add some extra assets FX and SFX
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//
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// Kino/Bloom v2 - Bloom filter for Unity
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//
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// Copyright (C) 2015, 2016 Keijiro Takahashi
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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//
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using UnityEngine;
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using UnityEditor;
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namespace Kino
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{
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[CanEditMultipleObjects]
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[CustomEditor(typeof(Bloom))]
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public class BloomEditor : Editor
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{
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BloomGraphDrawer _graph;
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SerializedProperty _threshold;
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SerializedProperty _softKnee;
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SerializedProperty _radius;
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SerializedProperty _intensity;
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SerializedProperty _highQuality;
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SerializedProperty _antiFlicker;
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static GUIContent _textThreshold = new GUIContent("Threshold (gamma)");
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void OnEnable()
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{
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_graph = new BloomGraphDrawer();
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_threshold = serializedObject.FindProperty("_threshold");
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_softKnee = serializedObject.FindProperty("_softKnee");
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_radius = serializedObject.FindProperty("_radius");
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_intensity = serializedObject.FindProperty("_intensity");
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_highQuality = serializedObject.FindProperty("_highQuality");
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_antiFlicker = serializedObject.FindProperty("_antiFlicker");
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}
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public override void OnInspectorGUI()
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{
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serializedObject.Update();
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if (!serializedObject.isEditingMultipleObjects) {
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EditorGUILayout.Space();
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_graph.Prepare((Bloom)target);
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_graph.DrawGraph();
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EditorGUILayout.Space();
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}
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EditorGUILayout.PropertyField(_threshold, _textThreshold);
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EditorGUILayout.PropertyField(_softKnee);
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EditorGUILayout.PropertyField(_intensity);
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EditorGUILayout.PropertyField(_radius);
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EditorGUILayout.PropertyField(_highQuality);
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EditorGUILayout.PropertyField(_antiFlicker);
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serializedObject.ApplyModifiedProperties();
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}
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}
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}
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