add some extra assets FX and SFX

This commit is contained in:
Robii Aragon
2026-03-29 23:03:14 -07:00
parent 6ef3eb1535
commit 24dc66a81e
10142 changed files with 2535978 additions and 36608 deletions

View File

@@ -366,7 +366,13 @@ public class zeroGravityRoomSystem : MonoBehaviour
currentArtificialObjectGravity.setCurrentGravity (outsideGravityDirectionTransform.up);
}
}
}
zeroGravityRoomObjectChecker currentZeroGravityRoomObjectChecker = newObject.GetComponent<zeroGravityRoomObjectChecker> ();
if (currentZeroGravityRoomObjectChecker != null) {
currentZeroGravityRoomObjectChecker.setCurrentZeroGravityRoom (null);
}
}
}
}
@@ -441,7 +447,13 @@ public class zeroGravityRoomSystem : MonoBehaviour
if (changeGravityForceForObjects && currentArtificialObjectGravity != null) {
currentArtificialObjectGravity.setGravityForceValue (false, -newGravityForceForObjects);
}
}
zeroGravityRoomObjectChecker currentZeroGravityRoomObjectChecker = newObject.GetComponent<zeroGravityRoomObjectChecker> ();
if (currentZeroGravityRoomObjectChecker != null) {
currentZeroGravityRoomObjectChecker.setCurrentZeroGravityRoom (this);
}
}
}
public bool ContainsPoint (Vector2 currentPosition)
@@ -710,9 +722,14 @@ public class zeroGravityRoomSystem : MonoBehaviour
}
}
public bool isRoomHasZeroGravityActive ()
{
return roomHasZeroGravity;
}
//EDITOR FUNCTIONS
public void renameRoomPoints ()
//EDITOR FUNCTIONS
public void renameRoomPoints ()
{
for (int i = 0; i < roomPointsList.Count; i++) {
roomPointsList [i].name = (i + 1).ToString ();