add some extra assets FX and SFX

This commit is contained in:
Robii Aragon
2026-03-29 23:03:14 -07:00
parent 6ef3eb1535
commit 24dc66a81e
10142 changed files with 2535978 additions and 36608 deletions

View File

@@ -40,6 +40,8 @@ public class inventoryManager : inventoryManagerInfo
public bool infiniteAmountPerSlot;
public int amountPerSlot;
public bool ignoreMaximumObjectAmount;
public bool dropSingleObjectOnInfiniteAmount = true;
public bool useInventoryCameraEnabled = true;
@@ -85,6 +87,10 @@ public class inventoryManager : inventoryManagerInfo
[TextArea (1, 10)]
public string objectTooMuchHeavyToCarryMessage;
public float maxObjectAmountReachedMessageTime = 2;
[TextArea (1, 10)]
public string maxObjectAmountReachedMessage = "Can't store more units of this object";
public bool checkWeightLimitToPickObjects;
public inventoryWeightManager mainInventoryWeightManager;
@@ -104,6 +110,8 @@ public class inventoryManager : inventoryManagerInfo
public bool useMaxNumberOfWeaponsToEquip;
public int maxNumberOfWeaponsToEquip;
public bool takeAmmoFromWeaponsAlreadyCarried;
[TextArea (1, 10)]
public string maxNumberOfWeaponsEquippedMessage;
@@ -266,6 +274,8 @@ public class inventoryManager : inventoryManagerInfo
GameObject previousMessagePanel;
pickUpObject currentPickupObject;
GameObject currentPickupGameObject;
public float distanceToPlaceObjectInCamera = 10;
public float placeObjectInCameraSpeed = 10;
public int numberOfRotationsObjectInCamera = 3;
@@ -1036,6 +1046,11 @@ public class inventoryManager : inventoryManagerInfo
}
}
public bool isInitializingInventory ()
{
return initializingInventory;
}
public bool isInventoryEmpty ()
{
if (inventoryList.Count == 0) {
@@ -1405,6 +1420,94 @@ public class inventoryManager : inventoryManagerInfo
bool canCheckToPickupObject = false;
if (takeAmmoFromWeaponsAlreadyCarried) {
if (showDebugPrint) {
print ("take ammo from fire weapons already carried active, checking pickup info");
}
if (inventoryObjectToPickup.isWeapon && !inventoryObjectToPickup.isMeleeWeapon) {
if (showDebugPrint) {
print ("pickup found is a fire weapon, checking info");
}
if (getInventoryObjectAmountByName (inventoryObjectToPickup.Name) >= 1) {
if (showDebugPrint) {
print ("trying to get a fire weapon already carried, getting ammo info");
}
if (currentPickupGameObject != null) {
bool removePickupResult = false;
weaponOnInventory currentWeaponOnInventory = currentPickupGameObject.GetComponentInChildren<weaponOnInventory> ();
int currentWeaponRemainingAmmo = currentWeaponOnInventory.getRemainingAmmoValue ();
if (showDebugPrint) {
print ("found weapon has ammo on it, checking info " + currentWeaponRemainingAmmo);
}
if (currentWeaponRemainingAmmo > 0 || currentWeaponRemainingAmmo == -1) {
weaponPickup currentWeaponPickup = currentWeaponOnInventory.getWeaponPickup ();
if (currentWeaponPickup != null) {
string currentWeaponPickupName = currentWeaponPickup.getWeaponName ();
if (currentWeaponPickupName != "") {
string currentWeaponAmmoName = weaponsManager.getWeaponAmmoNameByWeaponName (currentWeaponPickupName);
if (showDebugPrint) {
print ("weapon ammo name " + currentWeaponAmmoName);
}
if (currentWeaponAmmoName != "") {
if (currentWeaponRemainingAmmo == -1) {
currentWeaponRemainingAmmo = weaponsManager.getWeaponOriginalClipSize (currentWeaponPickupName);
if (showDebugPrint) {
print ("weapon ammo amount is -1, checking for the original weapon clip size " + currentWeaponRemainingAmmo);
}
}
if (currentWeaponRemainingAmmo > 0) {
inventoryInfo newAmmoInventoryInfo = getInventoryInfoByName (currentWeaponAmmoName);
newAmmoInventoryInfo.amount = currentWeaponRemainingAmmo;
tryToPickUpObject (newAmmoInventoryInfo);
if (showDebugPrint) {
print ("getting ammo from weapon " + currentWeaponPickupName + " " + currentWeaponAmmoName + " " + currentWeaponRemainingAmmo);
}
removePickupResult = true;
currentWeaponPickup.showPickupTakenMessage (currentWeaponAmmoName + " x " + currentWeaponRemainingAmmo);
}
}
}
}
} else {
removePickupResult = true;
}
if (showDebugPrint) {
print ("remove pickup result " + removePickupResult);
}
if (removePickupResult) {
pickUpObject temporalPickupObject = currentPickupGameObject.GetComponent<pickUpObject> ();
if (temporalPickupObject != null) {
temporalPickupObject.setIgnoreMessagesAndDestroyPickupActiveState (true);
}
}
}
return -1;
}
}
}
//Check for the weight of the objects to pick
if (checkWeightLimitToPickObjects && mainInventoryWeightManager != null) {
int amountWhichCanBeTaken = mainInventoryWeightManager.checkIfCanCarryObjectWeight (currentPickUpObjectInfo);
@@ -1441,7 +1544,7 @@ public class inventoryManager : inventoryManagerInfo
canCheckToPickupObject = false;
if (showDebugPrint) {
print ("object too much heavy");
print ("object too heavy");
}
objectWeightMessage = objectTooMuchHeavyToCarryMessage;
@@ -1472,6 +1575,57 @@ public class inventoryManager : inventoryManagerInfo
canCheckToPickupObject = true;
}
if (!ignoreMaximumObjectAmount) {
if (canCheckToPickupObject) {
//check first if there are more units of the object to store and how much
int currentUnitsOfObjectOnInventory = getInventoryObjectAmountByName (currentPickUpObjectInfo.Name);
if (showDebugPrint) {
print ("currentUnitsOfObjectOnInventory " + currentUnitsOfObjectOnInventory);
}
if (currentPickUpObjectInfo.setMaximumObjectAmount) {
if (currentUnitsOfObjectOnInventory <= -1) {
if (showDebugPrint) {
print ("no units carried from this object yet");
}
currentUnitsOfObjectOnInventory = 0;
}
if (currentUnitsOfObjectOnInventory >= currentPickUpObjectInfo.maximumObjectAmount) {
if (showDebugPrint) {
print ("can't take more units of this object, cancelling pickup");
}
canCheckToPickupObject = false;
amountToTake = 0;
inventoryAmountNotTaken = currentPickUpObjectInfo.amount;
} else {
int maxAmountToTake = currentPickUpObjectInfo.maximumObjectAmount - currentUnitsOfObjectOnInventory;
if (amountToTake > maxAmountToTake) {
int amountToRemove = amountToTake - maxAmountToTake;
amountToTake -= amountToRemove;
inventoryAmountNotTaken += amountToRemove;
if (showDebugPrint) {
print ("maxAmountToTake " + maxAmountToTake + " amountToRemove " + amountToRemove);
}
} else {
if (showDebugPrint) {
print ("object can be taken without reaching max amount");
}
}
}
}
}
}
if (canCheckToPickupObject) {
if (infiniteAmountPerSlot) {
addAmountToInventorySlot (currentPickUpObjectInfo, -1, amountToTake);
@@ -2458,6 +2612,11 @@ public class inventoryManager : inventoryManagerInfo
checkEventOnClickInventoryChange ();
}
public bool isIgnoreMaximumObjectAmountActive ()
{
return ignoreMaximumObjectAmount;
}
public bool isCurrentObjectNotNull ()
{
if (currentInventoryObject != null) {
@@ -2718,7 +2877,8 @@ public class inventoryManager : inventoryManagerInfo
if (objectIsMeleeWeapon) {
if (initializingInventory) {
if (mainMeleeWeaponsGrabbedManager.isDrawWeaponAtStartIfFoundOnInitializingInventoryActive () &&
!mainMeleeWeaponsGrabbedManager.characterIsCarryingWeapon () && mainMeleeWeaponsGrabbedManager.meleeWeaponsGrabbedManagerActive) {
!mainMeleeWeaponsGrabbedManager.characterIsCarryingWeapon () &&
mainMeleeWeaponsGrabbedManager.isMeleeWeaponsGrabbedManagerActive ()) {
drawMeleeWeaponAtStart = true;
}
}
@@ -2730,7 +2890,6 @@ public class inventoryManager : inventoryManagerInfo
mainMeleeWeaponsGrabbedManager.enableOrDisableMeleeWeaponMeshOnCharacterBodyByNameAndInstantiateMesh (true, currentInventoryObject.Name);
}
}
//grabPhysicalObjectMeleeAttackSystem currentGrabPhysicalObjectMeleeAttackSystem = mainMeleeWeaponsGrabbedManager.getWeaponGrabbedByName (currentInventoryObject.Name);
}
if (equippedCorrectly) {
@@ -2748,11 +2907,35 @@ public class inventoryManager : inventoryManagerInfo
print ("equipping regular object, like the future armor/cloth system");
}
bool checkMeleeShieldToIgnoreDraw = false;
if (isMeleeShield && initializingInventory) {
if (!mainMeleeWeaponsGrabbedManager.isDrawWeaponAtStartIfFoundOnInitializingInventoryActive () ||
!mainMeleeWeaponsGrabbedManager.isMeleeWeaponsGrabbedManagerActive ()) {
checkMeleeShieldToIgnoreDraw = true;
mainMeleeWeaponsGrabbedManager.setUseEquipShieldCheckWhenActivatingShieldState (true);
}
}
checkIfEquippingArmorClothObjectOnSlotAlreadyOccupied ();
inventoryObject currentInventoryObjectToUse = getInventoryObjectComponentByInventoryGameObject (currentInventoryObject.inventoryGameObject);
equippedCorrectly = currentInventoryObjectToUse.setObjectEquippedStateOnInventoryOnNewBehavior (gameObject, true);
if (checkMeleeShieldToIgnoreDraw && equippedCorrectly) {
string shieldName = mainMeleeWeaponsGrabbedManager.getCurrentShieldName ();
if (shieldName == null || shieldName == "") {
shieldName = currentInventoryObject.Name;
}
//print ("check if the shield should be drawed or not");
mainMeleeWeaponsGrabbedManager.drawOrSheatheShield (false, shieldName, true);
}
}
if (equippedCorrectly) {
@@ -2922,7 +3105,7 @@ public class inventoryManager : inventoryManagerInfo
}
}
if (objectIsWeapon) {
if (objectIsWeapon || isMeleeShield) {
showWeaponSlotsParentWhenWeaponSelectedByName (currentInventoryObject.Name);
}
}
@@ -2997,6 +3180,21 @@ public class inventoryManager : inventoryManagerInfo
eventOnInventoryObjectEquipped.Invoke (currentInventoryObject.Name);
}
}
if (!equippedCorrectly) {
inventoryObject currentInventoryObjectToUse = getInventoryObjectComponentByInventoryGameObject (currentInventoryObject.inventoryGameObject);
string customMessageOnNotAbleToEquip = currentInventoryObjectToUse.getCustomMessageOnNotAbleToEquip ();
if (customMessageOnNotAbleToEquip != "") {
string currentInventoryObjectName = inventoryLocalizationManager.GetLocalizedValue (currentInventoryObject.Name);
customMessageOnNotAbleToEquip = customMessageOnNotAbleToEquip.Replace ("-OBJECT-", currentInventoryObjectName);
showObjectMessage (customMessageOnNotAbleToEquip, usedObjectMessageTime, usedObjectMessage);
}
}
}
}
}
@@ -3186,6 +3384,17 @@ public class inventoryManager : inventoryManagerInfo
}
}
public void setCurrentInventoryObjectAndUnequipByName (string objectToUnequipName)
{
inventoryInfo currentInventoryInfo = getPlayerInventoryInfoByName (objectToUnequipName);
if (currentInventoryInfo != null) {
setCurrentInventoryObject (currentInventoryInfo);
unEquipCurrentObject ();
}
}
public void unEquipObjectByName (string objectToUnequipName)
{
int inventoryListCount = inventoryList.Count;
@@ -3228,10 +3437,10 @@ public class inventoryManager : inventoryManagerInfo
if (updateQuickAccessInventorySlots) {
bool isCustomizingCharacterActive = mainInventoryQuickAccessSlotsSystem.isCustomizingCharacterActive ();
bool isArmorClothAccessory = currentInventoryObject.isArmorClothAccessory;
bool isArmorClothAccessory = currentInventoryInfo.isArmorClothAccessory;
if (isArmorClothAccessory) {
inventoryObjectPrefabObtained = mainInventoryListManager.getInventoryPrefabByName (currentInventoryObject.Name);
inventoryObjectPrefabObtained = mainInventoryListManager.getInventoryPrefabByName (currentInventoryInfo.Name);
if (inventoryObjectPrefabObtained != null) {
armorClothPickup newPickup = inventoryObjectPrefabObtained.GetComponent<armorClothPickup> ();
@@ -4210,6 +4419,11 @@ public class inventoryManager : inventoryManagerInfo
currentPickupObject = newPickupObject;
}
public void setCurrentPickupGameObject (GameObject newObject)
{
currentPickupGameObject = newObject;
}
public void setObjectInfo (inventoryInfo currentInventoryObjectInfo)
{
resetAndDisableNumberOfObjectsToUseMenu ();
@@ -6054,6 +6268,17 @@ public class inventoryManager : inventoryManagerInfo
mainInventoryMenuPanelsSystem.setInventoryPanelByName (panelInfo);
}
public void showMaxObjectAmountReachedMessage (string objectName)
{
string newMaxObjectAmountReachedMessage = maxObjectAmountReachedMessage;
if (objectName != "" && newMaxObjectAmountReachedMessage.Contains ("-OBJECT-")) {
newMaxObjectAmountReachedMessage = newMaxObjectAmountReachedMessage.Replace ("-OBJECT-", objectName);
}
showObjectMessage (newMaxObjectAmountReachedMessage, maxObjectAmountReachedMessageTime, usedObjectMessage);
}
public void showInventoryFullMessage ()
{
if (inventoryFullCoroutine != null) {
@@ -6167,6 +6392,7 @@ public class inventoryManager : inventoryManagerInfo
setOpenOrCloseInventoryMenuState ();
}
public void openOrCloseInventory (bool state)
{
if (state) {