add some extra assets FX and SFX

This commit is contained in:
Robii Aragon
2026-03-29 23:03:14 -07:00
parent 6ef3eb1535
commit 24dc66a81e
10142 changed files with 2535978 additions and 36608 deletions

View File

@@ -89,7 +89,7 @@ public class headTrack : OnAnimatorIKComponent
headTrackTarget currentLookTarget;
bool currentLookTargetLocated;
public bool currentLookTargetLocated;
Vector3 currentPositionToLook;
Vector3 currentDirectionToLook;
@@ -566,6 +566,10 @@ public class headTrack : OnAnimatorIKComponent
public void lerpWeights (float headWeightTarget, float bodyWeightTarget)
{
//if (headWeightTarget == 0 && bodyWeightTarget == 0) {
// print ("0");
//}
if (currentHeadWeight != headWeightTarget) {
currentHeadWeight = Mathf.Lerp (currentHeadWeight, headWeightTarget, weightChangeSpeed * Time.deltaTime);
}

View File

@@ -13,7 +13,8 @@ MonoImporter:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
2.5D
packageVersion: 3.77h
assetPath: Assets/Game Kit Controller/Scripts/Head Track/headTrack.cs
uploadId: 814740
uploadId: 889948

View File

@@ -145,7 +145,7 @@ public class headTrackTarget : MonoBehaviour
currentHeadTrack = objectToCheck.GetComponent<headTrack> ();
if (currentHeadTrack != null) {
if (!currentHeadTrack.isHeadTrackEnabled ()) {
if (!currentHeadTrack.isHeadTrackEnabled ()) {
return;
}

View File

@@ -13,7 +13,8 @@ MonoImporter:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
2.5D
packageVersion: 3.77h
assetPath: Assets/Game Kit Controller/Scripts/Head Track/headTrackTarget.cs
uploadId: 814740
uploadId: 889948

View File

@@ -4,39 +4,45 @@ using UnityEngine;
public class pointToLook : MonoBehaviour
{
[Header ("Main Settings")]
[Space]
[Header ("Main Settings")]
[Space]
public bool pointToLookEnabled = true;
public bool pointToLookEnabled = true;
[Space]
[Header ("Component")]
[Space]
[Space]
[Header ("Component")]
[Space]
public Transform pointToLookTransform;
public Transform pointToLookTransform;
[Space]
[Space]
[Space]
[Space]
[TextArea (3, 10)] public string explanation = "Put this component in an object with a trigger on it and the layer 'Ignore Raycast', " +
"in order to be detected by the main player camera system as target to look";
[TextArea (3, 10)]
public string explanation = "Put this component in an object with a trigger on it and the layer 'Ignore Raycast', " +
"in order to be detected by the main player camera system as target to look";
public Transform getPointToLookTransform ()
{
if (pointToLookTransform == null) {
pointToLookTransform = transform;
}
public Transform getPointToLookTransform ()
{
if (pointToLookTransform == null) {
pointToLookTransform = transform;
}
return pointToLookTransform;
}
return pointToLookTransform;
}
public void setPointToLookEnabledState (bool state)
{
pointToLookEnabled = state;
}
public void setPointToLookEnabledState (bool state)
{
pointToLookEnabled = state;
}
public bool isPointToLookEnabled ()
{
return pointToLookEnabled;
}
public bool isPointToLookEnabled ()
{
return pointToLookEnabled;
}
public void checkToRemoveThisObjectFromPlayerLockOn ()
{
applyDamage.checkIfPlayerIsLookingAtDeadTarget (transform, getPointToLookTransform ());
}
}

View File

@@ -13,7 +13,8 @@ MonoImporter:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
2.5D
packageVersion: 3.77h
assetPath: Assets/Game Kit Controller/Scripts/Head Track/pointToLook.cs
uploadId: 814740
uploadId: 889948