From 36de59999a15a7e866b63acbbabefa494303a8d1 Mon Sep 17 00:00:00 2001 From: Robii Aragon <55045932+RobiiAragon@users.noreply.github.com> Date: Thu, 12 Feb 2026 02:40:53 -0800 Subject: [PATCH] Add Pause Menu UI, terrains, and X Bot model Add a new Pause Menu UI (UXML, USS, TSS, asset/meta) and related UI folder metadata. Add new terrain assets and TerrainData files, plus lighting settings for the 2.5d demo scene. Import a new character model (X Bot.fbx) with its importer meta and new characters folder. Update SampleScene and LFS pointers, and refresh render pipeline settings (Mobile RP & URP global settings) and project/package settings. Tweak multiple material files: align _Color with BaseColor, add SHADOWCASTER to disabled shader passes for Ellen materials, and assign a missing main texture for Vincent_Hero_High_diffuse. --- .../Pop Up Window Folder.meta | 8 + .../2.5d Demo (8 Way Aim Direction).unity | 4 +- ...emo (8 Way Aim Direction)Settings.lighting | 69 + ...8 Way Aim Direction)Settings.lighting.meta | 8 + .../Ellen/Materials/Ellen_Tear_Mat.mat | 3 +- .../Materials/Vincent_Hero_High_diffuse.mat | 2 +- .../Materials/metal.001.mat | 2 +- .../Default_Material.mat | 2 +- .../Materials/Alpha_Body_MAT.mat | 2 +- .../Materials/Alpha_Joints_MAT.mat | 2 +- .../Materials/Beta_Joints_MAT.mat | 2 +- .../Materials/asdf1_Beta_HighLimbsGeoSG2.mat | 2 +- .../Movement/Materials/Default_Material.mat | 2 +- .../Movement/Materials/Ellen_Tear_Mat.mat | 3 +- Assets/New Terrain.asset | 3 + Assets/New Terrain.asset.meta | 8 + Assets/Scenes/SampleScene.unity | 4 +- Assets/Settings/Mobile_RPAsset.asset | 4 +- ...niversalRenderPipelineGlobalSettings.asset | 4 +- ...8c532b47-a4f9-449e-aaf6-f0cb9a10b326.asset | 3 + ...b47-a4f9-449e-aaf6-f0cb9a10b326.asset.meta | 8 + ...b202602a-f8e2-4252-9d29-a0b0164e99a8.asset | 3 + ...02a-f8e2-4252-9d29-a0b0164e99a8.asset.meta | 8 + ...ec59b1b8-e02c-4b1d-980f-9a505f77af4c.asset | 3 + ...1b8-e02c-4b1d-980f-9a505f77af4c.asset.meta | 8 + Assets/UI.meta | 8 + Assets/UI/PauseMenu.asset | 3 + Assets/UI/PauseMenu.asset.meta | 8 + Assets/UI/PauseMenu.tss | 1 + Assets/UI/PauseMenu.tss.meta | 12 + Assets/UI/PauseMenu.uss | 93 + Assets/UI/PauseMenu.uss.meta | 12 + Assets/UI/PauseMenu.uxml | 24 + Assets/UI/PauseMenu.uxml.meta | 10 + Assets/characters.meta | 8 + Assets/characters/models.meta | 8 + Assets/characters/models/X Bot.fbx | 3 + Assets/characters/models/X Bot.fbx.meta | 895 ++++++ ProjectSettings/PackageManagerSettings.asset | 2 +- ProjectSettings/ProjectSettings.asset | 2 +- ProjectSettings/QualitySettings.asset | 4 +- ProjectSettings/SceneTemplateSettings.json | 121 + UIElementsSchema/UIElements.xsd | 24 + .../Unity.Multiplayer.PlayMode.Editor.xsd | 50 + .../Unity.Profiling.Editor.UI.xsd | 142 + UIElementsSchema/Unity.Profiling.Editor.xsd | 129 + UIElementsSchema/Unity.UI.Builder.xsd | 2762 +++++++++++++++++ UIElementsSchema/Unity.UIToolkit.Editor.xsd | 126 + .../UnityEditor.Accessibility.xsd | 121 + .../UnityEditor.Audio.UIElements.xsd | 101 + .../UnityEditor.Experimental.GraphView.xsd | 75 + ...r.Inspector.GraphicsSettingsInspectors.xsd | 27 + UIElementsSchema/UnityEditor.Inspector.xsd | 31 + UIElementsSchema/UnityEditor.Overlays.xsd | 130 + ...UnityEditor.PackageManager.UI.Internal.xsd | 970 ++++++ UIElementsSchema/UnityEditor.Rendering.xsd | 82 + UIElementsSchema/UnityEditor.Search.xsd | 31 + .../UnityEditor.ShaderGraph.Drawing.xsd | 96 + .../UnityEditor.ShortcutManagement.xsd | 52 + UIElementsSchema/UnityEditor.Toolbars.xsd | 37 + .../UnityEditor.UIElements.Debugger.xsd | 28 + ...UnityEditor.UIElements.ProjectSettings.xsd | 127 + UIElementsSchema/UnityEditor.UIElements.xsd | 793 +++++ UIElementsSchema/UnityEngine.UIElements.xsd | 2484 +++++++++++++++ 64 files changed, 9777 insertions(+), 22 deletions(-) create mode 100644 Assets/Game Kit Controller/Pop Up Window Folder.meta create mode 100644 Assets/Game Kit Controller/Scenes/2.5d Demo (8 Way Aim Direction)Settings.lighting create mode 100644 Assets/Game Kit Controller/Scenes/2.5d Demo (8 Way Aim Direction)Settings.lighting.meta create mode 100644 Assets/New Terrain.asset create mode 100644 Assets/New Terrain.asset.meta create mode 100644 Assets/TerrainData_8c532b47-a4f9-449e-aaf6-f0cb9a10b326.asset create mode 100644 Assets/TerrainData_8c532b47-a4f9-449e-aaf6-f0cb9a10b326.asset.meta create mode 100644 Assets/TerrainData_b202602a-f8e2-4252-9d29-a0b0164e99a8.asset create mode 100644 Assets/TerrainData_b202602a-f8e2-4252-9d29-a0b0164e99a8.asset.meta create mode 100644 Assets/TerrainData_ec59b1b8-e02c-4b1d-980f-9a505f77af4c.asset create mode 100644 Assets/TerrainData_ec59b1b8-e02c-4b1d-980f-9a505f77af4c.asset.meta create mode 100644 Assets/UI.meta create mode 100644 Assets/UI/PauseMenu.asset create mode 100644 Assets/UI/PauseMenu.asset.meta create mode 100644 Assets/UI/PauseMenu.tss create mode 100644 Assets/UI/PauseMenu.tss.meta create mode 100644 Assets/UI/PauseMenu.uss create mode 100644 Assets/UI/PauseMenu.uss.meta create mode 100644 Assets/UI/PauseMenu.uxml create mode 100644 Assets/UI/PauseMenu.uxml.meta create mode 100644 Assets/characters.meta create mode 100644 Assets/characters/models.meta create mode 100644 Assets/characters/models/X Bot.fbx create mode 100644 Assets/characters/models/X Bot.fbx.meta create mode 100644 ProjectSettings/SceneTemplateSettings.json create mode 100644 UIElementsSchema/UIElements.xsd create mode 100644 UIElementsSchema/Unity.Multiplayer.PlayMode.Editor.xsd create mode 100644 UIElementsSchema/Unity.Profiling.Editor.UI.xsd create mode 100644 UIElementsSchema/Unity.Profiling.Editor.xsd create mode 100644 UIElementsSchema/Unity.UI.Builder.xsd create mode 100644 UIElementsSchema/Unity.UIToolkit.Editor.xsd create mode 100644 UIElementsSchema/UnityEditor.Accessibility.xsd create mode 100644 UIElementsSchema/UnityEditor.Audio.UIElements.xsd create mode 100644 UIElementsSchema/UnityEditor.Experimental.GraphView.xsd create mode 100644 UIElementsSchema/UnityEditor.Inspector.GraphicsSettingsInspectors.xsd create mode 100644 UIElementsSchema/UnityEditor.Inspector.xsd create mode 100644 UIElementsSchema/UnityEditor.Overlays.xsd create mode 100644 UIElementsSchema/UnityEditor.PackageManager.UI.Internal.xsd create mode 100644 UIElementsSchema/UnityEditor.Rendering.xsd create mode 100644 UIElementsSchema/UnityEditor.Search.xsd create mode 100644 UIElementsSchema/UnityEditor.ShaderGraph.Drawing.xsd create mode 100644 UIElementsSchema/UnityEditor.ShortcutManagement.xsd create mode 100644 UIElementsSchema/UnityEditor.Toolbars.xsd create mode 100644 UIElementsSchema/UnityEditor.UIElements.Debugger.xsd create mode 100644 UIElementsSchema/UnityEditor.UIElements.ProjectSettings.xsd create mode 100644 UIElementsSchema/UnityEditor.UIElements.xsd create mode 100644 UIElementsSchema/UnityEngine.UIElements.xsd diff --git a/Assets/Game Kit Controller/Pop Up Window Folder.meta b/Assets/Game Kit Controller/Pop Up Window Folder.meta new file mode 100644 index 00000000..ea847515 --- /dev/null +++ b/Assets/Game Kit Controller/Pop Up Window Folder.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: ffa9be8063badb445b0c1ab2e827471a +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Game Kit Controller/Scenes/2.5d Demo (8 Way Aim Direction).unity b/Assets/Game Kit Controller/Scenes/2.5d Demo (8 Way Aim Direction).unity index 2b077798..e2c00bd0 100644 --- a/Assets/Game Kit Controller/Scenes/2.5d Demo (8 Way Aim Direction).unity +++ b/Assets/Game Kit Controller/Scenes/2.5d Demo (8 Way Aim Direction).unity @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:dbb9b48a299c6dd75764be5edcb6cc9e3ea3d92918771c47d735fec4009edaef -size 21239840 +oid sha256:b9f9c16b02e75b1a257d8ba45396059d0efcd088a932346fc8b98c81f81fd37e +size 21625627 diff --git a/Assets/Game Kit Controller/Scenes/2.5d Demo (8 Way Aim Direction)Settings.lighting b/Assets/Game Kit Controller/Scenes/2.5d Demo (8 Way Aim Direction)Settings.lighting new file mode 100644 index 00000000..4b5ffb98 --- /dev/null +++ b/Assets/Game Kit Controller/Scenes/2.5d Demo (8 Way Aim Direction)Settings.lighting @@ -0,0 +1,69 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!850595691 &4890085278179872738 +LightingSettings: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: 2.5d Demo (8 Way Aim Direction)Settings + serializedVersion: 10 + m_EnableBakedLightmaps: 1 + m_EnableRealtimeLightmaps: 1 + m_RealtimeEnvironmentLighting: 0 + m_BounceScale: 1 + m_AlbedoBoost: 1 + m_IndirectOutputScale: 1 + m_UsingShadowmask: 1 + m_BakeBackend: 1 + m_LightmapMaxSize: 1024 + m_LightmapSizeFixed: 0 + m_UseMipmapLimits: 1 + m_BakeResolution: 40 + m_Padding: 2 + m_LightmapCompression: 3 + m_LightmapPackingMode: 1 + m_LightmapPackingMethod: 0 + m_XAtlasPackingAttempts: 16384 + m_XAtlasBruteForce: 0 + m_XAtlasBlockAlign: 0 + m_XAtlasRepackUnderutilizedLightmaps: 1 + m_AO: 0 + m_AOMaxDistance: 1 + m_CompAOExponent: 1 + m_CompAOExponentDirect: 0 + m_ExtractAO: 0 + m_MixedBakeMode: 2 + m_LightmapsBakeMode: 1 + m_FilterMode: 1 + m_LightmapParameters: {fileID: 15204, guid: 0000000000000000f000000000000000, type: 0} + m_ExportTrainingData: 0 + m_EnableWorkerProcessBaking: 1 + m_TrainingDataDestination: TrainingData + m_RealtimeResolution: 2 + m_ForceWhiteAlbedo: 0 + m_ForceUpdates: 0 + m_PVRCulling: 1 + m_PVRSampling: 1 + m_PVRDirectSampleCount: 32 + m_PVRSampleCount: 512 + m_PVREnvironmentSampleCount: 512 + m_PVREnvironmentReferencePointCount: 2048 + m_LightProbeSampleCountMultiplier: 4 + m_PVRBounces: 2 + m_PVRMinBounces: 2 + m_PVREnvironmentImportanceSampling: 0 + m_PVRFilteringMode: 2 + m_PVRDenoiserTypeDirect: 0 + m_PVRDenoiserTypeIndirect: 0 + m_PVRDenoiserTypeAO: 0 + m_PVRFilterTypeDirect: 0 + m_PVRFilterTypeIndirect: 0 + m_PVRFilterTypeAO: 0 + m_PVRFilteringGaussRadiusDirect: 1 + m_PVRFilteringGaussRadiusIndirect: 5 + m_PVRFilteringGaussRadiusAO: 2 + m_PVRFilteringAtrousPositionSigmaDirect: 0.5 + m_PVRFilteringAtrousPositionSigmaIndirect: 2 + m_PVRFilteringAtrousPositionSigmaAO: 1 + m_RespectSceneVisibilityWhenBakingGI: 0 diff --git a/Assets/Game Kit Controller/Scenes/2.5d Demo (8 Way Aim Direction)Settings.lighting.meta b/Assets/Game Kit Controller/Scenes/2.5d Demo (8 Way Aim Direction)Settings.lighting.meta new file mode 100644 index 00000000..71dbd8aa --- /dev/null +++ b/Assets/Game Kit Controller/Scenes/2.5d Demo (8 Way Aim Direction)Settings.lighting.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: fb3b36f7f361e6146bcbfbe897f58955 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 4890085278179872738 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Mixamo Animations/Changed Folder/Ellen/Materials/Ellen_Tear_Mat.mat b/Assets/Mixamo Animations/Changed Folder/Ellen/Materials/Ellen_Tear_Mat.mat index bfd92068..b67e616b 100644 --- a/Assets/Mixamo Animations/Changed Folder/Ellen/Materials/Ellen_Tear_Mat.mat +++ b/Assets/Mixamo Animations/Changed Folder/Ellen/Materials/Ellen_Tear_Mat.mat @@ -37,6 +37,7 @@ Material: disabledShaderPasses: - MOTIONVECTORS - DepthOnly + - SHADOWCASTER m_LockedProperties: m_SavedProperties: serializedVersion: 3 @@ -135,7 +136,7 @@ Material: - _ZWrite: 0 m_Colors: - _BaseColor: {r: 0.5882353, g: 0.5882353, b: 0.5882353, a: 0} - - _Color: {r: 1, g: 1, b: 1, a: 1} + - _Color: {r: 0.5882353, g: 0.5882353, b: 0.5882353, a: 0} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 0.375, g: 0.375, b: 0.375, a: 0} m_BuildTextureStacks: [] diff --git a/Assets/Mixamo Animations/Changed Folder/Get Up/Materials/Vincent_Hero_High_diffuse.mat b/Assets/Mixamo Animations/Changed Folder/Get Up/Materials/Vincent_Hero_High_diffuse.mat index 9183f4f2..90073b32 100644 --- a/Assets/Mixamo Animations/Changed Folder/Get Up/Materials/Vincent_Hero_High_diffuse.mat +++ b/Assets/Mixamo Animations/Changed Folder/Get Up/Materials/Vincent_Hero_High_diffuse.mat @@ -63,7 +63,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 0} + m_Texture: {fileID: 2800000, guid: 572dfe384bfb013459329b7f6d27b52b, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: diff --git a/Assets/Mixamo Animations/Changed Folder/Reload Animation Examples/Materials/metal.001.mat b/Assets/Mixamo Animations/Changed Folder/Reload Animation Examples/Materials/metal.001.mat index c92066db..64f8285d 100644 --- a/Assets/Mixamo Animations/Changed Folder/Reload Animation Examples/Materials/metal.001.mat +++ b/Assets/Mixamo Animations/Changed Folder/Reload Animation Examples/Materials/metal.001.mat @@ -119,7 +119,7 @@ Material: - _ZWrite: 1 m_Colors: - _BaseColor: {r: 0.28546706, g: 0.31722936, b: 0.32352933, a: 1} - - _Color: {r: 1, g: 1, b: 1, a: 1} + - _Color: {r: 0.28546703, g: 0.31722933, b: 0.3235293, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} m_BuildTextureStacks: [] diff --git a/Assets/Mixamo Animations/Materials Second Avatar/Default_Material.mat b/Assets/Mixamo Animations/Materials Second Avatar/Default_Material.mat index 4df3807a..7df03d8c 100644 --- a/Assets/Mixamo Animations/Materials Second Avatar/Default_Material.mat +++ b/Assets/Mixamo Animations/Materials Second Avatar/Default_Material.mat @@ -132,7 +132,7 @@ Material: - _ZWrite: 1 m_Colors: - _BaseColor: {r: 0.5, g: 0.5, b: 0.5, a: 1} - - _Color: {r: 1, g: 1, b: 1, a: 1} + - _Color: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} m_BuildTextureStacks: [] diff --git a/Assets/Mixamo Animations/Materials/Alpha_Body_MAT.mat b/Assets/Mixamo Animations/Materials/Alpha_Body_MAT.mat index c6ac2eeb..4fe7affd 100644 --- a/Assets/Mixamo Animations/Materials/Alpha_Body_MAT.mat +++ b/Assets/Mixamo Animations/Materials/Alpha_Body_MAT.mat @@ -119,7 +119,7 @@ Material: - _ZWrite: 1 m_Colors: - _BaseColor: {r: 0.09656998, g: 0.42161977, b: 0.522, a: 1} - - _Color: {r: 1, g: 1, b: 1, a: 1} + - _Color: {r: 0.09656995, g: 0.42161974, b: 0.522, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} m_BuildTextureStacks: [] diff --git a/Assets/Mixamo Animations/Materials/Alpha_Joints_MAT.mat b/Assets/Mixamo Animations/Materials/Alpha_Joints_MAT.mat index f2297394..b70ef7c3 100644 --- a/Assets/Mixamo Animations/Materials/Alpha_Joints_MAT.mat +++ b/Assets/Mixamo Animations/Materials/Alpha_Joints_MAT.mat @@ -132,7 +132,7 @@ Material: - _ZWrite: 1 m_Colors: - _BaseColor: {r: 0.15355149, g: 0.21289384, b: 0.22221711, a: 1} - - _Color: {r: 1, g: 1, b: 1, a: 1} + - _Color: {r: 0.15355146, g: 0.21289381, b: 0.22221708, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} m_BuildTextureStacks: [] diff --git a/Assets/Mixamo Animations/Materials/Beta_Joints_MAT.mat b/Assets/Mixamo Animations/Materials/Beta_Joints_MAT.mat index aec7aee5..03c398af 100644 --- a/Assets/Mixamo Animations/Materials/Beta_Joints_MAT.mat +++ b/Assets/Mixamo Animations/Materials/Beta_Joints_MAT.mat @@ -119,7 +119,7 @@ Material: - _ZWrite: 1 m_Colors: - _BaseColor: {r: 0.3333333, g: 0.12452885, b: 0.101014696, a: 1} - - _Color: {r: 1, g: 1, b: 1, a: 1} + - _Color: {r: 0.33333328, g: 0.12452882, b: 0.101014666, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} m_BuildTextureStacks: [] diff --git a/Assets/Mixamo Animations/Materials/asdf1_Beta_HighLimbsGeoSG2.mat b/Assets/Mixamo Animations/Materials/asdf1_Beta_HighLimbsGeoSG2.mat index 34b92086..9ba83124 100644 --- a/Assets/Mixamo Animations/Materials/asdf1_Beta_HighLimbsGeoSG2.mat +++ b/Assets/Mixamo Animations/Materials/asdf1_Beta_HighLimbsGeoSG2.mat @@ -119,7 +119,7 @@ Material: - _ZWrite: 1 m_Colors: - _BaseColor: {r: 0.837, g: 0.302308, b: 0.26365498, a: 1} - - _Color: {r: 1, g: 1, b: 1, a: 1} + - _Color: {r: 0.837, g: 0.30230796, b: 0.26365495, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} m_BuildTextureStacks: [] diff --git a/Assets/Mixamo Animations/Movement/Materials/Default_Material.mat b/Assets/Mixamo Animations/Movement/Materials/Default_Material.mat index ff59c595..84e75e94 100644 --- a/Assets/Mixamo Animations/Movement/Materials/Default_Material.mat +++ b/Assets/Mixamo Animations/Movement/Materials/Default_Material.mat @@ -132,7 +132,7 @@ Material: - _ZWrite: 1 m_Colors: - _BaseColor: {r: 0.5, g: 0.5, b: 0.5, a: 1} - - _Color: {r: 1, g: 1, b: 1, a: 1} + - _Color: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} m_BuildTextureStacks: [] diff --git a/Assets/Mixamo Animations/Movement/Materials/Ellen_Tear_Mat.mat b/Assets/Mixamo Animations/Movement/Materials/Ellen_Tear_Mat.mat index 790e1fc2..08f67220 100644 --- a/Assets/Mixamo Animations/Movement/Materials/Ellen_Tear_Mat.mat +++ b/Assets/Mixamo Animations/Movement/Materials/Ellen_Tear_Mat.mat @@ -36,6 +36,7 @@ Material: disabledShaderPasses: - MOTIONVECTORS - DepthOnly + - SHADOWCASTER m_LockedProperties: m_SavedProperties: serializedVersion: 3 @@ -134,7 +135,7 @@ Material: - _ZWrite: 0 m_Colors: - _BaseColor: {r: 0.5882353, g: 0.5882353, b: 0.5882353, a: 0.00999999} - - _Color: {r: 1, g: 1, b: 1, a: 1} + - 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