add some extra assets FX and SFX
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu]
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public class RampAsset : ScriptableObject
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{
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public Gradient gradient = new Gradient();
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public int size = 16;
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public bool up = false;
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public bool overwriteExisting = true;
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}
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