diff --git a/Assets/Game Kit Controller/Textures/Render Texture/Inventory Texture.renderTexture b/Assets/Game Kit Controller/Textures/Render Texture/Inventory Texture.renderTexture index bdc349c6..3d8990f4 100644 --- a/Assets/Game Kit Controller/Textures/Render Texture/Inventory Texture.renderTexture +++ b/Assets/Game Kit Controller/Textures/Render Texture/Inventory Texture.renderTexture @@ -3,20 +3,29 @@ --- !u!84 &8400000 RenderTexture: m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_Name: Inventory Texture m_ImageContentsHash: serializedVersion: 2 Hash: 00000000000000000000000000000000 + m_IsAlphaChannelOptional: 0 + serializedVersion: 6 m_Width: 1024 m_Height: 1024 m_AntiAliasing: 1 - m_DepthFormat: 2 - m_ColorFormat: 0 + m_MipCount: -1 + m_DepthStencilFormat: 92 + m_ColorFormat: 8 m_MipMap: 0 m_GenerateMips: 1 m_SRGB: 0 + m_UseDynamicScale: 0 + m_UseDynamicScaleExplicit: 0 + m_BindMS: 0 + m_EnableCompatibleFormat: 1 + m_EnableRandomWrite: 0 m_TextureSettings: serializedVersion: 2 m_FilterMode: 1 @@ -27,3 +36,4 @@ RenderTexture: m_WrapW: 1 m_Dimension: 2 m_VolumeDepth: 1 + m_ShadowSamplingMode: 2