add some extra assets FX and SFX
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fileFormatVersion: 2
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guid: 304630dc6079b47419e5333f284382fd
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ScriptedImporter:
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internalIDToNameTable: []
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externalObjects: {}
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serializedVersion: 2
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userData:
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assetBundleName:
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assetBundleVariant:
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script: {fileID: 11500000, guid: fe56ec25963759b49955809beeb4324b, type: 3}
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detectedRenderPipeline: Built-In Render Pipeline
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strippedLinesCount: 70
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shaderSourceCode: "//--------------------------------------------------------------------------------------------------------------------------------\r\n//
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Cartoon FX\r\n// (c) 2012-2020 Jean Moreno\r\n//--------------------------------------------------------------------------------------------------------------------------------\r\n\r\nShader
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\"Cartoon FX/Remaster/Particle Screen Distortion NEW\"\r\n{\r\n\tProperties\r\n\t{
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\r\n\t\t[Toggle(_ALPHATEST_ON)] _UseAlphaClip (\"Alpha Clipping (Cutout)\", Float)
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= 0\r\n\t//# IF_KEYWORD _ALPHATEST_ON\r\n\t\t_Cutoff (\"Cutoff Threshold\", Range(0.001,1))
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= 0.1\r\n\t//# END_IF\r\n\t\r\n\t//# --------------------------------------------------------\r\n\t\r\n\t\t[Toggle(_FADING_ON)]
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_UseSP (\"Soft Particles\", Float) = 0\r\n\t//# IF_KEYWORD _FADING_ON\r\n\t\t_SoftParticlesFadeDistanceNear
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(\"Near Fade\", Float) = 0\r\n\t\t_SoftParticlesFadeDistanceFar (\"Far Fade\",
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Float) = 1\r\n\t//# END_IF\r\n\r\n\t//# \r\n\r\n\t\t[Toggle(_CFXR_EDGE_FADING)]
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_UseEF (\"Edge Fade\", Float) = 0\r\n\t//# IF_KEYWORD _CFXR_EDGE_FADING\r\n\t\t_EdgeFadePow
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(\"Edge Fade Power\", Float) = 1\r\n\t//# END_IF\r\n\r\n\t//# ========================================================\r\n\t//#
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Texture\r\n\t//#\r\n\t\t[NoScaleOffset] _ScreenDistortionTex (\"Distortion Texture\",
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2D) = \"bump\" {}\r\n\t\t_ScreenDistortionScale (\"Distortion Scale\", Range(-0.5,
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0.5)) = 0.1\r\n\t\t\r\n\t//# ========================================================\r\n\t//#
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Debug\r\n\t//# \r\n\t\t\r\n\t\t[Toggle(_DEBUG_VISUALIZE_DISTORTION)] _DebugVisualize
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(\"Visualize Distortion Particles\", Float) = 0 \r\n\t}\r\n\t\r\n\tCategory\r\n\t{\r\n\t\tTags\r\n\t\t{\r\n\t\t\t\"Queue\"=\"Transparent\"\r\n\t\t\t\"IgnoreProjector\"=\"True\"\r\n\t\t\t\"RenderType\"=\"Transparent\"\r\n\t\t\t\"PreviewType\"=\"Plane\"\r\n\t\t}\r\n\r\n\t\tBlend
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SrcAlpha OneMinusSrcAlpha, One One\r\n\t\tZWrite Off\r\n\t\tCull Off\r\n\r\n\r\n\t\t//====================================================================================================================================\r\n\t\t//
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Built-in Rendering Pipeline\r\n\r\n\t\tSubShader\r\n\t\t{\r\n\t\t\tGrabPass\r\n\t\t\t{\r\n\t\t\t\tTags
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{ \"LightMode\" = \"Always\" }\r\n\t\t\t\t\"_GrabTexture\"\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\tPass\r\n\t\t\t{\r\n\t\t\t\tName
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\"BASE\"\r\n\t\t\t\tTags { \"LightMode\"=\"ForwardBase\" }\r\n\r\n\t\t\t\tCGPROGRAM\r\n\r\n\t\t\t\t#pragma
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vertex vertex_program\r\n\t\t\t\t#pragma fragment fragment_program\r\n\r\n\t\t\t\t//vertInstancingSetup
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writes to global, not allowed with DXC\r\n\t\t\t\t// #pragma never_use_dxc\r\n\t\t\t\t//
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#pragma target 2.5\r\n\t\t\t\t// #pragma multi_compile_instancing\r\n\t\t\t\t//
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#pragma instancing_options procedural:vertInstancingSetup\r\n\r\n\t\t\t\t#pragma
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multi_compile_particles\r\n\t\t\t\t#pragma multi_compile_fog\r\n\t\t\t\t//#pragma
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multi_compile_fwdbase\r\n\t\t\t\t//#pragma multi_compile SHADOWS_SCREEN\r\n\t\t\t\t\r\n\t\t\t\t//
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Using the same keywords as Unity's Standard Particle shader to minimize project-wide
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keyword usage\r\n\t\t\t\t#pragma shader_feature_local _ _FADING_ON\r\n\t\t\t\t#pragma
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shader_feature_local _ _ALPHATEST_ON\r\n\t\t\t\t#pragma shader_feature_local
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_ _DEBUG_VISUALIZE_DISTORTION\r\n\r\n\t\t\t\t#include \"UnityStandardParticleInstancing.cginc\"\r\n\r\n\t\t\t\t#define
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CFXR_SCREEN_DISTORTION_SHADER\r\n\t\t\t\t#include \"CFXR_PASSES.cginc\"\r\n\r\n\t\t\t\tENDCG\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\t\r\n\tCustomEditor
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\"CartoonFX.MaterialInspector\"\r\n}\r\n\r\n"
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shaderName: Cartoon FX/Remaster/Particle Screen Distortion NEW
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shaderErrors: []
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variantCount: 64
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variantCountUsed: 2
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AssetOrigin:
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serializedVersion: 1
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productId: 109565
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packageName: Cartoon FX Remaster Free
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packageVersion: R 1.5.0
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assetPath: Assets/JMO Assets/Cartoon FX Remaster/CFXR Assets/Shaders/CFXR Particle
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Distortion.cfxrshader
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uploadId: 836238
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