add some extra assets FX and SFX
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@@ -126,6 +126,10 @@ public class projectileSystem : MonoBehaviour
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public bool projectileInitialized;
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bool ignoreUseTrailRenderer;
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Transform currentTargetTransform;
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Vector3 targetPosition;
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@@ -985,6 +989,8 @@ public class projectileSystem : MonoBehaviour
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noImpactDisableTimer = currentProjectileInfo.noImpactDisableTimer;
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ignoreUseTrailRenderer = currentProjectileInfo.ignoreUseTrailRenderer;
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lastTimeFired = Time.time;
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}
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@@ -1485,6 +1491,10 @@ public class projectileSystem : MonoBehaviour
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public void enableOrDisableMainTrailRenderer (bool state)
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{
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if (ignoreUseTrailRenderer) {
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return;
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}
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getProjectileTrailRenderer ();
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if (mainTrailRendererAssigned) {
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@@ -1661,6 +1671,10 @@ public class projectileSystem : MonoBehaviour
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void getProjectileTrailRenderer ()
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{
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if (ignoreUseTrailRenderer) {
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return;
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}
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if (!mainTrailRendererAssigned) {
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mainTrailRendererAssigned = mainTrailRenderer != null;
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@@ -1783,8 +1797,10 @@ public class projectileSystem : MonoBehaviour
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setProjectileParent (null);
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}
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if (mainTrailRendererAssigned) {
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mainTrailRenderer.Clear ();
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if (!ignoreUseTrailRenderer) {
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if (mainTrailRendererAssigned) {
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mainTrailRenderer.Clear ();
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}
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}
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impactParticlesAssigned = false;
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