add some extra assets FX and SFX
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@@ -66,14 +66,22 @@ public class vendorUISystem : MonoBehaviour
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public UnityEvent eventOnSetBuyMode;
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public UnityEvent eventOnSetSellMode;
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[Space]
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public UnityEvent eventOnPurchase;
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public UnityEvent eventOnSale;
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[Space]
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public UnityEvent eventOnObjectOutOfStock;
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public UnityEvent eventOnNotEnoughMoney;
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[Space]
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public UnityEvent eventOnNotEnoughLevel;
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public UnityEvent eventOnMaxObjectAmountReached;
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[Space]
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[Header ("Components")]
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[Space]
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@@ -1303,7 +1311,13 @@ public class vendorUISystem : MonoBehaviour
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purchasedProperly = true;
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} else {
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playerInventoryManager.showInventoryFullMessage ();
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if (!playerInventoryManager.isIgnoreMaximumObjectAmountActive () && currentInventoryObject.setMaximumObjectAmount) {
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playerInventoryManager.showMaxObjectAmountReachedMessage (currentInventoryObject.Name);
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eventOnMaxObjectAmountReached.Invoke ();
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} else {
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playerInventoryManager.showInventoryFullMessage ();
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}
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}
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} else {
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playerInventoryManager.showInventoryFullMessage ();
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