add some extra assets FX and SFX
This commit is contained in:
@@ -13,7 +13,8 @@ MonoImporter:
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AssetOrigin:
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serializedVersion: 1
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productId: 40995
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packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
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packageVersion: 3.77g
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packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
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2.5D
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packageVersion: 3.77h
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assetPath: Assets/Game Kit Controller/Scripts/Health/activateReactionSystem.cs
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uploadId: 814740
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uploadId: 889948
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@@ -100,6 +100,15 @@ public class applyDamage : MonoBehaviour
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}
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}
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public static void setDamageOrHealthTargetWithDelay (GameObject objectToDamage, float waitAmount, float valueAmount, int damageTypeID)
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{
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healthManagement currentHealthManagement = objectToDamage.GetComponent<healthManagement> ();
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if (currentHealthManagement != null) {
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currentHealthManagement.setDamageOrHealthTargetWithDelayWithHealthManagement (waitAmount, valueAmount, damageTypeID);
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}
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}
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public static void sedateCharacter (GameObject objectToDamage, Vector3 position, float sedateDelay, bool useWeakSpotToReduceDelay, bool sedateUntilReceiveDamage, float sedateDuration)
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{
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healthManagement currentHealthManagement = objectToDamage.GetComponent<healthManagement> ();
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@@ -13,7 +13,8 @@ MonoImporter:
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AssetOrigin:
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serializedVersion: 1
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productId: 40995
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packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
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packageVersion: 3.77g
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packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
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2.5D
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packageVersion: 3.77h
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assetPath: Assets/Game Kit Controller/Scripts/Health/applyDamage.cs
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uploadId: 814740
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uploadId: 889948
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@@ -13,7 +13,8 @@ MonoImporter:
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AssetOrigin:
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serializedVersion: 1
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productId: 40995
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packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
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packageVersion: 3.77g
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packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
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2.5D
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packageVersion: 3.77h
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assetPath: Assets/Game Kit Controller/Scripts/Health/applyDamageOnArea.cs
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uploadId: 814740
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uploadId: 889948
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@@ -13,7 +13,8 @@ MonoImporter:
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AssetOrigin:
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serializedVersion: 1
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productId: 40995
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packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
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packageVersion: 3.77g
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packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
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2.5D
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packageVersion: 3.77h
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assetPath: Assets/Game Kit Controller/Scripts/Health/applyDissolveOnArea.cs
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uploadId: 814740
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uploadId: 889948
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@@ -13,7 +13,8 @@ MonoImporter:
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AssetOrigin:
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serializedVersion: 1
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productId: 40995
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packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
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packageVersion: 3.77g
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packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
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2.5D
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packageVersion: 3.77h
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assetPath: Assets/Game Kit Controller/Scripts/Health/applyEffectOnArea.cs
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uploadId: 814740
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uploadId: 889948
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@@ -13,7 +13,8 @@ MonoImporter:
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AssetOrigin:
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serializedVersion: 1
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productId: 40995
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packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
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packageVersion: 3.77g
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packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
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2.5D
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packageVersion: 3.77h
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assetPath: Assets/Game Kit Controller/Scripts/Health/applyHealOnArea.cs
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uploadId: 814740
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uploadId: 889948
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@@ -221,6 +221,11 @@ public class characterDamageReceiver : healthManagement
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healthManager.stopDamageOverTime ();
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}
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public override void setDamageOrHealthTargetWithDelayWithHealthManagement (float waitAmount, float valueAmount, int damageTypeID)
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{
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healthManager.setDamageOrHealthTargetWithDelay (waitAmount, valueAmount, damageTypeID);
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}
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public override void sedateCharacterithHealthManagement (Vector3 position, float sedateDelay, bool useWeakSpotToReduceDelay, bool sedateUntilReceiveDamage, float sedateDuration)
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{
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healthManager.sedateCharacter (position, sedateDelay, useWeakSpotToReduceDelay, sedateUntilReceiveDamage, sedateDuration);
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@@ -13,7 +13,8 @@ MonoImporter:
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AssetOrigin:
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serializedVersion: 1
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productId: 40995
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packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
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packageVersion: 3.77g
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packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
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2.5D
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packageVersion: 3.77h
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assetPath: Assets/Game Kit Controller/Scripts/Health/characterDamageReceiver.cs
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uploadId: 814740
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uploadId: 889948
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@@ -272,6 +272,14 @@ public class damageHitReactionSystem : MonoBehaviour
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}
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}
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}
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if (currentHitReactionInfo.damageReactionIDMustMatch) {
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canCheckRegularReaction = false;
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if (showDebugPrint) {
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print ("damage reaction ID doesn't match for " + currentHitReactionInfo.Name);
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}
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}
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}
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if (canCheckRegularReaction) {
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@@ -282,7 +290,7 @@ public class damageHitReactionSystem : MonoBehaviour
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}
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if (ignoreMinAmountToReceiveDamage) {
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canCheckReaction = true;
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canCheckReaction = true;
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}
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if (blockDamageActive && (damageBlocked || damageReceived == 0)) {
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@@ -294,11 +302,19 @@ public class damageHitReactionSystem : MonoBehaviour
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}
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if (canCheckReaction) {
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if (showDebugPrint) {
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print (currentHitReactionInfo.Name + " " + maxDamageFound + " " + currentHitReactionInfo.minAmountToReceiveDamage + " " + damageReactionID);
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}
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if (currentHitReactionInfo.minAmountToReceiveDamage > maxDamageFound) {
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if (damageReactionID > -1 ||
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(currentHitReactionInfo.damageDirection == hitDamageDirection.anyDirection ||
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currentHitReactionInfo.damageDirection == currenthitDamageDirection)) {
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if (showDebugPrint) {
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print ("new value found " + currentHitReactionInfo.Name);
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}
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maxDamageFound = currentHitReactionInfo.minAmountToReceiveDamage;
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hitReactionIndex = i;
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@@ -484,8 +500,6 @@ public class damageHitReactionSystem : MonoBehaviour
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public void checkDamageStateTemporally (float damageReceived, bool damageBlockedByShieldSystem)
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{
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// print (damageReceived);
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bool damageStateFound = false;
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if (damageReceived > 0) {
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@@ -500,7 +514,6 @@ public class damageHitReactionSystem : MonoBehaviour
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if (!damageStateFound && currentDamageStateInfo.damageStateEnabled) {
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if (currentDamageStateInfo.damageStateRange.x <= damageReceived &&
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currentDamageStateInfo.damageStateRange.y >= damageReceived) {
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// print (currentDamageStateInfoName);
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currentDamageStateInfo.eventOnDamageState.Invoke ();
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@@ -518,8 +531,6 @@ public class damageHitReactionSystem : MonoBehaviour
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if (currentDamageStateInfo.useAsDefaultState) {
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currentDamageStateInfo.eventOnDamageState.Invoke ();
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// print (currentDamageStateInfo.Name);
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damageStateFound = true;
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}
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}
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@@ -671,6 +682,10 @@ public class damageHitReactionSystem : MonoBehaviour
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public int damageReactionID = -1;
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public bool damageReactionIDMustMatch;
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[Space]
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public string reactionCategory;
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public float minAmountToReceiveDamage;
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@@ -13,7 +13,8 @@ MonoImporter:
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AssetOrigin:
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serializedVersion: 1
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productId: 40995
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packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
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packageVersion: 3.77g
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packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
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2.5D
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packageVersion: 3.77h
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assetPath: Assets/Game Kit Controller/Scripts/Health/damageHitReactionSystem.cs
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uploadId: 814740
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uploadId: 889948
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@@ -13,7 +13,8 @@ MonoImporter:
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AssetOrigin:
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||||
serializedVersion: 1
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productId: 40995
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packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
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packageVersion: 3.77g
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packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
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2.5D
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packageVersion: 3.77h
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assetPath: Assets/Game Kit Controller/Scripts/Health/damageInScreen.cs
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uploadId: 814740
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uploadId: 889948
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@@ -13,7 +13,8 @@ MonoImporter:
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AssetOrigin:
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||||
serializedVersion: 1
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productId: 40995
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packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
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packageVersion: 3.77g
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packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
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2.5D
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packageVersion: 3.77h
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assetPath: Assets/Game Kit Controller/Scripts/Health/damageInfo.cs
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uploadId: 814740
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uploadId: 889948
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@@ -13,7 +13,8 @@ MonoImporter:
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AssetOrigin:
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||||
serializedVersion: 1
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productId: 40995
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packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
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packageVersion: 3.77g
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||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
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2.5D
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packageVersion: 3.77h
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assetPath: Assets/Game Kit Controller/Scripts/Health/damageOnScreenInfoSystem.cs
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uploadId: 814740
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||||
uploadId: 889948
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@@ -13,7 +13,8 @@ MonoImporter:
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AssetOrigin:
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||||
serializedVersion: 1
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||||
productId: 40995
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||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
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packageVersion: 3.77g
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||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
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2.5D
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packageVersion: 3.77h
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assetPath: Assets/Game Kit Controller/Scripts/Health/damageOrHealTrigger.cs
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uploadId: 814740
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||||
uploadId: 889948
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||||
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||||
@@ -13,7 +13,8 @@ MonoImporter:
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||||
AssetOrigin:
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||||
serializedVersion: 1
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||||
productId: 40995
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||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
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||||
packageVersion: 3.77g
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||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
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||||
2.5D
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packageVersion: 3.77h
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||||
assetPath: Assets/Game Kit Controller/Scripts/Health/damageScreenSystem.cs
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uploadId: 814740
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||||
uploadId: 889948
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@@ -6,373 +6,389 @@ using UnityEngine.Events;
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public class destroyableObject : MonoBehaviour
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{
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[Header ("Main Settings")]
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[Space]
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[Header ("Main Settings")]
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[Space]
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public bool explosionEnabled = true;
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public GameObject destroyedParticles;
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public AudioClip destroyedSound;
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public AudioElement destroyedAudioElement;
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public bool explosionEnabled = true;
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public GameObject destroyedParticles;
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public AudioClip destroyedSound;
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public AudioElement destroyedAudioElement;
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[Space]
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[Header ("Explosion Settings")]
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[Space]
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[Space]
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[Header ("Explosion Settings")]
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[Space]
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public bool useExplosionForceWhenDestroyed;
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public float explosionRadius;
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public float explosionForce;
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public float explosionDamage;
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public bool ignoreShield;
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public bool useExplosionForceWhenDestroyed;
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public float explosionRadius;
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public float explosionForce;
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public float explosionDamage;
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public bool ignoreShield;
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public int damageTypeID = -1;
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public int damageTypeID = -1;
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public bool damageCanBeBlocked = true;
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public bool damageCanBeBlocked = true;
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public bool killObjectsInRadius;
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public ForceMode forceMode;
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public bool killObjectsInRadius;
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public ForceMode forceMode;
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public bool applyExplosionForceToVehicles = true;
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public float explosionForceToVehiclesMultiplier = 0.2f;
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public bool applyExplosionForceToVehicles = true;
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public float explosionForceToVehiclesMultiplier = 0.2f;
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public bool pushCharactersOnExplosion = true;
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public bool pushCharactersOnExplosion = true;
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public bool searchClosestWeakSpot;
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public bool searchClosestWeakSpot;
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[Space]
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[Header ("Damage Over Time Settings")]
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[Space]
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[Space]
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[Header ("Damage Over Time Settings")]
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[Space]
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public bool damageTargetOverTime;
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public float damageOverTimeDelay;
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public float damageOverTimeDuration;
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public float damageOverTimeAmount;
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public float damageOverTimeRate;
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public bool damageOverTimeToDeath;
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public bool removeDamageOverTimeState;
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public bool damageTargetOverTime;
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public float damageOverTimeDelay;
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public float damageOverTimeDuration;
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public float damageOverTimeAmount;
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public float damageOverTimeRate;
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public bool damageOverTimeToDeath;
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public bool removeDamageOverTimeState;
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[Space]
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[Header ("Detect Objects Settings")]
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[Space]
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[Space]
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[Header ("Detect Objects Settings")]
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[Space]
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public bool userLayerMask;
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public LayerMask layer;
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public bool userLayerMask;
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public LayerMask layer;
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[Space]
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[Header ("Remote Events Settings")]
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[Space]
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[Space]
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[Header ("Remote Events Settings")]
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[Space]
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public bool useRemoteEventOnObjectsFound;
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public string removeEventName;
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public bool useRemoteEventOnObjectsFound;
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public string removeEventName;
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[Space]
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[Header ("Object Pieces Settings")]
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[Space]
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[Space]
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[Header ("Object Pieces Settings")]
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[Space]
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public bool fadePiecesEnabled = true;
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public float timeToFadePieces;
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public bool fadePiecesEnabled = true;
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public float timeToFadePieces;
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|
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public bool storeRendererParts = true;
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public bool disableColliders = true;
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||||
public bool storeRendererParts = true;
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public bool disableColliders = true;
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||||
|
||||
public bool destroyObjectAfterFacePieces = true;
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||||
public Shader transparentShader;
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||||
public bool destroyObjectAfterFacePieces = true;
|
||||
public Shader transparentShader;
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||||
|
||||
public string defaultShaderName = "Legacy Shaders/Transparent/Diffuse";
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||||
public string defaultShaderName = "Legacy Shaders/Transparent/Diffuse";
|
||||
|
||||
[Space]
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||||
[Header ("Meshes Force Settings")]
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||||
[Space]
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||||
public string colorPropertyName = "_Color";
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||||
|
||||
public float meshesExplosionForce = 500;
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||||
public float meshesExplosionRadius = 50;
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||||
public ForceMode meshesExplosionForceMode;
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||||
[Space]
|
||||
[Header ("Meshes Force Settings")]
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||||
[Space]
|
||||
|
||||
[Space]
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||||
[Header ("Extra Pieces Settings")]
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||||
[Space]
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||||
public float meshesExplosionForce = 500;
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||||
public float meshesExplosionRadius = 50;
|
||||
public ForceMode meshesExplosionForceMode;
|
||||
|
||||
public bool useExtraParts;
|
||||
public List<GameObject> extraParts = new List<GameObject> ();
|
||||
[Space]
|
||||
[Header ("Extra Pieces Settings")]
|
||||
[Space]
|
||||
|
||||
[Space]
|
||||
[Header ("Events Settings")]
|
||||
[Space]
|
||||
public bool useExtraParts;
|
||||
public List<GameObject> extraParts = new List<GameObject> ();
|
||||
|
||||
public bool useEventOnObjectDestroyed;
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||||
public UnityEvent eventOnObjectDestroyed;
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||||
[Space]
|
||||
[Header ("Events Settings")]
|
||||
[Space]
|
||||
|
||||
public bool useEventOnObjectBeforeDestroyed;
|
||||
public UnityEvent eventOnObjectBeforeDestroyed;
|
||||
public bool useEventOnObjectDestroyed;
|
||||
public UnityEvent eventOnObjectDestroyed;
|
||||
|
||||
[Space]
|
||||
[Header ("Debug")]
|
||||
[Space]
|
||||
public bool useEventOnObjectBeforeDestroyed;
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||||
public UnityEvent eventOnObjectBeforeDestroyed;
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||||
|
||||
public bool destroyed;
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||||
[Space]
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||||
[Header ("Debug")]
|
||||
[Space]
|
||||
|
||||
[Space]
|
||||
[Header ("Gizmo Settings")]
|
||||
[Space]
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||||
public bool destroyed;
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||||
|
||||
public bool showGizmo;
|
||||
[Space]
|
||||
[Header ("Gizmo Settings")]
|
||||
[Space]
|
||||
|
||||
[Space]
|
||||
[Header ("Components")]
|
||||
[Space]
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||||
public bool showGizmo;
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||||
|
||||
public Rigidbody mainRigidbody;
|
||||
public mapObjectInformation mapInformationManager;
|
||||
public AudioSource destroyedSource;
|
||||
[Space]
|
||||
[Header ("Components")]
|
||||
[Space]
|
||||
|
||||
public Transform explosionCenter;
|
||||
public Rigidbody mainRigidbody;
|
||||
public mapObjectInformation mapInformationManager;
|
||||
public AudioSource destroyedSource;
|
||||
|
||||
public Transform explosionCenter;
|
||||
|
||||
List<Material> rendererParts = new List<Material> ();
|
||||
|
||||
bool objectDisabled;
|
||||
List<Material> rendererParts = new List<Material> ();
|
||||
|
||||
bool objectDisabled;
|
||||
|
||||
void Start ()
|
||||
{
|
||||
if (mainRigidbody == null) {
|
||||
mainRigidbody = GetComponent<Rigidbody> ();
|
||||
}
|
||||
Material currentMaterial;
|
||||
|
||||
if (mapInformationManager == null) {
|
||||
mapInformationManager = GetComponent<mapObjectInformation> ();
|
||||
}
|
||||
|
||||
if (destroyedSource == null) {
|
||||
destroyedSource = GetComponent<AudioSource> ();
|
||||
}
|
||||
int colorID = -1;
|
||||
|
||||
if (destroyedSound != null) {
|
||||
destroyedAudioElement.clip = destroyedSound;
|
||||
}
|
||||
|
||||
if (destroyedSource != null) {
|
||||
destroyedAudioElement.audioSource = destroyedSource;
|
||||
}
|
||||
}
|
||||
void Start ()
|
||||
{
|
||||
if (mainRigidbody == null) {
|
||||
mainRigidbody = GetComponent<Rigidbody> ();
|
||||
}
|
||||
|
||||
void Update ()
|
||||
{
|
||||
if (destroyed && !objectDisabled) {
|
||||
if (destroyObjectAfterFacePieces) {
|
||||
if (timeToFadePieces > 0) {
|
||||
timeToFadePieces -= Time.deltaTime;
|
||||
}
|
||||
if (mapInformationManager == null) {
|
||||
mapInformationManager = GetComponent<mapObjectInformation> ();
|
||||
}
|
||||
|
||||
if (storeRendererParts) {
|
||||
if (timeToFadePieces <= 0) {
|
||||
if (fadePiecesEnabled) {
|
||||
int piecesAmountFade = 0;
|
||||
if (destroyedSource == null) {
|
||||
destroyedSource = GetComponent<AudioSource> ();
|
||||
}
|
||||
|
||||
for (int i = 0; i < rendererParts.Count; i++) {
|
||||
Color alpha = rendererParts [i].color;
|
||||
if (destroyedSound != null) {
|
||||
destroyedAudioElement.clip = destroyedSound;
|
||||
}
|
||||
|
||||
alpha.a -= Time.deltaTime / 5;
|
||||
if (destroyedSource != null) {
|
||||
destroyedAudioElement.audioSource = destroyedSource;
|
||||
}
|
||||
}
|
||||
|
||||
rendererParts [i].color = alpha;
|
||||
void Update ()
|
||||
{
|
||||
if (destroyed && !objectDisabled) {
|
||||
if (destroyObjectAfterFacePieces) {
|
||||
if (timeToFadePieces > 0) {
|
||||
timeToFadePieces -= Time.deltaTime;
|
||||
}
|
||||
|
||||
if (alpha.a <= 0) {
|
||||
piecesAmountFade++;
|
||||
}
|
||||
}
|
||||
if (storeRendererParts) {
|
||||
if (timeToFadePieces <= 0) {
|
||||
if (fadePiecesEnabled) {
|
||||
int piecesAmountFade = 0;
|
||||
|
||||
if (piecesAmountFade == rendererParts.Count) {
|
||||
Destroy (gameObject);
|
||||
}
|
||||
} else {
|
||||
Destroy (gameObject);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (timeToFadePieces <= 0) {
|
||||
Destroy (gameObject);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
objectDisabled = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
for (int i = 0; i < rendererParts.Count; i++) {
|
||||
currentMaterial = rendererParts [i];
|
||||
|
||||
//Destroy the object
|
||||
public void destroyObject ()
|
||||
{
|
||||
if (!explosionEnabled) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (destroyed) {
|
||||
return;
|
||||
}
|
||||
|
||||
//instantiated an explosiotn particles
|
||||
if (destroyedParticles != null) {
|
||||
GameObject destroyedParticlesClone = (GameObject)Instantiate (destroyedParticles, transform.position, transform.rotation);
|
||||
destroyedParticlesClone.transform.SetParent (transform);
|
||||
}
|
||||
|
||||
if (destroyedAudioElement != null) {
|
||||
AudioPlayer.PlayOneShot (destroyedAudioElement, gameObject);
|
||||
}
|
||||
|
||||
//set the velocity of the object to zero
|
||||
if (mainRigidbody != null) {
|
||||
mainRigidbody.linearVelocity = Vector3.zero;
|
||||
mainRigidbody.isKinematic = true;
|
||||
}
|
||||
|
||||
//get every renderer component if the object
|
||||
if (storeRendererParts) {
|
||||
|
||||
if (fadePiecesEnabled) {
|
||||
if (transparentShader == null) {
|
||||
transparentShader = Shader.Find (defaultShaderName);
|
||||
}
|
||||
}
|
||||
|
||||
Component[] components = GetComponentsInChildren (typeof(MeshRenderer));
|
||||
|
||||
List<Component> componentsList = new List<Component> (components);
|
||||
|
||||
if (useExtraParts) {
|
||||
int extraPartsCount = extraParts.Count;
|
||||
|
||||
for (int j = 0; j < extraPartsCount; j++) {
|
||||
|
||||
GameObject currentObject = extraParts [j];
|
||||
|
||||
if (currentObject != null) {
|
||||
Component[] extraComponents = currentObject.GetComponentsInChildren (typeof(MeshRenderer));
|
||||
|
||||
if (extraComponents.Length > 0) {
|
||||
componentsList.AddRange (extraComponents);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int ignoreRaycastLayerIndex = LayerMask.NameToLayer ("Ignore Raycast");
|
||||
|
||||
int layerToIgnoreIndex = LayerMask.NameToLayer ("Scanner");
|
||||
|
||||
int componentsListCount = componentsList.Count;
|
||||
|
||||
for (int i = 0; i < componentsListCount; i++) {
|
||||
|
||||
MeshRenderer child = componentsList [i] as MeshRenderer;
|
||||
|
||||
if (child != null && child.gameObject.layer != layerToIgnoreIndex) {
|
||||
if (child.enabled) {
|
||||
if (fadePiecesEnabled) {
|
||||
//for every renderer object, change every shader in it for a transparent shader
|
||||
for (int j = 0; j < child.materials.Length; j++) {
|
||||
child.materials [j].shader = transparentShader;
|
||||
|
||||
rendererParts.Add (child.materials [j]);
|
||||
}
|
||||
}
|
||||
|
||||
//set the layer ignore raycast to them
|
||||
child.gameObject.layer = ignoreRaycastLayerIndex;
|
||||
|
||||
//add rigidbody and box collider to them
|
||||
Rigidbody currentRigidbody = child.gameObject.GetComponent<Rigidbody> ();
|
||||
|
||||
if (currentRigidbody == null) {
|
||||
currentRigidbody = child.gameObject.AddComponent<Rigidbody> ();
|
||||
} else {
|
||||
currentRigidbody.isKinematic = false;
|
||||
currentRigidbody.useGravity = true;
|
||||
}
|
||||
|
||||
Collider currentCollider = child.gameObject.GetComponent<Collider> ();
|
||||
|
||||
if (currentCollider == null) {
|
||||
currentCollider = child.gameObject.AddComponent<BoxCollider> ();
|
||||
}
|
||||
|
||||
//apply explosion force
|
||||
currentRigidbody.AddExplosionForce (meshesExplosionForce, transform.position, meshesExplosionRadius, 3, meshesExplosionForceMode);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (disableColliders) {
|
||||
//any other object with a collider but with out renderer, is disabled
|
||||
Component[] collidersInObject = GetComponentsInChildren (typeof(Collider));
|
||||
|
||||
int collidersInObjectLength = collidersInObject.Length;
|
||||
|
||||
for (int i = 0; i < collidersInObjectLength; i++) {
|
||||
|
||||
Collider currentCollider = collidersInObject [i] as Collider;
|
||||
|
||||
if (currentCollider != null && !currentCollider.GetComponent<Renderer> ()) {
|
||||
currentCollider.enabled = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (currentMaterial.HasProperty (colorID)) {
|
||||
Color alpha = currentMaterial.GetColor (colorID);
|
||||
|
||||
if (mapInformationManager != null) {
|
||||
mapInformationManager.removeMapObject ();
|
||||
}
|
||||
alpha.a -= Time.deltaTime / 5;
|
||||
|
||||
if (useEventOnObjectBeforeDestroyed) {
|
||||
eventOnObjectBeforeDestroyed.Invoke ();
|
||||
}
|
||||
currentMaterial.SetColor (colorID, alpha);
|
||||
|
||||
if (useExplosionForceWhenDestroyed) {
|
||||
if (explosionCenter == null) {
|
||||
explosionCenter = transform;
|
||||
}
|
||||
//once the alpha is 0, remove the gameObject
|
||||
if (alpha.a <= 0) {
|
||||
piecesAmountFade++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Vector3 currentPosition = explosionCenter.position;
|
||||
if (piecesAmountFade == rendererParts.Count) {
|
||||
Destroy (gameObject);
|
||||
}
|
||||
} else {
|
||||
Destroy (gameObject);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (timeToFadePieces <= 0) {
|
||||
Destroy (gameObject);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
objectDisabled = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
applyDamage.setExplosion (currentPosition, explosionRadius, userLayerMask, layer, gameObject, false, gameObject,
|
||||
killObjectsInRadius, true, false, explosionDamage, pushCharactersOnExplosion, applyExplosionForceToVehicles,
|
||||
explosionForceToVehiclesMultiplier, explosionForce, forceMode, true, transform, ignoreShield,
|
||||
useRemoteEventOnObjectsFound, removeEventName, damageTypeID,
|
||||
damageTargetOverTime, damageOverTimeDelay, damageOverTimeDuration, damageOverTimeAmount,
|
||||
damageOverTimeRate, damageOverTimeToDeath, removeDamageOverTimeState, damageCanBeBlocked, searchClosestWeakSpot);
|
||||
}
|
||||
//Destroy the object
|
||||
public void destroyObject ()
|
||||
{
|
||||
if (!explosionEnabled) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (useEventOnObjectDestroyed) {
|
||||
eventOnObjectDestroyed.Invoke ();
|
||||
}
|
||||
if (destroyed) {
|
||||
return;
|
||||
}
|
||||
|
||||
destroyed = true;
|
||||
}
|
||||
//instantiated an explosiotn particles
|
||||
if (destroyedParticles != null) {
|
||||
GameObject destroyedParticlesClone = (GameObject)Instantiate (destroyedParticles, transform.position, transform.rotation);
|
||||
destroyedParticlesClone.transform.SetParent (transform);
|
||||
}
|
||||
|
||||
if (destroyedAudioElement != null) {
|
||||
AudioPlayer.PlayOneShot (destroyedAudioElement, gameObject);
|
||||
}
|
||||
|
||||
//set the velocity of the object to zero
|
||||
if (mainRigidbody != null) {
|
||||
mainRigidbody.linearVelocity = Vector3.zero;
|
||||
mainRigidbody.isKinematic = true;
|
||||
}
|
||||
|
||||
//get every renderer component if the object
|
||||
if (storeRendererParts) {
|
||||
|
||||
if (fadePiecesEnabled) {
|
||||
if (transparentShader == null) {
|
||||
transparentShader = Shader.Find (defaultShaderName);
|
||||
}
|
||||
|
||||
if (colorID == -1) {
|
||||
colorID = Shader.PropertyToID (colorPropertyName);
|
||||
}
|
||||
}
|
||||
|
||||
Component [] components = GetComponentsInChildren (typeof (MeshRenderer));
|
||||
|
||||
List<Component> componentsList = new List<Component> (components);
|
||||
|
||||
if (useExtraParts) {
|
||||
int extraPartsCount = extraParts.Count;
|
||||
|
||||
for (int j = 0; j < extraPartsCount; j++) {
|
||||
|
||||
GameObject currentObject = extraParts [j];
|
||||
|
||||
if (currentObject != null) {
|
||||
Component [] extraComponents = currentObject.GetComponentsInChildren (typeof (MeshRenderer));
|
||||
|
||||
if (extraComponents.Length > 0) {
|
||||
componentsList.AddRange (extraComponents);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int ignoreRaycastLayerIndex = LayerMask.NameToLayer ("Ignore Raycast");
|
||||
|
||||
int layerToIgnoreIndex = LayerMask.NameToLayer ("Scanner");
|
||||
|
||||
int componentsListCount = componentsList.Count;
|
||||
|
||||
for (int i = 0; i < componentsListCount; i++) {
|
||||
|
||||
MeshRenderer child = componentsList [i] as MeshRenderer;
|
||||
|
||||
if (child != null && child.gameObject.layer != layerToIgnoreIndex) {
|
||||
if (child.enabled) {
|
||||
if (fadePiecesEnabled) {
|
||||
//for every renderer object, change every shader in it for a transparent shader
|
||||
for (int j = 0; j < child.materials.Length; j++) {
|
||||
child.materials [j].shader = transparentShader;
|
||||
|
||||
rendererParts.Add (child.materials [j]);
|
||||
}
|
||||
}
|
||||
|
||||
//set the layer ignore raycast to them
|
||||
child.gameObject.layer = ignoreRaycastLayerIndex;
|
||||
|
||||
//add rigidbody and box collider to them
|
||||
Rigidbody currentRigidbody = child.gameObject.GetComponent<Rigidbody> ();
|
||||
|
||||
if (currentRigidbody == null) {
|
||||
currentRigidbody = child.gameObject.AddComponent<Rigidbody> ();
|
||||
} else {
|
||||
currentRigidbody.isKinematic = false;
|
||||
currentRigidbody.useGravity = true;
|
||||
}
|
||||
|
||||
Collider currentCollider = child.gameObject.GetComponent<Collider> ();
|
||||
|
||||
if (currentCollider == null) {
|
||||
currentCollider = child.gameObject.AddComponent<BoxCollider> ();
|
||||
}
|
||||
|
||||
//apply explosion force
|
||||
currentRigidbody.AddExplosionForce (meshesExplosionForce, transform.position, meshesExplosionRadius, 3, meshesExplosionForceMode);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (disableColliders) {
|
||||
//any other object with a collider but with out renderer, is disabled
|
||||
Component [] collidersInObject = GetComponentsInChildren (typeof (Collider));
|
||||
|
||||
int collidersInObjectLength = collidersInObject.Length;
|
||||
|
||||
for (int i = 0; i < collidersInObjectLength; i++) {
|
||||
|
||||
Collider currentCollider = collidersInObject [i] as Collider;
|
||||
|
||||
if (currentCollider != null && !currentCollider.GetComponent<Renderer> ()) {
|
||||
currentCollider.enabled = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (mapInformationManager != null) {
|
||||
mapInformationManager.removeMapObject ();
|
||||
}
|
||||
|
||||
if (useEventOnObjectBeforeDestroyed) {
|
||||
eventOnObjectBeforeDestroyed.Invoke ();
|
||||
}
|
||||
|
||||
if (useExplosionForceWhenDestroyed) {
|
||||
if (explosionCenter == null) {
|
||||
explosionCenter = transform;
|
||||
}
|
||||
|
||||
Vector3 currentPosition = explosionCenter.position;
|
||||
|
||||
applyDamage.setExplosion (currentPosition, explosionRadius, userLayerMask, layer, gameObject, false, gameObject,
|
||||
killObjectsInRadius, true, false, explosionDamage, pushCharactersOnExplosion, applyExplosionForceToVehicles,
|
||||
explosionForceToVehiclesMultiplier, explosionForce, forceMode, true, transform, ignoreShield,
|
||||
useRemoteEventOnObjectsFound, removeEventName, damageTypeID,
|
||||
damageTargetOverTime, damageOverTimeDelay, damageOverTimeDuration, damageOverTimeAmount,
|
||||
damageOverTimeRate, damageOverTimeToDeath, removeDamageOverTimeState, damageCanBeBlocked, searchClosestWeakSpot);
|
||||
}
|
||||
|
||||
if (useEventOnObjectDestroyed) {
|
||||
eventOnObjectDestroyed.Invoke ();
|
||||
}
|
||||
|
||||
destroyed = true;
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
void OnDrawGizmos ()
|
||||
{
|
||||
if (!showGizmo) {
|
||||
return;
|
||||
}
|
||||
{
|
||||
if (!showGizmo) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (GKC_Utils.isCurrentSelectionActiveGameObject (gameObject)) {
|
||||
DrawGizmos ();
|
||||
}
|
||||
}
|
||||
if (GKC_Utils.isCurrentSelectionActiveGameObject (gameObject)) {
|
||||
DrawGizmos ();
|
||||
}
|
||||
}
|
||||
|
||||
void OnDrawGizmosSelected ()
|
||||
{
|
||||
DrawGizmos ();
|
||||
}
|
||||
void OnDrawGizmosSelected ()
|
||||
{
|
||||
DrawGizmos ();
|
||||
}
|
||||
|
||||
void DrawGizmos ()
|
||||
{
|
||||
if (showGizmo) {
|
||||
if (useExplosionForceWhenDestroyed) {
|
||||
Gizmos.color = Color.red;
|
||||
Gizmos.DrawWireSphere (transform.position, explosionRadius);
|
||||
}
|
||||
}
|
||||
}
|
||||
void DrawGizmos ()
|
||||
{
|
||||
if (showGizmo) {
|
||||
if (useExplosionForceWhenDestroyed) {
|
||||
Gizmos.color = Color.red;
|
||||
Gizmos.DrawWireSphere (transform.position, explosionRadius);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -13,7 +13,8 @@ MonoImporter:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 40995
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Health/destroyableObject.cs
|
||||
uploadId: 814740
|
||||
uploadId: 889948
|
||||
|
||||
@@ -13,7 +13,8 @@ MonoImporter:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 40995
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Health/externalDamageProperties.cs
|
||||
uploadId: 814740
|
||||
uploadId: 889948
|
||||
|
||||
@@ -169,6 +169,7 @@ public class health : healthManagement
|
||||
|
||||
public bool useDamageHitReaction;
|
||||
public damageHitReactionSystem mainDamageHitReactionSystem;
|
||||
public bool sendDamageToReactionSystemIfShieldSystemActive;
|
||||
|
||||
public Transform debugDamageSourceTransform;
|
||||
|
||||
@@ -230,6 +231,9 @@ public class health : healthManagement
|
||||
|
||||
Coroutine damageOverTimeCoroutine;
|
||||
|
||||
Coroutine damageOrHealthTargetWithDelayCoroutine;
|
||||
|
||||
|
||||
healthBarManagementSystem healthBarManager;
|
||||
|
||||
bool hasHealthSlider;
|
||||
@@ -601,11 +605,17 @@ public class health : healthManagement
|
||||
customDamageReceiverList.Add (newReceiver);
|
||||
}
|
||||
|
||||
print ("Damage receivers added to ragdoll");
|
||||
bool applicationIsPlaying = Application.isPlaying;
|
||||
|
||||
if (!applicationIsPlaying) {
|
||||
print ("Damage receivers added to ragdoll");
|
||||
}
|
||||
|
||||
updateComponent ();
|
||||
|
||||
print (customDamageReceiverList.Count);
|
||||
if (!applicationIsPlaying) {
|
||||
print (customDamageReceiverList.Count);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1217,6 +1227,9 @@ public class health : healthManagement
|
||||
mainDamageHitReactionSystem.activateDamageReactionByID (damageAmount, damagePosition, attacker, damageReactionID);
|
||||
} else if (damageReactionID > -2) {
|
||||
if (canActivateReactionSystemTemporally) {
|
||||
if (sendDamageToReactionSystemIfShieldSystemActive) {
|
||||
mainDamageHitReactionSystem.checkDamageReceivedTemporally (damageAmount, damagePosition, attacker);
|
||||
}
|
||||
|
||||
mainDamageHitReactionSystem.checkDamageStateTemporally (originalDamageAmountReceived, true);
|
||||
}
|
||||
@@ -1549,6 +1562,35 @@ public class health : healthManagement
|
||||
receivingDamageOverTimeActive = false;
|
||||
}
|
||||
|
||||
public void setDamageOrHealthTargetWithDelay (float waitAmount, float valueAmount, int damageTypeID)
|
||||
{
|
||||
stopDamageOrHealthTargetWithDelay ();
|
||||
|
||||
damageOrHealthTargetWithDelayCoroutine = StartCoroutine (setDamageOrHealthTargetWithDelayCoroutine (waitAmount, valueAmount, damageTypeID));
|
||||
}
|
||||
|
||||
IEnumerator setDamageOrHealthTargetWithDelayCoroutine (float waitAmount, float valueAmount, int damageTypeID)
|
||||
{
|
||||
WaitForSeconds delay = new WaitForSeconds (waitAmount);
|
||||
|
||||
yield return delay;
|
||||
|
||||
if (valueAmount > 0) {
|
||||
getHealth (valueAmount);
|
||||
} else {
|
||||
setDamage (-valueAmount, transform.forward, transform.position + 1.5f * transform.up, gameObject,
|
||||
gameObject, true, false, false, false, false, false, -1, damageTypeID);
|
||||
}
|
||||
}
|
||||
|
||||
public void stopDamageOrHealthTargetWithDelay ()
|
||||
{
|
||||
if (damageOrHealthTargetWithDelayCoroutine != null) {
|
||||
StopCoroutine (damageOrHealthTargetWithDelayCoroutine);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public void sedateCharacter (Vector3 position, float sedateDelay, bool useWeakSpotToReduceDelay, bool sedateUntilReceiveDamage, float sedateDuration)
|
||||
{
|
||||
if (advancedSettings.haveRagdoll && ragdollManager != null && canBeSedated) {
|
||||
@@ -2610,7 +2652,9 @@ public class health : healthManagement
|
||||
|
||||
updateComponent ();
|
||||
|
||||
print ("Damage receivers of " + gameObject.name + " have been updated");
|
||||
if (!Application.isPlaying) {
|
||||
print ("Damage receivers of " + gameObject.name + " have been updated");
|
||||
}
|
||||
}
|
||||
|
||||
public void activateAllEventsOnEmptyHealthAmountOnWeakSpotsList ()
|
||||
@@ -2692,6 +2736,23 @@ public class health : healthManagement
|
||||
}
|
||||
}
|
||||
|
||||
public void addObjectAsNewCharacterDamageReceiver (GameObject newObject)
|
||||
{
|
||||
if (newObject == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
characterDamageReceiver currentCharacterDamageReceiver = newObject.GetComponent<characterDamageReceiver> ();
|
||||
|
||||
if (currentCharacterDamageReceiver == null) {
|
||||
currentCharacterDamageReceiver = newObject.AddComponent<characterDamageReceiver> ();
|
||||
}
|
||||
|
||||
currentCharacterDamageReceiver.setCharacter (gameObject, this);
|
||||
|
||||
addDamageReceiverGameObjectList (currentCharacterDamageReceiver.gameObject);
|
||||
}
|
||||
|
||||
public bool addDamageReceiversToCustomTransformList;
|
||||
public List<Transform> customTransformListDamageReceiver = new List<Transform> ();
|
||||
|
||||
@@ -3222,6 +3283,11 @@ public class health : healthManagement
|
||||
stopDamageOverTime ();
|
||||
}
|
||||
|
||||
public override void setDamageOrHealthTargetWithDelayWithHealthManagement (float waitAmount, float valueAmount, int damageTypeID)
|
||||
{
|
||||
setDamageOrHealthTargetWithDelay (waitAmount, valueAmount, damageTypeID);
|
||||
}
|
||||
|
||||
public override void sedateCharacterithHealthManagement (Vector3 position, float sedateDelay, bool useWeakSpotToReduceDelay, bool sedateUntilReceiveDamage, float sedateDuration)
|
||||
{
|
||||
sedateCharacter (position, sedateDelay, useWeakSpotToReduceDelay, sedateUntilReceiveDamage, sedateDuration);
|
||||
@@ -3343,6 +3409,11 @@ public class health : healthManagement
|
||||
updateSliderOffset (settings.sliderOffset.y);
|
||||
}
|
||||
|
||||
public void setSliderOffset (float newValue)
|
||||
{
|
||||
settings.sliderOffset.y = newValue;
|
||||
}
|
||||
|
||||
public override bool characterHasWeakSpotListWithHealthManagement ()
|
||||
{
|
||||
return characterHasWeakSpotList ();
|
||||
|
||||
@@ -13,7 +13,8 @@ MonoImporter:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 40995
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Health/health.cs
|
||||
uploadId: 814740
|
||||
uploadId: 889948
|
||||
|
||||
@@ -13,7 +13,8 @@ MonoImporter:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 40995
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Health/healthBarManagementSystem.cs
|
||||
uploadId: 814740
|
||||
uploadId: 889948
|
||||
|
||||
@@ -13,7 +13,8 @@ MonoImporter:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 40995
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Health/healthElementInfo.cs
|
||||
uploadId: 814740
|
||||
uploadId: 889948
|
||||
|
||||
@@ -73,6 +73,11 @@ public class healthManagement : MonoBehaviour
|
||||
|
||||
}
|
||||
|
||||
public virtual void setDamageOrHealthTargetWithDelayWithHealthManagement (float waitAmount, float valueAmount, int damageTypeID)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public virtual void removeDamagetTargetOverTimeStateWithHealthManagement ()
|
||||
{
|
||||
|
||||
|
||||
@@ -13,7 +13,8 @@ MonoImporter:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 40995
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Health/healthManagement.cs
|
||||
uploadId: 814740
|
||||
uploadId: 889948
|
||||
|
||||
@@ -13,7 +13,8 @@ MonoImporter:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 40995
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Health/healthSliderInfo.cs
|
||||
uploadId: 814740
|
||||
uploadId: 889948
|
||||
|
||||
@@ -13,7 +13,8 @@ MonoImporter:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 40995
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Health/playerDamageOnScreenInfoSystem.cs
|
||||
uploadId: 814740
|
||||
uploadId: 889948
|
||||
|
||||
@@ -13,7 +13,8 @@ MonoImporter:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 40995
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Health/playerHealthBarManagementSystem.cs
|
||||
uploadId: 814740
|
||||
uploadId: 889948
|
||||
|
||||
@@ -12,7 +12,8 @@ MonoImporter:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 40995
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Health/setHealthCustomWeakSpotID.cs
|
||||
uploadId: 814740
|
||||
uploadId: 889948
|
||||
|
||||
@@ -13,7 +13,8 @@ MonoImporter:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 40995
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Health/shieldSystem.cs
|
||||
uploadId: 814740
|
||||
uploadId: 889948
|
||||
|
||||
@@ -13,7 +13,8 @@ MonoImporter:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 40995
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Health/weakSpotInfo.cs
|
||||
uploadId: 814740
|
||||
uploadId: 889948
|
||||
|
||||
Reference in New Issue
Block a user