add some extra assets FX and SFX
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@@ -146,11 +146,15 @@ public class weaponTransformInfoSystem : MonoBehaviour
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Vector3 weaponPosition = mainWeaponTransform.position;
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Quaternion weaponRotation = mainWeaponTransform.rotation;
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currentIKWeaponSystem.thirdPersonWeaponInfo.keepPosition.position = weaponPosition;
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currentIKWeaponSystem.thirdPersonWeaponInfo.keepPosition.rotation = weaponRotation;
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if (currentIKWeaponSystem.thirdPersonWeaponInfo.keepPosition != null) {
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currentIKWeaponSystem.thirdPersonWeaponInfo.keepPosition.position = weaponPosition;
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currentIKWeaponSystem.thirdPersonWeaponInfo.keepPosition.rotation = weaponRotation;
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}
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currentIKWeaponSystem.firstPersonWeaponInfo.keepPosition.position = weaponPosition;
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currentIKWeaponSystem.firstPersonWeaponInfo.keepPosition.rotation = weaponRotation;
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if (currentIKWeaponSystem.firstPersonWeaponInfo.keepPosition != null) {
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currentIKWeaponSystem.firstPersonWeaponInfo.keepPosition.position = weaponPosition;
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currentIKWeaponSystem.firstPersonWeaponInfo.keepPosition.rotation = weaponRotation;
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}
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}
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GKC_Utils.updateDirtyScene ("Adjust Draw Keep Position To Weapon Position ", gameObject);
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