add some extra assets FX and SFX

This commit is contained in:
Robii Aragon
2026-03-29 23:03:14 -07:00
parent 6ef3eb1535
commit 24dc66a81e
10142 changed files with 2535978 additions and 36608 deletions

View File

@@ -5,61 +5,61 @@ using UnityEngine.UI;
public class resetScrollRectOnEnable : MonoBehaviour
{
[Header ("Main Settings")]
[Space]
[Header ("Main Settings")]
[Space]
public bool resetEnabled = true;
public bool useVerticalPosition;
public bool resetEnabled = true;
public bool useVerticalPosition;
public float positionValue;
public float positionValue;
[Space]
[Header ("Debug")]
[Space]
[Space]
[Header ("Debug")]
[Space]
public bool showDebugPrint;
public bool showDebugPrint;
[Space]
[Header ("Components")]
[Space]
[Space]
[Header ("Components")]
[Space]
public RectTransform mainRectTransform;
public ScrollRect mainScrollRect;
public RectTransform mainRectTransform;
public ScrollRect mainScrollRect;
void OnEnable ()
{
if (resetEnabled) {
if (gameObject.activeInHierarchy) {
resetRectTransform ();
}
}
}
void OnEnable ()
{
if (resetEnabled) {
resetRectTransform ();
}
}
public void resetRectTransform ()
{
StartCoroutine (resetRectTransformCoroutine ());
}
public void resetRectTransform ()
{
if (gameObject.activeInHierarchy) {
StartCoroutine (resetRectTransformCoroutine ());
}
}
IEnumerator resetRectTransformCoroutine ()
{
if (showDebugPrint) {
print ("reseting rect transform");
}
IEnumerator resetRectTransformCoroutine ()
{
if (showDebugPrint) {
print ("reseting rect transform");
}
if (mainRectTransform != null) {
LayoutRebuilder.ForceRebuildLayoutImmediate (mainRectTransform);
}
if (mainRectTransform != null) {
LayoutRebuilder.ForceRebuildLayoutImmediate (mainRectTransform);
}
yield return new WaitForEndOfFrame ();
yield return new WaitForEndOfFrame ();
yield return new WaitForEndOfFrame ();
yield return new WaitForEndOfFrame ();
if (mainScrollRect != null) {
if (useVerticalPosition) {
mainScrollRect.verticalNormalizedPosition = positionValue;
} else {
mainScrollRect.horizontalNormalizedPosition = positionValue;
}
}
}
if (mainScrollRect != null) {
if (useVerticalPosition) {
mainScrollRect.verticalNormalizedPosition = positionValue;
} else {
mainScrollRect.horizontalNormalizedPosition = positionValue;
}
}
}
}