add some extra assets FX and SFX
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace PixPlays.ElementalVFX
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{
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public class WindAoeVfx : LocationVfx
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{
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[SerializeField] Transform _GroundEffect;
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public override void Play(VfxData data)
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{
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base.Play(data);
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_GroundEffect.transform.position = _data.Ground;
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}
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}
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}
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@@ -0,0 +1,18 @@
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fileFormatVersion: 2
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guid: 4bb58f4e88a6323459deaf4cddb06797
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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AssetOrigin:
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serializedVersion: 1
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productId: 297318
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packageName: Elemental Spells Full Pack VFX
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packageVersion: 1.0.1
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assetPath: Assets/PixPlays/Components/Scripts/VfxSystem/AOE/WindAoeVfx.cs
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uploadId: 840846
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