add some extra assets FX and SFX
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@@ -100,6 +100,15 @@ public class applyDamage : MonoBehaviour
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}
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}
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public static void setDamageOrHealthTargetWithDelay (GameObject objectToDamage, float waitAmount, float valueAmount, int damageTypeID)
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{
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healthManagement currentHealthManagement = objectToDamage.GetComponent<healthManagement> ();
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if (currentHealthManagement != null) {
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currentHealthManagement.setDamageOrHealthTargetWithDelayWithHealthManagement (waitAmount, valueAmount, damageTypeID);
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}
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}
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public static void sedateCharacter (GameObject objectToDamage, Vector3 position, float sedateDelay, bool useWeakSpotToReduceDelay, bool sedateUntilReceiveDamage, float sedateDuration)
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{
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healthManagement currentHealthManagement = objectToDamage.GetComponent<healthManagement> ();
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