add some extra assets FX and SFX

This commit is contained in:
Robii Aragon
2026-03-29 23:03:14 -07:00
parent 6ef3eb1535
commit 24dc66a81e
10142 changed files with 2535978 additions and 36608 deletions

View File

@@ -146,11 +146,15 @@ public class weaponTransformInfoSystem : MonoBehaviour
Vector3 weaponPosition = mainWeaponTransform.position;
Quaternion weaponRotation = mainWeaponTransform.rotation;
currentIKWeaponSystem.thirdPersonWeaponInfo.keepPosition.position = weaponPosition;
currentIKWeaponSystem.thirdPersonWeaponInfo.keepPosition.rotation = weaponRotation;
if (currentIKWeaponSystem.thirdPersonWeaponInfo.keepPosition != null) {
currentIKWeaponSystem.thirdPersonWeaponInfo.keepPosition.position = weaponPosition;
currentIKWeaponSystem.thirdPersonWeaponInfo.keepPosition.rotation = weaponRotation;
}
currentIKWeaponSystem.firstPersonWeaponInfo.keepPosition.position = weaponPosition;
currentIKWeaponSystem.firstPersonWeaponInfo.keepPosition.rotation = weaponRotation;
if (currentIKWeaponSystem.firstPersonWeaponInfo.keepPosition != null) {
currentIKWeaponSystem.firstPersonWeaponInfo.keepPosition.position = weaponPosition;
currentIKWeaponSystem.firstPersonWeaponInfo.keepPosition.rotation = weaponRotation;
}
}
GKC_Utils.updateDirtyScene ("Adjust Draw Keep Position To Weapon Position ", gameObject);