add some extra assets FX and SFX
This commit is contained in:
@@ -0,0 +1,423 @@
|
||||
// #define SHOW_EXPORT_BUTTON
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Globalization;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using UnityEditor;
|
||||
using UnityEditor.Rendering;
|
||||
using UnityEngine;
|
||||
#if UNITY_2020_2_OR_NEWER
|
||||
using UnityEditor.AssetImporters;
|
||||
#else
|
||||
using UnityEditor.Experimental.AssetImporters;
|
||||
#endif
|
||||
using UnityEngine.Rendering;
|
||||
|
||||
namespace CartoonFX
|
||||
{
|
||||
namespace CustomShaderImporter
|
||||
{
|
||||
static class Utils
|
||||
{
|
||||
public static bool IsUsingURP()
|
||||
{
|
||||
#if UNITY_2019_3_OR_NEWER
|
||||
var renderPipeline = GraphicsSettings.currentRenderPipeline;
|
||||
#else
|
||||
var renderPipeline = GraphicsSettings.renderPipelineAsset;
|
||||
#endif
|
||||
return renderPipeline != null && renderPipeline.GetType().Name.Contains("Universal");
|
||||
}
|
||||
}
|
||||
|
||||
[ScriptedImporter(0, FILE_EXTENSION)]
|
||||
public class CFXR_ShaderImporter : ScriptedImporter
|
||||
{
|
||||
public enum RenderPipeline
|
||||
{
|
||||
Auto,
|
||||
ForceBuiltInRenderPipeline,
|
||||
ForceUniversalRenderPipeline
|
||||
}
|
||||
|
||||
public const string FILE_EXTENSION = "cfxrshader";
|
||||
|
||||
[Tooltip("In case of errors when building the project or with addressables, you can try forcing a specific render pipeline")]
|
||||
public RenderPipeline renderPipelineDetection = RenderPipeline.Auto;
|
||||
public string detectedRenderPipeline = "Built-In Render Pipeline";
|
||||
public int strippedLinesCount = 0;
|
||||
public string shaderSourceCode;
|
||||
public string shaderName;
|
||||
public string[] shaderErrors;
|
||||
public ulong variantCount;
|
||||
public ulong variantCountUsed;
|
||||
|
||||
enum ComparisonOperator
|
||||
{
|
||||
Equal,
|
||||
Greater,
|
||||
GreaterOrEqual,
|
||||
Less,
|
||||
LessOrEqual
|
||||
}
|
||||
|
||||
#if UNITY_2022_2_OR_NEWER
|
||||
const int URP_VERSION = 14;
|
||||
#elif UNITY_2021_2_OR_NEWER
|
||||
const int URP_VERSION = 12;
|
||||
#elif UNITY_2021_1_OR_NEWER
|
||||
const int URP_VERSION = 11;
|
||||
#elif UNITY_2020_3_OR_NEWER
|
||||
const int URP_VERSION = 10;
|
||||
#else
|
||||
const int URP_VERSION = 7;
|
||||
#endif
|
||||
|
||||
static ComparisonOperator ParseComparisonOperator(string symbols)
|
||||
{
|
||||
switch (symbols)
|
||||
{
|
||||
case "==": return ComparisonOperator.Equal;
|
||||
case "<=": return ComparisonOperator.LessOrEqual;
|
||||
case "<": return ComparisonOperator.Less;
|
||||
case ">": return ComparisonOperator.Greater;
|
||||
case ">=": return ComparisonOperator.GreaterOrEqual;
|
||||
default: throw new Exception("Invalid comparison operator: " + symbols);
|
||||
}
|
||||
}
|
||||
|
||||
static bool CompareWithOperator(int value1, int value2, ComparisonOperator comparisonOperator)
|
||||
{
|
||||
switch (comparisonOperator)
|
||||
{
|
||||
case ComparisonOperator.Equal: return value1 == value2;
|
||||
case ComparisonOperator.Greater: return value1 > value2;
|
||||
case ComparisonOperator.GreaterOrEqual: return value1 >= value2;
|
||||
case ComparisonOperator.Less: return value1 < value2;
|
||||
case ComparisonOperator.LessOrEqual: return value1 <= value2;
|
||||
default: throw new Exception("Invalid comparison operator value: " + comparisonOperator);
|
||||
}
|
||||
}
|
||||
|
||||
bool StartsOrEndWithSpecialTag(string line)
|
||||
{
|
||||
bool startsWithTag = (line.Length > 4 && line[0] == '/' && line[1] == '*' && line[2] == '*' && line[3] == '*');
|
||||
if (startsWithTag) return true;
|
||||
|
||||
int l = line.Length-1;
|
||||
bool endsWithTag = (line.Length > 4 && line[l] == '/' && line[l-1] == '*' && line[l-2] == '*' && line[l-3] == '*');
|
||||
return endsWithTag;
|
||||
}
|
||||
|
||||
public override void OnImportAsset(AssetImportContext context)
|
||||
{
|
||||
bool isUsingURP;
|
||||
switch (renderPipelineDetection)
|
||||
{
|
||||
default:
|
||||
case RenderPipeline.Auto:
|
||||
{
|
||||
isUsingURP = Utils.IsUsingURP();
|
||||
detectedRenderPipeline = isUsingURP ? "Universal Render Pipeline" : "Built-In Render Pipeline";
|
||||
break;
|
||||
}
|
||||
case RenderPipeline.ForceBuiltInRenderPipeline:
|
||||
{
|
||||
detectedRenderPipeline = "Built-In Render Pipeline";
|
||||
isUsingURP = false;
|
||||
break;
|
||||
}
|
||||
case RenderPipeline.ForceUniversalRenderPipeline:
|
||||
{
|
||||
detectedRenderPipeline = "Universal Render Pipeline";
|
||||
isUsingURP = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
StringWriter shaderSource = new StringWriter();
|
||||
string[] sourceLines = File.ReadAllLines(context.assetPath);
|
||||
Stack<bool> excludeCurrentLines = new Stack<bool>();
|
||||
strippedLinesCount = 0;
|
||||
|
||||
for (int i = 0; i < sourceLines.Length; i++)
|
||||
{
|
||||
bool excludeThisLine = excludeCurrentLines.Count > 0 && excludeCurrentLines.Peek();
|
||||
|
||||
string line = sourceLines[i];
|
||||
if (StartsOrEndWithSpecialTag(line))
|
||||
{
|
||||
if (line.StartsWith("/*** BIRP ***/"))
|
||||
{
|
||||
excludeCurrentLines.Push(excludeThisLine || isUsingURP);
|
||||
}
|
||||
else if (line.StartsWith("/*** URP ***/"))
|
||||
{
|
||||
excludeCurrentLines.Push(excludeThisLine || !isUsingURP);
|
||||
}
|
||||
else if (line.StartsWith("/*** URP_VERSION "))
|
||||
{
|
||||
string subline = line.Substring("/*** URP_VERSION ".Length);
|
||||
int spaceIndex = subline.IndexOf(' ');
|
||||
string version = subline.Substring(spaceIndex, subline.LastIndexOf(' ') - spaceIndex);
|
||||
string op = subline.Substring(0, spaceIndex);
|
||||
|
||||
var compOp = ParseComparisonOperator(op);
|
||||
int compVersion = int.Parse(version);
|
||||
|
||||
bool isCorrectURP = CompareWithOperator(URP_VERSION, compVersion, compOp);
|
||||
excludeCurrentLines.Push(excludeThisLine || !isCorrectURP);
|
||||
}
|
||||
else if (excludeThisLine && line.StartsWith("/*** END"))
|
||||
{
|
||||
excludeCurrentLines.Pop();
|
||||
}
|
||||
else if (!excludeThisLine && line.StartsWith("/*** #define URP_VERSION ***/"))
|
||||
{
|
||||
shaderSource.WriteLine("\t\t\t#define URP_VERSION " + URP_VERSION);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (excludeThisLine)
|
||||
{
|
||||
strippedLinesCount++;
|
||||
continue;
|
||||
}
|
||||
|
||||
shaderSource.WriteLine(line);
|
||||
}
|
||||
}
|
||||
|
||||
// Get source code and extract name
|
||||
shaderSourceCode = shaderSource.ToString();
|
||||
int idx = shaderSourceCode.IndexOf("Shader \"", StringComparison.InvariantCulture) + 8;
|
||||
int idx2 = shaderSourceCode.IndexOf('"', idx);
|
||||
shaderName = shaderSourceCode.Substring(idx, idx2 - idx);
|
||||
shaderErrors = null;
|
||||
|
||||
Shader shader = ShaderUtil.CreateShaderAsset(context, shaderSourceCode, true);
|
||||
|
||||
if (ShaderUtil.ShaderHasError(shader))
|
||||
{
|
||||
string[] shaderSourceLines = shaderSourceCode.Split(new [] {'\n'}, StringSplitOptions.None);
|
||||
var errors = ShaderUtil.GetShaderMessages(shader);
|
||||
shaderErrors = Array.ConvertAll(errors, err => $"{err.message} (line {err.line})");
|
||||
foreach (ShaderMessage error in errors)
|
||||
{
|
||||
string message = error.line <= 0 ?
|
||||
string.Format("Shader Error in '{0}' (in file '{2}')\nError: {1}\n", shaderName, error.message, error.file) :
|
||||
string.Format("Shader Error in '{0}' (line {2} in file '{3}')\nError: {1}\nLine: {4}\n", shaderName, error.message, error.line, error.file, shaderSourceLines[error.line-1]);
|
||||
if (error.severity == ShaderCompilerMessageSeverity.Warning)
|
||||
{
|
||||
Debug.LogWarning(message);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError(message);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ShaderUtil.ClearShaderMessages(shader);
|
||||
}
|
||||
|
||||
context.AddObjectToAsset("MainAsset", shader);
|
||||
context.SetMainObject(shader);
|
||||
|
||||
// Try to count variant using reflection:
|
||||
// internal static extern ulong GetVariantCount(Shader s, bool usedBySceneOnly);
|
||||
variantCount = 0;
|
||||
variantCountUsed = 0;
|
||||
MethodInfo getVariantCountReflection = typeof(ShaderUtil).GetMethod("GetVariantCount", BindingFlags.Static | BindingFlags.NonPublic);
|
||||
if (getVariantCountReflection != null)
|
||||
{
|
||||
try
|
||||
{
|
||||
object result = getVariantCountReflection.Invoke(null, new object[] {shader, false});
|
||||
variantCount = (ulong)result;
|
||||
result = getVariantCountReflection.Invoke(null, new object[] {shader, true});
|
||||
variantCountUsed = (ulong)result;
|
||||
}
|
||||
catch
|
||||
{
|
||||
// ignored
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
namespace Inspector
|
||||
{
|
||||
[CustomEditor(typeof(CFXR_ShaderImporter)), CanEditMultipleObjects]
|
||||
public class TCP2ShaderImporter_Editor : Editor
|
||||
{
|
||||
CFXR_ShaderImporter Importer => (CFXR_ShaderImporter) this.target;
|
||||
|
||||
// From: UnityEditor.ShaderInspectorPlatformsPopup
|
||||
static string FormatCount(ulong count)
|
||||
{
|
||||
bool flag = count > 1000000000uL;
|
||||
string result;
|
||||
if (flag)
|
||||
{
|
||||
result = (count / 1000000000.0).ToString("f2", CultureInfo.InvariantCulture.NumberFormat) + "B";
|
||||
}
|
||||
else
|
||||
{
|
||||
bool flag2 = count > 1000000uL;
|
||||
if (flag2)
|
||||
{
|
||||
result = (count / 1000000.0).ToString("f2", CultureInfo.InvariantCulture.NumberFormat) + "M";
|
||||
}
|
||||
else
|
||||
{
|
||||
bool flag3 = count > 1000uL;
|
||||
if (flag3)
|
||||
{
|
||||
result = (count / 1000.0).ToString("f2", CultureInfo.InvariantCulture.NumberFormat) + "k";
|
||||
}
|
||||
else
|
||||
{
|
||||
result = count.ToString();
|
||||
}
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
static GUIStyle _HelpBoxRichTextStyle;
|
||||
static GUIStyle HelpBoxRichTextStyle
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_HelpBoxRichTextStyle == null)
|
||||
{
|
||||
_HelpBoxRichTextStyle = new GUIStyle("HelpBox");
|
||||
_HelpBoxRichTextStyle.richText = true;
|
||||
_HelpBoxRichTextStyle.margin = new RectOffset(4, 4, 0, 0);
|
||||
_HelpBoxRichTextStyle.padding = new RectOffset(4, 4, 4, 4);
|
||||
}
|
||||
return _HelpBoxRichTextStyle;
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
bool multipleValues = serializedObject.isEditingMultipleObjects;
|
||||
|
||||
CFXR_ShaderImporter.RenderPipeline detection = ((CFXR_ShaderImporter)target).renderPipelineDetection;
|
||||
bool isUsingURP = Utils.IsUsingURP();
|
||||
serializedObject.Update();
|
||||
|
||||
GUILayout.Label(Importer.shaderName);
|
||||
string variantsText = "";
|
||||
if (Importer.variantCount > 0 && Importer.variantCountUsed > 0)
|
||||
{
|
||||
string variantsCount = multipleValues ? "-" : FormatCount(Importer.variantCount);
|
||||
string variantsCountUsed = multipleValues ? "-" : FormatCount(Importer.variantCountUsed);
|
||||
variantsText = $"\nVariants (currently used): <b>{variantsCountUsed}</b>\nVariants (including unused): <b>{variantsCount}</b>";
|
||||
}
|
||||
string strippedLinesCount = multipleValues ? "-" : Importer.strippedLinesCount.ToString();
|
||||
string renderPipeline = Importer.detectedRenderPipeline;
|
||||
if (targets is { Length: > 1 })
|
||||
{
|
||||
foreach (CFXR_ShaderImporter importer in targets)
|
||||
{
|
||||
if (importer.detectedRenderPipeline != renderPipeline)
|
||||
{
|
||||
renderPipeline = "-";
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
GUILayout.Label($"{(detection == CFXR_ShaderImporter.RenderPipeline.Auto ? "Detected" : "Forced")} render pipeline: <b>{renderPipeline}</b>\nStripped lines: <b>{strippedLinesCount}</b>{variantsText}", HelpBoxRichTextStyle);
|
||||
|
||||
if (Importer.shaderErrors != null && Importer.shaderErrors.Length > 0)
|
||||
{
|
||||
GUILayout.Space(4);
|
||||
var color = GUI.color;
|
||||
GUI.color = new Color32(0xFF, 0x80, 0x80, 0xFF);
|
||||
GUILayout.Label($"<b>Errors:</b>\n{string.Join("\n", Importer.shaderErrors)}", HelpBoxRichTextStyle);
|
||||
GUI.color = color;
|
||||
}
|
||||
|
||||
bool shouldReimportShader = false;
|
||||
bool compiledForURP = Importer.detectedRenderPipeline.Contains("Universal");
|
||||
if (detection == CFXR_ShaderImporter.RenderPipeline.Auto
|
||||
&& ((isUsingURP && !compiledForURP) || (!isUsingURP && compiledForURP)))
|
||||
{
|
||||
GUILayout.Space(4);
|
||||
Color guiColor = GUI.color;
|
||||
GUI.color *= Color.yellow;
|
||||
EditorGUILayout.HelpBox("The detected render pipeline doesn't match the pipeline this shader was compiled for!\nPlease reimport the shaders for them to work in the current render pipeline.", MessageType.Warning);
|
||||
if (GUILayout.Button("Reimport Shader"))
|
||||
{
|
||||
shouldReimportShader = true;
|
||||
}
|
||||
GUI.color = guiColor;
|
||||
}
|
||||
|
||||
GUILayout.Space(4);
|
||||
|
||||
|
||||
EditorGUI.BeginChangeCheck();
|
||||
EditorGUILayout.PropertyField(serializedObject.FindProperty(nameof(CFXR_ShaderImporter.renderPipelineDetection)));
|
||||
if (EditorGUI.EndChangeCheck())
|
||||
{
|
||||
shouldReimportShader = true;
|
||||
}
|
||||
|
||||
if (GUILayout.Button("View Source", GUILayout.ExpandWidth(false)))
|
||||
{
|
||||
string path = Application.temporaryCachePath + "/" + Importer.shaderName.Replace("/", "-") + "_Source.shader";
|
||||
if (File.Exists(path))
|
||||
{
|
||||
File.SetAttributes(path, FileAttributes.Normal);
|
||||
}
|
||||
|
||||
File.WriteAllText(path, Importer.shaderSourceCode);
|
||||
File.SetAttributes(path, FileAttributes.ReadOnly);
|
||||
UnityEditorInternal.InternalEditorUtility.OpenFileAtLineExternal(path, 0);
|
||||
}
|
||||
|
||||
#if SHOW_EXPORT_BUTTON
|
||||
GUILayout.Space(8);
|
||||
|
||||
EditorGUI.BeginDisabledGroup(string.IsNullOrEmpty(importer.shaderSourceCode));
|
||||
{
|
||||
if (GUILayout.Button("Export .shader file", GUILayout.ExpandWidth(false)))
|
||||
{
|
||||
string savePath = EditorUtility.SaveFilePanel("Export CFXR shader", Application.dataPath, "CFXR Shader","shader");
|
||||
if (!string.IsNullOrEmpty(savePath))
|
||||
{
|
||||
File.WriteAllText(savePath, importer.shaderSourceCode);
|
||||
}
|
||||
}
|
||||
}
|
||||
EditorGUI.EndDisabledGroup();
|
||||
#endif
|
||||
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
|
||||
if (shouldReimportShader)
|
||||
{
|
||||
ReimportShader();
|
||||
}
|
||||
}
|
||||
|
||||
void ReimportShader()
|
||||
{
|
||||
foreach (UnityEngine.Object t in targets)
|
||||
{
|
||||
string path = AssetDatabase.GetAssetPath(t);
|
||||
AssetDatabase.ImportAsset(path, ImportAssetOptions.ForceSynchronousImport);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user