add some extra assets FX and SFX
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu]
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public class RampAsset : ScriptableObject
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{
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public Gradient gradient = new Gradient();
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public int size = 16;
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public bool up = false;
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public bool overwriteExisting = true;
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}
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fileFormatVersion: 2
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guid: 366060de70f6d41d688e416621057bb3
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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AssetOrigin:
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serializedVersion: 1
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productId: 127325
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packageName: Particle Pack
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packageVersion: 3.1
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assetPath: Assets/UnityTechnologies/ParticlePack/Shared/Ramps/Runtime/RampAsset.cs
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uploadId: 691001
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