add some extra assets FX and SFX
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@@ -89,7 +89,7 @@ public class headTrack : OnAnimatorIKComponent
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headTrackTarget currentLookTarget;
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bool currentLookTargetLocated;
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public bool currentLookTargetLocated;
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Vector3 currentPositionToLook;
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Vector3 currentDirectionToLook;
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@@ -566,6 +566,10 @@ public class headTrack : OnAnimatorIKComponent
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public void lerpWeights (float headWeightTarget, float bodyWeightTarget)
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{
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//if (headWeightTarget == 0 && bodyWeightTarget == 0) {
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// print ("0");
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//}
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if (currentHeadWeight != headWeightTarget) {
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currentHeadWeight = Mathf.Lerp (currentHeadWeight, headWeightTarget, weightChangeSpeed * Time.deltaTime);
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}
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@@ -13,7 +13,8 @@ MonoImporter:
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AssetOrigin:
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serializedVersion: 1
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productId: 40995
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packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
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packageVersion: 3.77g
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packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
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2.5D
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packageVersion: 3.77h
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assetPath: Assets/Game Kit Controller/Scripts/Head Track/headTrack.cs
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uploadId: 814740
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uploadId: 889948
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@@ -145,7 +145,7 @@ public class headTrackTarget : MonoBehaviour
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currentHeadTrack = objectToCheck.GetComponent<headTrack> ();
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if (currentHeadTrack != null) {
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if (!currentHeadTrack.isHeadTrackEnabled ()) {
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if (!currentHeadTrack.isHeadTrackEnabled ()) {
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return;
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}
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@@ -13,7 +13,8 @@ MonoImporter:
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AssetOrigin:
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serializedVersion: 1
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productId: 40995
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packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
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packageVersion: 3.77g
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packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
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2.5D
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packageVersion: 3.77h
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assetPath: Assets/Game Kit Controller/Scripts/Head Track/headTrackTarget.cs
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uploadId: 814740
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uploadId: 889948
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@@ -4,39 +4,45 @@ using UnityEngine;
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public class pointToLook : MonoBehaviour
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{
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[Header ("Main Settings")]
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[Space]
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[Header ("Main Settings")]
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[Space]
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public bool pointToLookEnabled = true;
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public bool pointToLookEnabled = true;
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[Space]
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[Header ("Component")]
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[Space]
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[Space]
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[Header ("Component")]
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[Space]
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public Transform pointToLookTransform;
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public Transform pointToLookTransform;
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[Space]
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[Space]
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[Space]
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[Space]
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[TextArea (3, 10)] public string explanation = "Put this component in an object with a trigger on it and the layer 'Ignore Raycast', " +
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"in order to be detected by the main player camera system as target to look";
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[TextArea (3, 10)]
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public string explanation = "Put this component in an object with a trigger on it and the layer 'Ignore Raycast', " +
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"in order to be detected by the main player camera system as target to look";
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public Transform getPointToLookTransform ()
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{
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if (pointToLookTransform == null) {
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pointToLookTransform = transform;
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}
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public Transform getPointToLookTransform ()
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{
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if (pointToLookTransform == null) {
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pointToLookTransform = transform;
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}
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return pointToLookTransform;
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}
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return pointToLookTransform;
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}
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public void setPointToLookEnabledState (bool state)
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{
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pointToLookEnabled = state;
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}
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public void setPointToLookEnabledState (bool state)
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{
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pointToLookEnabled = state;
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}
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public bool isPointToLookEnabled ()
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{
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return pointToLookEnabled;
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}
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public bool isPointToLookEnabled ()
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{
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return pointToLookEnabled;
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}
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public void checkToRemoveThisObjectFromPlayerLockOn ()
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{
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applyDamage.checkIfPlayerIsLookingAtDeadTarget (transform, getPointToLookTransform ());
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}
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}
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@@ -13,7 +13,8 @@ MonoImporter:
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AssetOrigin:
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serializedVersion: 1
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productId: 40995
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packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
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packageVersion: 3.77g
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packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
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2.5D
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packageVersion: 3.77h
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assetPath: Assets/Game Kit Controller/Scripts/Head Track/pointToLook.cs
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uploadId: 814740
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uploadId: 889948
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