add some extra assets FX and SFX
This commit is contained in:
112
Assets/Simple Toon/Demo/Materials/DemoMat5.mat
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112
Assets/Simple Toon/Demo/Materials/DemoMat5.mat
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!21 &2100000
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Material:
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serializedVersion: 6
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: DemoMat5
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m_Shader: {fileID: 4800000, guid: 128c5f1edaefa4c4fb3f9f7a4615edb2, type: 3}
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m_ShaderKeywords: _RIMOVERLAP_ON _SEGMENTED_ON _SPCOVERLAP_ON
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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stringTagMap: {}
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disabledShaderPasses: []
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m_SavedProperties:
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serializedVersion: 3
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m_TexEnvs:
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- _BumpMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailAlbedoMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailMask:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailNormalMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _EmissionMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _OcclusionMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _ParallaxMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Floats:
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- _AmbientCol: 0
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- _BumpScale: 1
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- _Clipped: 0
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- _ColBright: 0
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- _ColIntense: 1
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- _Cutoff: 0.5
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- _DetailNormalMapScale: 1
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- _DstBlend: 0
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- _GlossMapScale: 1
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- _Glossiness: 0.5
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- _GlossyReflections: 1
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- _Lumin: 0
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- _MaxAtten: 0
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- _MaxLight: 1
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- _Metallic: 0
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- _MinLight: 0.351
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- _Mode: 0
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- _OcclusionStrength: 1
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- _Offset: 0.02
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- _OtlWidth: 3.84
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- _Parallax: 0.02
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- _PostAtten: 0
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- _RimIntense: 0.316
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- _RimLimit: 0
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- _RimOverlap: 1
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- _RimSmooth: 1
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- _RimTolerc: 0.623
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- _Segmented: 1
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- _ShnIntense: 0.553
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- _ShnOverlap: 0
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- _ShnRange: 0.052
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- _ShnSmooth: 0
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- _SmoothnessTextureChannel: 0
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- _SpcIntence: 0
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- _SpcLimit: 0
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- _SpcOverlap: 1
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- _SpcSmooth: 0
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- _SpcTolerc: 0.05
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- _SpecularHighlights: 1
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- _SrcBlend: 1
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- _Steps: 2.9
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- _StpSmooth: 0
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- _UVSec: 0
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- _ZWrite: 1
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m_Colors:
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- _Color: {r: 1, g: 0.8309244, b: 0.16509432, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _MaxColor: {r: 0, g: 0.8590385, b: 0.8962264, a: 1}
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- _MinColor: {r: 0.21976727, g: 0, b: 0.4056604, a: 1}
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- _OtlColor: {r: 0.20754719, g: 0.19279526, b: 0, a: 1}
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- _RimColor: {r: 0.48124656, g: 0.43867922, b: 1, a: 1}
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- _ShnColor: {r: 1, g: 1, b: 1, a: 1}
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- _SpcColor: {r: 1, g: 1, b: 1, a: 1}
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m_BuildTextureStacks: []
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