add some extra assets FX and SFX

This commit is contained in:
Robii Aragon
2026-03-29 23:03:14 -07:00
parent 6ef3eb1535
commit 24dc66a81e
10142 changed files with 2535978 additions and 36608 deletions

View File

@@ -0,0 +1,26 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace PixPlays.ElementalVFX
{
[RequireComponent(typeof(ParticleSystem))]
public class ParticleSystemScaleLifetime : MonoBehaviour
{
[SerializeField] private float _LifetimeFactor;
[SerializeField] Transform _ScaleObject;
private ParticleSystem _particleSystem;
private bool _playedFlag;
private void Awake()
{
_particleSystem = GetComponent<ParticleSystem>();
}
private void Update()
{
if (_particleSystem.isPlaying)
{
ParticleSystem.MainModule main = _particleSystem.main;
main.startLifetime = _LifetimeFactor * _ScaleObject.localScale.z;
}
}
}
}