Add CasaExample FBX, update materials & packages
Add a new House asset (Assets/Game/House/CasaExample.fbx) with corresponding meta and folder metadata. Adjust World Canvas material (removed _SPECULAR_COLOR, disabled SHADOWCASTER pass, enabled XR motion vectors flag) and update Save Camera RenderTexture serialized settings. Update SampleScene LFS entry and bump Unity package versions in Packages/manifest.json (several dependency version updates). Also update ProjectSettings (project asset/hash and ProjectVersion to 6000.3.8f1).
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@@ -26,7 +26,6 @@ Material:
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords:
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- _ALPHAPREMULTIPLY_ON
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- _SPECULAR_COLOR
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- _SURFACE_TYPE_TRANSPARENT
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m_InvalidKeywords: []
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m_LightmapFlags: 4
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@@ -38,6 +37,7 @@ Material:
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disabledShaderPasses:
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- MOTIONVECTORS
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- DepthOnly
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- SHADOWCASTER
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m_LockedProperties:
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m_SavedProperties:
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serializedVersion: 3
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@@ -158,6 +158,7 @@ Material:
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- _Surface: 1
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- _UVSec: 0
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- _UseUIAlphaClip: 0
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- _XRMotionVectorsPass: 1
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- _ZWrite: 0
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m_Colors:
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- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
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