add some extra assets FX and SFX
This commit is contained in:
@@ -13,7 +13,8 @@ MonoImporter:
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AssetOrigin:
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serializedVersion: 1
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productId: 40995
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packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
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packageVersion: 3.77g
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packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
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2.5D
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packageVersion: 3.77h
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assetPath: Assets/Game Kit Controller/Scripts/Weapons/Attachments/attachmentIconInfo.cs
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uploadId: 814740
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uploadId: 889948
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@@ -13,7 +13,8 @@ MonoImporter:
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AssetOrigin:
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serializedVersion: 1
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productId: 40995
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packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
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packageVersion: 3.77g
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packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
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2.5D
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packageVersion: 3.77h
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assetPath: Assets/Game Kit Controller/Scripts/Weapons/Attachments/attachmentInfo.cs
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uploadId: 814740
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uploadId: 889948
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@@ -13,7 +13,8 @@ MonoImporter:
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AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 40995
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||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
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packageVersion: 3.77g
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packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
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2.5D
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packageVersion: 3.77h
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assetPath: Assets/Game Kit Controller/Scripts/Weapons/Attachments/attachmentSlotInfo.cs
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uploadId: 814740
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uploadId: 889948
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@@ -13,7 +13,8 @@ MonoImporter:
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AssetOrigin:
|
||||
serializedVersion: 1
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||||
productId: 40995
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||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
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packageVersion: 3.77g
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packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
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2.5D
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packageVersion: 3.77h
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assetPath: Assets/Game Kit Controller/Scripts/Weapons/Attachments/laserAttachment.cs
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uploadId: 814740
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uploadId: 889948
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@@ -13,7 +13,8 @@ MonoImporter:
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AssetOrigin:
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||||
serializedVersion: 1
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||||
productId: 40995
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||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
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packageVersion: 3.77g
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packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
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2.5D
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packageVersion: 3.77h
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assetPath: Assets/Game Kit Controller/Scripts/Weapons/Attachments/laserDotOnScreenSystem.cs
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uploadId: 814740
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uploadId: 889948
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@@ -15,6 +15,8 @@ public class weaponAttachmentSystem : MonoBehaviour
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public IKWeaponSystem IKWeaponManager;
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public bool editingAttachments;
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public bool editAttachmentsEnabled = true;
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//UI Elements
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public GameObject attachmentInfoGameObject;
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@@ -68,6 +70,7 @@ public class weaponAttachmentSystem : MonoBehaviour
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public bool showDebugPrint;
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List<GameObject> attachmentIconGameObjectList = new List<GameObject> ();
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bool chechAttachmentPlaces;
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@@ -119,6 +122,8 @@ public class weaponAttachmentSystem : MonoBehaviour
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Coroutine updateCoroutine;
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bool attachmentComponentsInitialized;
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private void InitializeAudioElements ()
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{
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@@ -151,7 +156,7 @@ public class weaponAttachmentSystem : MonoBehaviour
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}
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}
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void Start ()
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public void initializeAttachmentSystem ()
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{
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InitializeAudioElements ();
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@@ -167,10 +172,53 @@ public class weaponAttachmentSystem : MonoBehaviour
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weaponsManagerFound = true;
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StartCoroutine (initializeAttachmentElements ());
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if (gameObject.activeInHierarchy) {
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StartCoroutine (initializeAttachmentElements ());
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}
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}
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}
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public void checkInitializeAttachmentElements ()
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{
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if (attachmentComponentsInitialized) {
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return;
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}
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initializeAttachmentWithoutWait ();
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}
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IEnumerator initializeAttachmentElements ()
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{
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initializationInProcess = true;
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initializationInStartCalled = true;
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lastTimeInitializationCalled = Time.time;
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yield return new WaitForSecondsRealtime (0.4f);
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setAttachmentInitialState ();
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initializationInProcess = false;
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attachmentComponentsInitialized = true;
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}
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void initializeAttachmentWithoutWait ()
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{
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initializationInProcess = true;
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initializationInStartCalled = true;
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lastTimeInitializationCalled = Time.time;
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setAttachmentInitialState ();
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initializationInProcess = false;
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attachmentComponentsInitialized = true;
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}
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public void instantiateAttachmentIcons ()
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{
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int attachmentActiveIndex = 0;
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@@ -309,20 +357,6 @@ public class weaponAttachmentSystem : MonoBehaviour
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}
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}
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IEnumerator initializeAttachmentElements ()
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{
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initializationInProcess = true;
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initializationInStartCalled = true;
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lastTimeInitializationCalled = Time.time;
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yield return new WaitForSecondsRealtime (0.4f);
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setAttachmentInitialState ();
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initializationInProcess = false;
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}
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public void stopUpdateCoroutine ()
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{
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@@ -333,7 +367,7 @@ public class weaponAttachmentSystem : MonoBehaviour
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IEnumerator updateSystemCoroutine ()
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{
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var waitTime = new WaitForFixedUpdate ();
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var waitTime = new WaitForSeconds (0.00001f);
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while (true) {
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updateSystem ();
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@@ -383,65 +417,7 @@ public class weaponAttachmentSystem : MonoBehaviour
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void updateEditingAttachmentState ()
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{
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if (editingAttachments) {
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if (canChangeAttachmentWithNumberKeys) {
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for (int i = 0; i < currentAmountAttachments; i++) {
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if (i <= 8 && Input.GetKeyDown ("" + (i + 1))) {
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if (i < attachmentInfoList.Count) {
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if (attachmentInfoList [i].attachmentPlaceEnabled) {
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int currentIndex = attachmentInfoList [i].currentAttachmentSelectedIndex;
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currentIndex++;
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if (currentIndex > attachmentInfoList [i].attachmentPlaceInfoList.Count) {
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currentIndex = 0;
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}
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if (currentIndex > 0) {
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if (!attachmentInfoList [i].attachmentPlaceInfoList [currentIndex - 1].attachmentEnabled) {
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int nextIndex = currentIndex;
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int loop = 0;
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int nextIndexToConfigure = -1;
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while (nextIndex < attachmentInfoList [i].attachmentPlaceInfoList.Count) {
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if (attachmentInfoList [i].attachmentPlaceInfoList [nextIndex].attachmentEnabled) {
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//print (attachmentInfoList [i].attachmentPlaceInfoList [nextIndex].Name);
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if (nextIndexToConfigure == -1) {
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nextIndexToConfigure = nextIndex;
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}
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}
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nextIndex++;
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if (loop > 1000) {
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print ("loop error");
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break;
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}
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}
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if (nextIndexToConfigure != -1) {
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currentIndex = nextIndexToConfigure + 1;
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if (currentIndex > attachmentInfoList [i].attachmentPlaceInfoList.Count) {
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currentIndex = 0;
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}
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} else {
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currentIndex = 0;
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}
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}
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}
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// print (currentIndex);
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if (currentIndex == 0) {
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checkPressedAttachmentButton (attachmentInfoList [i].attachmentIconManager.notAttachmentButton.slotButton);
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} else {
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checkPressedAttachmentButton (attachmentInfoList [i].attachmentPlaceInfoList [currentIndex - 1].attachmentSlotManager.slotButton);
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}
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}
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}
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}
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}
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}
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checkAttachmentWithNumberKeys ();
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if (showCurrentAttachmentHoverInfo && Time.time > lastTimeAttachmentsActive + 0.5f && !IKWeaponManager.moving) {
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int touchCount = Input.touchCount;
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@@ -515,6 +491,76 @@ public class weaponAttachmentSystem : MonoBehaviour
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}
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}
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void checkAttachmentWithNumberKeys ()
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{
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if (canChangeAttachmentWithNumberKeys) {
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int currentNumberInput = weaponsManager.checkNumberInput (10);
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if (currentNumberInput > 0) {
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currentNumberInput--;
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if (currentNumberInput >= currentAmountAttachments || currentNumberInput < 0) {
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return;
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}
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attachmentPlace currentPlace = attachmentInfoList [currentNumberInput];
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if (currentPlace.attachmentPlaceEnabled) {
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int currentIndex = currentPlace.currentAttachmentSelectedIndex;
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currentIndex++;
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if (currentIndex > currentPlace.attachmentPlaceInfoList.Count) {
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currentIndex = 0;
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}
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if (currentIndex > 0) {
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if (!currentPlace.attachmentPlaceInfoList [currentIndex - 1].attachmentEnabled) {
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int nextIndex = currentIndex;
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int loop = 0;
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int nextIndexToConfigure = -1;
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while (nextIndex < currentPlace.attachmentPlaceInfoList.Count) {
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if (currentPlace.attachmentPlaceInfoList [nextIndex].attachmentEnabled) {
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//print (attachmentInfoList [i].attachmentPlaceInfoList [nextIndex].Name);
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if (nextIndexToConfigure == -1) {
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nextIndexToConfigure = nextIndex;
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}
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}
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nextIndex++;
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if (loop > 1000) {
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print ("loop error");
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break;
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}
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}
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if (nextIndexToConfigure != -1) {
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currentIndex = nextIndexToConfigure + 1;
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if (currentIndex > currentPlace.attachmentPlaceInfoList.Count) {
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currentIndex = 0;
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}
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} else {
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currentIndex = 0;
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}
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}
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}
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// print (currentIndex);
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if (currentIndex == 0) {
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checkPressedAttachmentButton (currentPlace.attachmentIconManager.notAttachmentButton.slotButton);
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} else {
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checkPressedAttachmentButton (currentPlace.attachmentPlaceInfoList [currentIndex - 1].attachmentSlotManager.slotButton);
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}
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}
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}
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}
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}
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public void activateAttachmentUIPanels ()
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{
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if (currentWeaponAttachmentsMenu.activeSelf != editingAttachments) {
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@@ -775,6 +821,7 @@ public class weaponAttachmentSystem : MonoBehaviour
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setAttachmentInitialState ();
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}
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public void setAttachmentInitialState ()
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{
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if (attachmentInitialized) {
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@@ -783,6 +830,8 @@ public class weaponAttachmentSystem : MonoBehaviour
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attachmentInitialized = true;
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weaponSystem.initializeComponents ();
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attachmentInfo attachmentActiveInfo = new attachmentInfo ();
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for (int i = 0; i < attachmentInfoList.Count; i++) {
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@@ -1434,6 +1483,14 @@ public class weaponAttachmentSystem : MonoBehaviour
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public bool canBeOpened ()
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{
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if (!editAttachmentsEnabled) {
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return false;
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}
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if (IKWeaponManager != null && !IKWeaponManager.checkIfWeaponUsesAttachment ()) {
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return false;
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}
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if (canEditWeaponWithoutAttchments || attachmentsActiveInWeapon) {
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return true;
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}
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@@ -13,7 +13,8 @@ MonoImporter:
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||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 40995
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
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packageVersion: 3.77h
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||||
assetPath: Assets/Game Kit Controller/Scripts/Weapons/Attachments/weaponAttachmentSystem.cs
|
||||
uploadId: 814740
|
||||
uploadId: 889948
|
||||
|
||||
@@ -13,7 +13,8 @@ MonoImporter:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 40995
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
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||||
packageVersion: 3.77h
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||||
assetPath: Assets/Game Kit Controller/Scripts/Weapons/Attachments/weaponsAttachmentUIManager.cs
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||||
uploadId: 814740
|
||||
uploadId: 889948
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||||
|
||||
@@ -13,7 +13,8 @@ MonoImporter:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 40995
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
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assetPath: Assets/Game Kit Controller/Scripts/Weapons/IKWeaponInfo.cs
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||||
uploadId: 814740
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||||
uploadId: 889948
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@@ -175,6 +175,8 @@ public class IKWeaponSystem : weaponObjectInfo
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public weaponAttachmentSystem mainWeaponAttachmentSystem;
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public bool weaponUsesAttachment;
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public bool ignoreUseAttachmentSystem;
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public bool jumpingOnProcess;
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bool weaponInJumpStart;
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bool weaponInJumpEnd;
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@@ -792,9 +794,18 @@ public class IKWeaponSystem : weaponObjectInfo
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if (weaponsManager.checkIfHideWeaponMeshWhenNotUsed (hideWeaponIfKeptInThirdPerson)) {
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enableOrDisableWeaponMesh (false);
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if (checkIfWeaponUsesAttachment ()) {
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mainWeaponAttachmentSystem.checkInitializeAttachmentElements ();
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}
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}
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}
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public bool checkIfWeaponUsesAttachment ()
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{
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return weaponUsesAttachment && !ignoreUseAttachmentSystem;
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}
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public void setPlayerOnJumpStartState (bool state)
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{
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playerOnJumpStart = state;
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@@ -938,6 +949,11 @@ public class IKWeaponSystem : weaponObjectInfo
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return weaponSystemManager.getWeaponSystemAmmoName ();
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}
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public int getWeaponOriginalClipSize ()
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{
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return weaponSystemManager.getWeaponOriginalClipSize ();
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}
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public void setRemainAmmoAmount (int newRemainAmmoAmount)
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{
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weaponSystemManager.setRemainAmmoAmount (newRemainAmmoAmount);
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@@ -5688,6 +5704,44 @@ public class IKWeaponSystem : weaponObjectInfo
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}
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}
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public void resetWeaponPositionInAnyView ()
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{
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bool firstPersonActive = isPlayerCameraFirstPersonActive ();
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Transform newParent = weaponsManager.getWeaponsParent ();
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if (newParent == null) {
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newParent = weaponsManager.getPlayerManagersParentGameObject ();
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}
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Transform newParentWeaponMesh = newParent;
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if (usingDualWeapon) {
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if (usingRightHandDualWeapon) {
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if (firstPersonActive) {
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newParentWeaponMesh = firstPersonWeaponInfo.rightHandDualWeaopnInfo.keepPosition;
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} else {
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newParentWeaponMesh = thirdPersonWeaponInfo.rightHandDualWeaopnInfo.keepPosition;
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}
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} else {
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if (firstPersonActive) {
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newParentWeaponMesh = firstPersonWeaponInfo.leftHandDualWeaponInfo.keepPosition;
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} else {
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newParentWeaponMesh = thirdPersonWeaponInfo.leftHandDualWeaponInfo.keepPosition;
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}
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}
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} else {
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if (firstPersonActive) {
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newParentWeaponMesh = firstPersonWeaponInfo.keepPosition;
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} else {
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newParentWeaponMesh = thirdPersonWeaponInfo.keepPosition;
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}
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}
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weaponTransform.localPosition = newParentWeaponMesh.localPosition;
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weaponTransform.localRotation = newParentWeaponMesh.localRotation;
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}
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public void setWeaponHasRecoilState (bool state)
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{
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thirdPersonWeaponInfo.weaponHasRecoil = state;
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@@ -6688,6 +6742,116 @@ public class IKWeaponSystem : weaponObjectInfo
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weaponSystemManager.enableOrDisableWeaponMesh (state);
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}
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|
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public void setWeaponMeshScale (float newValue)
|
||||
{
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weaponSystemManager.setWeaponMeshScale (newValue);
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||||
}
|
||||
|
||||
public void adjustAllFireWeaponTransformReferencePosition (float newValue)
|
||||
{
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||||
thirdPersonWeaponInfo.aimPosition.localPosition *= newValue;
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||||
thirdPersonWeaponInfo.walkPosition.localPosition *= newValue;
|
||||
thirdPersonWeaponInfo.aimRecoilPosition.localPosition *= newValue;
|
||||
|
||||
if (thirdPersonWeaponInfo.surfaceCollisionPosition != null) {
|
||||
thirdPersonWeaponInfo.surfaceCollisionPosition.localPosition *= newValue;
|
||||
}
|
||||
|
||||
if (thirdPersonWeaponInfo.surfaceCollisionRayPosition != null) {
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||||
thirdPersonWeaponInfo.surfaceCollisionRayPosition.localPosition *= newValue;
|
||||
}
|
||||
|
||||
if (thirdPersonWeaponInfo.weaponPositionInHandForDeactivateIK != null) {
|
||||
thirdPersonWeaponInfo.weaponPositionInHandForDeactivateIK.localPosition *= newValue;
|
||||
}
|
||||
|
||||
if (thirdPersonWeaponInfo.weaponPivotPoint != null) {
|
||||
thirdPersonWeaponInfo.weaponPivotPoint.localPosition *= newValue;
|
||||
}
|
||||
|
||||
if (thirdPersonWeaponInfo.weaponRotationPointHeadLookTarget != null) {
|
||||
thirdPersonWeaponInfo.weaponRotationPointHeadLookTarget.localPosition *= newValue;
|
||||
}
|
||||
|
||||
currentKeepPath = thirdPersonWeaponInfo.keepPath;
|
||||
|
||||
for (int j = 0; j < currentKeepPath.Count; j++) {
|
||||
if (currentKeepPath [j] != null) {
|
||||
if (currentKeepPath [j] != thirdPersonWeaponInfo.walkPosition) {
|
||||
currentKeepPath [j].localPosition *= newValue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < thirdPersonWeaponInfo.handsInfo.Count; i++) {
|
||||
for (int j = 0; j < thirdPersonWeaponInfo.handsInfo [i].wayPoints.Count; j++) {
|
||||
if (thirdPersonWeaponInfo.handsInfo [i].wayPoints [j] != null &&
|
||||
thirdPersonWeaponInfo.handsInfo [i].wayPoints [j] != thirdPersonWeaponInfo.handsInfo [i].position) {
|
||||
thirdPersonWeaponInfo.handsInfo [i].wayPoints [j].localPosition *= newValue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//public Transform aimPosition;
|
||||
//public Transform walkPosition;
|
||||
//public Transform keepPosition;
|
||||
//public Transform aimRecoilPosition;
|
||||
//public Transform walkRecoilPosition;
|
||||
|
||||
|
||||
//public Transform surfaceCollisionPosition;
|
||||
//public Transform surfaceCollisionRayPosition;
|
||||
|
||||
|
||||
//public Transform lowerWeaponPosition;
|
||||
|
||||
|
||||
//public Transform runPosition;
|
||||
|
||||
|
||||
|
||||
//public Transform jumpStartPosition;
|
||||
//public Transform jumpEndPosition;
|
||||
|
||||
|
||||
//public Transform meleeAttackPosition;
|
||||
|
||||
//public Transform meleeAttackRaycastPosition;
|
||||
|
||||
//public Transform editAttachmentPosition;
|
||||
//public Transform attachmentCameraPosition;
|
||||
|
||||
|
||||
//public Transform leftHandEditPosition;
|
||||
|
||||
//public Transform leftHandParent;
|
||||
//public Transform extraLeftHandMeshParent;
|
||||
|
||||
|
||||
//public Transform secondPositionForHand;
|
||||
|
||||
|
||||
//public Transform sightPosition;
|
||||
//public Transform sightRecoilPosition;
|
||||
|
||||
|
||||
//public List<Transform> deactivateIKDrawPath = new List<Transform> ();
|
||||
//public Transform weaponPositionInHandForDeactivateIK;
|
||||
|
||||
//public List<Transform> keepPath = new List<Transform> ();
|
||||
|
||||
//public Transform weaponRotationPoint;
|
||||
//public Transform weaponRotationPointHolder;
|
||||
//public Transform weaponRotationPointHeadLookTarget;
|
||||
|
||||
//public Transform weaponPivotPoint;
|
||||
|
||||
|
||||
//public Transform crouchPosition;
|
||||
//public Transform crouchRecoilPosition;
|
||||
|
||||
}
|
||||
|
||||
public void setHandTransform (Transform rightHand, Transform leftHand, Transform newRightHandMountPoint, Transform newLeftHandMountPoint)
|
||||
{
|
||||
for (int j = 0; j < thirdPersonWeaponInfo.handsInfo.Count; j++) {
|
||||
@@ -7422,7 +7586,7 @@ public class IKWeaponSystem : weaponObjectInfo
|
||||
weaponSystemManager.setCurrentWeaponState (state);
|
||||
|
||||
if (currentWeapon) {
|
||||
if (weaponUsesAttachment) {
|
||||
if (checkIfWeaponUsesAttachment ()) {
|
||||
mainWeaponAttachmentSystem.checkIfAttachmentSystemInitialized ();
|
||||
}
|
||||
} else {
|
||||
@@ -7490,6 +7654,13 @@ public class IKWeaponSystem : weaponObjectInfo
|
||||
return hideWeaponIfKeptInThirdPerson;
|
||||
}
|
||||
|
||||
public void initializeAttachmentSystem ()
|
||||
{
|
||||
if (checkIfWeaponUsesAttachment ()) {
|
||||
mainWeaponAttachmentSystem.initializeAttachmentSystem ();
|
||||
}
|
||||
}
|
||||
|
||||
public bool pickupAttachment (string attachmentName)
|
||||
{
|
||||
if (mainWeaponAttachmentSystem != null) {
|
||||
|
||||
@@ -13,7 +13,8 @@ MonoImporter:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 40995
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Weapons/IKWeaponSystem.cs
|
||||
uploadId: 814740
|
||||
uploadId: 889948
|
||||
|
||||
@@ -6,478 +6,515 @@ using UnityEngine.UI;
|
||||
|
||||
public class attrackObjectsSystem : MonoBehaviour
|
||||
{
|
||||
[Header ("Main Settings")]
|
||||
[Space]
|
||||
[Header ("Main Settings")]
|
||||
[Space]
|
||||
|
||||
public bool attractionEnabled;
|
||||
public bool attractionEnabled;
|
||||
|
||||
public bool attractionApplyForce = true;
|
||||
public bool attractionActive;
|
||||
public float attractionRadius = 20;
|
||||
public bool attractionApplyForce = true;
|
||||
|
||||
public float attractionRadius = 20;
|
||||
|
||||
public LayerMask layerToSearch;
|
||||
public LayerMask layerToSearch;
|
||||
|
||||
public float attractionVelocity = 10;
|
||||
public float attractionForce = 1000;
|
||||
public ForceMode forceMode;
|
||||
[Space]
|
||||
|
||||
public float maxThrowForce = 3500;
|
||||
public float increaseThrowForceSpeed = 1500;
|
||||
public float attractionVelocity = 10;
|
||||
public float attractionForce = 1000;
|
||||
public ForceMode forceMode;
|
||||
|
||||
public List<string> tagToLocate = new List<string> ();
|
||||
public float maxThrowForce = 3500;
|
||||
public float increaseThrowForceSpeed = 1500;
|
||||
|
||||
public LayerMask layerToDamage;
|
||||
public List<string> tagToLocate = new List<string> ();
|
||||
|
||||
[Space]
|
||||
[Header ("Remote Events Settings")]
|
||||
[Space]
|
||||
public LayerMask layerToDamage;
|
||||
|
||||
public bool useRemoteEventOnObjectsFound;
|
||||
public List<string> remoteEventNameListOnGrabObject = new List<string> ();
|
||||
public List<string> remoteEventNameListOnDropObject = new List<string> ();
|
||||
[Space]
|
||||
[Header ("Remote Events Settings")]
|
||||
[Space]
|
||||
|
||||
[Space]
|
||||
[Header ("Debug")]
|
||||
[Space]
|
||||
public bool useRemoteEventOnObjectsFound;
|
||||
public List<string> remoteEventNameListOnGrabObject = new List<string> ();
|
||||
public List<string> remoteEventNameListOnDropObject = new List<string> ();
|
||||
|
||||
public bool carryingObjects;
|
||||
[Space]
|
||||
[Header ("Debug")]
|
||||
[Space]
|
||||
|
||||
[Space]
|
||||
[Header ("Events Settings")]
|
||||
[Space]
|
||||
public bool carryingObjects;
|
||||
public bool attractionActive;
|
||||
|
||||
public UnityEvent eventsOnActivateAttraction;
|
||||
public UnityEvent eventOnDeactivateAttraction;
|
||||
[Space]
|
||||
[Header ("Events Settings")]
|
||||
[Space]
|
||||
|
||||
[Space]
|
||||
[Header ("Components")]
|
||||
[Space]
|
||||
public UnityEvent eventsOnActivateAttraction;
|
||||
public UnityEvent eventOnDeactivateAttraction;
|
||||
|
||||
public Slider powerSlider;
|
||||
public Transform mainCameraTransform;
|
||||
public Transform attractionPosition;
|
||||
public Collider playerCollider;
|
||||
public GameObject playerGameObject;
|
||||
[Space]
|
||||
[Header ("Components")]
|
||||
[Space]
|
||||
|
||||
public playerWeaponSystem mainPlayerWeaponSystem;
|
||||
public Slider powerSlider;
|
||||
public Transform mainCameraTransform;
|
||||
public Transform attractionPosition;
|
||||
public Collider playerCollider;
|
||||
public GameObject playerGameObject;
|
||||
|
||||
float currentForceToLaunchObjects;
|
||||
public playerWeaponSystem mainPlayerWeaponSystem;
|
||||
|
||||
Rigidbody currentRigidbody;
|
||||
float currentForceToLaunchObjects;
|
||||
|
||||
Vector3 attractDirection;
|
||||
Rigidbody currentRigidbody;
|
||||
|
||||
Vector3 currentPosition;
|
||||
Vector3 attractDirection;
|
||||
|
||||
RaycastHit hit;
|
||||
Vector3 currentPosition;
|
||||
|
||||
List<grabbedObject> grabbedObjectList = new List<grabbedObject> ();
|
||||
RaycastHit hit;
|
||||
|
||||
float lastTimeActivateAttraction;
|
||||
List<grabbedObject> grabbedObjectList = new List<grabbedObject> ();
|
||||
|
||||
Vector3 nextObjectHeldPosition;
|
||||
Vector3 currentObjectHeldPosition;
|
||||
float lastTimeActivateAttraction;
|
||||
|
||||
Coroutine grabObjectsCoroutine;
|
||||
Vector3 nextObjectHeldPosition;
|
||||
Vector3 currentObjectHeldPosition;
|
||||
|
||||
bool componentsInitialized;
|
||||
Coroutine grabObjectsCoroutine;
|
||||
|
||||
bool componentsInitialized;
|
||||
|
||||
void Awake ()
|
||||
{
|
||||
if (mainCameraTransform == null) {
|
||||
mainCameraTransform = transform;
|
||||
}
|
||||
Coroutine updateCoroutine;
|
||||
|
||||
if (playerGameObject == null) {
|
||||
playerGameObject = gameObject;
|
||||
}
|
||||
}
|
||||
|
||||
void FixedUpdate ()
|
||||
{
|
||||
if (attractionActive) {
|
||||
|
||||
if (!carryingObjects) {
|
||||
return;
|
||||
}
|
||||
void Awake ()
|
||||
{
|
||||
if (mainCameraTransform == null) {
|
||||
mainCameraTransform = transform;
|
||||
}
|
||||
|
||||
currentPosition = attractionPosition.position;
|
||||
if (playerGameObject == null) {
|
||||
playerGameObject = gameObject;
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < grabbedObjectList.Count; i++) {
|
||||
if (grabbedObjectList [i].objectToMove != null) {
|
||||
currentRigidbody = grabbedObjectList [i].mainRigidbody;
|
||||
|
||||
if (currentRigidbody != null) {
|
||||
public void stopUpdateCoroutine ()
|
||||
{
|
||||
if (updateCoroutine != null) {
|
||||
StopCoroutine (updateCoroutine);
|
||||
}
|
||||
}
|
||||
|
||||
if (attractionApplyForce) {
|
||||
attractDirection = currentPosition - currentRigidbody.position;
|
||||
currentRigidbody.AddForce (attractDirection.normalized * (attractionForce * currentRigidbody.mass * Time.fixedDeltaTime), forceMode);
|
||||
} else {
|
||||
nextObjectHeldPosition = currentPosition + attractionPosition.forward;
|
||||
|
||||
currentObjectHeldPosition = currentRigidbody.position;
|
||||
IEnumerator updateSystemCoroutine ()
|
||||
{
|
||||
var waitTime = new WaitForFixedUpdate ();
|
||||
|
||||
currentRigidbody.linearVelocity = (nextObjectHeldPosition - currentObjectHeldPosition) * attractionVelocity;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
while (true) {
|
||||
updateSystem ();
|
||||
|
||||
public void setAttractionEnabledState (bool state)
|
||||
{
|
||||
attractionEnabled = state;
|
||||
}
|
||||
yield return waitTime;
|
||||
}
|
||||
}
|
||||
|
||||
public void checkGrabObject ()
|
||||
{
|
||||
if (grabObjectsCoroutine != null) {
|
||||
StopCoroutine (grabObjectsCoroutine);
|
||||
}
|
||||
void updateSystem ()
|
||||
{
|
||||
if (attractionActive) {
|
||||
|
||||
grabObjectsCoroutine = StartCoroutine (checkGrabObjectCoroutine ());
|
||||
}
|
||||
if (!carryingObjects) {
|
||||
return;
|
||||
}
|
||||
|
||||
IEnumerator checkGrabObjectCoroutine ()
|
||||
{
|
||||
yield return new WaitForSeconds (0.05f);
|
||||
currentPosition = attractionPosition.position;
|
||||
|
||||
if (attractionEnabled && !carryingObjects) {
|
||||
lastTimeActivateAttraction = Time.time;
|
||||
int grabbedObjectListCount = grabbedObjectList.Count;
|
||||
|
||||
initializeComponents ();
|
||||
for (int i = 0; i < grabbedObjectListCount; i++) {
|
||||
if (grabbedObjectList [i].objectToMove != null) {
|
||||
currentRigidbody = grabbedObjectList [i].mainRigidbody;
|
||||
|
||||
attractionActive = true;
|
||||
if (currentRigidbody != null) {
|
||||
|
||||
grabCloseObjects ();
|
||||
if (attractionApplyForce) {
|
||||
attractDirection = currentPosition - currentRigidbody.position;
|
||||
|
||||
if (carryingObjects) {
|
||||
eventsOnActivateAttraction.Invoke ();
|
||||
}
|
||||
}
|
||||
}
|
||||
currentRigidbody.AddForce (attractDirection.normalized * (attractionForce * currentRigidbody.mass * Time.fixedDeltaTime), forceMode);
|
||||
} else {
|
||||
nextObjectHeldPosition = currentPosition + attractionPosition.forward;
|
||||
|
||||
public void inputGrabObjects ()
|
||||
{
|
||||
checkGrabObject ();
|
||||
}
|
||||
currentObjectHeldPosition = currentRigidbody.position;
|
||||
|
||||
public void inputHoldToLaunchObject ()
|
||||
{
|
||||
if (!attractionEnabled) {
|
||||
return;
|
||||
}
|
||||
currentRigidbody.linearVelocity = (nextObjectHeldPosition - currentObjectHeldPosition) * attractionVelocity;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (carryingObjects) {
|
||||
if (Time.time > lastTimeActivateAttraction + 0.5f) {
|
||||
addForceToLaunchObjects ();
|
||||
}
|
||||
}
|
||||
}
|
||||
public void setAttractionEnabledState (bool state)
|
||||
{
|
||||
attractionEnabled = state;
|
||||
|
||||
public void inputReleaseToLaunchObject ()
|
||||
{
|
||||
if (!attractionEnabled) {
|
||||
return;
|
||||
}
|
||||
if (!attractionEnabled) {
|
||||
updateSystemCoroutine ();
|
||||
}
|
||||
}
|
||||
|
||||
if (carryingObjects) {
|
||||
if (Time.time > lastTimeActivateAttraction + 0.5f) {
|
||||
dropObjects ();
|
||||
public void checkGrabObject ()
|
||||
{
|
||||
if (grabObjectsCoroutine != null) {
|
||||
StopCoroutine (grabObjectsCoroutine);
|
||||
}
|
||||
|
||||
attractionActive = false;
|
||||
grabObjectsCoroutine = StartCoroutine (checkGrabObjectCoroutine ());
|
||||
}
|
||||
|
||||
eventOnDeactivateAttraction.Invoke ();
|
||||
}
|
||||
}
|
||||
}
|
||||
IEnumerator checkGrabObjectCoroutine ()
|
||||
{
|
||||
yield return new WaitForSeconds (0.05f);
|
||||
|
||||
public void grabCloseObjects ()
|
||||
{
|
||||
//if the player has not grabbedObjects, store them
|
||||
if (grabbedObjectList.Count == 0) {
|
||||
//check in a radius, the close objects which can be grabbed
|
||||
currentPosition = attractionPosition.position;
|
||||
if (attractionEnabled && !carryingObjects) {
|
||||
lastTimeActivateAttraction = Time.time;
|
||||
|
||||
int ignoreRaycastLayerIndex = LayerMask.NameToLayer ("Ignore Raycast");
|
||||
initializeComponents ();
|
||||
|
||||
Collider[] objects = Physics.OverlapSphere (currentPosition, attractionRadius, layerToSearch);
|
||||
foreach (Collider currentCollider in objects) {
|
||||
|
||||
Rigidbody currentRigidbody = currentCollider.GetComponent<Rigidbody> ();
|
||||
attractionActive = true;
|
||||
|
||||
if (tagToLocate.Contains (currentCollider.tag) && currentRigidbody != null) {
|
||||
if (currentRigidbody.isKinematic) {
|
||||
currentRigidbody.isKinematic = false;
|
||||
}
|
||||
updateCoroutine = StartCoroutine (updateSystemCoroutine ());
|
||||
|
||||
grabbedObject newGrabbedObject = new grabbedObject ();
|
||||
//removed tag and layer after store them, so the camera can still use raycast properly
|
||||
grabCloseObjects ();
|
||||
|
||||
GameObject currentObject = currentCollider.gameObject;
|
||||
newGrabbedObject.objectToMove = currentObject;
|
||||
newGrabbedObject.objectTag = currentObject.tag;
|
||||
newGrabbedObject.objectLayer = currentObject.layer;
|
||||
newGrabbedObject.mainRigidbody = currentRigidbody;
|
||||
if (carryingObjects) {
|
||||
eventsOnActivateAttraction.Invoke ();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (useRemoteEventOnObjectsFound) {
|
||||
remoteEventSystem currentRemoteEventSystem = currentObject.GetComponent<remoteEventSystem> ();
|
||||
public void inputGrabObjects ()
|
||||
{
|
||||
checkGrabObject ();
|
||||
}
|
||||
|
||||
if (currentRemoteEventSystem != null) {
|
||||
for (int i = 0; i < remoteEventNameListOnGrabObject.Count; i++) {
|
||||
public void inputHoldToLaunchObject ()
|
||||
{
|
||||
if (!attractionEnabled) {
|
||||
return;
|
||||
}
|
||||
|
||||
currentRemoteEventSystem.callRemoteEvent (remoteEventNameListOnGrabObject [i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (carryingObjects) {
|
||||
if (Time.time > lastTimeActivateAttraction + 0.5f) {
|
||||
addForceToLaunchObjects ();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
currentObject.tag = "Untagged";
|
||||
public void inputReleaseToLaunchObject ()
|
||||
{
|
||||
if (!attractionEnabled) {
|
||||
return;
|
||||
}
|
||||
|
||||
currentObject.layer = ignoreRaycastLayerIndex;
|
||||
if (carryingObjects) {
|
||||
if (Time.time > lastTimeActivateAttraction + 0.5f) {
|
||||
dropObjects ();
|
||||
|
||||
currentRigidbody.useGravity = false;
|
||||
attractionActive = false;
|
||||
|
||||
//get the distance from every object to left and right side of the player, to set every side as parent of every object
|
||||
//disable collisions between the player and the objects, to avoid issues
|
||||
if (playerCollider != null) {
|
||||
Physics.IgnoreCollision (currentCollider, playerCollider, true);
|
||||
}
|
||||
stopUpdateCoroutine ();
|
||||
|
||||
//if any object grabbed has its own gravity, paused the script to move the object properly
|
||||
artificialObjectGravity currentArtificialObjectGravity = currentObject.GetComponent<artificialObjectGravity> ();
|
||||
eventOnDeactivateAttraction.Invoke ();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (currentArtificialObjectGravity != null) {
|
||||
currentArtificialObjectGravity.setActiveState (false);
|
||||
}
|
||||
|
||||
grabObjectProperties currentGrabObjectProperties = currentObject.GetComponent<grabObjectProperties> ();
|
||||
|
||||
if (currentGrabObjectProperties != null) {
|
||||
currentGrabObjectProperties.checkEventsOnGrabObject ();
|
||||
}
|
||||
public void grabCloseObjects ()
|
||||
{
|
||||
//if the player has not grabbedObjects, store them
|
||||
if (grabbedObjectList.Count == 0) {
|
||||
//check in a radius, the close objects which can be grabbed
|
||||
currentPosition = attractionPosition.position;
|
||||
|
||||
grabbedObjectState currentGrabbedObjectState = currentObject.GetComponent<grabbedObjectState> ();
|
||||
int ignoreRaycastLayerIndex = LayerMask.NameToLayer ("Ignore Raycast");
|
||||
|
||||
if (currentGrabbedObjectState == null) {
|
||||
currentGrabbedObjectState = currentObject.AddComponent<grabbedObjectState> ();
|
||||
}
|
||||
Collider [] objects = Physics.OverlapSphere (currentPosition, attractionRadius, layerToSearch);
|
||||
foreach (Collider currentCollider in objects) {
|
||||
|
||||
objectToPlaceSystem currentObjectToPlaceSystem = currentObject.GetComponent<objectToPlaceSystem> ();
|
||||
Rigidbody currentRigidbody = currentCollider.GetComponent<Rigidbody> ();
|
||||
|
||||
if (currentObjectToPlaceSystem != null) {
|
||||
currentObjectToPlaceSystem.setObjectInGrabbedState (true);
|
||||
}
|
||||
if (tagToLocate.Contains (currentCollider.tag) && currentRigidbody != null) {
|
||||
if (currentRigidbody.isKinematic) {
|
||||
currentRigidbody.isKinematic = false;
|
||||
}
|
||||
|
||||
//if any object is pickable and is inside an opened chest, activate its trigger or if it has been grabbed by the player, remove of the list
|
||||
pickUpObject currentPickUpObject = currentObject.GetComponent<pickUpObject> ();
|
||||
grabbedObject newGrabbedObject = new grabbedObject ();
|
||||
//removed tag and layer after store them, so the camera can still use raycast properly
|
||||
|
||||
if (currentPickUpObject) {
|
||||
currentPickUpObject.activateObjectTrigger ();
|
||||
}
|
||||
GameObject currentObject = currentCollider.gameObject;
|
||||
newGrabbedObject.objectToMove = currentObject;
|
||||
newGrabbedObject.objectTag = currentObject.tag;
|
||||
newGrabbedObject.objectLayer = currentObject.layer;
|
||||
newGrabbedObject.mainRigidbody = currentRigidbody;
|
||||
|
||||
deviceStringAction currentDeviceStringAction = currentObject.GetComponentInChildren<deviceStringAction> ();
|
||||
if (useRemoteEventOnObjectsFound) {
|
||||
remoteEventSystem currentRemoteEventSystem = currentObject.GetComponent<remoteEventSystem> ();
|
||||
|
||||
if (currentDeviceStringAction != null) {
|
||||
currentDeviceStringAction.setIconEnabledState (false);
|
||||
}
|
||||
if (currentRemoteEventSystem != null) {
|
||||
for (int i = 0; i < remoteEventNameListOnGrabObject.Count; i++) {
|
||||
|
||||
if (currentGrabbedObjectState != null) {
|
||||
currentGrabbedObjectState.setCurrentHolder (gameObject);
|
||||
currentRemoteEventSystem.callRemoteEvent (remoteEventNameListOnGrabObject [i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
currentGrabbedObjectState.setGrabbedState (true);
|
||||
}
|
||||
currentObject.tag = "Untagged";
|
||||
|
||||
grabbedObjectList.Add (newGrabbedObject);
|
||||
}
|
||||
}
|
||||
currentObject.layer = ignoreRaycastLayerIndex;
|
||||
|
||||
//if there are not any object close to the player, cancel
|
||||
if (grabbedObjectList.Count > 0) {
|
||||
carryingObjects = true;
|
||||
} else {
|
||||
attractionActive = false;
|
||||
}
|
||||
currentRigidbody.useGravity = false;
|
||||
|
||||
powerSlider.maxValue = maxThrowForce;
|
||||
//get the distance from every object to left and right side of the player, to set every side as parent of every object
|
||||
//disable collisions between the player and the objects, to avoid issues
|
||||
if (playerCollider != null) {
|
||||
Physics.IgnoreCollision (currentCollider, playerCollider, true);
|
||||
}
|
||||
|
||||
currentForceToLaunchObjects = 0;
|
||||
}
|
||||
}
|
||||
//if any object grabbed has its own gravity, paused the script to move the object properly
|
||||
artificialObjectGravity currentArtificialObjectGravity = currentObject.GetComponent<artificialObjectGravity> ();
|
||||
|
||||
//drop or throw the current grabbed objects
|
||||
public void dropObjects ()
|
||||
{
|
||||
//get the point at which the camera is looking, to throw the objects in that direction
|
||||
Vector3 hitDirection = Vector3.zero;
|
||||
if (currentArtificialObjectGravity != null) {
|
||||
currentArtificialObjectGravity.setActiveState (false);
|
||||
}
|
||||
|
||||
bool surfaceFound = false;
|
||||
grabObjectProperties currentGrabObjectProperties = currentObject.GetComponent<grabObjectProperties> ();
|
||||
|
||||
if (Physics.Raycast (mainCameraTransform.position, mainCameraTransform.forward, out hit, Mathf.Infinity, layerToDamage)) {
|
||||
if (hit.collider != playerCollider) {
|
||||
surfaceFound = true;
|
||||
} else {
|
||||
if (Physics.Raycast (hit.point + mainCameraTransform.forward, mainCameraTransform.forward, out hit, Mathf.Infinity, layerToDamage)) {
|
||||
surfaceFound = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (currentGrabObjectProperties != null) {
|
||||
currentGrabObjectProperties.checkEventsOnGrabObject ();
|
||||
}
|
||||
|
||||
if (surfaceFound) {
|
||||
hitDirection = hit.point;
|
||||
}
|
||||
grabbedObjectState currentGrabbedObjectState = currentObject.GetComponent<grabbedObjectState> ();
|
||||
|
||||
for (int j = 0; j < grabbedObjectList.Count; j++) {
|
||||
dropObject (grabbedObjectList [j], hitDirection);
|
||||
}
|
||||
if (currentGrabbedObjectState == null) {
|
||||
currentGrabbedObjectState = currentObject.AddComponent<grabbedObjectState> ();
|
||||
}
|
||||
|
||||
carryingObjects = false;
|
||||
grabbedObjectList.Clear ();
|
||||
objectToPlaceSystem currentObjectToPlaceSystem = currentObject.GetComponent<objectToPlaceSystem> ();
|
||||
|
||||
powerSlider.value = 0;
|
||||
}
|
||||
if (currentObjectToPlaceSystem != null) {
|
||||
currentObjectToPlaceSystem.setObjectInGrabbedState (true);
|
||||
}
|
||||
|
||||
public void addForceToLaunchObjects ()
|
||||
{
|
||||
if (currentForceToLaunchObjects < maxThrowForce) {
|
||||
//enable the power slider in the center of the screen
|
||||
currentForceToLaunchObjects += Time.deltaTime * increaseThrowForceSpeed;
|
||||
//if any object is pickable and is inside an opened chest, activate its trigger or if it has been grabbed by the player, remove of the list
|
||||
pickUpObject currentPickUpObject = currentObject.GetComponent<pickUpObject> ();
|
||||
|
||||
if (currentForceToLaunchObjects > 300) {
|
||||
|
||||
powerSlider.value = currentForceToLaunchObjects;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (currentPickUpObject) {
|
||||
currentPickUpObject.activateObjectTrigger ();
|
||||
}
|
||||
|
||||
public void dropObject (grabbedObject currentGrabbedObject, Vector3 launchDirection)
|
||||
{
|
||||
GameObject currentObject = currentGrabbedObject.objectToMove;
|
||||
deviceStringAction currentDeviceStringAction = currentObject.GetComponentInChildren<deviceStringAction> ();
|
||||
|
||||
Rigidbody currentRigidbody = currentGrabbedObject.mainRigidbody;
|
||||
if (currentDeviceStringAction != null) {
|
||||
currentDeviceStringAction.setIconEnabledState (false);
|
||||
}
|
||||
|
||||
if (useRemoteEventOnObjectsFound) {
|
||||
remoteEventSystem currentRemoteEventSystem = currentObject.GetComponent<remoteEventSystem> ();
|
||||
if (currentGrabbedObjectState != null) {
|
||||
currentGrabbedObjectState.setCurrentHolder (gameObject);
|
||||
|
||||
if (currentRemoteEventSystem != null) {
|
||||
for (int i = 0; i < remoteEventNameListOnDropObject.Count; i++) {
|
||||
currentGrabbedObjectState.setGrabbedState (true);
|
||||
}
|
||||
|
||||
currentRemoteEventSystem.callRemoteEvent (remoteEventNameListOnDropObject [i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
grabbedObjectList.Add (newGrabbedObject);
|
||||
}
|
||||
}
|
||||
|
||||
currentObject.transform.SetParent (null);
|
||||
//if there are not any object close to the player, cancel
|
||||
if (grabbedObjectList.Count > 0) {
|
||||
carryingObjects = true;
|
||||
} else {
|
||||
attractionActive = false;
|
||||
|
||||
currentObject.tag = currentGrabbedObject.objectTag;
|
||||
currentObject.layer = currentGrabbedObject.objectLayer;
|
||||
stopUpdateCoroutine ();
|
||||
}
|
||||
|
||||
//drop the objects, because the grab objects button has been pressed quickly
|
||||
if (currentForceToLaunchObjects < 300) {
|
||||
if (playerCollider != null) {
|
||||
Physics.IgnoreCollision (currentObject.GetComponent<Collider> (), playerCollider, false);
|
||||
}
|
||||
}
|
||||
|
||||
//launch the objects according to the amount of time that the player has held the buttton
|
||||
if (currentForceToLaunchObjects > 300) {
|
||||
//if the objects are launched, add the script launchedObject, to damage any enemy that the object would touch
|
||||
|
||||
currentObject.AddComponent<launchedObjects> ().setCurrentPlayerAndCollider (playerGameObject, playerCollider);
|
||||
powerSlider.maxValue = maxThrowForce;
|
||||
|
||||
//if there are any collider in from of the camera, use the hit point, else, use the camera direciton
|
||||
if (launchDirection != Vector3.zero) {
|
||||
Vector3 throwDirection = launchDirection - currentObject.transform.position;
|
||||
throwDirection = throwDirection / throwDirection.magnitude;
|
||||
currentRigidbody.AddForce (throwDirection * currentForceToLaunchObjects * currentRigidbody.mass);
|
||||
} else {
|
||||
currentRigidbody.AddForce (mainCameraTransform.TransformDirection (Vector3.forward) * currentForceToLaunchObjects * currentRigidbody.mass);
|
||||
}
|
||||
}
|
||||
|
||||
//set again the custom gravity of the object
|
||||
artificialObjectGravity currentArtificialObjectGravity = currentObject.GetComponent<artificialObjectGravity> ();
|
||||
currentForceToLaunchObjects = 0;
|
||||
}
|
||||
}
|
||||
|
||||
if (currentArtificialObjectGravity != null) {
|
||||
currentArtificialObjectGravity.setActiveState (true);
|
||||
}
|
||||
|
||||
grabObjectProperties currentGrabObjectProperties = currentObject.GetComponent<grabObjectProperties> ();
|
||||
|
||||
if (currentGrabObjectProperties != null) {
|
||||
currentGrabObjectProperties.checkEventsOnDropObject ();
|
||||
}
|
||||
|
||||
deviceStringAction currentDeviceStringAction = currentObject.GetComponentInChildren<deviceStringAction> ();
|
||||
//drop or throw the current grabbed objects
|
||||
public void dropObjects ()
|
||||
{
|
||||
//get the point at which the camera is looking, to throw the objects in that direction
|
||||
Vector3 hitDirection = Vector3.zero;
|
||||
|
||||
if (currentDeviceStringAction != null) {
|
||||
currentDeviceStringAction.setIconEnabledState (true);
|
||||
}
|
||||
|
||||
objectToPlaceSystem currentObjectToPlaceSystem = currentObject.GetComponent<objectToPlaceSystem> ();
|
||||
|
||||
if (currentObjectToPlaceSystem != null) {
|
||||
currentObjectToPlaceSystem.setObjectInGrabbedState (false);
|
||||
}
|
||||
bool surfaceFound = false;
|
||||
|
||||
grabbedObjectState currentGrabbedObjectState = currentObject.GetComponent<grabbedObjectState> ();
|
||||
if (Physics.Raycast (mainCameraTransform.position, mainCameraTransform.forward, out hit, Mathf.Infinity, layerToDamage)) {
|
||||
if (hit.collider != playerCollider) {
|
||||
surfaceFound = true;
|
||||
} else {
|
||||
if (Physics.Raycast (hit.point + mainCameraTransform.forward, mainCameraTransform.forward, out hit, Mathf.Infinity, layerToDamage)) {
|
||||
surfaceFound = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (currentGrabbedObjectState != null) {
|
||||
bool currentObjectWasInsideGravityRoom = currentGrabbedObjectState.isInsideZeroGravityRoom ();
|
||||
if (surfaceFound) {
|
||||
hitDirection = hit.point;
|
||||
}
|
||||
|
||||
currentGrabbedObjectState.checkGravityRoomState ();
|
||||
for (int j = 0; j < grabbedObjectList.Count; j++) {
|
||||
dropObject (grabbedObjectList [j], hitDirection);
|
||||
}
|
||||
|
||||
currentGrabbedObjectState.setGrabbedState (false);
|
||||
carryingObjects = false;
|
||||
grabbedObjectList.Clear ();
|
||||
|
||||
if (!currentObjectWasInsideGravityRoom) {
|
||||
currentGrabbedObjectState.removeGrabbedObjectComponent ();
|
||||
powerSlider.value = 0;
|
||||
}
|
||||
|
||||
currentRigidbody.useGravity = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
public void addForceToLaunchObjects ()
|
||||
{
|
||||
if (currentForceToLaunchObjects < maxThrowForce) {
|
||||
//enable the power slider in the center of the screen
|
||||
currentForceToLaunchObjects += Time.deltaTime * increaseThrowForceSpeed;
|
||||
|
||||
public void checkIfDropObject (GameObject objectToCheck)
|
||||
{
|
||||
for (int j = 0; j < grabbedObjectList.Count; j++) {
|
||||
if (grabbedObjectList [j].objectToMove == objectToCheck) {
|
||||
dropObject (grabbedObjectList [j], Vector3.zero);
|
||||
if (currentForceToLaunchObjects > 300) {
|
||||
|
||||
grabbedObjectList [j].objectToMove = null;
|
||||
powerSlider.value = currentForceToLaunchObjects;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
public void dropObject (grabbedObject currentGrabbedObject, Vector3 launchDirection)
|
||||
{
|
||||
GameObject currentObject = currentGrabbedObject.objectToMove;
|
||||
|
||||
void initializeComponents ()
|
||||
{
|
||||
if (componentsInitialized) {
|
||||
return;
|
||||
}
|
||||
Rigidbody currentRigidbody = currentGrabbedObject.mainRigidbody;
|
||||
|
||||
if (mainPlayerWeaponSystem != null) {
|
||||
playerGameObject = mainPlayerWeaponSystem.getPlayerWeaponsManger ().gameObject;
|
||||
if (useRemoteEventOnObjectsFound) {
|
||||
remoteEventSystem currentRemoteEventSystem = currentObject.GetComponent<remoteEventSystem> ();
|
||||
|
||||
playerComponentsManager mainPlayerComponentsManager = playerGameObject.GetComponent<playerComponentsManager> ();
|
||||
if (currentRemoteEventSystem != null) {
|
||||
for (int i = 0; i < remoteEventNameListOnDropObject.Count; i++) {
|
||||
|
||||
if (mainPlayerComponentsManager != null) {
|
||||
playerCollider = mainPlayerComponentsManager.getPlayerController ().getMainCollider ();
|
||||
currentRemoteEventSystem.callRemoteEvent (remoteEventNameListOnDropObject [i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
mainCameraTransform = mainPlayerComponentsManager.getPlayerCamera ().getCameraTransform ();
|
||||
}
|
||||
}
|
||||
currentObject.transform.SetParent (null);
|
||||
|
||||
componentsInitialized = true;
|
||||
}
|
||||
currentObject.tag = currentGrabbedObject.objectTag;
|
||||
currentObject.layer = currentGrabbedObject.objectLayer;
|
||||
|
||||
[System.Serializable]
|
||||
public class grabbedObject
|
||||
{
|
||||
public GameObject objectToMove;
|
||||
public string objectTag;
|
||||
public int objectLayer;
|
||||
public Rigidbody mainRigidbody;
|
||||
}
|
||||
//drop the objects, because the grab objects button has been pressed quickly
|
||||
if (currentForceToLaunchObjects < 300) {
|
||||
if (playerCollider != null) {
|
||||
Physics.IgnoreCollision (currentObject.GetComponent<Collider> (), playerCollider, false);
|
||||
}
|
||||
}
|
||||
|
||||
//launch the objects according to the amount of time that the player has held the buttton
|
||||
if (currentForceToLaunchObjects > 300) {
|
||||
//if the objects are launched, add the script launchedObject, to damage any enemy that the object would touch
|
||||
|
||||
currentObject.AddComponent<launchedObjects> ().setCurrentPlayerAndCollider (playerGameObject, playerCollider);
|
||||
|
||||
//if there are any collider in from of the camera, use the hit point, else, use the camera direciton
|
||||
if (launchDirection != Vector3.zero) {
|
||||
Vector3 throwDirection = launchDirection - currentObject.transform.position;
|
||||
throwDirection = throwDirection / throwDirection.magnitude;
|
||||
currentRigidbody.AddForce (throwDirection * currentForceToLaunchObjects * currentRigidbody.mass);
|
||||
} else {
|
||||
currentRigidbody.AddForce (mainCameraTransform.TransformDirection (Vector3.forward) * currentForceToLaunchObjects * currentRigidbody.mass);
|
||||
}
|
||||
}
|
||||
|
||||
//set again the custom gravity of the object
|
||||
artificialObjectGravity currentArtificialObjectGravity = currentObject.GetComponent<artificialObjectGravity> ();
|
||||
|
||||
if (currentArtificialObjectGravity != null) {
|
||||
currentArtificialObjectGravity.setActiveState (true);
|
||||
}
|
||||
|
||||
grabObjectProperties currentGrabObjectProperties = currentObject.GetComponent<grabObjectProperties> ();
|
||||
|
||||
if (currentGrabObjectProperties != null) {
|
||||
currentGrabObjectProperties.checkEventsOnDropObject ();
|
||||
}
|
||||
|
||||
deviceStringAction currentDeviceStringAction = currentObject.GetComponentInChildren<deviceStringAction> ();
|
||||
|
||||
if (currentDeviceStringAction != null) {
|
||||
currentDeviceStringAction.setIconEnabledState (true);
|
||||
}
|
||||
|
||||
objectToPlaceSystem currentObjectToPlaceSystem = currentObject.GetComponent<objectToPlaceSystem> ();
|
||||
|
||||
if (currentObjectToPlaceSystem != null) {
|
||||
currentObjectToPlaceSystem.setObjectInGrabbedState (false);
|
||||
}
|
||||
|
||||
grabbedObjectState currentGrabbedObjectState = currentObject.GetComponent<grabbedObjectState> ();
|
||||
|
||||
if (currentGrabbedObjectState != null) {
|
||||
bool currentObjectWasInsideGravityRoom = currentGrabbedObjectState.isInsideZeroGravityRoom ();
|
||||
|
||||
currentGrabbedObjectState.checkGravityRoomState ();
|
||||
|
||||
currentGrabbedObjectState.setGrabbedState (false);
|
||||
|
||||
if (!currentObjectWasInsideGravityRoom) {
|
||||
currentGrabbedObjectState.removeGrabbedObjectComponent ();
|
||||
|
||||
currentRigidbody.useGravity = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void checkIfDropObject (GameObject objectToCheck)
|
||||
{
|
||||
for (int j = 0; j < grabbedObjectList.Count; j++) {
|
||||
if (grabbedObjectList [j].objectToMove == objectToCheck) {
|
||||
dropObject (grabbedObjectList [j], Vector3.zero);
|
||||
|
||||
grabbedObjectList [j].objectToMove = null;
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void initializeComponents ()
|
||||
{
|
||||
if (componentsInitialized) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (mainPlayerWeaponSystem != null) {
|
||||
playerGameObject = mainPlayerWeaponSystem.getPlayerWeaponsManger ().gameObject;
|
||||
|
||||
playerComponentsManager mainPlayerComponentsManager = playerGameObject.GetComponent<playerComponentsManager> ();
|
||||
|
||||
if (mainPlayerComponentsManager != null) {
|
||||
playerCollider = mainPlayerComponentsManager.getPlayerController ().getMainCollider ();
|
||||
|
||||
mainCameraTransform = mainPlayerComponentsManager.getPlayerCamera ().getCameraTransform ();
|
||||
}
|
||||
}
|
||||
|
||||
componentsInitialized = true;
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
public class grabbedObject
|
||||
{
|
||||
public GameObject objectToMove;
|
||||
public string objectTag;
|
||||
public int objectLayer;
|
||||
public Rigidbody mainRigidbody;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -13,7 +13,8 @@ MonoImporter:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 40995
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Weapons/New Weapon Behaviors/attrackObjectsSystem.cs
|
||||
uploadId: 814740
|
||||
uploadId: 889948
|
||||
|
||||
@@ -13,7 +13,8 @@ MonoImporter:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 40995
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Weapons/New Weapon Behaviors/dragObjectSystem.cs
|
||||
uploadId: 814740
|
||||
uploadId: 889948
|
||||
|
||||
@@ -13,7 +13,8 @@ MonoImporter:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 40995
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Weapons/New Weapon Behaviors/flamethrowerWeapon.cs
|
||||
uploadId: 814740
|
||||
uploadId: 889948
|
||||
|
||||
@@ -13,7 +13,8 @@ MonoImporter:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 40995
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Weapons/New Weapon Behaviors/flashlight.cs
|
||||
uploadId: 814740
|
||||
uploadId: 889948
|
||||
|
||||
@@ -444,6 +444,16 @@ public class gravityGun : MonoBehaviour
|
||||
}
|
||||
}
|
||||
|
||||
objectToPlaceSystem currentObjectToPlaceSystem = objectHeld.GetComponent<objectToPlaceSystem> ();
|
||||
|
||||
if (currentObjectToPlaceSystem != null) {
|
||||
if (currentObjectToPlaceSystem.isAdjustingObjectToPlaceInProcess ()) {
|
||||
objectHeld = null;
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (currentGrabObjectProperties != null) {
|
||||
if (currentGrabObjectProperties.useExtraGrabDistance) {
|
||||
currentGrabExtraDistance = currentGrabObjectProperties.getExtraGrabDistance ();
|
||||
@@ -499,8 +509,6 @@ public class gravityGun : MonoBehaviour
|
||||
currentGrabObjectEventSystem.callEventOnGrab ();
|
||||
}
|
||||
|
||||
objectToPlaceSystem currentObjectToPlaceSystem = objectHeld.GetComponent<objectToPlaceSystem> ();
|
||||
|
||||
if (currentObjectToPlaceSystem != null) {
|
||||
currentObjectToPlaceSystem.setObjectInGrabbedState (true);
|
||||
}
|
||||
@@ -656,6 +664,8 @@ public class gravityGun : MonoBehaviour
|
||||
}
|
||||
}
|
||||
|
||||
objectToPlaceSystem currentObjectToPlaceSystem = null;
|
||||
|
||||
if (objectHeld != null) {
|
||||
//set the tag of the object that had before grab it, and if the object has its own gravity, enable again
|
||||
if (grabbedObjectTagLayerStored) {
|
||||
@@ -735,7 +745,7 @@ public class gravityGun : MonoBehaviour
|
||||
}
|
||||
}
|
||||
|
||||
objectToPlaceSystem currentObjectToPlaceSystem = objectHeld.GetComponent<objectToPlaceSystem> ();
|
||||
currentObjectToPlaceSystem = objectHeld.GetComponent<objectToPlaceSystem> ();
|
||||
|
||||
if (currentObjectToPlaceSystem != null) {
|
||||
currentObjectToPlaceSystem.setObjectInGrabbedState (false);
|
||||
@@ -762,6 +772,10 @@ public class gravityGun : MonoBehaviour
|
||||
if (showDebugPrint) {
|
||||
print ("drop object");
|
||||
}
|
||||
|
||||
if (currentObjectToPlaceSystem != null) {
|
||||
currentObjectToPlaceSystem.checkObjectsAround ();
|
||||
}
|
||||
}
|
||||
|
||||
public void checkJointsInObject (GameObject objectToThrow, float force)
|
||||
|
||||
@@ -13,7 +13,8 @@ MonoImporter:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 40995
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Weapons/New Weapon Behaviors/gravityGun.cs
|
||||
uploadId: 814740
|
||||
uploadId: 889948
|
||||
|
||||
@@ -13,7 +13,8 @@ MonoImporter:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 40995
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Weapons/New Weapon Behaviors/healerWeapon.cs
|
||||
uploadId: 814740
|
||||
uploadId: 889948
|
||||
|
||||
@@ -13,7 +13,8 @@ MonoImporter:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 40995
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Weapons/New Weapon Behaviors/plasmaCutterSystem.cs
|
||||
uploadId: 814740
|
||||
uploadId: 889948
|
||||
|
||||
@@ -12,7 +12,8 @@ MonoImporter:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 40995
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Weapons/New Weapon Behaviors/simpleChainSaw.cs
|
||||
uploadId: 814740
|
||||
uploadId: 889948
|
||||
|
||||
@@ -417,6 +417,8 @@ public class sliceObject : MonoBehaviour
|
||||
|
||||
currentSurfaceToSlice.checkEventBeforeSlice ();
|
||||
|
||||
currentSurfaceToSlice.checkEventsOnIgnoreDestroyOriginalObject ();
|
||||
|
||||
currentSurfaceToSlice.getMainSimpleSliceSystem ().activateSlice (objectCollider,
|
||||
positionInWorldSpace, normalInWorldSpace, slicePosition, updateLastObjectSpeed, lastSpeed);
|
||||
|
||||
@@ -447,6 +449,8 @@ public class sliceObject : MonoBehaviour
|
||||
|
||||
currentSurfaceToSlice.checkEventBeforeSlice ();
|
||||
|
||||
currentSurfaceToSlice.checkEventsOnIgnoreDestroyOriginalObject ();
|
||||
|
||||
obj = currentSurfaceToSlice.getMainSurfaceToSlice ();
|
||||
|
||||
// slice the provided object using the transforms of this object
|
||||
@@ -603,6 +607,11 @@ public class sliceObject : MonoBehaviour
|
||||
// obj.SetActive (false);
|
||||
|
||||
lastTimeSlice = Time.time;
|
||||
|
||||
if (currentSurfaceToSlice.useEventToSendNewSlicedParts) {
|
||||
currentSurfaceToSlice.eventToSendNewSlicedParts.Invoke (object1);
|
||||
currentSurfaceToSlice.eventToSendNewSlicedParts.Invoke (object2);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -13,7 +13,8 @@ MonoImporter:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 40995
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Weapons/New Weapon Behaviors/sliceObject.cs
|
||||
uploadId: 814740
|
||||
uploadId: 889948
|
||||
|
||||
@@ -13,7 +13,8 @@ MonoImporter:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 40995
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Weapons/New Weapon Behaviors/smartphoneDevice.cs
|
||||
uploadId: 814740
|
||||
uploadId: 889948
|
||||
|
||||
@@ -91,7 +91,7 @@ public class surfaceToSlice : MonoBehaviour
|
||||
public float timeScale = 0.2f;
|
||||
|
||||
[Space]
|
||||
[Header ("Debug")]
|
||||
[Header ("Other Settings")]
|
||||
[Space]
|
||||
|
||||
public bool destroySlicedPartsAfterDelay;
|
||||
@@ -119,6 +119,16 @@ public class surfaceToSlice : MonoBehaviour
|
||||
public bool useEventBeforeCut;
|
||||
public UnityEvent eventBeforeCut;
|
||||
|
||||
[Space]
|
||||
|
||||
public bool ignoreDestroyOriginalObject;
|
||||
|
||||
public UnityEvent eventsOnIgnoreDestroyOriginalObject;
|
||||
|
||||
[Space]
|
||||
|
||||
public bool useEventToSendNewSlicedParts;
|
||||
public eventParameters.eventToCallWithGameObject eventToSendNewSlicedParts;
|
||||
|
||||
|
||||
float lastTimeSliced;
|
||||
@@ -127,6 +137,13 @@ public class surfaceToSlice : MonoBehaviour
|
||||
bool mainDestroyGameObjectAssigned;
|
||||
|
||||
|
||||
public void checkEventsOnIgnoreDestroyOriginalObject ()
|
||||
{
|
||||
if (ignoreDestroyOriginalObject) {
|
||||
eventsOnIgnoreDestroyOriginalObject.Invoke ();
|
||||
}
|
||||
}
|
||||
|
||||
public void checkEventBeforeSlice ()
|
||||
{
|
||||
if (useEventBeforeCut) {
|
||||
@@ -309,6 +326,13 @@ public class surfaceToSlice : MonoBehaviour
|
||||
}
|
||||
}
|
||||
|
||||
public void setMainSimpleSliceSystemCheckingNotNull (GameObject newObject)
|
||||
{
|
||||
setMainSimpleSliceSystem (newObject);
|
||||
|
||||
cutSurfaceEnabled = (mainSimpleSliceSystem != null);
|
||||
}
|
||||
|
||||
public void setDestructionPending (bool state)
|
||||
{
|
||||
if (!mainSimpleSliceSystemAssigned) {
|
||||
|
||||
@@ -13,7 +13,8 @@ MonoImporter:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 40995
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Weapons/New Weapon Behaviors/surfaceToSlice.cs
|
||||
uploadId: 814740
|
||||
uploadId: 889948
|
||||
|
||||
@@ -13,7 +13,8 @@ MonoImporter:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 40995
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Weapons/New Weapon Behaviors/vacuumGun.cs
|
||||
uploadId: 814740
|
||||
uploadId: 889948
|
||||
|
||||
@@ -13,7 +13,8 @@ MonoImporter:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 40995
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Weapons/New Weapon Behaviors/weaponLaser.cs
|
||||
uploadId: 814740
|
||||
uploadId: 889948
|
||||
|
||||
@@ -13,7 +13,8 @@ MonoImporter:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 40995
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Weapons/Projectiles/arrowProjectile.cs
|
||||
uploadId: 814740
|
||||
uploadId: 889948
|
||||
|
||||
@@ -13,7 +13,8 @@ MonoImporter:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 40995
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Weapons/Projectiles/audioClipBip.cs
|
||||
uploadId: 814740
|
||||
uploadId: 889948
|
||||
|
||||
@@ -13,7 +13,8 @@ MonoImporter:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 40995
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Weapons/Projectiles/dissolveProjectile.cs
|
||||
uploadId: 814740
|
||||
uploadId: 889948
|
||||
|
||||
@@ -13,7 +13,8 @@ MonoImporter:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 40995
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Weapons/Projectiles/laserMine.cs
|
||||
uploadId: 814740
|
||||
uploadId: 889948
|
||||
|
||||
@@ -263,6 +263,8 @@ public class plasmaCutterProjectile : projectileSystem
|
||||
|
||||
currentSurfaceToSlice.checkEventBeforeSlice ();
|
||||
|
||||
currentSurfaceToSlice.checkEventsOnIgnoreDestroyOriginalObject ();
|
||||
|
||||
currentSurfaceToSlice.getMainSimpleSliceSystem ().activateSlice (objectCollider, positionInWorldSpace,
|
||||
normalInWorldSpace, slicePosition, updateLastObjectSpeed, lastSpeed);
|
||||
|
||||
@@ -284,6 +286,8 @@ public class plasmaCutterProjectile : projectileSystem
|
||||
|
||||
currentSurfaceToSlice.checkEventBeforeSlice ();
|
||||
|
||||
currentSurfaceToSlice.checkEventsOnIgnoreDestroyOriginalObject ();
|
||||
|
||||
objectToCheck = currentSurfaceToSlice.getMainSurfaceToSlice ();
|
||||
|
||||
// slice the provided objectToCheck ect using the transforms of this object
|
||||
@@ -416,6 +420,11 @@ public class plasmaCutterProjectile : projectileSystem
|
||||
}
|
||||
|
||||
objectToCheck.SetActive (false);
|
||||
|
||||
if (currentSurfaceToSlice.useEventToSendNewSlicedParts) {
|
||||
currentSurfaceToSlice.eventToSendNewSlicedParts.Invoke (object1);
|
||||
currentSurfaceToSlice.eventToSendNewSlicedParts.Invoke (object2);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -13,7 +13,8 @@ MonoImporter:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 40995
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Weapons/Projectiles/plasmaCutterProjectile.cs
|
||||
uploadId: 814740
|
||||
uploadId: 889948
|
||||
|
||||
@@ -27,6 +27,8 @@ public class projectileInfo
|
||||
|
||||
public bool useFakeProjectileTrails;
|
||||
|
||||
public bool ignoreUseTrailRenderer;
|
||||
|
||||
public float projectileDamage;
|
||||
public float projectileSpeed;
|
||||
public float impactForceApplied;
|
||||
@@ -197,6 +199,8 @@ public class projectileInfo
|
||||
|
||||
useFakeProjectileTrails = newInfo.useFakeProjectileTrails;
|
||||
|
||||
ignoreUseTrailRenderer = newInfo.ignoreUseTrailRenderer;
|
||||
|
||||
projectileDamage = newInfo.projectileDamage;
|
||||
projectileSpeed = newInfo.projectileSpeed;
|
||||
impactForceApplied = newInfo.impactForceApplied;
|
||||
|
||||
@@ -13,7 +13,8 @@ MonoImporter:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 40995
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Weapons/Projectiles/projectileInfo.cs
|
||||
uploadId: 814740
|
||||
uploadId: 889948
|
||||
|
||||
@@ -126,6 +126,10 @@ public class projectileSystem : MonoBehaviour
|
||||
|
||||
public bool projectileInitialized;
|
||||
|
||||
|
||||
bool ignoreUseTrailRenderer;
|
||||
|
||||
|
||||
Transform currentTargetTransform;
|
||||
|
||||
Vector3 targetPosition;
|
||||
@@ -985,6 +989,8 @@ public class projectileSystem : MonoBehaviour
|
||||
|
||||
noImpactDisableTimer = currentProjectileInfo.noImpactDisableTimer;
|
||||
|
||||
ignoreUseTrailRenderer = currentProjectileInfo.ignoreUseTrailRenderer;
|
||||
|
||||
lastTimeFired = Time.time;
|
||||
}
|
||||
|
||||
@@ -1485,6 +1491,10 @@ public class projectileSystem : MonoBehaviour
|
||||
|
||||
public void enableOrDisableMainTrailRenderer (bool state)
|
||||
{
|
||||
if (ignoreUseTrailRenderer) {
|
||||
return;
|
||||
}
|
||||
|
||||
getProjectileTrailRenderer ();
|
||||
|
||||
if (mainTrailRendererAssigned) {
|
||||
@@ -1661,6 +1671,10 @@ public class projectileSystem : MonoBehaviour
|
||||
|
||||
void getProjectileTrailRenderer ()
|
||||
{
|
||||
if (ignoreUseTrailRenderer) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!mainTrailRendererAssigned) {
|
||||
mainTrailRendererAssigned = mainTrailRenderer != null;
|
||||
|
||||
@@ -1783,8 +1797,10 @@ public class projectileSystem : MonoBehaviour
|
||||
setProjectileParent (null);
|
||||
}
|
||||
|
||||
if (mainTrailRendererAssigned) {
|
||||
mainTrailRenderer.Clear ();
|
||||
if (!ignoreUseTrailRenderer) {
|
||||
if (mainTrailRendererAssigned) {
|
||||
mainTrailRenderer.Clear ();
|
||||
}
|
||||
}
|
||||
|
||||
impactParticlesAssigned = false;
|
||||
|
||||
@@ -13,7 +13,8 @@ MonoImporter:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 40995
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Weapons/Projectiles/projectileSystem.cs
|
||||
uploadId: 814740
|
||||
uploadId: 889948
|
||||
|
||||
@@ -13,7 +13,8 @@ MonoImporter:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 40995
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Weapons/Projectiles/spearProjectile.cs
|
||||
uploadId: 814740
|
||||
uploadId: 889948
|
||||
|
||||
@@ -40,6 +40,10 @@ public class taserProjectile : projectileSystem
|
||||
|
||||
setProjectileUsedState (true);
|
||||
|
||||
setProjectileScorch ();
|
||||
|
||||
//creatImpactParticles ();
|
||||
|
||||
//set the bullet kinematic
|
||||
objectToDamage = col.GetComponent<Collider> ().gameObject;
|
||||
|
||||
|
||||
@@ -12,7 +12,8 @@ MonoImporter:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 40995
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Weapons/Projectiles/taserProjectile.cs
|
||||
uploadId: 814740
|
||||
uploadId: 889948
|
||||
|
||||
@@ -13,7 +13,8 @@ MonoImporter:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 40995
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Weapons/Scriptable Objects/objectTransformData.cs
|
||||
uploadId: 814740
|
||||
uploadId: 889948
|
||||
|
||||
@@ -13,7 +13,8 @@ MonoImporter:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 40995
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Weapons/Scriptable Objects/objectTransformInfo.cs
|
||||
uploadId: 814740
|
||||
uploadId: 889948
|
||||
|
||||
@@ -13,7 +13,8 @@ MonoImporter:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 40995
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Weapons/addGrenadeToThrowAwayFromCharacter.cs
|
||||
uploadId: 814740
|
||||
uploadId: 889948
|
||||
|
||||
@@ -13,7 +13,8 @@ MonoImporter:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 40995
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Weapons/armorSurfaceSystem.cs
|
||||
uploadId: 814740
|
||||
uploadId: 889948
|
||||
|
||||
@@ -13,7 +13,8 @@ MonoImporter:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 40995
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Weapons/arrowManager.cs
|
||||
uploadId: 814740
|
||||
uploadId: 889948
|
||||
|
||||
@@ -13,7 +13,8 @@ MonoImporter:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 40995
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Weapons/bowHolderSystem.cs
|
||||
uploadId: 814740
|
||||
uploadId: 889948
|
||||
|
||||
@@ -13,7 +13,8 @@ MonoImporter:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 40995
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Weapons/bowSystem.cs
|
||||
uploadId: 814740
|
||||
uploadId: 889948
|
||||
|
||||
@@ -12,7 +12,8 @@ MonoImporter:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 40995
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Weapons/dynamicReticleSystem.cs
|
||||
uploadId: 814740
|
||||
uploadId: 889948
|
||||
|
||||
@@ -13,7 +13,8 @@ MonoImporter:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 40995
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Weapons/fakeProjectileTrailSystem.cs
|
||||
uploadId: 814740
|
||||
uploadId: 889948
|
||||
|
||||
@@ -254,6 +254,7 @@ public class playerWeaponSystem : MonoBehaviour
|
||||
AudioClip customImpactSoundEffect;
|
||||
bool usingCustomImpactSoundEffectActive;
|
||||
|
||||
Transform keepPositionsParentTransform;
|
||||
|
||||
void Awake ()
|
||||
{
|
||||
@@ -286,6 +287,8 @@ public class playerWeaponSystem : MonoBehaviour
|
||||
return;
|
||||
}
|
||||
|
||||
//print ("initializeComponents " + getWeaponSystemName ());
|
||||
|
||||
gameObject.name += " (" + getWeaponSystemName () + ") ";
|
||||
currentWeaponEffectsSource = weaponEffectsSource;
|
||||
|
||||
@@ -307,7 +310,7 @@ public class playerWeaponSystem : MonoBehaviour
|
||||
|
||||
GameObject keepPositionsParent = new GameObject ();
|
||||
|
||||
Transform keepPositionsParentTransform = keepPositionsParent.transform;
|
||||
keepPositionsParentTransform = keepPositionsParent.transform;
|
||||
keepPositionsParentTransform.SetParent (weaponParent);
|
||||
keepPositionsParentTransform.name = getWeaponSystemName () + " Keep Positions Parent";
|
||||
keepPositionsParentTransform.localScale = Vector3.one;
|
||||
@@ -379,6 +382,8 @@ public class playerWeaponSystem : MonoBehaviour
|
||||
projectilePositionCount = weaponSettings.projectilePosition.Count;
|
||||
|
||||
componentsInitialized = true;
|
||||
|
||||
IKWeaponManager.initializeAttachmentSystem ();
|
||||
}
|
||||
|
||||
void OnEnable ()
|
||||
@@ -1576,6 +1581,8 @@ public class playerWeaponSystem : MonoBehaviour
|
||||
|
||||
newProjectileInfo.useFakeProjectileTrails = weaponSettings.useFakeProjectileTrails;
|
||||
|
||||
newProjectileInfo.ignoreUseTrailRenderer = weaponSettings.ignoreUseTrailRenderer;
|
||||
|
||||
newProjectileInfo.useRaycastCheckingOnRigidbody = weaponSettings.useRaycastCheckingOnRigidbody;
|
||||
newProjectileInfo.customRaycastCheckingRate = weaponSettings.customRaycastCheckingRate;
|
||||
newProjectileInfo.customRaycastCheckingDistance = weaponSettings.customRaycastCheckingDistance;
|
||||
@@ -2977,6 +2984,11 @@ public class playerWeaponSystem : MonoBehaviour
|
||||
return weaponSettings.clipSize;
|
||||
}
|
||||
|
||||
public int getWeaponOriginalClipSize ()
|
||||
{
|
||||
return originalClipSize;
|
||||
}
|
||||
|
||||
void setWeaponClipSizeValue (int newValue)
|
||||
{
|
||||
weaponSettings.clipSize = newValue;
|
||||
@@ -3514,12 +3526,17 @@ public class playerWeaponSystem : MonoBehaviour
|
||||
|
||||
public void enableOrDisableWeaponMesh (bool state)
|
||||
{
|
||||
//print ("mesh state "+gameObject.name + " " + state);
|
||||
//print ("mesh state " + gameObject.name + " " + state);
|
||||
if (weaponSettings.weaponMesh.activeSelf != state) {
|
||||
weaponSettings.weaponMesh.SetActive (state);
|
||||
}
|
||||
}
|
||||
|
||||
public void setWeaponMeshScale (float newValue)
|
||||
{
|
||||
weaponSettings.weaponMesh.transform.localScale = Vector3.one * newValue;
|
||||
}
|
||||
|
||||
public void placeMagazineInPlayerHand (bool state)
|
||||
{
|
||||
if (weaponSettings.clipModel != null) {
|
||||
@@ -3745,11 +3762,30 @@ public class playerWeaponSystem : MonoBehaviour
|
||||
|
||||
if (newMountPointTransform != null) {
|
||||
weaponSettings.weaponParent = newMountPointTransform;
|
||||
} else {
|
||||
print ("not found mount point for " + getWeaponSystemName () + " " + mountPointNameForWeaponParent);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void updateWeaponParentInRuntime (Transform parent, Animator mainAnimtor)
|
||||
{
|
||||
setWeaponParent (parent, mainAnimtor);
|
||||
|
||||
if (Application.isPlaying) {
|
||||
transform.SetParent (weaponSettings.weaponParent);
|
||||
|
||||
if (keepPositionsParentTransform != null) {
|
||||
keepPositionsParentTransform.SetParent (weaponSettings.weaponParent);
|
||||
keepPositionsParentTransform.localPosition = Vector3.zero;
|
||||
keepPositionsParentTransform.localRotation = Quaternion.identity;
|
||||
}
|
||||
|
||||
IKWeaponManager.resetWeaponPositionInAnyView ();
|
||||
}
|
||||
}
|
||||
|
||||
public void getWeaponComponents ()
|
||||
{
|
||||
IKWeaponManager = transform.parent.GetComponent<IKWeaponSystem> ();
|
||||
|
||||
@@ -9,7 +9,8 @@ DefaultImporter:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 40995
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Weapons/playerWeaponSystem.cs.bak
|
||||
uploadId: 814740
|
||||
uploadId: 889948
|
||||
|
||||
@@ -13,7 +13,8 @@ MonoImporter:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 40995
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Weapons/playerWeaponSystem.cs
|
||||
uploadId: 814740
|
||||
uploadId: 889948
|
||||
|
||||
@@ -884,7 +884,7 @@ public class playerWeaponsManager : MonoBehaviour
|
||||
!currentIKWeapon.isReloadingWeapon () &&
|
||||
!weaponsAreMoving ()) {
|
||||
|
||||
int currentNumberInput = playerInput.checkNumberInput (weaponsSlotsAmount);
|
||||
int currentNumberInput = checkNumberInput (weaponsSlotsAmount);
|
||||
|
||||
if (currentNumberInput > -1) {
|
||||
if (canUseInput ()) {
|
||||
@@ -2718,6 +2718,11 @@ public class playerWeaponsManager : MonoBehaviour
|
||||
}
|
||||
}
|
||||
|
||||
public int checkNumberInput (int numberAmount)
|
||||
{
|
||||
return playerInput.checkNumberInput (numberAmount);
|
||||
}
|
||||
|
||||
public bool isPlayerOnGround ()
|
||||
{
|
||||
return playerOnGround;
|
||||
@@ -3997,11 +4002,47 @@ public class playerWeaponsManager : MonoBehaviour
|
||||
return "";
|
||||
}
|
||||
|
||||
public string getWeaponAmmoNameByWeaponName (string weaponName)
|
||||
{
|
||||
updateWeaponListCount ();
|
||||
|
||||
for (int k = 0; k < weaponListCount; k++) {
|
||||
|
||||
if (showDebugLog) {
|
||||
print (weaponsList [k].getWeaponName () + " " + weaponName);
|
||||
}
|
||||
|
||||
if (weaponsList [k].getWeaponName ().Equals (weaponName)) {
|
||||
return weaponsList [k].getWeaponAmmoName ();
|
||||
}
|
||||
}
|
||||
|
||||
return "";
|
||||
}
|
||||
|
||||
public string getCurrentWeaponName ()
|
||||
{
|
||||
return currentWeaponName;
|
||||
}
|
||||
|
||||
public int getWeaponOriginalClipSize (string weaponName)
|
||||
{
|
||||
updateWeaponListCount ();
|
||||
|
||||
for (int k = 0; k < weaponListCount; k++) {
|
||||
|
||||
if (showDebugLog) {
|
||||
print (weaponsList [k].getWeaponName () + " " + weaponName);
|
||||
}
|
||||
|
||||
if (weaponsList [k].getWeaponName ().Equals (weaponName)) {
|
||||
return weaponsList [k].getWeaponOriginalClipSize ();
|
||||
}
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
public bool canWeaponsBeStolenFromCharacter ()
|
||||
{
|
||||
return weaponsCanBeStolenFromCharacter;
|
||||
@@ -4796,6 +4837,19 @@ public class playerWeaponsManager : MonoBehaviour
|
||||
}
|
||||
}
|
||||
|
||||
public void updateWeaponsParentsInRuntime (Transform parent, Animator mainAnimtor)
|
||||
{
|
||||
updateWeaponListCount ();
|
||||
|
||||
for (int k = 0; k < weaponListCount; k++) {
|
||||
IKWeaponSystem currentWeapon = weaponsList [k];
|
||||
|
||||
currentWeapon.setHandTransform (rightHandTransform, leftHandTransform, rightHandMountPoint, leftHandMountPoint);
|
||||
|
||||
currentWeapon.getWeaponSystemManager ().updateWeaponParentInRuntime (parent, mainAnimtor);
|
||||
}
|
||||
}
|
||||
|
||||
public void checkWeaponStateOnEmptyAmmo ()
|
||||
{
|
||||
if (removeCurrentWeaponAsNotUsableIfAmmoEmptyEnabled) {
|
||||
@@ -5109,6 +5163,10 @@ public class playerWeaponsManager : MonoBehaviour
|
||||
targetRotation = 0;
|
||||
} else {
|
||||
targetRotation = newWeapon.extraRotation;
|
||||
|
||||
if (!ignoreNewAnimatorWeaponIDSettings && newWeapon.setNewAnimatorWeaponID) {
|
||||
targetRotation = 0;
|
||||
}
|
||||
}
|
||||
|
||||
setUpperBodyBendingMultiplier = newWeapon.setUpperBodyBendingMultiplier;
|
||||
@@ -5242,6 +5300,11 @@ public class playerWeaponsManager : MonoBehaviour
|
||||
return ignoreNewAnimatorWeaponIDSettings;
|
||||
}
|
||||
|
||||
public void setIgnoreNewAnimatorWeaponIDSettingsState (bool state)
|
||||
{
|
||||
ignoreNewAnimatorWeaponIDSettings = state;
|
||||
}
|
||||
|
||||
//used in third person to enable or disable the player's spine rotation
|
||||
public void activateOrDeactivateAimMode (bool state)
|
||||
{
|
||||
@@ -7314,6 +7377,47 @@ public class playerWeaponsManager : MonoBehaviour
|
||||
originalWeaponsRotationFirstPerson = weaponsTransformInFirstPerson.localRotation;
|
||||
}
|
||||
|
||||
public void resetWeaponsTransformInThirdPersonToPlayerPosition ()
|
||||
{
|
||||
weaponsTransformInThirdPerson.position = transform.position;
|
||||
weaponsTransformInThirdPerson.rotation = transform.rotation;
|
||||
}
|
||||
|
||||
public void resetWeaponsParentToPlayerPosition ()
|
||||
{
|
||||
weaponsParent.position = transform.position;
|
||||
weaponsParent.rotation = transform.rotation;
|
||||
}
|
||||
|
||||
public void updateWeaponsParentAndLocalPosition ()
|
||||
{
|
||||
bool isFirstPerson = isFirstPersonActive ();
|
||||
|
||||
if (isFirstPerson) {
|
||||
weaponsParent.SetParent (firstPersonParent);
|
||||
|
||||
//weaponsParent.localRotation = originalWeaponsRotationFirstPerson;
|
||||
//weaponsParent.localPosition = originalWeaponsPositionFirstPerson;
|
||||
} else {
|
||||
if (fullBodyAwarenessActive) {
|
||||
weaponsParent.SetParent (currentPivotCameraTransform);
|
||||
|
||||
weaponsParent.localRotation = Quaternion.identity;
|
||||
weaponsParent.localPosition = fullBodyAwarenessWeaponsParentOffsetPosition;
|
||||
|
||||
} else {
|
||||
weaponsParent.SetParent (thirdPersonParent);
|
||||
|
||||
//weaponsParent.localPosition = originalWeaponsPositionThirdPerson;
|
||||
//weaponsParent.localRotation = originalWeaponsRotationThirdPerson;
|
||||
}
|
||||
}
|
||||
|
||||
if (Application.isPlaying) {
|
||||
getComponents ();
|
||||
}
|
||||
}
|
||||
|
||||
public Transform getTemporalParentForWeapons ()
|
||||
{
|
||||
return temporalParentForWeapons;
|
||||
@@ -7455,6 +7559,10 @@ public class playerWeaponsManager : MonoBehaviour
|
||||
|
||||
updateWeaponListCount ();
|
||||
|
||||
string ignoreRaycastLayer = "Ignore Raycast";
|
||||
|
||||
int ignoreRaycastLayerIndex = LayerMask.NameToLayer (ignoreRaycastLayer);
|
||||
|
||||
for (int k = 0; k < weaponListCount; k++) {
|
||||
playerWeaponSystem currentPlayerWeaponSystem = weaponsList [k].getWeaponSystemManager ();
|
||||
|
||||
@@ -7462,8 +7570,9 @@ public class playerWeaponsManager : MonoBehaviour
|
||||
|
||||
if (!isFullBodyAwarenessActive () && !playerCameraManager.isFullBodyAwarenessEnabled ()) {
|
||||
Component [] components = currentPlayerWeaponSystem.weaponSettings.weaponMesh.GetComponentsInChildren (typeof (Transform));
|
||||
|
||||
foreach (Transform child in components) {
|
||||
if (!child.gameObject.layer.Equals (newLayerIndex)) {
|
||||
if (!child.gameObject.layer.Equals (newLayerIndex) && !child.gameObject.layer.Equals (ignoreRaycastLayerIndex)) {
|
||||
child.gameObject.layer = newLayerIndex;
|
||||
}
|
||||
}
|
||||
@@ -7527,15 +7636,21 @@ public class playerWeaponsManager : MonoBehaviour
|
||||
|
||||
string newLayer = "Default";
|
||||
|
||||
int newLayerIndex = LayerMask.NameToLayer (newLayer);
|
||||
|
||||
if (firstPersonActive) {
|
||||
newLayer = weaponsLayer;
|
||||
}
|
||||
|
||||
int newLayerIndex = LayerMask.NameToLayer (newLayer);
|
||||
string ignoreRaycastLayer = "Ignore Raycast";
|
||||
|
||||
int ignoreRaycastLayerIndex = LayerMask.NameToLayer (ignoreRaycastLayer);
|
||||
|
||||
Component [] components = weaponPart.GetComponentsInChildren (typeof (Transform));
|
||||
|
||||
foreach (Component c in components) {
|
||||
if (!c.gameObject.layer.Equals (newLayerIndex)) {
|
||||
if (!c.gameObject.layer.Equals (newLayerIndex) && !c.gameObject.layer.Equals (ignoreRaycastLayerIndex)) {
|
||||
|
||||
c.gameObject.layer = newLayerIndex;
|
||||
}
|
||||
}
|
||||
@@ -10100,6 +10215,13 @@ public class playerWeaponsManager : MonoBehaviour
|
||||
}
|
||||
}
|
||||
|
||||
public void stopAimIfActive ()
|
||||
{
|
||||
if (isAimingWeapons ()) {
|
||||
setAimWeaponState (false);
|
||||
}
|
||||
}
|
||||
|
||||
public void setAimWeaponState (bool aimingWeapon)
|
||||
{
|
||||
setAimModeInputPressedState (aimingWeapon);
|
||||
@@ -11320,6 +11442,14 @@ public class playerWeaponsManager : MonoBehaviour
|
||||
|
||||
|
||||
//EDITOR FUNCTIONS
|
||||
|
||||
public void setIgnoreNewAnimatorWeaponIDSettingsStateFromEditor (bool state)
|
||||
{
|
||||
setIgnoreNewAnimatorWeaponIDSettingsState (state);
|
||||
|
||||
updateComponent (true);
|
||||
}
|
||||
|
||||
public void instantiateUsableWeaponPrefabInfoListFromEditor ()
|
||||
{
|
||||
if (useUsableWeaponPrefabInfoList) {
|
||||
@@ -11710,15 +11840,20 @@ public class playerWeaponsManager : MonoBehaviour
|
||||
|
||||
for (int k = 0; k < weaponListCount; k++) {
|
||||
if (weaponsList [k] != null) {
|
||||
weaponTransformInfoSystem currentweaponTransformInfoSystem = weaponsList [k].gameObject.GetComponent<weaponTransformInfoSystem> ();
|
||||
weaponTransformInfoSystem currentWeaponTransformInfoSystem = weaponsList [k].gameObject.GetComponent<weaponTransformInfoSystem> ();
|
||||
|
||||
if (currentweaponTransformInfoSystem != null) {
|
||||
currentweaponTransformInfoSystem.setCurrentOffsetParentOnThirdPersonWithOffsetValue (currentOffsetParentThirdPerson);
|
||||
if (currentWeaponTransformInfoSystem != null) {
|
||||
currentWeaponTransformInfoSystem.setCurrentOffsetParentOnThirdPersonWithOffsetValue (currentOffsetParentThirdPerson);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void setCurrentOffsetParentThirdPersonValues (Vector3 newValue)
|
||||
{
|
||||
currentOffsetParentThirdPerson = newValue;
|
||||
}
|
||||
|
||||
public void adjustDrawKeepPositionToWeaponPositionOnAllWeapons ()
|
||||
{
|
||||
weaponListCount = weaponsList.Count;
|
||||
@@ -11734,6 +11869,29 @@ public class playerWeaponsManager : MonoBehaviour
|
||||
}
|
||||
}
|
||||
|
||||
public void setWeaponMeshScaleOnAllWeapons (float newValue)
|
||||
{
|
||||
weaponListCount = weaponsList.Count;
|
||||
|
||||
for (int k = 0; k < weaponListCount; k++) {
|
||||
if (weaponsList [k] != null) {
|
||||
weaponsList [k].setWeaponMeshScale (newValue);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public void adjustAllFireWeaponTransformReferencePositionOnAllWeapons (float newValue)
|
||||
{
|
||||
weaponListCount = weaponsList.Count;
|
||||
|
||||
for (int k = 0; k < weaponListCount; k++) {
|
||||
if (weaponsList [k] != null) {
|
||||
weaponsList [k].adjustAllFireWeaponTransformReferencePosition (newValue);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void setWeaponsHUDEnabledStateFromEditor (bool state)
|
||||
{
|
||||
setWeaponsHUDEnabledState (state);
|
||||
|
||||
@@ -13,7 +13,8 @@ MonoImporter:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 40995
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Weapons/playerWeaponsManager.cs
|
||||
uploadId: 814740
|
||||
uploadId: 889948
|
||||
|
||||
@@ -13,7 +13,8 @@ MonoImporter:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 40995
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Weapons/projectileImpactSystem.cs
|
||||
uploadId: 814740
|
||||
uploadId: 889948
|
||||
|
||||
@@ -13,7 +13,8 @@ MonoImporter:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 40995
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Weapons/projectilesOnCharacterBodyManager.cs
|
||||
uploadId: 814740
|
||||
uploadId: 889948
|
||||
|
||||
@@ -13,7 +13,8 @@ MonoImporter:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 40995
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Weapons/simpleSniperSightSystem.cs
|
||||
uploadId: 814740
|
||||
uploadId: 889948
|
||||
|
||||
@@ -13,7 +13,8 @@ MonoImporter:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 40995
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Weapons/simpleWeaponSystem.cs
|
||||
uploadId: 814740
|
||||
uploadId: 889948
|
||||
|
||||
@@ -13,7 +13,8 @@ MonoImporter:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 40995
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Weapons/throwGrenadeSystem.cs
|
||||
uploadId: 814740
|
||||
uploadId: 889948
|
||||
|
||||
@@ -13,7 +13,8 @@ MonoImporter:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 40995
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Weapons/weaponAmmoUsingPlayerStat.cs
|
||||
uploadId: 814740
|
||||
uploadId: 889948
|
||||
|
||||
@@ -13,7 +13,8 @@ MonoImporter:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 40995
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Weapons/weaponAnimatorSystem.cs
|
||||
uploadId: 814740
|
||||
uploadId: 889948
|
||||
|
||||
@@ -13,7 +13,8 @@ MonoImporter:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 40995
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Weapons/weaponBuilder.cs
|
||||
uploadId: 814740
|
||||
uploadId: 889948
|
||||
|
||||
@@ -29,6 +29,8 @@ public class weaponInfo
|
||||
|
||||
public bool useFakeProjectileTrails;
|
||||
|
||||
public bool ignoreUseTrailRenderer;
|
||||
|
||||
public bool fireWeaponForward;
|
||||
|
||||
public bool useRaycastCheckingOnRigidbody;
|
||||
|
||||
@@ -13,7 +13,8 @@ MonoImporter:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 40995
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Weapons/weaponInfo.cs
|
||||
uploadId: 814740
|
||||
uploadId: 889948
|
||||
|
||||
@@ -13,7 +13,8 @@ MonoImporter:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 40995
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Weapons/weaponListManager.cs
|
||||
uploadId: 814740
|
||||
uploadId: 889948
|
||||
|
||||
@@ -13,7 +13,8 @@ MonoImporter:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 40995
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Weapons/weaponObjectInfo.cs
|
||||
uploadId: 814740
|
||||
uploadId: 889948
|
||||
|
||||
@@ -13,7 +13,8 @@ MonoImporter:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 40995
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Weapons/weaponPartstToRemoveOnPickupCreation.cs
|
||||
uploadId: 814740
|
||||
uploadId: 889948
|
||||
|
||||
@@ -13,7 +13,8 @@ MonoImporter:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 40995
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Weapons/weaponShellSystem.cs
|
||||
uploadId: 814740
|
||||
uploadId: 889948
|
||||
|
||||
@@ -13,7 +13,8 @@ MonoImporter:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 40995
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Weapons/weaponSlotElement.cs
|
||||
uploadId: 814740
|
||||
uploadId: 889948
|
||||
|
||||
@@ -13,7 +13,8 @@ MonoImporter:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 40995
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Weapons/weaponSwayInfo.cs
|
||||
uploadId: 814740
|
||||
uploadId: 889948
|
||||
|
||||
@@ -13,7 +13,8 @@ MonoImporter:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 40995
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Weapons/weaponSystem.cs
|
||||
uploadId: 814740
|
||||
uploadId: 889948
|
||||
|
||||
@@ -13,7 +13,8 @@ MonoImporter:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 40995
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Weapons/weaponTransformData.cs
|
||||
uploadId: 814740
|
||||
uploadId: 889948
|
||||
|
||||
@@ -146,11 +146,15 @@ public class weaponTransformInfoSystem : MonoBehaviour
|
||||
Vector3 weaponPosition = mainWeaponTransform.position;
|
||||
Quaternion weaponRotation = mainWeaponTransform.rotation;
|
||||
|
||||
currentIKWeaponSystem.thirdPersonWeaponInfo.keepPosition.position = weaponPosition;
|
||||
currentIKWeaponSystem.thirdPersonWeaponInfo.keepPosition.rotation = weaponRotation;
|
||||
if (currentIKWeaponSystem.thirdPersonWeaponInfo.keepPosition != null) {
|
||||
currentIKWeaponSystem.thirdPersonWeaponInfo.keepPosition.position = weaponPosition;
|
||||
currentIKWeaponSystem.thirdPersonWeaponInfo.keepPosition.rotation = weaponRotation;
|
||||
}
|
||||
|
||||
currentIKWeaponSystem.firstPersonWeaponInfo.keepPosition.position = weaponPosition;
|
||||
currentIKWeaponSystem.firstPersonWeaponInfo.keepPosition.rotation = weaponRotation;
|
||||
if (currentIKWeaponSystem.firstPersonWeaponInfo.keepPosition != null) {
|
||||
currentIKWeaponSystem.firstPersonWeaponInfo.keepPosition.position = weaponPosition;
|
||||
currentIKWeaponSystem.firstPersonWeaponInfo.keepPosition.rotation = weaponRotation;
|
||||
}
|
||||
}
|
||||
|
||||
GKC_Utils.updateDirtyScene ("Adjust Draw Keep Position To Weapon Position ", gameObject);
|
||||
|
||||
@@ -13,7 +13,8 @@ MonoImporter:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 40995
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Weapons/weaponTransformInfoSystem.cs
|
||||
uploadId: 814740
|
||||
uploadId: 889948
|
||||
|
||||
Reference in New Issue
Block a user