add some extra assets FX and SFX
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@@ -417,6 +417,8 @@ public class sliceObject : MonoBehaviour
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currentSurfaceToSlice.checkEventBeforeSlice ();
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currentSurfaceToSlice.checkEventsOnIgnoreDestroyOriginalObject ();
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currentSurfaceToSlice.getMainSimpleSliceSystem ().activateSlice (objectCollider,
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positionInWorldSpace, normalInWorldSpace, slicePosition, updateLastObjectSpeed, lastSpeed);
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@@ -447,6 +449,8 @@ public class sliceObject : MonoBehaviour
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currentSurfaceToSlice.checkEventBeforeSlice ();
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currentSurfaceToSlice.checkEventsOnIgnoreDestroyOriginalObject ();
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obj = currentSurfaceToSlice.getMainSurfaceToSlice ();
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// slice the provided object using the transforms of this object
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@@ -603,6 +607,11 @@ public class sliceObject : MonoBehaviour
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// obj.SetActive (false);
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lastTimeSlice = Time.time;
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if (currentSurfaceToSlice.useEventToSendNewSlicedParts) {
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currentSurfaceToSlice.eventToSendNewSlicedParts.Invoke (object1);
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currentSurfaceToSlice.eventToSendNewSlicedParts.Invoke (object2);
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}
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}
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}
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}
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