add some extra assets FX and SFX

This commit is contained in:
Robii Aragon
2026-03-29 23:03:14 -07:00
parent 6ef3eb1535
commit 24dc66a81e
10142 changed files with 2535978 additions and 36608 deletions

View File

@@ -0,0 +1,52 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace PixPlays.ElementalVFX
{
public class VFXTester : MonoBehaviour
{
[System.Serializable]
public class TestingData
{
public string Name;
public AnimationClip clip;
public float VfxSpawnDelay;
public BindingPointType Source;
public float _Duration;
public float _Radius;
public BaseVfx VFX;
}
[SerializeField] List<TestingData> _Data;
[SerializeField] Character _Character;
[SerializeField] string _CurrentData;
[SerializeField] private Button _ActivateButton;
private int index = 0;
private void Start()
{
_ActivateButton.onClick.AddListener(OnActivateButtonClicked);
}
private void OnActivateButtonClicked()
{
StartCoroutine(Coroutine_Spawn());
}
IEnumerator Coroutine_Spawn()
{
_Character.PlayAnimation("New Animation", _Data[index].clip);
yield return new WaitForSeconds(_Data[index].VfxSpawnDelay);
BaseVfx go = Instantiate(_Data[index].VFX);
Transform sourcePoint = _Character.BindingPoints.GetBindingPoint(_Data[index].Source);
var vfxData = new VfxData(sourcePoint, _Character.GetTarget(), _Data[index]._Duration, _Data[index]._Radius);
vfxData.SetGround(_Character.BindingPoints.GetBindingPoint(BindingPointType.Ground));
go.Play(vfxData);
}
}
}