add some extra assets FX and SFX
This commit is contained in:
BIN
Assets/Kevin Iglesias/IKHelperTool/Models/IKCharacterDummyExample.fbx
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Assets/Kevin Iglesias/IKHelperTool/Models/IKCharacterDummyExample.fbx
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fileFormatVersion: 2
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serializedVersion: 20200
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internalIDToNameTable:
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1: 100000
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second: B-ankle.L
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- first:
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1: 100002
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second: B-ankle.R
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- first:
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1: 100004
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second: B-ball.L
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- first:
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1: 100006
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second: B-ball.R
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- first:
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1: 100008
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second: B-clavicle.L
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- first:
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||||
1: 100010
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second: B-clavicle.R
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- first:
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||||
1: 100012
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second: B-elbow.L
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- first:
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||||
1: 100014
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second: B-elbow.R
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- first:
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||||
1: 100016
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second: B-finger_01.L
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- first:
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||||
1: 100018
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second: B-finger_01.R
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- first:
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1: 100020
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second: B-finger_02.L
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- first:
|
||||
1: 100022
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second: B-finger_02.R
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- first:
|
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1: 100024
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second: B-finger_03.L
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- first:
|
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1: 100026
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second: B-finger_03.R
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- first:
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1: 100028
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second: B-hand.L
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- first:
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1: 100030
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second: B-hand.R
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- first:
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1: 100032
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second: B-head
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- first:
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1: 100034
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second: B-hips
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1: 100036
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second: B-indexFinger_01.L
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|
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1: 100038
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second: B-indexFinger_01.R
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1: 100040
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second: B-indexFinger_02.L
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1: 100042
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second: B-indexFinger_02.R
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1: 100044
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second: B-indexFinger_03.L
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1: 100046
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second: B-indexFinger_03.R
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1: 100048
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second: B-lowerLeg.L
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1: 100050
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second: B-lowerLeg.R
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1: 100052
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second: B-neck
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- first:
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1: 100054
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second: B-shoulder.L
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- first:
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1: 100056
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second: B-shoulder.R
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- first:
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1: 100058
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second: B-spine_01
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1: 100060
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second: B-spine_02
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1: 100062
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second: B-spine_03
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- first:
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1: 100064
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second: B-thumb_01.L
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- first:
|
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1: 100066
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second: B-thumb_01.R
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||||
- first:
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||||
1: 100068
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second: B-thumb_02.L
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||||
- first:
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||||
1: 100070
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second: B-thumb_02.R
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||||
- first:
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||||
1: 100072
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||||
second: B-upperLeg.L
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||||
- first:
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||||
1: 100074
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second: B-upperLeg.R
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- first:
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1: 100076
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second: //RootNode
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- first:
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1: 100078
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second: ExampleModel02
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1: 100080
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second: ExampleRig02
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1: 100082
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second: Root
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|
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1: 100084
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second: ExampleModel02_Hands
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- first:
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1: 100086
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second: DummyRig
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- first:
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1: 100088
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second: DummyHands
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1: 100090
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second: DummyMesh
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1: 100092
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second: DummyHandsMesh
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- first:
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4: 400000
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second: B-ankle.L
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- first:
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4: 400002
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second: B-ankle.R
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||||
- first:
|
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4: 400004
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second: B-ball.L
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||||
- first:
|
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4: 400006
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second: B-ball.R
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||||
- first:
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||||
4: 400008
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second: B-clavicle.L
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- first:
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||||
4: 400010
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second: B-clavicle.R
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- first:
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4: 400012
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second: B-elbow.L
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- first:
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4: 400014
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||||
second: B-elbow.R
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- first:
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4: 400016
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second: B-finger_01.L
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- first:
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||||
4: 400018
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||||
second: B-finger_01.R
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- first:
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||||
4: 400020
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second: B-finger_02.L
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- first:
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||||
4: 400022
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||||
second: B-finger_02.R
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- first:
|
||||
4: 400024
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||||
second: B-finger_03.L
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||||
- first:
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||||
4: 400026
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||||
second: B-finger_03.R
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- first:
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||||
4: 400028
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second: B-hand.L
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||||
- first:
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||||
4: 400030
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second: B-hand.R
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||||
- first:
|
||||
4: 400032
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second: B-head
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||||
- first:
|
||||
4: 400034
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||||
second: B-hips
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||||
- first:
|
||||
4: 400036
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||||
second: B-indexFinger_01.L
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||||
- first:
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||||
4: 400038
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||||
second: B-indexFinger_01.R
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||||
- first:
|
||||
4: 400040
|
||||
second: B-indexFinger_02.L
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||||
- first:
|
||||
4: 400042
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||||
second: B-indexFinger_02.R
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||||
- first:
|
||||
4: 400044
|
||||
second: B-indexFinger_03.L
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||||
- first:
|
||||
4: 400046
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||||
second: B-indexFinger_03.R
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||||
- first:
|
||||
4: 400048
|
||||
second: B-lowerLeg.L
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||||
- first:
|
||||
4: 400050
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||||
second: B-lowerLeg.R
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||||
- first:
|
||||
4: 400052
|
||||
second: B-neck
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||||
- first:
|
||||
4: 400054
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||||
second: B-shoulder.L
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||||
- first:
|
||||
4: 400056
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||||
second: B-shoulder.R
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||||
- first:
|
||||
4: 400058
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||||
second: B-spine_01
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||||
- first:
|
||||
4: 400060
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||||
second: B-spine_02
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||||
- first:
|
||||
4: 400062
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||||
second: B-spine_03
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||||
- first:
|
||||
4: 400064
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||||
second: B-thumb_01.L
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||||
- first:
|
||||
4: 400066
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||||
second: B-thumb_01.R
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||||
- first:
|
||||
4: 400068
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||||
second: B-thumb_02.L
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||||
- first:
|
||||
4: 400070
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||||
second: B-thumb_02.R
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||||
- first:
|
||||
4: 400072
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||||
second: B-upperLeg.L
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||||
- first:
|
||||
4: 400074
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||||
second: B-upperLeg.R
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||||
- first:
|
||||
4: 400076
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||||
second: //RootNode
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||||
- first:
|
||||
4: 400078
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||||
second: ExampleModel02
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||||
- first:
|
||||
4: 400080
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||||
second: ExampleRig02
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||||
- first:
|
||||
4: 400082
|
||||
second: Root
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||||
- first:
|
||||
4: 400084
|
||||
second: ExampleModel02_Hands
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||||
- first:
|
||||
4: 400086
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||||
second: DummyRig
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||||
- first:
|
||||
4: 400088
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||||
second: DummyHands
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||||
- first:
|
||||
4: 400090
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||||
second: DummyMesh
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||||
- first:
|
||||
4: 400092
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||||
second: DummyHandsMesh
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||||
- first:
|
||||
21: 2100000
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||||
second: No Name
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||||
- first:
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||||
23: 2300000
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||||
second: ExampleModel02
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||||
- first:
|
||||
23: 2300002
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||||
second: ExampleModel02_Hands
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||||
- first:
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||||
33: 3300000
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||||
second: ExampleModel02
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||||
- first:
|
||||
33: 3300002
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||||
second: ExampleModel02_Hands
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||||
- first:
|
||||
43: 4300000
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||||
second: ExampleModel02
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||||
- first:
|
||||
43: 4300002
|
||||
second: ExampleModel02_Hands
|
||||
- first:
|
||||
43: 4300004
|
||||
second: DummyHands
|
||||
- first:
|
||||
43: 4300006
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||||
second: DummyMesh
|
||||
- first:
|
||||
43: 4300008
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||||
second: DummyHandsMesh
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||||
- first:
|
||||
95: 9500000
|
||||
second: //RootNode
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||||
- first:
|
||||
137: 13700000
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||||
second: ExampleModel02
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||||
- first:
|
||||
137: 13700002
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||||
second: ExampleModel02_Hands
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||||
- first:
|
||||
137: 13700004
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||||
second: DummyHands
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||||
- first:
|
||||
137: 13700006
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||||
second: DummyMesh
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||||
- first:
|
||||
137: 13700008
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||||
second: DummyHandsMesh
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||||
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||||
41386430: 2186277476908879412
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||||
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externalObjects: {}
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materials:
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||||
materialImportMode: 0
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materialSearch: 1
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animations:
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|
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|
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|
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motionNodeName:
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rigImportErrors:
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||||
rigImportWarnings:
|
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animationImportErrors:
|
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animationImportWarnings:
|
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animationRetargetingWarnings:
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animationDoRetargetingWarnings: 0
|
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|
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animationCompression: 3
|
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animationRotationError: 0.5
|
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animationPositionError: 0.5
|
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animationScaleError: 0.5
|
||||
animationWrapMode: 0
|
||||
extraExposedTransformPaths: []
|
||||
extraUserProperties: []
|
||||
clipAnimations: []
|
||||
isReadable: 1
|
||||
meshes:
|
||||
lODScreenPercentages: []
|
||||
globalScale: 1
|
||||
meshCompression: 0
|
||||
addColliders: 0
|
||||
useSRGBMaterialColor: 1
|
||||
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|
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|
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|
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normalCalculationMode: 4
|
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legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
|
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blendShapeNormalImportMode: 1
|
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normalSmoothingSource: 0
|
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|
||||
importAnimation: 0
|
||||
humanDescription:
|
||||
serializedVersion: 3
|
||||
human: []
|
||||
skeleton:
|
||||
- name: IKCharacterDummyExample(Clone)
|
||||
parentName:
|
||||
position: {x: 0, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: ExampleModel02_Hands
|
||||
parentName: IKCharacterDummyExample(Clone)
|
||||
position: {x: -0, y: 0, z: 0}
|
||||
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: ExampleModel02
|
||||
parentName: IKCharacterDummyExample(Clone)
|
||||
position: {x: -0, y: 0, z: 0}
|
||||
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: DummyRig
|
||||
parentName: IKCharacterDummyExample(Clone)
|
||||
position: {x: -0, y: 0, z: 0}
|
||||
rotation: {x: 0.00000008146034, y: 0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Root
|
||||
parentName: DummyRig
|
||||
position: {x: -0, y: 0, z: 0}
|
||||
rotation: {x: 0.0000004224346, y: 0.00000042243454, z: 0.00000003774895, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: B-hips
|
||||
parentName: Root
|
||||
position: {x: 0.000000069417794, y: 0.9194666, z: -0.0000008126601}
|
||||
rotation: {x: 0.010705339, y: -0.707026, z: -0.010704833, w: 0.70702547}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: B-spine_01
|
||||
parentName: B-hips
|
||||
position: {x: -0.019551363, y: 0.10728889, z: -0.0000000957719}
|
||||
rotation: {x: -0.70020163, y: 0.71394515, z: -0.00000030782536, w: -0.0000003047688}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: B-spine_02
|
||||
parentName: B-spine_01
|
||||
position: {x: -0.19045743, y: 0.000000016093253, z: 1.4e-16}
|
||||
rotation: {x: 0.99518603, y: -0.09800401, z: -0.0000000028291849, w: -0.000000076143984}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: B-spine_03
|
||||
parentName: B-spine_02
|
||||
position: {x: -0.18786167, y: 0.000000021457671, z: 5.6999997e-16}
|
||||
rotation: {x: 0.95894283, y: -0.28359947, z: -0.000000103662444, w: 0.000000048075382}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: B-neck
|
||||
parentName: B-spine_03
|
||||
position: {x: -0.110187575, y: 0.04052719, z: 0.000000028260109}
|
||||
rotation: {x: 0.00000006779687, y: 0.00000010825238, z: -0.13407673, w: 0.99097097}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: B-head
|
||||
parentName: B-neck
|
||||
position: {x: -0.12764093, y: 0.000000007152557, z: 1e-17}
|
||||
rotation: {x: 0.7048587, y: -0.056339692, z: -0.05633964, w: 0.7048588}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: B-clavicle.L
|
||||
parentName: B-spine_03
|
||||
position: {x: -0.07231111, y: -0.020264432, z: -0.078142196}
|
||||
rotation: {x: -0.4355954, y: 0.6854587, z: -0.31696254, w: -0.4898344}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: B-shoulder.L
|
||||
parentName: B-clavicle.L
|
||||
position: {x: -0.13848364, y: -0.00000008469447, z: 0.0000000062282197}
|
||||
rotation: {x: 0.005920619, y: 0.19555897, z: 0.014438018, w: 0.9805678}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: B-elbow.L
|
||||
parentName: B-shoulder.L
|
||||
position: {x: -0.3562129, y: 0.000000063050535, z: 0.000000007152557}
|
||||
rotation: {x: 0.0020849481, y: 0.0032378589, z: -0.030920409, w: 0.99951446}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: B-hand.L
|
||||
parentName: B-elbow.L
|
||||
position: {x: -0.28450978, y: -0.000000104904174, z: -0.000000005364418}
|
||||
rotation: {x: 0.082143866, y: 0.046955507, z: 0.014603669, w: 0.9954066}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: B-thumb_01.L
|
||||
parentName: B-hand.L
|
||||
position: {x: -0.04441914, y: -0.0039717746, z: 0.041913144}
|
||||
rotation: {x: -0.06644569, y: 0.24519052, z: 0.019356048, w: 0.9670015}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: B-thumb_02.L
|
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materialLocation: 1
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animations:
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legacyGenerateAnimations: 4
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bakeSimulation: 0
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motionNodeName:
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rigImportErrors:
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rigImportWarnings:
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animationImportErrors:
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animationImportWarnings:
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animationRetargetingWarnings:
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animationDoRetargetingWarnings: 0
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importAnimatedCustomProperties: 0
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animationCompression: 1
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animationRotationError: 0.5
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animationPositionError: 0.5
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animationScaleError: 0.5
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animationWrapMode: 0
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extraExposedTransformPaths: []
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extraUserProperties: []
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clipAnimations: []
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isReadable: 1
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meshes:
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lODScreenPercentages: []
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globalScale: 1
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meshCompression: 0
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addColliders: 0
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useSRGBMaterialColor: 1
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importBlendShapes: 0
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importLights: 0
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generateSecondaryUV: 0
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useFileUnits: 1
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optimizeMeshForGPU: 1
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keepQuads: 0
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weldVertices: 1
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secondaryUVAreaDistortion: 15.000001
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useFileScale: 1
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hasPreviousCalculatedGlobalScale: 0
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tangentSpace:
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normalSmoothAngle: 60
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normalImportMode: 0
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tangentImportMode: 3
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normalCalculationMode: 4
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legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
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blendShapeNormalImportMode: 1
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normalSmoothingSource: 0
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importAnimation: 0
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copyAvatar: 0
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humanDescription:
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serializedVersion: 2
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human: []
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skeleton: []
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armTwist: 0.5
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foreArmTwist: 0.5
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legTwist: 0.5
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armStretch: 0.05
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legStretch: 0.05
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feetSpacing: 0
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rootMotionBoneName:
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hasTranslationDoF: 0
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animationType: 0
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humanoidOversampling: 1
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additionalBone: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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AssetOrigin:
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serializedVersion: 1
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productId: 148408
|
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packageName: IK Helper Tool
|
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packageVersion: 1.0.1
|
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assetPath: Assets/Kevin Iglesias/IKHelperTool/Models/IKWeaponSpear.fbx
|
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uploadId: 719182
|
||||
Reference in New Issue
Block a user