add some extra assets FX and SFX

This commit is contained in:
Robii Aragon
2026-03-29 23:03:14 -07:00
parent 6ef3eb1535
commit 24dc66a81e
10142 changed files with 2535978 additions and 36608 deletions

View File

@@ -452,14 +452,31 @@ public class spawnObject : MonoBehaviour
}
public void enableRemovetEventState (string remoteEventName)
{
enableRemoteEventState (remoteEventName);
}
public void disableRemovetEventState (string remoteEventName)
{
disableRemoteEventState (remoteEventName);
}
public void enableOrDisableAllRemovetEventStates (bool state)
{
enableOrDisableAllRemoteEventStates (state);
}
public void enableRemoteEventState (string remoteEventName)
{
enableOrDisableRemoteEventState (remoteEventName, true);
}
public void disableRemovetEventState (string remoteEventName)
public void disableRemoteEventState (string remoteEventName)
{
enableOrDisableRemoteEventState (remoteEventName, false);
}
public void enableOrDisableAllRemovetEventStates (bool state)
public void enableOrDisableAllRemoteEventStates (bool state)
{
for (int i = 0; i < removeEventNameList.Count; i++) {
removeEventNameList [i].remoteEventEnabled = state;
@@ -475,6 +492,16 @@ public class spawnObject : MonoBehaviour
}
}
public void setObjectToSpawn (GameObject newObject)
{
objectToSpawn = newObject;
}
public void setSpawnPosition (Transform newTransform)
{
spawnPosition = newTransform;
}
//EDITOR FUNCTIONS
#if UNITY_EDITOR
void OnDrawGizmos ()