add some extra assets FX and SFX

This commit is contained in:
Robii Aragon
2026-03-29 23:03:14 -07:00
parent 6ef3eb1535
commit 24dc66a81e
10142 changed files with 2535978 additions and 36608 deletions

View File

@@ -99,9 +99,7 @@ public class walkOnBalanceSystem : externalControllerBehavior
public Vector3 targetDirection;
public simpleWaypointSystem currentSimpleWaypointSystem;
public List<Transform> currentWayPoints = new List<Transform> ();
public Vector3 currentTargetDirection;
public bool adjustingPlayerToMovement;
@@ -118,6 +116,12 @@ public class walkOnBalanceSystem : externalControllerBehavior
public bool jumpOnEndState;
[Space]
public simpleWaypointSystem currentSimpleWaypointSystem;
public List<Transform> currentWayPoints = new List<Transform> ();
[Space]
[Header ("Events Settings")]
[Space]
@@ -176,8 +180,6 @@ public class walkOnBalanceSystem : externalControllerBehavior
float lastTimeReverseMovementDirectionInput;
Vector3 currentTargetDirection;
float lastTimeMoving;
float lastTimeNotMoving;
@@ -190,6 +192,8 @@ public class walkOnBalanceSystem : externalControllerBehavior
float lastTimeWalkOnBalanceActive;
float lastTimeWalkOnBalanceEnd = -1;
bool ignoreHorizontalCameraRotationInputState;
@@ -537,6 +541,10 @@ public class walkOnBalanceSystem : externalControllerBehavior
if (lastTimeWalkOnBalanceActive > 0 && Time.time < lastTimeWalkOnBalanceActive + 1) {
return;
}
if (lastTimeWalkOnBalanceEnd > -1 && Time.time < lastTimeWalkOnBalanceEnd + 1) {
return;
}
}
if (state) {
@@ -582,6 +590,10 @@ public class walkOnBalanceSystem : externalControllerBehavior
lastTimeWalkOnBalanceActive = Time.time;
lastTimeWalkOnBalanceEnd = -1;
currentTargetDirection = Vector3.zero;
} else {
mainPlayerController.setCheckOnGroungPausedState (false);
@@ -602,6 +614,8 @@ public class walkOnBalanceSystem : externalControllerBehavior
ignoreHorizontalCameraRotationInputState = false;
}
lastTimeWalkOnBalanceEnd = Time.time;
}
mainPlayerController.setUpdate2_5dClampedPositionPausedState (state);