add some extra assets FX and SFX
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@@ -94,6 +94,10 @@ public class vehicleWeaponSystem : MonoBehaviour
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public string currentWeaponName;
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public bool aimingHomingProjectile;
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public bool ignoreDisableVehicleWeaponsIfDestroyed;
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bool usingLaser;
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bool launchingProjectile;
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bool objectiveFound;
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@@ -2114,6 +2118,8 @@ public class vehicleWeaponSystem : MonoBehaviour
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newProjectileInfo.useFakeProjectileTrails = currentWeapon.useFakeProjectileTrails;
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newProjectileInfo.ignoreUseTrailRenderer = currentWeapon.ignoreUseTrailRenderer;
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newProjectileInfo.projectileDamage = currentWeapon.projectileDamage;
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newProjectileInfo.projectileSpeed = currentWeapon.projectileSpeed;
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@@ -2450,6 +2456,8 @@ public class vehicleWeaponSystem : MonoBehaviour
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public bool useFakeProjectileTrails;
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public bool ignoreUseTrailRenderer;
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public int ammoPerClip;
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public bool removePreviousAmmoOnClip;
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public bool infiniteAmmo;
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