add some extra assets FX and SFX
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@@ -126,11 +126,12 @@ public class grabObjectsPowerSystem : MonoBehaviour
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float lastTimeObjectsGrabbed;
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void FixedUpdate ()
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{
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playerCurrentlyBusy = mainOtherPowers.playerIsBusy ();
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canMove = mainOtherPowers.canMove;
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canMove = mainOtherPowers.canPlayerMove ();
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if (carryingObjects) {
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if (grabbedObjectList.Count > 0) {
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@@ -482,7 +483,7 @@ public class grabObjectsPowerSystem : MonoBehaviour
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currentLaunchedObjects.setOnTriggerInfoCheckState (checkOnTriggerEnterEnabled, layermaskToCheckOnTriggerEnter);
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}
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if (setUseCustomDamageAmountState){
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if (setUseCustomDamageAmountState) {
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currentLaunchedObjects.setUseCustomDamageAmountValues (useCustomDamageAmount, customDamageAmount);
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}
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