add some extra assets FX and SFX
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace PixPlays.ElementalVFX
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{
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public class WindAoeVfx : LocationVfx
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{
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[SerializeField] Transform _GroundEffect;
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public override void Play(VfxData data)
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{
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base.Play(data);
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_GroundEffect.transform.position = _data.Ground;
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}
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}
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}
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