add some extra assets FX and SFX
This commit is contained in:
149
Assets/Simple Toon/Demo/Materials/DemoMat4.mat
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149
Assets/Simple Toon/Demo/Materials/DemoMat4.mat
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!21 &2100000
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Material:
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serializedVersion: 6
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: DemoMat4
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m_Shader: {fileID: 4800000, guid: 7cd5de0b884b14f88ab763ef465e1799, type: 3}
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m_ShaderKeywords: _CELPRIMARYMODE_NONE _RIMOVERLAP_ON _SEGMENTED_ON _SPCOVERLP_ON
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_TEXTUREBLENDINGMODE_MULTIPLY _UNITYSHADOWMODE_NONE
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m_LightmapFlags: 4
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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stringTagMap: {}
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disabledShaderPasses: []
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m_SavedProperties:
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serializedVersion: 3
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m_TexEnvs:
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- _BumpMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _CelCurveTexture:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _CelStepTexture:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 0}
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m_Scale: {x: 5.33, y: 5.08}
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m_Offset: {x: 1.14, y: -2.74}
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m_Floats:
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- _AlphaClip: 0
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- _AmbientCol: 0
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- _AttenPlus: 0
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- _Blend: 0
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- _Brightness: 0
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- _CelExtraEnabled: 0
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- _CelNumSteps: 3
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- _CelPrimaryMode: 0
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- _Clipped: 0
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- _ColIntense: 1
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- _Crisp: 0.925
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- _CutOff: 0
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- _DstBlend: 0
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- _FlatRimEdgeSmoothness: 0.5
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- _FlatRimLightAlign: 0
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- _FlatRimSize: 0.5
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- _FlatSpecularEdgeSmoothness: 0
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- _FlatSpecularSize: 0.1
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- _Flatness: 1
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- _FlatnessExtra: 1
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- _Glossiness: 1.39
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- _GradientAngle: 0
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- _GradientCenterX: 0
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- _GradientCenterY: 0
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- _GradientEnabled: 0
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- _GradientSize: 10
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- _LightContribution: 0
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- _LightmapDirectionPitch: 0
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- _LightmapDirectionYaw: 0
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- _Lum: 1
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- _Lumin: 0
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- _MaxAtten: 0
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- _MaxLight: 1
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- _MaxShade: 1
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- _MinLight: 0
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- _MinShade: 0.754
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- _Offset: 1.1
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- _OutWidth: 1
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- _Outline: 1
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- _PostAtten: 0.376
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- _Range: 0.044
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- _RimAmount: 0.386
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- _RimEnabled: 0
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- _RimIntense: 0
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- _RimLimit: 0
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- _RimOverlap: 1
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- _RimSmooth: 0
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- _RimThreshold: 1
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- _RimTolerc: 0.35
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- _SegSmooth: 1
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- _Segmented: 1
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- _SelfShadingSize: 0.5
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- _SelfShadingSizeExtra: 0.6
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- _ShadowEdgeSize: 0.208
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- _ShadowEdgeSizeExtra: 0.05
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- _ShdSmooth: 0
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- _Shine: 1.03
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- _Shiness: 0.97
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- _ShnIntense: 0
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- _ShnOverlap: 0
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- _ShnRange: 0.491
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- _ShnSmooth: 1
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- _Smooth: 0.595
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- _SpcIntence: 0
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- _SpcLimit: 0
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- _SpcOrient: 1
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- _SpcOverlap: 0
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- _SpcOverlp: 1
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- _SpcSmooth: 0
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- _SpcTolerc: 0.105
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- _SpecularEnabled: 0
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- _SrcBlend: 1
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- _Steps: 23.3
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- _StpSmooth: 0
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- _Strength: 1
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- _Surface: 0
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- _TextureBlendingMode: 0
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- _TextureImpact: 1
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- _Threshold: 1.4
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- _UnityShadowMode: 0
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- _UnityShadowPower: 0.2
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- _UnityShadowSharpness: 1
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- _VertexColorsEnabled: 0
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- _ZWrite: 1
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m_Colors:
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- _AmbientColor: {r: 1, g: 0.740566, b: 0.740566, a: 1}
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- _Color: {r: 0.4666667, g: 1, b: 0.59295946, a: 1}
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- _ColorDim: {r: 1, g: 0.5424528, b: 0.5424528, a: 1}
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- _ColorDimCurve: {r: 0.85023, g: 0.85034, b: 0.85045, a: 0.85056}
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- _ColorDimExtra: {r: 1, g: 0.5424528, b: 0.5424528, a: 1}
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- _ColorDimSteps: {r: 1, g: 0.5424528, b: 0.5424528, a: 1}
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- _ColorGradient: {r: 0.85023, g: 0.85034, b: 0.85045, a: 0.85056}
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- _FlatRimColor: {r: 0.85023, g: 0.85034, b: 0.85045, a: 0.85056}
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- _FlatSpecularColor: {r: 0.85023, g: 0.85034, b: 0.85045, a: 0.85056}
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- _LightmapDirection: {r: 0, g: 1, b: 0, a: 0}
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- _MaxColor: {r: 1, g: 0.9205481, b: 0.2688679, a: 1}
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- _MinColor: {r: 0, g: 0, b: 0, a: 1}
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- _OutColor: {r: 1, g: 1, b: 1, a: 1}
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- _RimColor: {r: 289.11557, g: 0, b: 581.2745, a: 1}
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- _ShnColor: {r: 1, g: 1, b: 0, a: 1}
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- _SpcColor: {r: 1, g: 1, b: 1, a: 1}
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- _SpecularColor: {r: 0.8962264, g: 0.32551616, b: 0.32551616, a: 1}
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- _UnityShadowColor: {r: 0.85023, g: 0.85034, b: 0.85045, a: 0.85056}
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m_BuildTextureStacks: []
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