Add CasaExample FBX, update materials & packages

Add a new House asset (Assets/Game/House/CasaExample.fbx) with corresponding meta and folder metadata. Adjust World Canvas material (removed _SPECULAR_COLOR, disabled SHADOWCASTER pass, enabled XR motion vectors flag) and update Save Camera RenderTexture serialized settings. Update SampleScene LFS entry and bump Unity package versions in Packages/manifest.json (several dependency version updates). Also update ProjectSettings (project asset/hash and ProjectVersion to 6000.3.8f1).
This commit is contained in:
Robii Aragon
2026-02-15 23:06:50 -08:00
parent 36de59999a
commit 43a43f1cb3
11 changed files with 161 additions and 21 deletions

View File

@@ -3,20 +3,29 @@
--- !u!84 &8400000
RenderTexture:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Save Camera
m_ImageContentsHash:
serializedVersion: 2
Hash: 00000000000000000000000000000000
m_IsAlphaChannelOptional: 0
serializedVersion: 6
m_Width: 256
m_Height: 256
m_AntiAliasing: 1
m_DepthFormat: 2
m_ColorFormat: 0
m_MipCount: -1
m_DepthStencilFormat: 92
m_ColorFormat: 8
m_MipMap: 0
m_GenerateMips: 1
m_SRGB: 0
m_UseDynamicScale: 0
m_UseDynamicScaleExplicit: 0
m_BindMS: 0
m_EnableCompatibleFormat: 1
m_EnableRandomWrite: 0
m_TextureSettings:
serializedVersion: 2
m_FilterMode: 1
@@ -27,3 +36,4 @@ RenderTexture:
m_WrapW: 1
m_Dimension: 2
m_VolumeDepth: 1
m_ShadowSamplingMode: 2