add some extra assets FX and SFX

This commit is contained in:
Robii Aragon
2026-03-29 23:03:14 -07:00
parent 6ef3eb1535
commit 24dc66a81e
10142 changed files with 2535978 additions and 36608 deletions

View File

@@ -12,7 +12,8 @@ MonoImporter:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
2.5D
packageVersion: 3.77h
assetPath: Assets/Game Kit Controller/Scripts/Player/AddPlayerSpawned.cs
uploadId: 814740
uploadId: 889948

View File

@@ -13,7 +13,8 @@ MonoImporter:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
2.5D
packageVersion: 3.77h
assetPath: Assets/Game Kit Controller/Scripts/Player/Animator IK/IKFootSystem.cs
uploadId: 814740
uploadId: 889948

View File

@@ -13,7 +13,8 @@ MonoImporter:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
2.5D
packageVersion: 3.77h
assetPath: Assets/Game Kit Controller/Scripts/Player/Animator IK/IKSystem.cs
uploadId: 814740
uploadId: 889948

View File

@@ -13,7 +13,8 @@ MonoImporter:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
2.5D
packageVersion: 3.77h
assetPath: Assets/Game Kit Controller/Scripts/Player/Animator IK/OnAnimatorIKComponent.cs
uploadId: 814740
uploadId: 889948

View File

@@ -13,7 +13,8 @@ MonoImporter:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
2.5D
packageVersion: 3.77h
assetPath: Assets/Game Kit Controller/Scripts/Player/Animator IK/handsOnMeleeWeaponIKSystem.cs
uploadId: 814740
uploadId: 889948

View File

@@ -13,7 +13,8 @@ MonoImporter:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
2.5D
packageVersion: 3.77h
assetPath: Assets/Game Kit Controller/Scripts/Player/Animator IK/handsOnSurfaceIKSystem.cs
uploadId: 814740
uploadId: 889948

View File

@@ -12,7 +12,8 @@ MonoImporter:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
2.5D
packageVersion: 3.77h
assetPath: Assets/Game Kit Controller/Scripts/Player/Animator IK/simpleIKHand.cs
uploadId: 814740
uploadId: 889948

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@@ -0,0 +1,495 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AI;
public class adjustCharacterHeightSystem : MonoBehaviour
{
[Header ("Main Settings")]
[Space]
public bool adjustCharacterHeight;
public float characterHeight = 2;
public bool setCharacterModelScale;
public float characterModelScale = 1;
public bool resetMountPointLocalPositions;
[Space]
public float capsuleHeight = 2;
public float capsuleRadius = 0.3f;
public float capsuleHeightOnCrouch = 1;
[Space]
public float characterRadius;
[Space]
public bool enableHeadTrack;
[Space]
[Header ("Camera Settings")]
[Space]
public List<cameraStateHeightInfo> cameraStateHeightInfoList = new List<cameraStateHeightInfo> ();
[Space]
[Header ("Character Transform Parts Settings")]
[Space]
public List<transformPartInfo> transformPartInfoList = new List<transformPartInfo> ();
[Space]
[Header ("Fire Weapons Settings")]
[Space]
public bool applyScaleToFireWeapons;
public float scaleForFireWeapons;
public Vector3 offsetParentThirdPerson;
[Space]
public bool setFixedOffsetParentThirdPerson;
public Vector3 fixedOffsetParentThirdPerson;
[Space]
public float fireWeaponTransformReferenceScale = 1;
[Space]
[Header ("Melee Weapons Settings")]
[Space]
public bool applyScaleToMeleeWapons;
public float scaleForMeleeWeapons;
public bool placeTriggerInFrontOfCharacterOnAllMeleeAttacks;
[Space]
public bool useExtraTriggerMultiplierScaleOnAllMeleeAttacksActive;
public float extraTriggerMultiplierScaleOnAllMeleeAttacksAmount;
[Space]
[Header ("Close Combat Settings")]
[Space]
public bool setNewCloseCombatTriggerRadius;
public float newCloseCombatTriggerRadius;
public bool placeTriggerInFrontOfCharacterOnAllCloseCombatAttacks;
[Space]
[Header ("AI Settings")]
[Space]
public bool characterIsAI;
public bool characterUsesExtraColliders;
public List<Collider> extraColliderList = new List<Collider> ();
[Space]
public bool useNewMinDistanceToTarget;
public float newMinDistanceToEnemyUsingCloseCombat;
public float newMinDistanceToCloseCombat;
[Space]
public float newMinDistanceToMelee;
public float newMinDistanceToEnemyUsingMelee;
[Space]
public bool setNewAgentRadius;
public float newAgentRadius;
[Space]
[Header ("Components")]
[Space]
public playerComponentsManager mainPlayerComponentsManager;
public playerController mainPlayerController;
public playerCamera mainPlayerCamera;
public playerWeaponsManager mainPlayerWeaponsManager;
public meleeWeaponsGrabbedManager mainMeleeWeaponsGrabbedManager;
public bodyMountPointsSystem mainBodyMountPointSystem;
public buildPlayer mainBuildPlayer;
public headTrack mainHeadTrack;
public IKSystem mainIKSystem;
public health mainHealth;
public closeCombatSystem mainCloseCombatSystem;
public findObjectivesSystem mainFindObjectivesSystem;
public AINavMesh mainAINavmesh;
bool adjustingHeighValueOnRuntimeActive;
bool applicationisPlaying;
void Start ()
{
if (characterUsesExtraColliders) {
int extraColliderListCount = extraColliderList.Count;
for (int i = 0; i < extraColliderListCount; i++) {
mainPlayerController.setIgnoreCollisionOnExternalCollider (extraColliderList [i], true);
}
}
}
public void adjustHeightValueInRuntime ()
{
updateApplicationisPlayingValue ();
adjustingHeighValueOnRuntimeActive = true;
adjustHeightValue ();
adjustCameraStates ();
adjustFireWeaponsScale ();
if (setFixedOffsetParentThirdPerson) {
Vector3 previousOffsetParentThirdPerson = offsetParentThirdPerson;
offsetParentThirdPerson = fixedOffsetParentThirdPerson;
adjustFireWeaponsOffset ();
adjustFireWeaponsTransformReferences ();
offsetParentThirdPerson = previousOffsetParentThirdPerson;
}
adjustingHeighValueOnRuntimeActive = false;
}
public void adjustHeightValue ()
{
getComponents ();
bool resetWeaponsTransformResult = false;
if (setCharacterModelScale) {
//unpack the character to avoid issues with the prefab
if (!adjustingHeighValueOnRuntimeActive) {
GKC_Utils.unpackPrefabObjectByCheckingTransformRoot (mainPlayerController.gameObject);
}
//put all the internal objects that are inside the body into a temporal transform
mainBodyMountPointSystem.removeCharacterBodyMountPointsToTemporalParent (transform);
Transform mainCOMTransform = mainIKSystem.getIKBodyCOM ();
Transform characterCOMChild = null;
if (mainCOMTransform != null && mainCOMTransform.childCount > 0) {
characterCOMChild = mainCOMTransform.GetChild (0);
}
if (characterCOMChild != null) {
characterCOMChild.localScale = Vector3.one * characterModelScale;
}
//put back all the mount points back to the character's body
mainBodyMountPointSystem.setCharacterBodyMountPointsInfoList ();
mainPlayerController.setCharacterCustomScale (characterModelScale);
resetWeaponsTransformResult = true;
}
if (adjustCharacterHeight) {
resetWeaponsTransformResult = true;
}
if (resetMountPointLocalPositions) {
mainBodyMountPointSystem.resetCharacterBodyMountPointsLocalPositions ();
}
adjustTransformParts ();
if (resetWeaponsTransformResult) {
mainPlayerWeaponsManager.resetWeaponsParentToPlayerPosition ();
mainPlayerWeaponsManager.resetWeaponsTransformInThirdPersonToPlayerPosition ();
}
mainPlayerController.setPlayerCapsuleColliderRadius (capsuleRadius);
mainPlayerController.setPlayerColliderCapsuleScaleWithCenterAsRadius (capsuleHeight);
mainPlayerController.setCapsuleHeightOnCrouch (capsuleHeightOnCrouch);
mainPlayerController.setCharacterRadius (characterRadius);
if (enableHeadTrack) {
mainHeadTrack.setHeadTrackEnabledState (true);
}
if (characterIsAI) {
if (setNewAgentRadius) {
NavMeshAgent currenAgent = mainAINavmesh.getAgent ();
currenAgent.radius = newAgentRadius;
currenAgent.height = characterHeight;
}
}
if (characterUsesExtraColliders) {
int extraColliderListCount = extraColliderList.Count;
int characterLayer = mainPlayerController.getCharacterLayer ();
for (int i = 0; i < extraColliderListCount; i++) {
mainPlayerController.addOrRemoveExtraColliders (extraColliderList [i], true);
extraColliderList [i].gameObject.layer = characterLayer;
mainCloseCombatSystem.addOrRemoveObjectToIgnoreByHitTriggers (extraColliderList [i].gameObject, true);
characterDamageReceiver currentDamageReceiverToCheck = extraColliderList [i].GetComponent<characterDamageReceiver> ();
if (currentDamageReceiverToCheck != null) {
currentDamageReceiverToCheck.setCharacter (mainPlayerController.gameObject, mainHealth);
mainHealth.addDamageReceiverGameObjectList (currentDamageReceiverToCheck.gameObject);
}
}
if (adjustingHeighValueOnRuntimeActive) {
for (int i = 0; i < extraColliderListCount; i++) {
mainPlayerController.setIgnoreCollisionOnExternalCollider (extraColliderList [i], true);
}
}
mainAINavmesh.setCheckForExtraCollidersOnOwnerIfDetectedStateFromEditor (true);
mainFindObjectivesSystem.setCheckForExtraCollidersOnOwnerIfDetectedStateFromEditor (true);
}
if (setNewCloseCombatTriggerRadius) {
mainCloseCombatSystem.updateHitCombatTriggerRadius (newCloseCombatTriggerRadius);
}
if (useNewMinDistanceToTarget) {
if (newMinDistanceToEnemyUsingCloseCombat > 0) {
mainFindObjectivesSystem.setNewMinDistanceToEnemyUsingCloseCombat (newMinDistanceToEnemyUsingCloseCombat);
}
if (newMinDistanceToCloseCombat > 0) {
mainFindObjectivesSystem.setNewMinDistanceToCloseCombat (newMinDistanceToCloseCombat);
}
if (newMinDistanceToMelee > 0) {
mainFindObjectivesSystem.setNewMinDistanceToMelee (newMinDistanceToMelee);
}
if (newMinDistanceToEnemyUsingMelee > 0) {
mainFindObjectivesSystem.setMinDistanceToEnemyUsingMelee (newMinDistanceToEnemyUsingMelee);
}
}
mainHealth.setSliderOffset (characterHeight + 0.5f);
if (applyScaleToMeleeWapons) {
mainMeleeWeaponsGrabbedManager.setWeaponMeshScaleOnAllWeapons (scaleForMeleeWeapons);
}
if (placeTriggerInFrontOfCharacterOnAllMeleeAttacks) {
mainMeleeWeaponsGrabbedManager.setPlaceTriggerInFrontOfCharacterOnAllAttacksState (true);
}
if (placeTriggerInFrontOfCharacterOnAllCloseCombatAttacks) {
mainCloseCombatSystem.setPlaceTriggerInFrontOfCharacterOnAllAttacksState (true);
}
if (useExtraTriggerMultiplierScaleOnAllMeleeAttacksActive) {
mainMeleeWeaponsGrabbedManager.setExtraTriggerMultiplierScaleOnAllMeleeAttacksActiveState (true, extraTriggerMultiplierScaleOnAllMeleeAttacksAmount);
}
if (!adjustingHeighValueOnRuntimeActive) {
updateComponent ();
print ("Height values adjusted on Character " + gameObject.name);
}
}
void adjustTransformParts ()
{
for (int i = 0; i < transformPartInfoList.Count; i++) {
transformPartInfo currentPart = transformPartInfoList [i];
Vector3 newPosition = currentPart.transformPart.position;
float newYValue = (characterHeight * currentPart.defaultHeightPercentage) / 100;
newPosition = new Vector3 (newPosition.x, newYValue, newPosition.z);
currentPart.transformPart.position = newPosition;
}
}
public void adjustFireWeaponsScale ()
{
if (applyScaleToFireWeapons) {
mainPlayerWeaponsManager.setWeaponMeshScaleOnAllWeapons (scaleForFireWeapons);
if (!adjustingHeighValueOnRuntimeActive) {
updateComponent ();
}
}
}
public void adjustFireWeaponsOffset ()
{
mainPlayerWeaponsManager.setCurrentOffsetParentThirdPersonValues (offsetParentThirdPerson);
mainPlayerWeaponsManager.setCurrentOffsetParentOnThirdPersonOnAllWeapons ();
mainPlayerWeaponsManager.adjustDrawKeepPositionToWeaponPositionOnAllWeapons ();
if (!adjustingHeighValueOnRuntimeActive) {
updateComponent ();
}
}
public void adjustFireWeaponsTransformReferences ()
{
mainPlayerWeaponsManager.adjustAllFireWeaponTransformReferencePositionOnAllWeapons (fireWeaponTransformReferenceScale);
if (!adjustingHeighValueOnRuntimeActive) {
updateComponent ();
}
}
public void adjustCameraStates ()
{
int cameraIndex = 0;
for (int i = 0; i < cameraStateHeightInfoList.Count; i++) {
cameraStateHeightInfo currentState = cameraStateHeightInfoList [i];
cameraIndex = mainPlayerCamera.playerCameraStates.FindIndex (s => s.Name.Equals (currentState.cameraStateName));
if (cameraIndex > -1) {
float newYValue = (characterHeight * currentState.defaultPivotHeightPercentage) / 100;
mainPlayerCamera.playerCameraStates [cameraIndex].pivotPositionOffset.y = newYValue;
if (adjustingHeighValueOnRuntimeActive) {
mainPlayerCamera.updateCameraStateValuesOnEditor (cameraIndex);
}
if (!adjustingHeighValueOnRuntimeActive) {
print ("Camera State " + currentState.cameraStateName + " update with " + newYValue);
}
}
}
cameraIndex = mainPlayerCamera.playerCameraStates.FindIndex (s => s.Name.Equals (mainPlayerCamera.getCurrentStateName ()));
if (cameraIndex > -1) {
mainPlayerCamera.getPivotCameraTransform ().localPosition = mainPlayerCamera.playerCameraStates [cameraIndex].pivotPositionOffset;
if (adjustingHeighValueOnRuntimeActive) {
mainPlayerCamera.updateCameraStateValuesOnEditor (cameraIndex);
}
}
if (!adjustingHeighValueOnRuntimeActive) {
updateComponent ();
}
}
void updateComponent ()
{
GKC_Utils.updateComponent (this);
GKC_Utils.updateDirtyScene ("Update Character Height/Scale", gameObject);
}
void getComponents ()
{
if (mainPlayerComponentsManager != null) {
if (mainPlayerController == null) {
mainPlayerController = mainPlayerComponentsManager.getPlayerController ();
}
if (mainPlayerCamera == null) {
mainPlayerCamera = mainPlayerComponentsManager.getPlayerCamera ();
}
if (mainPlayerWeaponsManager == null) {
mainPlayerWeaponsManager = mainPlayerComponentsManager.getPlayerWeaponsManager ();
}
if (mainBodyMountPointSystem == null) {
mainBodyMountPointSystem = mainPlayerComponentsManager.getBodyMountPointsSystem ();
}
if (mainBuildPlayer == null) {
mainBuildPlayer = mainPlayerComponentsManager.getBuildPlayer ();
}
if (mainHeadTrack == null) {
mainHeadTrack = mainPlayerComponentsManager.getHeadTrack ();
}
if (mainIKSystem == null) {
mainIKSystem = mainPlayerComponentsManager.getIKSystem ();
}
if (mainHealth == null) {
mainHealth = mainPlayerComponentsManager.getHealth ();
}
if (mainCloseCombatSystem == null) {
mainCloseCombatSystem = mainPlayerComponentsManager.getCloseCombatSystem ();
}
if (mainFindObjectivesSystem == null) {
mainFindObjectivesSystem = mainPlayerComponentsManager.getFindObjectivesSystem ();
}
if (mainAINavmesh == null) {
mainAINavmesh = mainFindObjectivesSystem.getAINavMesh ();
}
if (mainMeleeWeaponsGrabbedManager == null) {
mainMeleeWeaponsGrabbedManager = mainPlayerComponentsManager.getMeleeWeaponsGrabbedManager ();
}
}
}
void updateApplicationisPlayingValue ()
{
applicationisPlaying = Application.isPlaying;
}
[System.Serializable]
public class transformPartInfo
{
public Transform transformPart;
public float defaultHeightPercentage;
}
[System.Serializable]
public class cameraStateHeightInfo
{
public string cameraStateName;
public float defaultPivotHeightPercentage;
}
}

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@@ -0,0 +1,19 @@
fileFormatVersion: 2
guid: 2dfbf4ca959f0b648b83d9aa02f7fea3
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
2.5D
packageVersion: 3.77h
assetPath: Assets/Game Kit Controller/Scripts/Player/Character Builder/adjustCharacterHeightSystem.cs
uploadId: 889948

View File

@@ -41,6 +41,39 @@ public class bodyMountPointsSystem : MonoBehaviour
public GameObject mountPointObjectReferencePrefab;
public void removeCharacterBodyMountPointsToTemporalParent (Transform newParent)
{
for (int i = 0; i < bodyMountPointInfoList.Count; i++) {
bodyMountPointInfo currentBodyMountPointInfo = bodyMountPointInfoList [i];
for (int j = 0; j < currentBodyMountPointInfo.objectPointInfoList.Count; j++) {
objectPointInfo currentObjectPointInfo = currentBodyMountPointInfo.objectPointInfoList [j];
if (currentObjectPointInfo.objectTransform != null) {
currentObjectPointInfo.objectTransform.SetParent (newParent);
}
}
}
}
public void resetCharacterBodyMountPointsLocalPositions ()
{
for (int i = 0; i < bodyMountPointInfoList.Count; i++) {
bodyMountPointInfo currentBodyMountPointInfo = bodyMountPointInfoList [i];
for (int j = 0; j < currentBodyMountPointInfo.objectPointInfoList.Count; j++) {
objectPointInfo currentObjectPointInfo = currentBodyMountPointInfo.objectPointInfoList [j];
if (currentObjectPointInfo.objectTransform != null) {
currentObjectPointInfo.objectTransform.localPosition = Vector3.zero;
currentObjectPointInfo.objectTransform.localRotation = Quaternion.identity;
}
}
}
}
public void setCharacterBodyMountPointsInfoList ()
{
for (int i = 0; i < bodyMountPointInfoList.Count; i++) {
@@ -63,24 +96,34 @@ public class bodyMountPointsSystem : MonoBehaviour
if (currentBodyMountPointInfo.useCustomBoneTransform) {
currentBone = currentBodyMountPointInfo.customBoneTransform;
if (currentBone != null) {
if (!currentBone.IsChildOf (mainAnimator.transform)) {
print ("transform assigned is not part of the current animator, recalculating " + currentBone.name);
currentBone = null;
}
}
}
if (currentBone == null) {
currentBone = mainAnimator.GetBoneTransform (currentBodyMountPointInfo.boneToAttach);
}
if (currentBone == null) {
currentBone = mainAnimator.GetBoneTransform (currentBodyMountPointInfo.alternativeBoneToAttach);
}
if (currentBone == null) {
currentBone = mainAnimator.GetBoneTransform (HumanBodyBones.Hips);
if (mainAnimator.isHuman) {
if (currentBone == null) {
currentBone = mainAnimator.GetBoneTransform (currentBodyMountPointInfo.boneToAttach);
}
if (currentBone == null) {
currentBone = mainAnimator.transform;
currentBone = mainAnimator.GetBoneTransform (currentBodyMountPointInfo.alternativeBoneToAttach);
}
print ("WARNING: No bone found on character body elements list for " + currentBodyMountPointInfo.Name + "" +
" setting that character element inside the character model " + currentBone.name);
if (currentBone == null) {
currentBone = mainAnimator.GetBoneTransform (HumanBodyBones.Hips);
if (currentBone == null) {
currentBone = mainAnimator.transform;
print ("WARNING: No bone found on character body elements list for " + currentBodyMountPointInfo.Name + "" +
" setting that character element inside the character model " + currentBone.name);
}
}
}

View File

@@ -13,7 +13,8 @@ MonoImporter:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
2.5D
packageVersion: 3.77h
assetPath: Assets/Game Kit Controller/Scripts/Player/Character Builder/bodyMountPointsSystem.cs
uploadId: 814740
uploadId: 889948

View File

@@ -133,6 +133,81 @@ public class buildPlayer : MonoBehaviour
bool checkUnpackCharacterPrefabActive;
bool replacingCharacterModelInRuntimeActive;
bool applicationisPlaying;
bool setNewChestUpVectorValueActive;
Vector3 newChestUpVectorValue;
public void setNewCharacterModelToReplaceInRuntime (GameObject newObject)
{
if (newObject == null) {
return;
}
newCharacterModel = newObject;
//assign the new character model and the bones for the mount points manually from its character info
}
public void buildCharacterInRuntime ()
{
updateApplicationisPlayingValue ();
replacingCharacterModelInRuntimeActive = true;
ignoreApplyCharacterSettings = true;
if (!applicationisPlaying) {
checkUnpackCharacterPrefab ();
}
buildCharacter ();
ignoreApplyCharacterSettings = false;
replacingCharacterModelInRuntimeActive = false;
//disable the destroy current character model and the usage of character settings
//it will need that each component that access to the character model gets the info updated
//the ragdoll creator should be avoided, as each model would have its ragdoll created, the system will check for the
//ragdoll elements inside and assign if already exists
//check for other objects that check for bone references on start, like head collision
}
public void checkElementsBeforeReplacingCharacterModelInRuntime ()
{
updateApplicationisPlayingValue ();
if (applicationisPlaying) {
GKC_Utils.checkPlayerStates (player);
}
}
public void checkElementsAfterReplacingCharacterModelInRuntime ()
{
updateApplicationisPlayingValue ();
if (applicationisPlaying) {
weaponsManager.resetWeaponsTransformInThirdPersonToPlayerPosition ();
weaponsManager.resetWeaponsParentToPlayerPosition ();
weaponsManager.updateWeaponsParentAndLocalPosition ();
}
Transform temporalChestBone = upperBodyRotationManager.getChestTransform ();
upperBodyRotationManager.calculateCharacterRotationValues ();
weaponsManager.updateWeaponsParentsInRuntime (temporalChestBone, newModelAnimator);
}
public void buildCharacterByButton ()
{
@@ -155,23 +230,61 @@ public class buildPlayer : MonoBehaviour
void checkUnpackCharacterPrefab ()
{
#if UNITY_EDITOR
currentPlayerComponentsManager = player.GetComponent<playerComponentsManager> ();
playerControllerManager = currentPlayerComponentsManager.getPlayerController ();
bool characterIsAI = playerControllerManager.isCharacterUsedByAI ();
bool checkPrefabResult = false;
GameObject mainParentGameObject = null;
if (transform.parent != null) {
if (transform.root != null) {
GameObject mainParentGameObject = transform.root.gameObject;
print ("checking unpack character " + transform.parent.name);
if (PrefabUtility.GetCorrespondingObjectFromSource (mainParentGameObject)) {
//GKC_Utils.setActiveGameObjectInEditorWithoutCheckNull (null);
Transform currentTransformRoot = transform.root;
print ("Character parent is currently a prefab, unpacking before creating new character\n");
if (currentTransformRoot != null) {
if (characterIsAI) {
currentTransformRoot = transform;
print (PrefabUtility.GetCorrespondingObjectFromSource (mainParentGameObject).name);
PrefabUtility.UnpackPrefabInstance (mainParentGameObject, PrefabUnpackMode.Completely, InteractionMode.UserAction);
} else {
print ("Character parent prefab not found, continuing creating new character process\n");
print ("character is AI, the root is this object " + currentTransformRoot.name);
}
}
print ("checking unpack character " + currentTransformRoot.name);
mainParentGameObject = currentTransformRoot.gameObject;
checkPrefabResult = true;
}
} else {
Transform currentTransformRoot = transform.root;
if (currentTransformRoot != null) {
print ("checking unpack character " + currentTransformRoot.name);
mainParentGameObject = currentTransformRoot.gameObject;
checkPrefabResult = true;
}
}
if (checkPrefabResult && mainParentGameObject != null) {
print ("unpack check condition found, checking result");
if (PrefabUtility.GetCorrespondingObjectFromSource (mainParentGameObject)) {
//GKC_Utils.setActiveGameObjectInEditorWithoutCheckNull (null);
print ("Character parent is currently a prefab, unpacking before creating new character\n");
print (PrefabUtility.GetCorrespondingObjectFromSource (mainParentGameObject).name);
PrefabUtility.UnpackPrefabInstance (mainParentGameObject, PrefabUnpackMode.Completely, InteractionMode.UserAction);
} else {
print ("Character parent prefab not found, continuing creating new character process\n");
}
}
#endif
}
@@ -318,12 +431,19 @@ public class buildPlayer : MonoBehaviour
(leftToes != null);
}
void updateApplicationisPlayingValue ()
{
applicationisPlaying = Application.isPlaying;
}
//set all the objects inside the character's body
public void buildCharacter ()
{
updateApplicationisPlayingValue ();
//it only works in the editor mode, checking the game is not running
if (!Application.isPlaying) {
if (!assignNewModelManually) {
if (!applicationisPlaying || replacingCharacterModelInRuntimeActive) {
if (!assignNewModelManually && !replacingCharacterModelInRuntimeActive) {
getCharacterBones ();
}
@@ -337,11 +457,13 @@ public class buildPlayer : MonoBehaviour
return;
}
print ("\n\n");
print ("CREATING NEW CHARACTER");
print ("\n\n");
if (!applicationisPlaying) {
print ("\n\n");
print ("CREATING NEW CHARACTER");
print ("\n\n");
}
if (assignNewModelManually) {
if (assignNewModelManually || replacingCharacterModelInRuntimeActive) {
newModelAnimator = newCharacterModel.GetComponent<Animator> ();
newCharacterModel.transform.position = currentCharacterModel.transform.position;
@@ -383,7 +505,11 @@ public class buildPlayer : MonoBehaviour
playerCOM = IKManager.getIKBodyCOM ();
currentCharacterModel.transform.SetParent (null);
if (replacingCharacterModelInRuntimeActive) {
currentCharacterModel.transform.SetParent (transform);
} else {
currentCharacterModel.transform.SetParent (null);
}
newCharacterModel.transform.SetParent (playerCOM);
@@ -404,7 +530,9 @@ public class buildPlayer : MonoBehaviour
setIKUpperBodyComponents ();
setMapSystemComponents ();
if (!replacingCharacterModelInRuntimeActive) {
setMapSystemComponents ();
}
setHealthWeakSpots ();
@@ -418,18 +546,22 @@ public class buildPlayer : MonoBehaviour
setCharacterCustomizationManager ();
if (buildPlayerType) {
print ("\n\n");
if (buildPlayerType && !replacingCharacterModelInRuntimeActive) {
if (!applicationisPlaying) {
print ("\n\n");
print ("Creating new player, adding all main managers into scene");
print ("Creating new player, adding all main managers into scene");
print ("\n\n");
print ("\n\n");
}
GKC_Utils.addAllMainManagersToScene ();
}
if (ignoreApplyCharacterSettings) {
print ("Character settings not applied due to use the manual build with the ignore option active");
if (!applicationisPlaying) {
print ("Character settings not applied due to use the manual build with the ignore option active");
}
} else {
adjustSettings ();
@@ -443,7 +575,15 @@ public class buildPlayer : MonoBehaviour
checkUnpackCharacterPrefabActive = false;
}
DestroyImmediate (currentCharacterModel);
if (replacingCharacterModelInRuntimeActive) {
currentCharacterModel.SetActive (false);
if (applicationisPlaying) {
playerControllerManager.resetAnimatorEvenIfFullBodyAwarenessActive ();
}
} else {
DestroyImmediate (currentCharacterModel);
}
currentCharacterModel = newCharacterModel;
@@ -451,9 +591,7 @@ public class buildPlayer : MonoBehaviour
newModelAnimator.enabled = false;
// DestroyImmediate (newModelAnimator);
if (isInstantiated) {
if (isInstantiated && !replacingCharacterModelInRuntimeActive) {
placeCharacterInCameraPosition ();
}
@@ -477,16 +615,20 @@ public class buildPlayer : MonoBehaviour
newCharacterModel = null;
eventOnCreatePlayer.Invoke ();
if (!replacingCharacterModelInRuntimeActive) {
eventOnCreatePlayer.Invoke ();
}
if (currentCharacterModel != null) {
eventToSendNewPlayerModel.Invoke (currentCharacterModel);
}
updateComponent ();
if (!replacingCharacterModelInRuntimeActive || !applicationisPlaying) {
updateComponent ();
print ("IMPORTANT: Character created successfully. Remember to check the component Upper Body Rotation System, in Player Controller gameObject. In that inspector, check the value " +
"Chest Up Vector and adjust it if the player spine behaves strange when aiming a weapon in third person. You can find a better explanation in the documentation");
print ("IMPORTANT: Character created successfully. Remember to check the component Upper Body Rotation System, in Player Controller gameObject. In that inspector, check the value " +
"Chest Up Vector and adjust it if the player spine behaves strange when aiming a weapon in third person. You can find a better explanation in the documentation");
}
}
}
@@ -539,6 +681,12 @@ public class buildPlayer : MonoBehaviour
if (ragdollActivatorManager != null) {
ragdollActivatorManager.setCharacterBody (newCharacterModel, newModelAnimator);
}
if (replacingCharacterModelInRuntimeActive) {
ragdollBuilderManager.setRagdollCollidersState (false);
ragdollActivatorManager.enableOrDisableRagdollPhysics (false);
}
}
void setIKFootElements ()
@@ -556,6 +704,8 @@ public class buildPlayer : MonoBehaviour
return;
}
updateApplicationisPlayingValue ();
checkUnpackCharacterPrefab ();
currentPlayerComponentsManager = player.GetComponent<playerComponentsManager> ();
@@ -577,6 +727,13 @@ public class buildPlayer : MonoBehaviour
updateComponent ();
}
public void setCustomChestUpVectorValue (Vector3 newValue)
{
newChestUpVectorValue = newValue;
setNewChestUpVectorValueActive = (newChestUpVectorValue != -Vector3.one);
}
void setIKUpperBodyComponents ()
{
upperBodyRotationManager.setSpineTransform (spine);
@@ -586,19 +743,33 @@ public class buildPlayer : MonoBehaviour
localDirection = new Vector3 (Mathf.RoundToInt (localDirection.x), Mathf.RoundToInt (localDirection.y), Mathf.RoundToInt (localDirection.z));
if (setNewChestUpVectorValueActive) {
localDirection = newChestUpVectorValue;
setNewChestUpVectorValueActive = false;
}
upperBodyRotationManager.setNewChestUpVectorValue (localDirection);
Transform currentMountPointChest = mainBodyMountPointsSystem.getHumanBoneMountPointTransformByName (mainChestMountPointName);
if (currentMountPointChest != null) {
print ("Chest bones names " + currentMountPointChest.name + " " + chest.name);
if (!applicationisPlaying) {
print ("Chest bones names " + currentMountPointChest.name + " " + chest.name);
}
if (currentMountPointChest != chest) {
mainBodyMountPointsSystem.setCustomBoneMountPointTransformByName (mainChestMountPointName, chest, true);
mainBodyMountPointsSystem.setIndividualCharacterBodyMountPointInfoByName (mainChestMountPointName);
print ("New Chest Bone assigned on mount point system\n\n");
if (!applicationisPlaying) {
print ("New Chest Bone assigned on mount point system\n\n");
}
} else {
if (!applicationisPlaying) {
print ("Chest bone hasn't changed on mount point, all is properly update");
}
}
}
}
@@ -609,6 +780,7 @@ public class buildPlayer : MonoBehaviour
mapSystemManager.searchBuildingList ();
}
}
void setHealthWeakSpots ()
{
if (!buildPlayerType) {
@@ -637,10 +809,12 @@ public class buildPlayer : MonoBehaviour
weaponsManager.setLeftHandTransform (leftHand);
}
weaponsManager.setWeaponList ();
if (!replacingCharacterModelInRuntimeActive) {
weaponsManager.setWeaponList ();
if (!hasWeaponsEnabled) {
weaponsManager.enableOrDisableWeaponsList (false);
if (!hasWeaponsEnabled) {
weaponsManager.enableOrDisableWeaponsList (false);
}
}
}
@@ -674,9 +848,7 @@ public class buildPlayer : MonoBehaviour
playerCullingSystem currentPlayerCullingSystem = playerCameraGameObject.GetComponent<playerCullingSystem> ();
if (currentPlayerCullingSystem != null && currentSkinnedMeshRenderer != null) {
currentPlayerCullingSystem.playerGameObjectList.Clear ();
currentPlayerCullingSystem.playerGameObjectList.Add (currentSkinnedMeshRenderer.gameObject);
currentPlayerCullingSystem.setNewPlayerGameObject (currentSkinnedMeshRenderer.gameObject);
currentPlayerCullingSystem.storePlayerRendererFromEditor ();
}
@@ -690,11 +862,16 @@ public class buildPlayer : MonoBehaviour
characterCustomizationManager currentCharacterCustomizationManager = GetComponentInChildren<characterCustomizationManager> ();
if (currentCharacterCustomizationManager != null) {
currentInventoryCharacterCustomizationSystem.mainCharacterCustomizationManager = currentCharacterCustomizationManager;
currentInventoryCharacterCustomizationSystem.setNewCharacterCustomizationManager (currentCharacterCustomizationManager);
}
}
}
public GameObject getPlayerGameObject ()
{
return player;
}
public void setCharacterValuesAndAdjustSettingsExternally (bool characterHasBeenPreInstantiatedOnEditorValue,
bool characterIsAI,
bool configuredAsEnemy,

View File

@@ -11,7 +11,8 @@ MonoImporter:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
2.5D
packageVersion: 3.77h
assetPath: Assets/Game Kit Controller/Scripts/Player/Character Builder/buildPlayer.cs
uploadId: 814740
uploadId: 889948

View File

@@ -0,0 +1,170 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class characterModelElementInfo : MonoBehaviour
{
[Header ("Main Setting")]
[Space]
public bool setNewHeightOnCharacter;
[Space]
[Header ("Other Settings")]
[Space]
public bool setNewAnimator;
public RuntimeAnimatorController newRuntimeAnimatorController;
[Space]
public bool setNewChestUpVectorValueOnRuntime;
public Vector3 chestUpVector;
[Space]
[Header ("Armor Cloth Data Settings")]
[Space]
public bool setNewArmorClothData;
public armorClothPieceTemplateData mainArmorClothPieceTemplateData;
[Space]
[Space]
public fullArmorClothTemplateData mainFullArmorClothTemplateData;
[Space]
[Space]
public characterAspectCustomizationTemplateData mainCharacterAspectCustomizationTemplateData;
[Space]
[Space]
public bool setNewArmorClothSet;
public characterAspectCustomizationTemplate initialCharacterAspectCustomizationTemplate;
[Space]
public bool setRandomArmorClothSet;
public List<characterAspectCustomizationTemplate> characterAspectCustomizationTemplateList = new List<characterAspectCustomizationTemplate> ();
[Space]
[Header ("Character Elements")]
[Space]
public Transform head;
public Transform neck;
public Transform chest;
public Transform spine;
public Transform hips;
public Transform rightLowerArm;
public Transform leftLowerArm;
public Transform rightHand;
public Transform leftHand;
public Transform rightLowerLeg;
public Transform leftLowerLeg;
public Transform rightFoot;
public Transform leftFoot;
public Transform rightToes;
public Transform leftToes;
[Space]
[Header ("Ragdoll Elements")]
[Space]
public bool setRagdollBonesManually;
public Transform rightUpperArm;
public Transform leftUpperArm;
public Transform rightUpperLeg;
public Transform leftUpperLeg;
public Transform middleSpine;
public Transform pelvis;
[Space]
[Header ("Components")]
[Space]
public GameObject characterGameObject;
public Animator mainAnimator;
public void getCharacterElements ()
{
getCharacterBones ();
updateComponent ();
}
public void getCharacterBones ()
{
if (mainAnimator == null) {
mainAnimator = GetComponent<Animator> ();
if (mainAnimator == null) {
Debug.Log ("WARNING: There is not an animator component in this model, make sure to attach that component before create a new character");
return;
}
}
head = mainAnimator.GetBoneTransform (HumanBodyBones.Head);
neck = mainAnimator.GetBoneTransform (HumanBodyBones.Neck);
if (neck == null) {
if (head != null) {
neck = head.parent;
} else {
Debug.Log ("WARNING: no head found, assign it manually to make sure all of them are configured correctly");
}
}
chest = mainAnimator.GetBoneTransform (HumanBodyBones.Chest);
spine = mainAnimator.GetBoneTransform (HumanBodyBones.Spine);
if (spine != null) {
if (chest != null) {
if (spine != chest.parent) {
spine = chest.parent;
}
} else {
Debug.Log ("WARNING: no chest found, assign it manually to make sure all of them are configured correctly");
}
} else {
Debug.Log ("WARNING: no spine found, assign it manually to make sure all of them are configured correctly");
}
hips = mainAnimator.GetBoneTransform (HumanBodyBones.Hips);
rightLowerArm = mainAnimator.GetBoneTransform (HumanBodyBones.RightLowerArm);
leftLowerArm = mainAnimator.GetBoneTransform (HumanBodyBones.LeftLowerArm);
rightHand = mainAnimator.GetBoneTransform (HumanBodyBones.RightHand);
leftHand = mainAnimator.GetBoneTransform (HumanBodyBones.LeftHand);
rightLowerLeg = mainAnimator.GetBoneTransform (HumanBodyBones.RightLowerLeg);
leftLowerLeg = mainAnimator.GetBoneTransform (HumanBodyBones.LeftLowerLeg);
rightFoot = mainAnimator.GetBoneTransform (HumanBodyBones.RightFoot);
leftFoot = mainAnimator.GetBoneTransform (HumanBodyBones.LeftFoot);
rightToes = mainAnimator.GetBoneTransform (HumanBodyBones.RightToes);
leftToes = mainAnimator.GetBoneTransform (HumanBodyBones.LeftToes);
}
void updateComponent ()
{
GKC_Utils.updateComponent (this);
GKC_Utils.updateDirtyScene ("Update Character Model Info", gameObject);
}
}

View File

@@ -0,0 +1,19 @@
fileFormatVersion: 2
guid: 17b721e525ae0964abfa73f722765eac
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
2.5D
packageVersion: 3.77h
assetPath: Assets/Game Kit Controller/Scripts/Player/Character Builder/characterModelElementInfo.cs
uploadId: 889948

View File

@@ -0,0 +1,389 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
public class characterModelListManager : MonoBehaviour
{
[Header ("Main Setting")]
[Space]
public string currentCharacterModelName;
[Space]
public List<characterModelInfo> characterModelInfoList = new List<characterModelInfo> ();
[Space]
public bool setCharacterModelOnStart;
public string characterModelOnStartName;
public bool useRandomCharacterModelOnStart;
[Space]
public bool ignoreSetInitialArmorClothSetOnChangeModel;
[Space]
[Header ("Debug")]
[Space]
public bool showDebugPrint;
public int currentCharacterModelIndex;
public int currentCharacterModelID;
[Space]
[Header ("Event Settings")]
[Space]
public bool useEventOnReplaceCharacterModel;
public UnityEvent eventOnReplaceCharacterModel;
[Space]
public bool useEventToSendCurrentCharacterModelSelected;
public eventParameters.eventToCallWithGameObject eventToSendCurrentCharacterModelSelected;
[Space]
[Header ("Components")]
[Space]
public buildPlayer mainBuildPlayer;
public bodyMountPointsSystem mainBodyMountPointsSystem;
public RuntimeAnimatorController originalRuntimeAnimatorController;
public playerController mainPlayerController;
public playerComponentsManager mainPlayerComponentsManager;
public ragdollBuilder mainRagdollBuilder;
bool mainBuildPlayerLocated;
int previousCharacterModelIndex = -1;
void Start ()
{
if (setCharacterModelOnStart) {
StartCoroutine (setCharacterModelOnStartCoroutine ());
}
}
IEnumerator setCharacterModelOnStartCoroutine ()
{
yield return new WaitForSeconds (0.01f);
string modelNameToUse = characterModelOnStartName;
if (useRandomCharacterModelOnStart) {
int randomIndex = Random.Range (0, characterModelInfoList.Count);
modelNameToUse = characterModelInfoList [randomIndex].Name;
}
replaceCharacterModel (modelNameToUse);
}
public int getCurrentCharacterModelID ()
{
if (mainPlayerController != null) {
return mainPlayerController.getCharacterModelID ();
}
return currentCharacterModelID;
}
public void replaceCharacterModelByID (int id)
{
int listIndex = characterModelInfoList.FindIndex (s => s.characterModelID.Equals (id));
if (showDebugPrint) {
print ("replaceCharacterModelByID " + id + " " + listIndex);
}
if (listIndex > -1) {
replaceCharacterModel (characterModelInfoList [listIndex].Name);
}
}
public void replaceCharacterModel ()
{
//add a check to see if the play is active or not, to allow the change also on editor time, out of play mode
replaceCharacterModel (currentCharacterModelName);
}
public void replaceCharacterModel (string name)
{
if (name == null || name == "") {
return;
}
int listIndex = characterModelInfoList.FindIndex (s => s.Name.Equals (name));
if (showDebugPrint) {
print ("checking character name " + name + " " + listIndex);
}
if (listIndex > -1) {
if (currentCharacterModelIndex == listIndex) {
print ("character model selected is already the current one, cancelling");
return;
}
if (previousCharacterModelIndex > -1) {
characterModelInfo previousCharacterModelInfo = characterModelInfoList [previousCharacterModelIndex];
if (previousCharacterModelInfo.characterGameObject != null) {
if (previousCharacterModelInfo.useEventOnSelectCharacterModel) {
previousCharacterModelInfo.eventOnChangeToAnotherCharacterModel.Invoke ();
}
}
}
previousCharacterModelIndex = currentCharacterModelIndex;
currentCharacterModelIndex = listIndex;
characterModelInfo currentCharacterModelInfo = characterModelInfoList [currentCharacterModelIndex];
if (currentCharacterModelInfo.characterGameObject == null) {
currentCharacterModelInfo.characterGameObject = (GameObject)Instantiate (currentCharacterModelInfo.characterPrefab);
}
characterModelElementInfo currentCharacterModelElementInfo = currentCharacterModelInfo.characterGameObject.GetComponent<characterModelElementInfo> ();
if (currentCharacterModelElementInfo == null) {
return;
}
if (!currentCharacterModelInfo.characterGameObject.activeSelf) {
currentCharacterModelInfo.characterGameObject.SetActive (true);
}
currentCharacterModelID = currentCharacterModelInfo.characterModelID;
currentCharacterModelElementInfo.mainAnimator.enabled = true;
mainBuildPlayerLocated = mainBuildPlayer != null;
bool applicationisPlaying = Application.isPlaying;
if (mainBuildPlayerLocated) {
inventoryCharacterCustomizationSystem currentInventoryCharacterCustomizationSystem = mainPlayerComponentsManager.getInventoryCharacterCustomizationSystem ();
if (currentInventoryCharacterCustomizationSystem != null) {
if (applicationisPlaying) {
currentInventoryCharacterCustomizationSystem.unequipAllCurrentArmorCloth ();
}
}
mainPlayerController.setCharacterModelID (currentCharacterModelInfo.characterModelID);
if (currentCharacterModelElementInfo.setNewAnimator) {
mainPlayerController.setNewRuntimeAnimatorController (currentCharacterModelElementInfo.newRuntimeAnimatorController);
} else {
if (originalRuntimeAnimatorController != null) {
mainPlayerController.setNewRuntimeAnimatorController (originalRuntimeAnimatorController);
}
}
mainRagdollBuilder.setCheckIfRagdollComponentsAlreadyAddedOnModelActiveState (true);
if (currentCharacterModelElementInfo.setRagdollBonesManually) {
mainRagdollBuilder.setIgnoreStoreBonesByGetBoneTransformActiveState (true);
mainRagdollBuilder.setCharacterBones (currentCharacterModelElementInfo.head,
currentCharacterModelElementInfo.rightLowerArm,
currentCharacterModelElementInfo.leftLowerArm,
currentCharacterModelElementInfo.rightUpperArm,
currentCharacterModelElementInfo.leftUpperArm,
currentCharacterModelElementInfo.middleSpine,
currentCharacterModelElementInfo.pelvis,
currentCharacterModelElementInfo.rightUpperLeg,
currentCharacterModelElementInfo.leftUpperLeg,
currentCharacterModelElementInfo.rightLowerLeg,
currentCharacterModelElementInfo.leftLowerLeg);
}
mainBuildPlayer.checkElementsBeforeReplacingCharacterModelInRuntime ();
mainBuildPlayer.setNewCharacterModelToReplaceInRuntime (currentCharacterModelInfo.characterGameObject);
mainBuildPlayer.setCharacterBones (
currentCharacterModelElementInfo.head,
currentCharacterModelElementInfo.neck,
currentCharacterModelElementInfo.chest,
currentCharacterModelElementInfo.spine,
currentCharacterModelElementInfo.hips,
currentCharacterModelElementInfo.rightLowerArm,
currentCharacterModelElementInfo.leftLowerArm,
currentCharacterModelElementInfo.rightHand,
currentCharacterModelElementInfo.leftHand,
currentCharacterModelElementInfo.rightLowerLeg,
currentCharacterModelElementInfo.leftLowerLeg,
currentCharacterModelElementInfo.rightFoot,
currentCharacterModelElementInfo.leftFoot,
currentCharacterModelElementInfo.rightToes,
currentCharacterModelElementInfo.leftToes);
if (currentCharacterModelElementInfo.setNewChestUpVectorValueOnRuntime) {
mainBuildPlayer.setCustomChestUpVectorValue (currentCharacterModelElementInfo.chestUpVector);
}
mainBuildPlayer.buildCharacterInRuntime ();
mainBuildPlayer.checkElementsAfterReplacingCharacterModelInRuntime ();
if (currentCharacterModelElementInfo.setNewHeightOnCharacter) {
if (currentCharacterModelInfo.mainAdjustCharacterHeightSystem != null) {
currentCharacterModelInfo.mainAdjustCharacterHeightSystem.adjustHeightValueInRuntime ();
}
}
if (currentInventoryCharacterCustomizationSystem != null) {
currentInventoryCharacterCustomizationSystem.updateCharacterTransform ();
currentInventoryCharacterCustomizationSystem.updateCheckAssignCharacterAspectCustomizationUISystem ();
if (currentCharacterModelElementInfo.setNewArmorClothData) {
currentInventoryCharacterCustomizationSystem.setNewArmorClothPieceTemplateData (currentCharacterModelElementInfo.mainArmorClothPieceTemplateData);
currentInventoryCharacterCustomizationSystem.setNewFullArmorClothTemplateData (currentCharacterModelElementInfo.mainFullArmorClothTemplateData);
}
bool setNewArmorClothSet = currentCharacterModelElementInfo.setNewArmorClothSet;
if (ignoreSetInitialArmorClothSetOnChangeModel) {
currentInventoryCharacterCustomizationSystem.setInitialArmorClothPieceListState (false);
} else {
currentInventoryCharacterCustomizationSystem.setInitialArmorClothPieceListState (setNewArmorClothSet);
}
currentInventoryCharacterCustomizationSystem.setUseCharacterAspectCustomizationTemplateState (setNewArmorClothSet);
if (setNewArmorClothSet) {
currentInventoryCharacterCustomizationSystem.setInitialCharacterAspectCustomizationTemplate (
currentCharacterModelElementInfo.initialCharacterAspectCustomizationTemplate);
bool setRandomArmorClothSet = currentCharacterModelElementInfo.setRandomArmorClothSet;
currentInventoryCharacterCustomizationSystem.setUseRandomCharacterAspectCustomizationTemplateState (setRandomArmorClothSet);
if (setRandomArmorClothSet) {
currentInventoryCharacterCustomizationSystem.setCharacterAspectCustomizationTemplateList (
currentCharacterModelElementInfo.characterAspectCustomizationTemplateList);
}
if (applicationisPlaying) {
currentInventoryCharacterCustomizationSystem.checkSetInitialArmorClothList ();
}
}
}
mainRagdollBuilder.setCheckIfRagdollComponentsAlreadyAddedOnModelActiveState (false);
mainRagdollBuilder.setIgnoreStoreBonesByGetBoneTransformActiveState (false);
} else {
for (int i = 0; i < characterModelInfoList.Count; i++) {
if (i != currentCharacterModelIndex) {
characterModelInfo characterInfo = characterModelInfoList [i];
if (characterInfo.characterGameObject != null) {
if (characterInfo.characterGameObject.activeSelf) {
characterInfo.characterGameObject.SetActive (false);
}
}
}
}
}
if (useEventOnReplaceCharacterModel) {
eventOnReplaceCharacterModel.Invoke ();
}
if (useEventToSendCurrentCharacterModelSelected) {
eventToSendCurrentCharacterModelSelected.Invoke (currentCharacterModelInfo.characterGameObject);
}
if (showDebugPrint) {
print ("selecting " + currentCharacterModelInfo.Name);
}
if (currentCharacterModelInfo.useEventOnSelectCharacterModel) {
currentCharacterModelInfo.eventOnSelectCharacterModel.Invoke ();
}
}
}
public void setNextCharacterModel ()
{
setNextOrPreviousCharacterModel (true);
}
public void setPreviousCharacterModel ()
{
setNextOrPreviousCharacterModel (false);
}
public void setNextOrPreviousCharacterModel (bool state)
{
if (state) {
currentCharacterModelIndex++;
if (currentCharacterModelIndex >= characterModelInfoList.Count) {
currentCharacterModelIndex = 0;
}
} else {
currentCharacterModelIndex--;
if (currentCharacterModelIndex < 0) {
currentCharacterModelIndex = characterModelInfoList.Count - 1;
}
}
string characterModelNameToUse = characterModelInfoList [currentCharacterModelIndex].Name;
currentCharacterModelIndex = -1;
replaceCharacterModel (characterModelNameToUse);
}
[System.Serializable]
public class characterModelInfo
{
[Header ("Main Setting")]
[Space]
public string Name;
public int characterModelID;
[Space]
[Header ("Components")]
[Space]
public GameObject characterPrefab;
public GameObject characterGameObject;
public adjustCharacterHeightSystem mainAdjustCharacterHeightSystem;
[Space]
[Header ("Event Settings")]
[Space]
public bool useEventOnSelectCharacterModel;
public UnityEvent eventOnSelectCharacterModel;
public UnityEvent eventOnChangeToAnotherCharacterModel;
}
}

View File

@@ -0,0 +1,19 @@
fileFormatVersion: 2
guid: bbb9bb4b290d1ce4c9608f2960e9051c
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
2.5D
packageVersion: 3.77h
assetPath: Assets/Game Kit Controller/Scripts/Player/Character Builder/characterModelListManager.cs
uploadId: 889948

View File

@@ -13,7 +13,8 @@ MonoImporter:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
2.5D
packageVersion: 3.77h
assetPath: Assets/Game Kit Controller/Scripts/Player/Character Builder/characterSettingsTemplate.cs
uploadId: 814740
uploadId: 889948

View File

@@ -85,6 +85,9 @@ public class ragdollBuilder : MonoBehaviour
int direction;
bool checkIfRagdollComponentsAlreadyAddedOnModelActive;
public void getCharacterBonesFromEditor ()
{
getCharacterBones ();
@@ -97,33 +100,69 @@ public class ragdollBuilder : MonoBehaviour
}
}
public void setCharacterBones (Transform newHead,
Transform newRightElbow,
Transform newLeftElbow,
Transform newRightArm,
Transform newLeftArm,
Transform newMiddleSpine,
Transform newPelvis,
Transform newRightHips,
Transform newLeftHips,
Transform newRightKnee,
Transform newLeftKnee)
{
head = newHead;
rightElbow = newRightElbow;
leftElbow = newLeftElbow;
rightArm = newRightArm;
leftArm = newLeftArm;
middleSpine = newMiddleSpine;
pelvis = newPelvis;
rightHips = newRightHips;
leftHips = newLeftHips;
rightKnee = newRightKnee;
leftKnee = newLeftKnee;
}
bool ignoreStoreBonesByGetBoneTransformActive;
public void getCharacterBones ()
{
if (animator != null) {
bonesTransforms.Clear ();
pelvis = animator.GetBoneTransform (HumanBodyBones.Hips);
if (!ignoreStoreBonesByGetBoneTransformActive) {
pelvis = animator.GetBoneTransform (HumanBodyBones.Hips);
leftHips = animator.GetBoneTransform (HumanBodyBones.LeftUpperLeg);
leftHips = animator.GetBoneTransform (HumanBodyBones.LeftUpperLeg);
leftKnee = animator.GetBoneTransform (HumanBodyBones.LeftLowerLeg);
leftKnee = animator.GetBoneTransform (HumanBodyBones.LeftLowerLeg);
rightHips = animator.GetBoneTransform (HumanBodyBones.RightUpperLeg);
rightHips = animator.GetBoneTransform (HumanBodyBones.RightUpperLeg);
rightKnee = animator.GetBoneTransform (HumanBodyBones.RightLowerLeg);
rightKnee = animator.GetBoneTransform (HumanBodyBones.RightLowerLeg);
leftArm = animator.GetBoneTransform (HumanBodyBones.LeftUpperArm);
leftArm = animator.GetBoneTransform (HumanBodyBones.LeftUpperArm);
leftElbow = animator.GetBoneTransform (HumanBodyBones.LeftLowerArm);
leftElbow = animator.GetBoneTransform (HumanBodyBones.LeftLowerArm);
rightArm = animator.GetBoneTransform (HumanBodyBones.RightUpperArm);
rightArm = animator.GetBoneTransform (HumanBodyBones.RightUpperArm);
rightElbow = animator.GetBoneTransform (HumanBodyBones.RightLowerArm);
rightElbow = animator.GetBoneTransform (HumanBodyBones.RightLowerArm);
middleSpine = animator.GetBoneTransform (HumanBodyBones.Chest);
middleSpine = animator.GetBoneTransform (HumanBodyBones.Chest);
head = animator.GetBoneTransform (HumanBodyBones.Head);
head = animator.GetBoneTransform (HumanBodyBones.Head);
}
//add every bone to a list
addBonesTransforms ();
@@ -277,7 +316,9 @@ public class ragdollBuilder : MonoBehaviour
GKC_Utils.updateComponent (mainRagdollActivator);
print ("Ragdoll Activator components assigned and updated");
if (!Application.isPlaying) {
print ("Ragdoll Activator components assigned and updated");
}
}
}
@@ -330,7 +371,23 @@ public class ragdollBuilder : MonoBehaviour
{
Vector3 center = Vector3.zero;
removeRagdoll ();
bool ignoreAddRagdollComponentsResult = false;
if (checkIfRagdollComponentsAlreadyAddedOnModelActive) {
//check if the model has ragdoll elements on it already
if (pelvis != null) {
if (pelvis.gameObject.GetComponent<BoxCollider> () != null) {
ignoreAddRagdollComponentsResult = true;
}
}
}
//print ("ignoreAddRagdollComponentsResult " + ignoreAddRagdollComponentsResult);
if (!ignoreAddRagdollComponentsResult) {
removeRagdoll ();
}
for (int i = 0; i < bones.Count; i++) {
//create capsule colliders
@@ -376,7 +433,13 @@ public class ragdollBuilder : MonoBehaviour
}
}
CapsuleCollider collider = bones [i].boneTransform.gameObject.AddComponent<CapsuleCollider> ();
CapsuleCollider collider = null;
if (ignoreAddRagdollComponentsResult) {
collider = bones [i].boneTransform.gameObject.GetComponent<CapsuleCollider> ();
} else {
collider = bones [i].boneTransform.gameObject.AddComponent<CapsuleCollider> ();
}
collider.direction = direction;
center = Vector3.zero;
@@ -387,18 +450,31 @@ public class ragdollBuilder : MonoBehaviour
}
//add rigidbodies
bones [i].boneRigidbody = bones [i].boneTransform.gameObject.AddComponent<Rigidbody> ();
if (ignoreAddRagdollComponentsResult) {
bones [i].boneRigidbody = bones [i].boneTransform.gameObject.GetComponent<Rigidbody> ();
} else {
bones [i].boneRigidbody = bones [i].boneTransform.gameObject.AddComponent<Rigidbody> ();
}
bones [i].boneRigidbody.mass = bones [i].mass;
//build joints
if (bones [i].parent != null) {
CharacterJoint joint = bones [i].boneTransform.gameObject.AddComponent<CharacterJoint> ();
CharacterJoint joint = null;
if (ignoreAddRagdollComponentsResult) {
joint = bones [i].boneTransform.gameObject.GetComponent<CharacterJoint> ();
} else {
joint = bones [i].boneTransform.gameObject.AddComponent<CharacterJoint> ();
}
bones [i].joint = joint;
//configure joint connections
joint.axis = getDirectionAxis (bones [i].boneTransform.InverseTransformDirection (bones [i].axis));
joint.swingAxis = getDirectionAxis (bones [i].boneTransform.InverseTransformDirection (bones [i].swingAxis));
joint.anchor = Vector3.zero;
joint.connectedBody = bones [i].parent.boneTransform.GetComponent<Rigidbody> ();
//configure jount limits
@@ -417,20 +493,40 @@ public class ragdollBuilder : MonoBehaviour
//add box colliders to the hips and spine
Bounds boxColliderInfo;
BoxCollider boxCollider;
BoxCollider boxCollider = null;
boxColliderInfo = adjustColliderScale (getColliderSize (pelvis), pelvis, middleSpine, false);
boxCollider = pelvis.gameObject.AddComponent<BoxCollider> ();
if (ignoreAddRagdollComponentsResult) {
boxCollider = pelvis.gameObject.GetComponent<BoxCollider> ();
} else {
boxCollider = pelvis.gameObject.AddComponent<BoxCollider> ();
}
boxCollider.center = boxColliderInfo.center;
boxCollider.size = boxColliderInfo.size * spineScale;
boxColliderInfo = adjustColliderScale (getColliderSize (middleSpine), middleSpine, middleSpine, true);
boxCollider = middleSpine.gameObject.AddComponent<BoxCollider> ();
if (ignoreAddRagdollComponentsResult) {
boxCollider = middleSpine.gameObject.GetComponent<BoxCollider> ();
} else {
boxCollider = middleSpine.gameObject.AddComponent<BoxCollider> ();
}
boxCollider.center = boxColliderInfo.center;
boxCollider.size = boxColliderInfo.size * spineScale;
//add head collider
float radius = (GKC_Utils.distance (rightArm.transform.position, leftArm.transform.position)) / 4;
SphereCollider sphere = head.gameObject.AddComponent<SphereCollider> ();
SphereCollider sphere = null;
if (ignoreAddRagdollComponentsResult) {
sphere = head.gameObject.GetComponent<SphereCollider> ();
} else {
sphere = head.gameObject.AddComponent<SphereCollider> ();
}
sphere.radius = radius;
center = Vector3.zero;
@@ -638,6 +734,16 @@ public class ragdollBuilder : MonoBehaviour
return direction;
}
public void setCheckIfRagdollComponentsAlreadyAddedOnModelActiveState (bool state)
{
checkIfRagdollComponentsAlreadyAddedOnModelActive = state;
}
public void setIgnoreStoreBonesByGetBoneTransformActiveState (bool state)
{
ignoreStoreBonesByGetBoneTransformActive = state;
}
public void getAnimator (Animator anim)
{
animator = anim;
@@ -651,6 +757,8 @@ public class ragdollBuilder : MonoBehaviour
void updateComponent ()
{
GKC_Utils.updateComponent (this);
GKC_Utils.updateDirtyScene ("Update Ragdoll Builder", gameObject);
}
[System.Serializable]

View File

@@ -13,7 +13,8 @@ MonoImporter:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
2.5D
packageVersion: 3.77h
assetPath: Assets/Game Kit Controller/Scripts/Player/Character Builder/ragdollBuilder.cs
uploadId: 814740
uploadId: 889948

View File

@@ -48,10 +48,21 @@ public class bulletTimeFiringSystem : OnAnimatorIKComponent
public bool useTimeBulletDuration;
public float timeBulletDuration;
[Space]
public bool useEventsOnTimeBullet;
public UnityEvent eventOnTimeBulletStart;
public UnityEvent eventOnTimeBulletEnd;
[Space]
[Header ("Time Bullet Animation Settings")]
[Space]
public bool setUnscaledTimeOnAnimator;
public bool setCharacterAnimationSpeed;
public float characterAnimationSpeed = 1.6f;
[Space]
[Header ("Physics Settings")]
[Space]
@@ -79,7 +90,7 @@ public class bulletTimeFiringSystem : OnAnimatorIKComponent
public string horizontalAnimatorName = "Horizontal Action";
public string verticalAnimatorName = "Vertical Action";
public float delayToResumeAfterGetUp = 1;
//public float delayToResumeAfterGetUp = 1.2f;
[Space]
[Header ("Third Person Camera State Settings")]
@@ -119,6 +130,10 @@ public class bulletTimeFiringSystem : OnAnimatorIKComponent
public bool groundDetectedAfterJump;
public bool isFullBodyAwarenessActive;
public float bodyWeight;
[Space]
[Header ("Events Settings")]
[Space]
@@ -126,11 +141,20 @@ public class bulletTimeFiringSystem : OnAnimatorIKComponent
public UnityEvent eventOnStart;
public UnityEvent eventOnEnd;
[Space]
public UnityEvent eventOnGetUpForward;
public UnityEvent eventOnGetUpBackward;
public UnityEvent eventOnGetUpRight;
public UnityEvent eventOnGetUpLeft;
[Space]
public UnityEvent eventOnGetUpForwardFromBack;
public UnityEvent eventOnGetUpBackwardFromBack;
public UnityEvent eventOnGetUpRightFromBack;
public UnityEvent eventOnGetUpLeftFromBack;
[Space]
[Header ("Components")]
[Space]
@@ -155,6 +179,8 @@ public class bulletTimeFiringSystem : OnAnimatorIKComponent
public Transform playerTransform;
Vector3 lookDirection;
Vector2 mouseAxisValues;
@@ -177,7 +203,7 @@ public class bulletTimeFiringSystem : OnAnimatorIKComponent
string previousCameraState;
float bodyWeight;
string defaultThirdPersonStateName = "";
Vector3 lastJumpDirection;
@@ -199,33 +225,32 @@ public class bulletTimeFiringSystem : OnAnimatorIKComponent
verticalAnimatorID = Animator.StringToHash (verticalAnimatorName);
}
void Update ()
{
if (movementActive) {
if (!activateGetUp) {
lookDirectionTarget = mainCameraTransform.position + mainCameraTransform.forward * lookDirectionForwardOffset;
}
}
}
void FixedUpdate ()
{
if (movementActive) {
if (activateGetUp) {
if (Time.unscaledTime > delayToResumeAfterGetUp + lastTimeGetup) {
disableMovement ();
//if (Time.unscaledTime > delayToResumeAfterGetUp + lastTimeGetup) {
// disableMovement ();
//}
if (Time.unscaledTime > 0.3f + lastTimeGetup) {
if (!mainPlayerController.isActionActive () && Time.time > mainPlayerController.getLastTimeActionActive () + 0.04f) {
disableMovement ();
}
}
} else {
Vector3 aimDirection = mainCameraTransform.forward;
if (!isFullBodyAwarenessActive) {
Vector3 aimDirection = mainCameraTransform.forward;
aimDirection.y = 0f;
aimDirection.y = 0f;
aimDirection = aimDirection.normalized;
aimDirection = aimDirection.normalized;
aimDirection = playerTransform.InverseTransformDirection (aimDirection);
aimDirection = playerTransform.InverseTransformDirection (aimDirection);
mainAnimator.SetFloat (horizontalAnimatorID, aimDirection.x);
mainAnimator.SetFloat (verticalAnimatorID, aimDirection.z);
mainAnimator.SetFloat (horizontalAnimatorID, aimDirection.x);
mainAnimator.SetFloat (verticalAnimatorID, aimDirection.z);
}
if (mainPlayerController.isPlayerOnGround ()) {
if (Time.unscaledTime > minWaitToCheckOnGroundState + lastTimeMovementActive) {
@@ -253,7 +278,7 @@ public class bulletTimeFiringSystem : OnAnimatorIKComponent
if (useEventsOnTimeBullet && timeBulletActive) {
if (Time.unscaledTime > lastTimeMovementActive + timeBulletDuration) {
// print (Time.unscaledTime + " " + (lastTimeMovementActive + timeBulletDuration));
//print (Time.unscaledTime + " " + (lastTimeMovementActive + timeBulletDuration));
checkTimeBullet (false);
}
@@ -262,6 +287,68 @@ public class bulletTimeFiringSystem : OnAnimatorIKComponent
}
}
public override void updateOnAnimatorIKState ()
{
if (!updateIKEnabled) {
return;
}
//if (isFullBodyAwarenessActive) {
// return;
//}
if (movementActive) {
if (!activateGetUp) {
lookDirectionTarget = mainCameraTransform.position + mainCameraTransform.forward * lookDirectionForwardOffset;
}
}
if (isFullBodyAwarenessActive) {
mainAnimator.SetLookAtWeight (bodyWeight, 1, 1.0f, 1.0f, 0.7f);
} else {
mainAnimator.SetLookAtWeight (bodyWeight, 0.5f, 1.0f, 1.0f, 0.7f);
}
mainAnimator.SetLookAtPosition (lookDirectionTarget);
if (activateGetUp || jumpCoroutineActive) {
bodyWeight = Mathf.Lerp (0, bodyWeight, currentTimeForRisingHands / bodyWeightLerpSpeed);
} else {
bodyWeight = Mathf.Lerp (1, bodyWeight, currentTimeForRisingHands / bodyWeightLerpSpeed);
}
if (activateGetUp || jumpCoroutineActive) {
if (!armsIKActive) {
return;
}
if (currentTimeForRisingHands > 0) {
currentTimeForRisingHands -= Time.unscaledDeltaTime;
currentArmsWeight = Mathf.Lerp (0, armsWeight, currentTimeForRisingHands / timeForRaisingHands);
} else {
currentTimeForRisingHands = 0;
currentArmsWeight = 0;
armsIKActive = false;
}
} else {
armsIKActive = true;
if (currentTimeForRisingHands < timeForRaisingHands) {
currentTimeForRisingHands += Time.unscaledDeltaTime;
currentArmsWeight = Mathf.Lerp (0, armsWeight, currentTimeForRisingHands / timeForRaisingHands);
} else {
currentTimeForRisingHands = timeForRaisingHands;
currentArmsWeight = armsWeight;
}
}
}
public void setMovementActiveState (bool state)
{
if (!movementEnabled) {
@@ -291,14 +378,36 @@ public class bulletTimeFiringSystem : OnAnimatorIKComponent
checkTimeBullet (true);
} else {
bool gettingUpFromBellyResult = false;
float bodyAngle = Vector3.SignedAngle (playerTransform.forward, mainCameraTransform.forward, playerTransform.up);
if (Mathf.Abs (bodyAngle) < 100) {
gettingUpFromBellyResult = true;
}
if (showDebugPrint) {
print ("gettingUpFromBellyResult " + gettingUpFromBellyResult + " " + Mathf.Abs (bodyAngle));
}
bool lookingForward = false;
Vector3 movementDirection = playerTransform.forward;
if (!gettingUpFromBellyResult) {
movementDirection *= -1;
}
if (playerInput.getPlayerMovementAxis () != Vector2.zero) {
movementDirection = mainPlayerController.getMoveInputDirection ();
}
if (showDebugPrint) {
print ("movementDirection " + movementDirection);
print ("getPlayerMovementAxis " + playerInput.getPlayerMovementAxis ());
print ("getMoveInputDirection " + mainPlayerController.getMoveInputDirection ());
}
float angle = Vector3.SignedAngle (movementDirection, mainCameraTransform.forward, playerTransform.up);
float ABSAngle = Mathf.Abs (angle);
@@ -319,24 +428,62 @@ public class bulletTimeFiringSystem : OnAnimatorIKComponent
mainAnimator.SetInteger (actionIDAnimatorID, 0);
if (lookingForward) {
if (ABSAngle < 45) {
eventOnGetUpForward.Invoke ();
} else if (angle < 0) {
eventOnGetUpRight.Invoke ();
if (gettingUpFromBellyResult) {
if (lookingForward) {
if (ABSAngle < 45) {
eventOnGetUpForward.Invoke ();
if (showDebugPrint) {
print ("activating event on right");
if (showDebugPrint) {
print ("activating event on forward");
}
} else if (angle < 0) {
eventOnGetUpRight.Invoke ();
if (showDebugPrint) {
print ("activating event on right");
}
} else {
eventOnGetUpLeft.Invoke ();
if (showDebugPrint) {
print ("activating event on left");
}
}
} else {
eventOnGetUpLeft.Invoke ();
eventOnGetUpBackward.Invoke ();
if (showDebugPrint) {
print ("activating event on left");
print ("activating event on backward");
}
}
} else {
eventOnGetUpBackward.Invoke ();
if (lookingForward) {
if (ABSAngle < 45) {
eventOnGetUpForwardFromBack.Invoke ();
if (showDebugPrint) {
print ("activating event on forward");
}
} else if (angle < 0) {
eventOnGetUpRightFromBack.Invoke ();
if (showDebugPrint) {
print ("activating event on right");
}
} else {
eventOnGetUpLeftFromBack.Invoke ();
if (showDebugPrint) {
print ("activating event on left");
}
}
} else {
eventOnGetUpBackwardFromBack.Invoke ();
if (showDebugPrint) {
print ("activating event on backward");
}
}
}
checkTimeBullet (false);
@@ -344,6 +491,18 @@ public class bulletTimeFiringSystem : OnAnimatorIKComponent
lastJumpDirection = Vector3.zero;
}
if (setUnscaledTimeOnAnimator) {
mainPlayerController.setAnimatorUnscaledTimeState (state);
}
if (setCharacterAnimationSpeed) {
if (state) {
mainPlayerController.setReducedVelocity (characterAnimationSpeed);
} else {
mainPlayerController.setNormalVelocity ();
}
}
groundDetectedAfterJump = false;
//desactivar el salto y demas acciones que no se puedan hacer, quizas algunas cosas de las armas
@@ -388,7 +547,7 @@ public class bulletTimeFiringSystem : OnAnimatorIKComponent
{
jumpCoroutineActive = true;
yield return new WaitForSeconds (rollOnStartDuration);
yield return new WaitForSecondsRealtime (rollOnStartDuration);
jumpCoroutineActive = false;
@@ -451,6 +610,8 @@ public class bulletTimeFiringSystem : OnAnimatorIKComponent
{
bool isFirstPersonActive = mainPlayerController.isPlayerOnFirstPerson ();
isFullBodyAwarenessActive = mainPlayerCamera.isFullBodyAwarenessActive ();
if (state) {
if (startActionWithRoll) {
mainAnimator.SetInteger (actionIDAnimatorID, actionIDWithRoll);
@@ -461,9 +622,24 @@ public class bulletTimeFiringSystem : OnAnimatorIKComponent
mainAnimator.SetBool (externalControlleBehaviorActiveAnimatorID, state);
if (setNewCameraStateOnThirdPerson && !isFirstPersonActive) {
previousCameraState = mainPlayerCamera.getCurrentStateName ();
if (isFullBodyAwarenessActive) {
mainPlayerCamera.setCameraStateOnlyOnThirdPerson (newCameraStateOnThirdPerson);
} else {
if (defaultThirdPersonStateName == "") {
defaultThirdPersonStateName = mainPlayerCamera.getDefaultThirdPersonStateName ();
mainPlayerCamera.setDefaultThirdPersonStateName (newCameraStateOnThirdPerson);
previousCameraState = mainPlayerCamera.getCurrentStateName ();
mainPlayerCamera.setCameraStateOnlyOnThirdPerson (newCameraStateOnThirdPerson);
mainPlayerCamera.setUseCustomThirdPersonAimActivePausedState (true);
mainPlayerCamera.setUseCustomThirdPersonAimActiveState (true,
newCameraStateOnThirdPerson, newCameraStateOnThirdPerson);
}
}
}
carryingWeaponsPreviously = mainPlayerWeaponsManager.isPlayerCarringWeapon ();
@@ -485,12 +661,26 @@ public class bulletTimeFiringSystem : OnAnimatorIKComponent
mainAnimator.SetInteger (actionIDAnimatorID, 0);
if (setNewCameraStateOnThirdPerson && !isFirstPersonActive) {
if (previousCameraState != "") {
if (previousCameraState != newCameraStateOnThirdPerson) {
mainPlayerCamera.setCameraStateOnlyOnThirdPerson (previousCameraState);
if (isFullBodyAwarenessActive) {
} else {
if (defaultThirdPersonStateName != "") {
mainPlayerCamera.setDefaultThirdPersonStateName (defaultThirdPersonStateName);
defaultThirdPersonStateName = "";
}
previousCameraState = "";
if (previousCameraState != "") {
if (previousCameraState != newCameraStateOnThirdPerson) {
mainPlayerCamera.setCameraStateOnlyOnThirdPerson (previousCameraState);
}
previousCameraState = "";
}
mainPlayerCamera.setUseCustomThirdPersonAimActivePausedState (false);
mainPlayerCamera.setUseCustomThirdPersonAimActiveState (false, "", "");
}
}
@@ -521,7 +711,9 @@ public class bulletTimeFiringSystem : OnAnimatorIKComponent
mainPlayerController.setAddExtraRotationPausedState (state);
//if (!isFullBodyAwarenessActive) {
mainHeadTrack.setHeadTrackSmoothPauseState (state);
//}
mainPlayerController.setUseExternalControllerBehaviorPausedState (state);
@@ -535,6 +727,8 @@ public class bulletTimeFiringSystem : OnAnimatorIKComponent
mainPlayerController.setIgnoreLookInCameraDirectionOnFreeFireActiveState (state);
mainPlayerController.setIgnoreLookInCameraDirectionValue (state);
checkEventOnStateChange (state);
mainPlayerController.setFootStepManagerState (state);
@@ -542,6 +736,23 @@ public class bulletTimeFiringSystem : OnAnimatorIKComponent
mainPlayerController.setIgnoreInputOnAirControlActiveState (state);
mainPlayerController.setPlayerActionsInputEnabledState (!state);
mainPlayerController.setInoreInputOnNewGroundAdherenceActive (state);
if (state) {
mainPlayerCamera.enableOrDisableChangeCameraView (false);
} else {
mainPlayerCamera.setOriginalchangeCameraViewEnabledValue ();
}
if (showDebugPrint) {
print ("setPlayerState " + state);
}
if (isFullBodyAwarenessActive) {
mainAnimator.SetFloat (horizontalAnimatorID, 0);
mainAnimator.SetFloat (verticalAnimatorID, 0);
}
}
public void resetActionIdOnTimeBulletJump ()
@@ -549,54 +760,6 @@ public class bulletTimeFiringSystem : OnAnimatorIKComponent
mainAnimator.SetInteger (actionIDAnimatorID, 0);
}
public override void updateOnAnimatorIKState ()
{
if (!updateIKEnabled) {
return;
}
mainAnimator.SetLookAtPosition (lookDirectionTarget);
mainAnimator.SetLookAtWeight (bodyWeight, 0.5f, 1.0f, 1.0f, 0.7f);
if (activateGetUp || jumpCoroutineActive) {
bodyWeight = Mathf.Lerp (0, bodyWeight, currentTimeForRisingHands / bodyWeightLerpSpeed);
} else {
bodyWeight = Mathf.Lerp (1, bodyWeight, currentTimeForRisingHands / bodyWeightLerpSpeed);
}
if (activateGetUp || jumpCoroutineActive) {
if (!armsIKActive) {
return;
}
if (currentTimeForRisingHands > 0) {
currentTimeForRisingHands -= Time.unscaledDeltaTime;
currentArmsWeight = Mathf.Lerp (0, armsWeight, currentTimeForRisingHands / timeForRaisingHands);
} else {
currentTimeForRisingHands = 0;
currentArmsWeight = 0;
armsIKActive = false;
}
} else {
armsIKActive = true;
if (currentTimeForRisingHands < timeForRaisingHands) {
currentTimeForRisingHands += Time.unscaledDeltaTime;
currentArmsWeight = Mathf.Lerp (0, armsWeight, currentTimeForRisingHands / timeForRaisingHands);
} else {
currentTimeForRisingHands = timeForRaisingHands;
currentArmsWeight = armsWeight;
}
}
}
public void setCurrentPlayerActionSystemCustomActionCategoryID ()
{
if (movementActive) {

View File

@@ -13,7 +13,8 @@ MonoImporter:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
2.5D
packageVersion: 3.77h
assetPath: Assets/Game Kit Controller/Scripts/Player/Extra Movements/bulletTimeFiringSystem.cs
uploadId: 814740
uploadId: 889948

View File

@@ -13,7 +13,8 @@ MonoImporter:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
2.5D
packageVersion: 3.77h
assetPath: Assets/Game Kit Controller/Scripts/Player/Extra Movements/climbDetectionCollisionSystem.cs
uploadId: 814740
uploadId: 889948

View File

@@ -13,7 +13,8 @@ MonoImporter:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
2.5D
packageVersion: 3.77h
assetPath: Assets/Game Kit Controller/Scripts/Player/Extra Movements/climbRopeSystem.cs
uploadId: 814740
uploadId: 889948

View File

@@ -13,7 +13,8 @@ MonoImporter:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
2.5D
packageVersion: 3.77h
assetPath: Assets/Game Kit Controller/Scripts/Player/Extra Movements/climbRopeTriggerMatchSystem.cs
uploadId: 814740
uploadId: 889948

View File

@@ -13,7 +13,8 @@ MonoImporter:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
2.5D
packageVersion: 3.77h
assetPath: Assets/Game Kit Controller/Scripts/Player/Extra Movements/climbRopeTriggerSystem.cs
uploadId: 814740
uploadId: 889948

View File

@@ -13,7 +13,8 @@ MonoImporter:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
2.5D
packageVersion: 3.77h
assetPath: Assets/Game Kit Controller/Scripts/Player/Extra Movements/externalControllerBehavior.cs
uploadId: 814740
uploadId: 889948

View File

@@ -13,7 +13,8 @@ MonoImporter:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
2.5D
packageVersion: 3.77h
assetPath: Assets/Game Kit Controller/Scripts/Player/Extra Movements/externalControllerBehaviorManager.cs
uploadId: 814740
uploadId: 889948

View File

@@ -13,7 +13,8 @@ MonoImporter:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
2.5D
packageVersion: 3.77h
assetPath: Assets/Game Kit Controller/Scripts/Player/Extra Movements/flySystem.cs
uploadId: 814740
uploadId: 889948

View File

@@ -9,7 +9,8 @@ DefaultImporter:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
2.5D
packageVersion: 3.77h
assetPath: Assets/Game Kit Controller/Scripts/Player/Extra Movements/freeClimbSystem.cs.bak
uploadId: 814740
uploadId: 889948

View File

@@ -13,7 +13,8 @@ MonoImporter:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
2.5D
packageVersion: 3.77h
assetPath: Assets/Game Kit Controller/Scripts/Player/Extra Movements/freeClimbSystem.cs
uploadId: 814740
uploadId: 889948

View File

@@ -13,7 +13,8 @@ MonoImporter:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
2.5D
packageVersion: 3.77h
assetPath: Assets/Game Kit Controller/Scripts/Player/Extra Movements/freeClimbSystemIK.cs
uploadId: 814740
uploadId: 889948

View File

@@ -13,7 +13,8 @@ MonoImporter:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
2.5D
packageVersion: 3.77h
assetPath: Assets/Game Kit Controller/Scripts/Player/Extra Movements/freeClimbZoneSystem.cs
uploadId: 814740
uploadId: 889948

View File

@@ -5,325 +5,342 @@ using UnityEngine.Events;
public class freeFallCharacterActivator : MonoBehaviour
{
[Header ("Main Settings")]
[Space]
[Header ("Main Settings")]
[Space]
public bool checkCharacterFallEnabled = true;
public bool checkCharacterFallEnabled = true;
public float minTimeOnAirToActivateFreeFall = 2;
public float minTimeOnAirToActivateFreeFall = 2;
public int regularAirID = -1;
public int freeFallID = 3;
public int regularAirID = -1;
public int freeFallID = 3;
public bool setNewCameraStateOnFreeFallActive;
public bool setNewCameraStateOnFreeFallActive;
public string newCameraStateOnFreeFall;
public string newCameraStateOnFreeFall;
public Vector3 capsuleColliderCenter = new Vector3 (0, 1, 0);
public Vector3 capsuleColliderCenter = new Vector3 (0, 1, 0);
public bool useMinFallSpeedToActivateState;
public float minFallSpeedToActivateState;
public bool useMinFallSpeedToActivateState;
public float minFallSpeedToActivateState;
public bool avoidFallDamageOnFreeFall;
public bool avoidFallDamageOnFreeFall;
public bool avoidFallDamageOnFreeFallOnlyOnTurbo;
public bool avoidFallDamageOnFreeFallOnlyOnTurbo;
[Space]
[Header ("Turbo Settings")]
[Space]
[Space]
[Header ("Turbo Settings")]
[Space]
public bool fallTurboEnabled = true;
public float fallTurboMultiplier = 2;
public bool fallTurboEnabled = true;
public float fallTurboMultiplier = 2;
public bool useCameraShake;
public string regularCameraShakeName;
public bool useCameraShake;
public string regularCameraShakeName;
public bool useMaxFallSpeed;
public bool useMaxFallSpeed;
public float maxFallSpeed;
public float maxFallSpeed;
[Space]
[Space]
public bool useEventOnLandingWithTurbo;
public UnityEvent eventOnLandingWithTurbo;
public bool useEventOnLandingWithTurbo;
public UnityEvent eventOnLandingWithTurbo;
[Space]
[Header ("Debug")]
[Space]
[Space]
[Header ("Debug")]
[Space]
public bool checkingFreeFall;
public bool showDebugPrint;
public bool freeFallActive;
public bool checkingFreeFall;
public bool freeFallPaused;
public bool freeFallActive;
public bool fallTurboActive;
public bool freeFallPaused;
[Space]
[Header ("Event Settings")]
[Space]
public bool fallTurboActive;
public bool useEventsOnFreeFallStateChange;
public UnityEvent eventOnFreeFallActive;
public UnityEvent eventOnFreeFallDeactivate;
[Space]
[Header ("Event Settings")]
[Space]
[Space]
[Header ("Components")]
[Space]
public bool useEventsOnFreeFallStateChange;
public UnityEvent eventOnFreeFallActive;
public UnityEvent eventOnFreeFallDeactivate;
public playerCamera mainPlayerCamera;
[Space]
[Header ("Components")]
[Space]
public playerController mainPlayerController;
public playerCamera mainPlayerCamera;
float lastTimeFalling;
public playerController mainPlayerController;
float lastTimeJump;
float lastTimeFalling;
string previousCameraState;
float lastTimeJump;
bool resetCheckOnFreeFallActive;
string previousCameraState;
void Update ()
{
if (checkCharacterFallEnabled) {
if (freeFallPaused) {
return;
}
bool resetCheckOnFreeFallActive;
if (!checkingFreeFall) {
if (!mainPlayerController.isPlayerOnGround () &&
mainPlayerController.getCurrentAirID () == regularAirID &&
!mainPlayerController.isExternalControlBehaviorForAirTypeActive () &&
!mainPlayerController.isPlayerDriving ()) {
void Update ()
{
if (checkCharacterFallEnabled) {
if (freeFallPaused) {
return;
}
checkingFreeFall = true;
if (!checkingFreeFall) {
if (!mainPlayerController.isPlayerOnGround () &&
mainPlayerController.getCurrentAirID () == regularAirID &&
!mainPlayerController.isExternalControlBehaviorForAirTypeActive () &&
!mainPlayerController.isPlayerDriving ()) {
lastTimeFalling = Time.time;
}
} else {
if (!freeFallActive) {
if (Time.time > minTimeOnAirToActivateFreeFall + lastTimeFalling && checkFallSpeed ()) {
checkingFreeFall = true;
if (mainPlayerController.getCurrentAirID () == regularAirID) {
setFreeFallState (true);
} else {
checkingFreeFall = false;
}
} else {
if (mainPlayerController.isPlayerOnGround () ||
mainPlayerController.isActionActive () ||
mainPlayerController.isGravityPowerActive () ||
mainPlayerController.isPlayerOnFFOrZeroGravityModeOn () ||
mainPlayerController.isChoosingGravityDirection () ||
mainPlayerController.isGravityForcePaused () ||
mainPlayerController.isWallRunningActive () ||
mainPlayerController.isSwimModeActive () ||
mainPlayerController.isSphereModeActive () ||
mainPlayerController.isExternalControlBehaviorForAirTypeActive () ||
mainPlayerController.isPlayerDriving () ||
mainPlayerController.isSlowFallExternallyActive ()) {
lastTimeFalling = Time.time;
}
} else {
if (!freeFallActive) {
if (Time.time > minTimeOnAirToActivateFreeFall + lastTimeFalling && checkFallSpeed ()) {
setFreeFallState (false);
}
}
} else {
if (mainPlayerController.isPlayerOnGround () ||
mainPlayerController.isPlayerAiming () ||
lastTimeJump != mainPlayerController.getLastDoubleJumpTime () ||
mainPlayerController.isExternalControlBehaviorForAirTypeActive () ||
resetCheckOnFreeFallActive) {
resetRegularPlayerValues ();
disableFreeFallActiveState ();
}
if (mainPlayerController.getCurrentAirID () != freeFallID) {
disableFreeFallActiveState ();
}
}
}
}
}
public void disableFreeFallActiveState ()
{
resetCheckOnFreeFallActive = false;
setFreeFallState (false);
}
public void setFreeFallPausedState (bool state)
{
if (!state) {
if (freeFallActive) {
resetRegularPlayerValues ();
disableFreeFallActiveState ();
}
}
freeFallPaused = state;
}
public bool checkFallSpeed ()
{
if (useMinFallSpeedToActivateState) {
if (Mathf.Abs (mainPlayerController.getVerticalSpeed ()) > minFallSpeedToActivateState) {
return true;
} else {
return false;
}
}
return true;
}
public void setResetCheckOnFreeFallActiveState (bool state)
{
resetCheckOnFreeFallActive = state;
}
public void inputEnableOrDisableFallTurbo (bool state)
{
if (!fallTurboEnabled) {
return;
}
if (freeFallActive) {
setTurboState (state);
}
}
void setTurboState (bool state)
{
if (fallTurboActive == state) {
return;
}
fallTurboActive = state;
if (fallTurboActive) {
mainPlayerController.setGravityMultiplierValueFromExternalFunction (fallTurboMultiplier);
mainPlayerController.setCurrentAirSpeedValue (2);
if (useCameraShake) {
mainPlayerCamera.setShakeCameraState (true, regularCameraShakeName);
}
} else {
mainPlayerController.setGravityMultiplierValue (true, 0);
mainPlayerController.setCurrentAirSpeedValue (1);
if (useCameraShake) {
mainPlayerCamera.setShakeCameraState (false, "");
}
}
if (avoidFallDamageOnFreeFall && avoidFallDamageOnFreeFallOnlyOnTurbo) {
mainPlayerController.setFallDamageCheckOnHealthPausedState (state);
}
if (useMaxFallSpeed) {
mainPlayerController.setUseMaxFallSpeedExternallyActiveState (state);
if (state) {
mainPlayerController.setCustomMaxFallSpeedExternally (maxFallSpeed);
} else {
mainPlayerController.setCustomMaxFallSpeedExternally (0);
}
}
}
void setFreeFallState (bool state)
{
if (state) {
freeFallActive = true;
mainPlayerController.setCurrentAirIDValue (freeFallID);
mainPlayerController.setPlayerCapsuleColliderDirection (2);
mainPlayerController.setPlayerColliderCapsuleCenter (capsuleColliderCenter);
lastTimeJump = mainPlayerController.getLastDoubleJumpTime ();
if (setNewCameraStateOnFreeFallActive) {
previousCameraState = mainPlayerCamera.getCurrentStateName ();
mainPlayerCamera.setCameraStateOnlyOnThirdPerson (newCameraStateOnFreeFall);
}
if (avoidFallDamageOnFreeFall && !avoidFallDamageOnFreeFallOnlyOnTurbo) {
mainPlayerController.setFallDamageCheckOnHealthPausedState (true);
}
} else {
if (avoidFallDamageOnFreeFall) {
mainPlayerController.setFallDamageCheckOnHealthPausedState (false);
}
if (fallTurboActive) {
if (useEventOnLandingWithTurbo) {
if (mainPlayerController.checkIfPlayerOnGroundWithRaycast () || mainPlayerController.isPlayerOnGround ()) {
eventOnLandingWithTurbo.Invoke ();
}
}
setTurboState (false);
}
if (mainPlayerController.getCurrentAirID () == regularAirID) {
setFreeFallState (true);
} else {
checkingFreeFall = false;
}
} else {
if (checkIfPlayerBusy ()) {
checkingFreeFall = false;
setFreeFallState (false);
}
}
} else {
if (mainPlayerController.isPlayerOnGround () ||
mainPlayerController.isPlayerAiming () ||
lastTimeJump != mainPlayerController.getLastDoubleJumpTime () ||
mainPlayerController.isExternalControlBehaviorForAirTypeActive () ||
mainPlayerController.isActionActive () ||
resetCheckOnFreeFallActive) {
freeFallActive = false;
resetRegularPlayerValues ();
if (setNewCameraStateOnFreeFallActive) {
if (previousCameraState != "") {
mainPlayerCamera.setCameraStateOnlyOnThirdPerson (previousCameraState);
disableFreeFallActiveState ();
}
previousCameraState = "";
}
}
if (mainPlayerController.getCurrentAirID () != freeFallID) {
disableFreeFallActiveState ();
}
}
}
}
}
if (useMaxFallSpeed) {
mainPlayerController.setUseMaxFallSpeedExternallyActiveState (false);
bool checkIfPlayerBusy ()
{
if (mainPlayerController.isPlayerOnGround () ||
mainPlayerController.isActionActive () ||
mainPlayerController.isGravityPowerActive () ||
mainPlayerController.isPlayerOnFFOrZeroGravityModeOn () ||
mainPlayerController.isChoosingGravityDirection () ||
mainPlayerController.isGravityForcePaused () ||
mainPlayerController.isWallRunningActive () ||
mainPlayerController.isSwimModeActive () ||
mainPlayerController.isSphereModeActive () ||
mainPlayerController.isExternalControlBehaviorForAirTypeActive () ||
mainPlayerController.isPlayerDriving () ||
mainPlayerController.isSlowFallExternallyActive ()) {
return true;
}
return false;
}
public void disableFreeFallActiveState ()
{
resetCheckOnFreeFallActive = false;
setFreeFallState (false);
}
public void setFreeFallPausedState (bool state)
{
if (!state) {
if (freeFallActive) {
resetRegularPlayerValues ();
disableFreeFallActiveState ();
}
}
freeFallPaused = state;
}
public bool checkFallSpeed ()
{
if (useMinFallSpeedToActivateState) {
if (Mathf.Abs (mainPlayerController.getVerticalSpeed ()) > minFallSpeedToActivateState) {
return true;
} else {
return false;
}
}
return true;
}
public void setResetCheckOnFreeFallActiveState (bool state)
{
resetCheckOnFreeFallActive = state;
}
public void inputEnableOrDisableFallTurbo (bool state)
{
if (!fallTurboEnabled) {
return;
}
if (freeFallActive) {
setTurboState (state);
}
}
void setTurboState (bool state)
{
if (fallTurboActive == state) {
return;
}
fallTurboActive = state;
if (fallTurboActive) {
mainPlayerController.setGravityMultiplierValueFromExternalFunction (fallTurboMultiplier);
mainPlayerController.setCurrentAirSpeedValue (2);
if (useCameraShake) {
mainPlayerCamera.setShakeCameraState (true, regularCameraShakeName);
}
} else {
mainPlayerController.setGravityMultiplierValue (true, 0);
mainPlayerController.setCurrentAirSpeedValue (1);
if (useCameraShake) {
mainPlayerCamera.setShakeCameraState (false, "");
}
}
if (avoidFallDamageOnFreeFall && avoidFallDamageOnFreeFallOnlyOnTurbo) {
mainPlayerController.setFallDamageCheckOnHealthPausedState (state);
}
if (useMaxFallSpeed) {
mainPlayerController.setUseMaxFallSpeedExternallyActiveState (state);
if (state) {
mainPlayerController.setCustomMaxFallSpeedExternally (maxFallSpeed);
} else {
mainPlayerController.setCustomMaxFallSpeedExternally (0);
}
}
}
void setFreeFallState (bool state)
{
if (state) {
freeFallActive = true;
mainPlayerController.setCurrentAirIDValue (freeFallID);
mainPlayerController.setPlayerCapsuleColliderDirection (2);
mainPlayerController.setPlayerColliderCapsuleCenter (capsuleColliderCenter);
lastTimeJump = mainPlayerController.getLastDoubleJumpTime ();
if (setNewCameraStateOnFreeFallActive) {
previousCameraState = mainPlayerCamera.getCurrentStateName ();
mainPlayerCamera.setCameraStateOnlyOnThirdPerson (newCameraStateOnFreeFall);
}
if (avoidFallDamageOnFreeFall && !avoidFallDamageOnFreeFallOnlyOnTurbo) {
mainPlayerController.setFallDamageCheckOnHealthPausedState (true);
}
} else {
if (avoidFallDamageOnFreeFall) {
mainPlayerController.setFallDamageCheckOnHealthPausedState (false);
}
if (fallTurboActive) {
if (useEventOnLandingWithTurbo) {
if (mainPlayerController.checkIfPlayerOnGroundWithRaycast () || mainPlayerController.isPlayerOnGround ()) {
eventOnLandingWithTurbo.Invoke ();
}
}
setTurboState (false);
}
mainPlayerController.setCustomMaxFallSpeedExternally (0);
}
}
checkingFreeFall = false;
checkEventsOnFreeFallStateChange (state);
}
freeFallActive = false;
public void stopFreeFallStateIfActive ()
{
if (freeFallActive) {
resetRegularPlayerValues ();
if (setNewCameraStateOnFreeFallActive) {
if (previousCameraState != "") {
mainPlayerCamera.setCameraStateOnlyOnThirdPerson (previousCameraState);
disableFreeFallActiveState ();
}
}
previousCameraState = "";
}
}
void resetRegularPlayerValues ()
{
if (mainPlayerController.getCurrentAirID () == freeFallID) {
mainPlayerController.setCurrentAirIDValue (regularAirID);
if (useMaxFallSpeed) {
mainPlayerController.setUseMaxFallSpeedExternallyActiveState (false);
mainPlayerController.setPlayerCapsuleColliderDirection (1);
mainPlayerController.setCustomMaxFallSpeedExternally (0);
}
}
mainPlayerController.setOriginalPlayerColliderCapsuleScale ();
}
}
checkEventsOnFreeFallStateChange (state);
void checkEventsOnFreeFallStateChange (bool state)
{
if (useEventsOnFreeFallStateChange) {
if (state) {
eventOnFreeFallActive.Invoke ();
} else {
eventOnFreeFallDeactivate.Invoke ();
}
}
}
if (showDebugPrint) {
print ("setFreeFallState " + state);
}
}
public void stopFreeFallStateIfActive ()
{
if (freeFallActive) {
resetRegularPlayerValues ();
disableFreeFallActiveState ();
}
}
void resetRegularPlayerValues ()
{
if (mainPlayerController.getCurrentAirID () == freeFallID) {
mainPlayerController.setCurrentAirIDValue (regularAirID);
mainPlayerController.setPlayerCapsuleColliderDirection (1);
mainPlayerController.setOriginalPlayerColliderCapsuleScale ();
}
}
void checkEventsOnFreeFallStateChange (bool state)
{
if (useEventsOnFreeFallStateChange) {
if (state) {
eventOnFreeFallActive.Invoke ();
} else {
eventOnFreeFallDeactivate.Invoke ();
}
}
}
}

View File

@@ -13,7 +13,8 @@ MonoImporter:
AssetOrigin:
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productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
2.5D
packageVersion: 3.77h
assetPath: Assets/Game Kit Controller/Scripts/Player/Extra Movements/freeFallCharacterActivator.cs
uploadId: 814740
uploadId: 889948

View File

@@ -13,7 +13,8 @@ MonoImporter:
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packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
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packageVersion: 3.77h
assetPath: Assets/Game Kit Controller/Scripts/Player/Extra Movements/jetpackSystem.cs
uploadId: 814740
uploadId: 889948

View File

@@ -13,7 +13,8 @@ MonoImporter:
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packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
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packageVersion: 3.77h
assetPath: Assets/Game Kit Controller/Scripts/Player/Extra Movements/paragliderSystem.cs
uploadId: 814740
uploadId: 889948

View File

@@ -13,7 +13,8 @@ MonoImporter:
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packageVersion: 3.77g
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
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packageVersion: 3.77h
assetPath: Assets/Game Kit Controller/Scripts/Player/Extra Movements/playerSphereModeSystem.cs
uploadId: 814740
uploadId: 889948

View File

@@ -13,7 +13,8 @@ MonoImporter:
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packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
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packageVersion: 3.77h
assetPath: Assets/Game Kit Controller/Scripts/Player/Extra Movements/portableClimbRopeTriggerSystem.cs
uploadId: 814740
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View File

@@ -13,7 +13,8 @@ MonoImporter:
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packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
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packageVersion: 3.77h
assetPath: Assets/Game Kit Controller/Scripts/Player/Extra Movements/portableWalkOnBalanceTriggerSystem.cs
uploadId: 814740
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View File

@@ -13,7 +13,8 @@ MonoImporter:
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packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
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packageVersion: 3.77h
assetPath: Assets/Game Kit Controller/Scripts/Player/Extra Movements/railSystem.cs
uploadId: 814740
uploadId: 889948

View File

@@ -13,7 +13,8 @@ MonoImporter:
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packageVersion: 3.77g
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
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assetPath: Assets/Game Kit Controller/Scripts/Player/Extra Movements/railTriggerSystem.cs
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View File

@@ -13,7 +13,8 @@ MonoImporter:
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packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
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assetPath: Assets/Game Kit Controller/Scripts/Player/Extra Movements/rollOnLandingSystem.cs
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View File

@@ -13,7 +13,8 @@ MonoImporter:
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packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
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assetPath: Assets/Game Kit Controller/Scripts/Player/Extra Movements/simpleWaypointSystem.cs
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View File

@@ -13,7 +13,8 @@ MonoImporter:
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packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
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packageVersion: 3.77h
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View File

@@ -13,7 +13,8 @@ MonoImporter:
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packageVersion: 3.77g
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
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packageVersion: 3.77h
assetPath: Assets/Game Kit Controller/Scripts/Player/Extra Movements/slideZoneSystem.cs
uploadId: 814740
uploadId: 889948

View File

@@ -13,7 +13,8 @@ MonoImporter:
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packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
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packageVersion: 3.77h
assetPath: Assets/Game Kit Controller/Scripts/Player/Extra Movements/swimSystem.cs
uploadId: 814740
uploadId: 889948

View File

@@ -13,7 +13,8 @@ MonoImporter:
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packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
2.5D
packageVersion: 3.77h
assetPath: Assets/Game Kit Controller/Scripts/Player/Extra Movements/swimTriggerSystem.cs
uploadId: 814740
uploadId: 889948

View File

@@ -99,9 +99,7 @@ public class walkOnBalanceSystem : externalControllerBehavior
public Vector3 targetDirection;
public simpleWaypointSystem currentSimpleWaypointSystem;
public List<Transform> currentWayPoints = new List<Transform> ();
public Vector3 currentTargetDirection;
public bool adjustingPlayerToMovement;
@@ -118,6 +116,12 @@ public class walkOnBalanceSystem : externalControllerBehavior
public bool jumpOnEndState;
[Space]
public simpleWaypointSystem currentSimpleWaypointSystem;
public List<Transform> currentWayPoints = new List<Transform> ();
[Space]
[Header ("Events Settings")]
[Space]
@@ -176,8 +180,6 @@ public class walkOnBalanceSystem : externalControllerBehavior
float lastTimeReverseMovementDirectionInput;
Vector3 currentTargetDirection;
float lastTimeMoving;
float lastTimeNotMoving;
@@ -190,6 +192,8 @@ public class walkOnBalanceSystem : externalControllerBehavior
float lastTimeWalkOnBalanceActive;
float lastTimeWalkOnBalanceEnd = -1;
bool ignoreHorizontalCameraRotationInputState;
@@ -537,6 +541,10 @@ public class walkOnBalanceSystem : externalControllerBehavior
if (lastTimeWalkOnBalanceActive > 0 && Time.time < lastTimeWalkOnBalanceActive + 1) {
return;
}
if (lastTimeWalkOnBalanceEnd > -1 && Time.time < lastTimeWalkOnBalanceEnd + 1) {
return;
}
}
if (state) {
@@ -582,6 +590,10 @@ public class walkOnBalanceSystem : externalControllerBehavior
lastTimeWalkOnBalanceActive = Time.time;
lastTimeWalkOnBalanceEnd = -1;
currentTargetDirection = Vector3.zero;
} else {
mainPlayerController.setCheckOnGroungPausedState (false);
@@ -602,6 +614,8 @@ public class walkOnBalanceSystem : externalControllerBehavior
ignoreHorizontalCameraRotationInputState = false;
}
lastTimeWalkOnBalanceEnd = Time.time;
}
mainPlayerController.setUpdate2_5dClampedPositionPausedState (state);

View File

@@ -13,7 +13,8 @@ MonoImporter:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
2.5D
packageVersion: 3.77h
assetPath: Assets/Game Kit Controller/Scripts/Player/Extra Movements/walkOnBalanceSystem.cs
uploadId: 814740
uploadId: 889948

View File

@@ -26,6 +26,12 @@ public class walkOnBalanceTriggerSystem : MonoBehaviour
public bool jumpOnEndState;
[Space]
[Header ("Debug")]
[Space]
public bool showDebugPrint;
[Space]
[Header ("Remote Events Settings")]
[Space]
@@ -36,6 +42,7 @@ public class walkOnBalanceTriggerSystem : MonoBehaviour
public bool useRemoteEventOnEnd;
public List<string> remoteEventNameListOnEnd = new List<string> ();
GameObject currentPlayer;
@@ -95,7 +102,11 @@ public class walkOnBalanceTriggerSystem : MonoBehaviour
}
checkRemoteEvents (true, currentPlayer);
}
if (showDebugPrint) {
print ("checking walk on balance on enter trigger ");
}
}
}
} else {
currentPlayer = col.gameObject;
@@ -117,7 +128,11 @@ public class walkOnBalanceTriggerSystem : MonoBehaviour
currentMovementSystem.setJumpOnEndState (true);
checkRemoteEvents (false, currentPlayer);
}
if (showDebugPrint) {
print ("checking walk on balance on exit trigger ");
}
}
}
}
}

View File

@@ -13,7 +13,8 @@ MonoImporter:
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View File

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View File

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View File

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View File

@@ -13,7 +13,8 @@ MonoImporter:
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View File

@@ -13,7 +13,8 @@ MonoImporter:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
2.5D
packageVersion: 3.77h
assetPath: Assets/Game Kit Controller/Scripts/Player/Generic Model Controller/customCharacterControllerBaseBuilder.cs
uploadId: 814740
uploadId: 889948

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@@ -26,6 +26,8 @@ public class customCharacterControllerManager : MonoBehaviour
public bool setNewCharacterModeOnRegularState;
public string newCharacterModeOnRegularState;
public bool disableFootStepsOnGenericModeEnabled = true;
[Space]
[Header ("Character Controller List Settings")]
[Space]
@@ -469,6 +471,10 @@ public class customCharacterControllerManager : MonoBehaviour
mainRagdollActivator.setCurrentRagdollInfo (currentCustomCharacterControllerBase.customRagdollInfoName);
if (currentCustomCharacterControllerBase.useExtraColliders) {
mainRagdollActivator.ignoreCollisionWithBodyColliderList (currentCustomCharacterControllerBase.extraCollidersList);
}
if (mainOtherPowersSystem != null && currentCustomCharacterControllerBase.otherPowersShootZoneParent != null) {
if (state) {
mainOtherPowersSystem.setCustomShootZoneParentActiveState (true, currentCustomCharacterControllerBase.otherPowersShootZoneParent);
@@ -613,7 +619,9 @@ public class customCharacterControllerManager : MonoBehaviour
mainPlayerController.enableOrDisableIKSystemManagerState (!state);
mainPlayerController.setFootStepManagerState (state);
if (disableFootStepsOnGenericModeEnabled) {
mainPlayerController.setFootStepManagerState (state);
}
customCharacterControllerActive = state;

View File

@@ -9,7 +9,8 @@ DefaultImporter:
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@@ -13,7 +13,8 @@ MonoImporter:
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@@ -13,7 +13,8 @@ MonoImporter:
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@@ -13,7 +13,8 @@ MonoImporter:
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uploadId: 889948

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@@ -1,6 +1,5 @@
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
public class wolfCharacterController : vehicleController

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@@ -13,7 +13,8 @@ MonoImporter:
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@@ -13,7 +13,8 @@ MonoImporter:
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@@ -13,7 +13,8 @@ MonoImporter:
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@@ -13,7 +13,8 @@ MonoImporter:
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assetPath: Assets/Game Kit Controller/Scripts/Player/multipleInteractionSystem.cs
uploadId: 814740
uploadId: 889948

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@@ -206,7 +206,9 @@ public class playerComponentsManager : MonoBehaviour
public matchPlayerToTargetSystem mainMatchPlayerToTargetSystem;
[Space]
public characterModelListManager mainCharacterModelListManager;
[Space]
[Header ("External Controller Behavior Components")]
[Space]
@@ -699,4 +701,9 @@ public class playerComponentsManager : MonoBehaviour
{
return mainVehiclePassengerUnderwater;
}
public characterModelListManager getCharacterModelListManager ()
{
return mainCharacterModelListManager;
}
}

View File

@@ -13,7 +13,8 @@ MonoImporter:
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packageVersion: 3.77h
assetPath: Assets/Game Kit Controller/Scripts/Player/playerComponentsManager.cs
uploadId: 814740
uploadId: 889948

View File

@@ -212,6 +212,8 @@ public class playerController : MonoBehaviour
public int playerNonLocalAvatarID;
public int characterModelID = 0;
[Space]
[Header ("AI Settings")]
[Space]
@@ -720,6 +722,7 @@ public class playerController : MonoBehaviour
Transform currentTemporalPlayerParent;
bool keepCameraRelativeMovementWhenNotAiming;
public bool useRelativeMovementToLockedCamera;
public bool ladderFound;
@@ -782,6 +785,8 @@ public class playerController : MonoBehaviour
public bool ignoreNewGroundAdherenceActive;
bool ignoreInputOnNewGroundAdherenceActive;
[Space]
[Header ("Weapons And Powers State")]
[Space]
@@ -1261,6 +1266,9 @@ public class playerController : MonoBehaviour
public bool moveIputPaused;
[HideInInspector] public float characterScale = 1;
[HideInInspector] public bool customCharacterScaleActive;
//Physics variables
public Vector3 currentVelocity;
RaycastHit hit;
@@ -2529,9 +2537,6 @@ public class playerController : MonoBehaviour
}
if (externalForceOnAirActive) {
// airMove = externalForceOnAirValue;
// currentVelocity = Vector3.Lerp (currentVelocity, airMove, currentFixedUpdateDeltaTime * externalForceOnAirControlValue);
velocityChange = externalForceOnAirValue - mainRigidbody.linearVelocity;
velocityChange = Vector3.ClampMagnitude (velocityChange, maxVelocityChange);
@@ -3298,7 +3303,9 @@ public class playerController : MonoBehaviour
} else {
if (activateExtraRotationInQuickTurnMovement) {
Quaternion quickTurnRotatation = Quaternion.LookRotation (currentMoveInput, playerTransformUp);
mainRigidbody.rotation = Quaternion.Lerp (mainRigidbody.rotation, quickTurnRotatation, quickTurnMovementRotationSpeed * currentFixedUpdateDeltaTime);
mainRigidbody.rotation =
Quaternion.Lerp (mainRigidbody.rotation, quickTurnRotatation, quickTurnMovementRotationSpeed * currentFixedUpdateDeltaTime);
}
}
}
@@ -3366,7 +3373,6 @@ public class playerController : MonoBehaviour
}
if (rotateInLookDirectionResult) {
bool ZGFFModeOnAir = ((zeroGravityModeOn || freeFloatingModeOn) && !playerOnGround);
if (!ZGFFModeOnAir) {
@@ -3386,7 +3392,9 @@ public class playerController : MonoBehaviour
Quaternion currentRotation = Quaternion.LookRotation (targetDirection, playerTransformUp);
targetRotation = Quaternion.Lerp (mainRigidbody.rotation, currentRotation, aimTurnSpeed * currentFixedUpdateDeltaTime);
float currentFixedDeltaTime = getCurrentFixedDeltaTime ();
targetRotation = Quaternion.Lerp (mainRigidbody.rotation, currentRotation, aimTurnSpeed * currentFixedDeltaTime);
bool canRotatePlayer = (!lookAlwaysInCameraDirection ||
(lookAlwaysInCameraDirection && !lookOnlyIfMoving) ||
@@ -3404,8 +3412,7 @@ public class playerController : MonoBehaviour
if (newAngle >= Mathf.Abs (thresholdAngleDifference)) {
//if the player is not moving, set the turnamount to rotate him around, setting its turn animation properly
if (canRotatePlayer) {
targetRotation = Quaternion.Lerp (mainRigidbody.rotation, currentRotation, autoTurnSpeed * currentFixedUpdateDeltaTime);
// mainRigidbody.MoveRotation (targetRotation);
targetRotation = Quaternion.Lerp (mainRigidbody.rotation, currentRotation, autoTurnSpeed * currentFixedDeltaTime);
Vector3 lookDelta = playerTransform.InverseTransformDirection (targetDirection * 100);
@@ -3414,7 +3421,7 @@ public class playerController : MonoBehaviour
turnAmount += lookAngle * .01f * 6;
}
} else {
turnAmount = Mathf.MoveTowards (turnAmount, 0, currentFixedUpdateDeltaTime * 2);
turnAmount = Mathf.MoveTowards (turnAmount, 0, currentFixedDeltaTime * 2);
}
if (rotateDirectlyTowardCameraOnStrafe || fullBodyAwarenessActive) {
@@ -3448,7 +3455,8 @@ public class playerController : MonoBehaviour
lookCameraDirectionInFBAIsCurrentlyActive = true;
} else {
if ((zeroGravityModeOn || freeFloatingModeOn) && isPlayerMovingOn3dWorld ()) {
Quaternion targetRotation = Quaternion.Lerp (playerTransform.rotation, playerCameraTransform.rotation, zeroGravityLookCameraSpeed * currentFixedUpdateDeltaTime);
Quaternion targetRotation = Quaternion.Lerp (playerTransform.rotation,
playerCameraTransform.rotation, zeroGravityLookCameraSpeed * getCurrentFixedDeltaTime ());
playerTransform.rotation = targetRotation;
}
@@ -3943,9 +3951,12 @@ public class playerController : MonoBehaviour
if (!gravityForcePaused && !zeroGravityModeOn && !freeFloatingModeOn && !wallRunningActive && !pauseAllPlayerDownForces && !externalControlBehaviorForAirTypeActive) {
mainRigidbody.AddForce (mainRigidbody.mass * gravityForce * playerTransformUp);
extraGravityForce = (gravityForce * gravityMultiplier) * playerTransformUp + (-gravityForce) * playerTransformUp;
if (gravityMultiplier != 0) {
extraGravityForce = (gravityForce * gravityMultiplier) * playerTransformUp
+ (-gravityForce) * playerTransformUp;
mainRigidbody.AddForce (extraGravityForce);
mainRigidbody.AddForce (extraGravityForce);
}
}
}
@@ -4331,7 +4342,19 @@ public class playerController : MonoBehaviour
currentWalkSpeedOnLockedCamera = 1;
}
if (!playerIsAiming && playerCameraManager.isShowCameraCursorWhenNotAimingActive ()) {
bool useMainCameraRelativeDirectionResult = false;
if (!playerIsAiming) {
if (playerCameraManager.isShowCameraCursorWhenNotAimingActive ()) {
useMainCameraRelativeDirectionResult = true;
if (keepCameraRelativeMovementWhenNotAiming) {
useMainCameraRelativeDirectionResult = false;
}
}
}
if (useMainCameraRelativeDirectionResult) {
lockedCameraMoveInput = currentWalkSpeedOnLockedCamera *
(verticalInput * playerCameraTransform.forward + horizontalInput * mainCameraTransform.right);
} else {
@@ -4890,6 +4913,10 @@ public class playerController : MonoBehaviour
currentMoveSpeedMultiplier = moveSpeedMultiplier;
}
if (customCharacterScaleActive) {
currentMoveSpeedMultiplier *= characterScale;
}
characterVelocity = (currentMoveSpeedMultiplier * animator.deltaPosition) / Time.deltaTime;
} else {
currentNoRootMovementSpeed = 1;
@@ -5524,6 +5551,17 @@ public class playerController : MonoBehaviour
return currentDeltaTime;
}
float getCurrentFixedDeltaTime ()
{
float currentFixedDeltaTime = Time.fixedDeltaTime;
if (regularMovementOnBulletTime) {
currentFixedDeltaTime *= GKC_Utils.getCurrentDeltaTime ();
}
return currentFixedDeltaTime;
}
public float getCurrentScaleTime ()
{
return GKC_Utils.getCurrentDeltaTime ();
@@ -5562,6 +5600,24 @@ public class playerController : MonoBehaviour
currentHeight = capsule.height;
}
public void setPlayerColliderCapsuleScaleWithCenterAsRadius (float capsuleHeight)
{
setPlayerColliderCapsuleScale (capsuleHeight);
Vector3 capsuleCenter = capsule.center;
if (capsuleCenter.y < capsule.radius) {
capsuleCenter = new Vector3 (capsuleCenter.x, capsule.radius, capsuleCenter.z);
capsule.center = capsuleCenter;
}
}
public void setCapsuleHeightOnCrouch (float newValue)
{
capsuleHeightOnCrouch = newValue;
}
public void setPlayerColliderCapsuleCenter (Vector3 newValue)
{
capsule.center = newValue;
@@ -5616,6 +5672,13 @@ public class playerController : MonoBehaviour
return characterRadius;
}
public void setCharacterCustomScale (float newValue)
{
characterScale = newValue;
customCharacterScaleActive = characterScale != 1;
}
public void setPlaceToShootPositionOffset (float newValue)
{
if (newValue > 0) {
@@ -8167,7 +8230,7 @@ public class playerController : MonoBehaviour
}
public void setLockedCameraState (bool state, bool useTankControlsValue, bool useRelativeMovementToLockedCameraValue,
bool playerCanMoveOnAimInTankModeValue)
bool playerCanMoveOnAimInTankModeValue, bool keepCameraRelativeMovementWhenNotAimingValue)
{
lockedCameraActive = state;
@@ -8179,6 +8242,8 @@ public class playerController : MonoBehaviour
useRelativeMovementToLockedCamera = useRelativeMovementToLockedCameraValue;
keepCameraRelativeMovementWhenNotAiming = keepCameraRelativeMovementWhenNotAimingValue;
if (!lockedCameraActive) {
checkCameraDirectionFromLockedToFree = true;
}
@@ -8588,6 +8653,16 @@ public class playerController : MonoBehaviour
playerID = newID;
}
public void setCharacterModelID (int newID)
{
characterModelID = newID;
}
public int getCharacterModelID ()
{
return characterModelID;
}
public bool isPlayerNonLocalAvatar ()
{
return playerIsNonLocalAvatar;
@@ -9479,6 +9554,13 @@ public class playerController : MonoBehaviour
return animator;
}
public void setNewRuntimeAnimatorController (RuntimeAnimatorController newRuntimeAnimatorController)
{
if (animator.runtimeAnimatorController != newRuntimeAnimatorController) {
animator.runtimeAnimatorController = newRuntimeAnimatorController;
}
}
public void setAnimatorState (bool state)
{
animator.enabled = state;
@@ -10314,6 +10396,12 @@ public class playerController : MonoBehaviour
ignoreNewGroundAdherenceActive = state;
}
public void setInoreInputOnNewGroundAdherenceActive (bool state)
{
ignoreInputOnNewGroundAdherenceActive = state;
}
Vector3 GetInputDirection ()
{
if (lockedCameraActive && useRelativeMovementToLockedCamera && !usedByAI) {
@@ -10349,6 +10437,10 @@ public class playerController : MonoBehaviour
}
}
if (ignoreInputOnNewGroundAdherenceActive) {
moveDirectionInput = Vector3.zero;
}
Vector3 mainMovementDirection = moveDirectionInput.normalized;
//if (usedByAI || (hitAngle > minAngleToUsedInputNormalized) || (walkSpeed <= 0.5f)) {
@@ -10365,7 +10457,6 @@ public class playerController : MonoBehaviour
}
}
Vector3 desiredMove = moveDirectionInput * dt;
Vector3 futurePos = playerTransform.position + desiredMove;
dbgFuturePos = futurePos;
@@ -10656,7 +10747,7 @@ public class playerController : MonoBehaviour
bool TryGetGroundAtPosition (Vector3 samplePos, Vector3 localUp, out RaycastHit hitInfo)
{
float originHeight = capsule.height + 1f;
float originHeight = (currentHeight / 4) + 1f;
Vector3 origin = samplePos + localUp * originHeight;

View File

@@ -13,7 +13,8 @@ MonoImporter:
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@@ -13,7 +13,8 @@ MonoImporter:
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View File

@@ -429,6 +429,13 @@ public class playerStatesManager : MonoBehaviour
ignoreSetPlayerModeByNameActive = state;
}
public void setPlayerModeByNameCheckingCharacterIsNotBusy (string modeName)
{
if (canUseInput ()) {
setPlayerModeByName (modeName);
}
}
public void setPlayerModeByName (string modeName)
{
if (ignoreSetPlayerModeByNameActive) {

View File

@@ -13,7 +13,8 @@ MonoImporter:
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View File

@@ -1992,6 +1992,8 @@ public class ragdollActivator : MonoBehaviour
hipsRigidbody = rootMotion.GetComponent<Rigidbody> ();
currentHipsRigidbody = hipsRigidbody;
skeleton = rootMotion.parent.gameObject;
}
currentRootMotion = rootMotion;

View File

@@ -9,7 +9,8 @@ DefaultImporter:
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@@ -11,7 +11,8 @@ MonoImporter:
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@@ -13,7 +13,8 @@ MonoImporter:
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@@ -13,7 +13,8 @@ MonoImporter:
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@@ -13,7 +13,8 @@ MonoImporter:
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@@ -13,7 +13,8 @@ MonoImporter:
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@@ -179,12 +179,8 @@ public class upperBodyRotationSystem : MonoBehaviour
void Start ()
{
parentRot = spineTransform.parent.rotation;
parentRotInv = Quaternion.Inverse (parentRot);
calculateCharacterRotationValues ();
referenceLookDir = parentRotInv * transform.rotation * headLookVector.normalized;
referenceUpDir = parentRotInv * transform.rotation * headUpVector.normalized;
dirUp = referenceUpDir;
originalAngleDifference = maxBendingAngle;
weaponRotationPointToFollowLocated = weaponRotationPointToFollow != null;
@@ -196,6 +192,19 @@ public class upperBodyRotationSystem : MonoBehaviour
originalVerticalMaxAngleDifference = verticalMaxAngleDifference;
}
public void calculateCharacterRotationValues ()
{
parentRot = spineTransform.parent.rotation;
parentRotInv = Quaternion.Inverse (parentRot);
referenceLookDir = parentRotInv * transform.rotation * headLookVector.normalized;
referenceUpDir = parentRotInv * transform.rotation * headUpVector.normalized;
dirUp = referenceUpDir;
}
void FixedUpdate ()
{
if (IKUpperBodyActive) {
@@ -560,6 +569,7 @@ public class upperBodyRotationSystem : MonoBehaviour
public void setCurrentBodyRotation (float bodyRotation)
{
currentExtraRotation = bodyRotation;
auxCurrentExtraRotation = currentExtraRotation;
}
@@ -781,6 +791,16 @@ public class upperBodyRotationSystem : MonoBehaviour
}
}
public Transform getChestTransform ()
{
return chestTransform;
}
public void setNewChestUpVectorValueOnRuntime (Vector3 newValue)
{
chestUpVector = newValue;
}
//EDITOR FUNCTIONS
public void setNewChestUpVectorValue (Vector3 newValue)
{

View File

@@ -13,7 +13,8 @@ MonoImporter:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
2.5D
packageVersion: 3.77h
assetPath: Assets/Game Kit Controller/Scripts/Player/upperBodyRotationSystem.cs
uploadId: 814740
uploadId: 889948

View File

@@ -141,6 +141,11 @@ public class usingDevicesSystem : MonoBehaviour
public List<multipleInteractionInfo> multipleInteractionInfoList = new List<multipleInteractionInfo> ();
public bool removeDeviceFromPlayerListOnMaxDistance;
public float maxDistanceToRemoveDeviceFromPlayerList;
float lastTimePressedButton;
bool holdingButton;
@@ -594,10 +599,16 @@ public class usingDevicesSystem : MonoBehaviour
devicePosition = deviceInfoToCheck.deviceTransform.position;
if (deviceInfoToCheck.removeDeviceFromPlayerListOnMaxDistance) {
if (removeDeviceFromPlayerListOnMaxDistance || deviceInfoToCheck.removeDeviceFromPlayerListOnMaxDistance) {
float distanceToObject = GKC_Utils.distance (transform.position, devicePosition);
if (distanceToObject > deviceInfoToCheck.maxDistanceToRemoveDeviceFromPlayerList) {
float maxDistance = deviceInfoToCheck.maxDistanceToRemoveDeviceFromPlayerList;
if (removeDeviceFromPlayerListOnMaxDistance) {
maxDistance = maxDistanceToRemoveDeviceFromPlayerList;
}
if (distanceToObject > maxDistance) {
if (showDetectedDevicesIconOnScreen) {
if (deviceInfoToCheck.deviceIcon != null) {
Destroy (deviceInfoToCheck.deviceIcon);
@@ -1393,7 +1404,7 @@ public class usingDevicesSystem : MonoBehaviour
}
}
//print (usableObjectFound.name + " " + currentDeviceIsPickup);
//print (usableObjectFound.name + " " + currentDeviceIsPickup);
if (currentDeviceIsPickup) {
pickUpObject currentPickUpObject = usableObjectFound.GetComponentInParent<pickUpObject> ();

View File

@@ -11,7 +11,8 @@ MonoImporter:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
2.5D
packageVersion: 3.77h
assetPath: Assets/Game Kit Controller/Scripts/Player/usingDevicesSystem.cs
uploadId: 814740
uploadId: 889948