add some extra assets FX and SFX

This commit is contained in:
Robii Aragon
2026-03-29 23:03:14 -07:00
parent 6ef3eb1535
commit 24dc66a81e
10142 changed files with 2535978 additions and 36608 deletions

View File

@@ -126,6 +126,10 @@ public class projectileSystem : MonoBehaviour
public bool projectileInitialized;
bool ignoreUseTrailRenderer;
Transform currentTargetTransform;
Vector3 targetPosition;
@@ -985,6 +989,8 @@ public class projectileSystem : MonoBehaviour
noImpactDisableTimer = currentProjectileInfo.noImpactDisableTimer;
ignoreUseTrailRenderer = currentProjectileInfo.ignoreUseTrailRenderer;
lastTimeFired = Time.time;
}
@@ -1485,6 +1491,10 @@ public class projectileSystem : MonoBehaviour
public void enableOrDisableMainTrailRenderer (bool state)
{
if (ignoreUseTrailRenderer) {
return;
}
getProjectileTrailRenderer ();
if (mainTrailRendererAssigned) {
@@ -1661,6 +1671,10 @@ public class projectileSystem : MonoBehaviour
void getProjectileTrailRenderer ()
{
if (ignoreUseTrailRenderer) {
return;
}
if (!mainTrailRendererAssigned) {
mainTrailRendererAssigned = mainTrailRenderer != null;
@@ -1783,8 +1797,10 @@ public class projectileSystem : MonoBehaviour
setProjectileParent (null);
}
if (mainTrailRendererAssigned) {
mainTrailRenderer.Clear ();
if (!ignoreUseTrailRenderer) {
if (mainTrailRendererAssigned) {
mainTrailRenderer.Clear ();
}
}
impactParticlesAssigned = false;