add some extra assets FX and SFX

This commit is contained in:
Robii Aragon
2026-03-29 23:03:14 -07:00
parent 6ef3eb1535
commit 24dc66a81e
10142 changed files with 2535978 additions and 36608 deletions

View File

@@ -0,0 +1,34 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace PixPlays.ElementalVFX
{
[RequireComponent(typeof(TrailRenderer))]
public class TrailScaleWithHierarchy : MonoBehaviour
{
private TrailRenderer _trailRenderer;
private float _initialWidth;
private float _initialTrailTime;
private void Start()
{
_trailRenderer = GetComponent<TrailRenderer>();
_initialWidth = _trailRenderer.widthMultiplier;
_initialTrailTime = _trailRenderer.time;
}
private void Update()
{
_trailRenderer.widthMultiplier = GetWorldScale(transform, _initialWidth);
_trailRenderer.time = _initialTrailTime * _trailRenderer.widthMultiplier;
}
private float GetWorldScale(Transform obj,float scale=1)
{
float newScale = obj.localScale.x * scale;
if (obj.parent != null)
{
return GetWorldScale(obj.parent, newScale);
}
return newScale;
}
}
}