add some extra assets FX and SFX
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@@ -642,6 +642,24 @@ public class saveGameSystem : MonoBehaviour
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savingGameManuallyActive = false;
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}
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public void saveGameBySlotIndex (int slotIndex)
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{
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currentButtonIndex = -1;
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if (slotIndex < saveGameListElements.Count) {
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buttonInfo currentSaveButtonInfo = saveGameListElements [slotIndex];
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currentButtonIndex = slotIndex;
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currentButton = currentSaveButtonInfo.button;
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canSave = true;
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saveGame ();
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}
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}
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public void playSavingGameAnimation ()
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{
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if (useCanvasGroupOnShowSavingGamePanel) {
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