add some extra assets FX and SFX
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@@ -40,6 +40,10 @@ public class taserProjectile : projectileSystem
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setProjectileUsedState (true);
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setProjectileScorch ();
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//creatImpactParticles ();
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//set the bullet kinematic
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objectToDamage = col.GetComponent<Collider> ().gameObject;
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