add ckg
plantilla base para movimiento básico
This commit is contained in:
@@ -0,0 +1,613 @@
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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namespace HPhysic
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{
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public class PhysicCable : MonoBehaviour
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{
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[Header ("Main Settings")]
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[Space]
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[SerializeField] private int numberOfPoints = 3;
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[SerializeField] private float space = 0.3f;
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[SerializeField] private float size = 0.3f;
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[Space]
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[Header ("Physics Settings")]
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[Space]
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[SerializeField] private float springForce = 200;
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public float dragValueOnCablePieces = 0;
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public float damperOnCablePieces = 0.2f;
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public float cablePointMass = 0.1f;
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public float cableExtremesMass = 1;
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[Space]
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[Header ("Break Settings")]
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[Space]
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public bool cableBreakEnabled = true;
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public bool cableCanBreakOnlyIfConnected = true;
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public float minTimeToBreak = 1;
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public bool canBeBrokenExternallyEnabled = true;
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[Space]
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[Header ("Disconnect Cable Elements")]
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[Space]
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public bool disconnectCableWhenLongEnoughEnabled = true;
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[SerializeField] private float brakeLengthMultiplier = 2f;
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[SerializeField] private float minBrakeTime = 1f;
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[Space]
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[Header ("Cable Elements")]
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[Space]
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public GameObject start;
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public GameObject end;
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public GameObject connector0;
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public GameObject point0;
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[Space]
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[Header ("Debug")]
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[Space]
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public bool isConnected;
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public bool cableBroken;
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public float cableLength;
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public bool startConnected;
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public bool endConnected;
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[Space]
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public List<int> brokenPointsIndex = new List<int> ();
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public List<Transform> points;
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public List<Transform> connectors;
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[Space]
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[Header ("Events Settings")]
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[Space]
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public UnityEvent eventOnBreak;
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public UnityEvent eventOnBreakFromTension;
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[Space]
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public bool useEventToDisconnectBothPoints;
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public UnityEvent eventToDisconnectBothPoints;
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private const string cloneText = "Part";
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private Connector startConnector;
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private Connector endConnector;
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private float brakeLength;
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private float timeToBrake = 1f;
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float timeToBreak = 1;
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public Connector StartConnector => startConnector;
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public Connector EndConnector => endConnector;
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public IReadOnlyList<Transform> Points => points;
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private void Start ()
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{
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startConnector = start.GetComponent<Connector> ();
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endConnector = end.GetComponent<Connector> ();
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brakeLength = space * numberOfPoints * brakeLengthMultiplier + 2f;
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points = new List<Transform> ();
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connectors = new List<Transform> ();
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points.Add (start.transform);
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points.Add (point0.transform);
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connectors.Add (connector0.transform);
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for (int i = 1; i < numberOfPoints; i++) {
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Transform conn = GetConnector (i);
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if (conn == null) {
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Debug.LogWarning ("Dont found connector number " + i);
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} else {
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connectors.Add (conn);
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}
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Transform point = GetPoint (i);
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if (conn == null) {
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Debug.LogWarning ("Dont found point number " + i);
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} else {
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points.Add (point);
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}
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}
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Transform endConn = GetConnector (numberOfPoints);
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if (endConn == null) {
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Debug.LogWarning ("Dont found connector number " + numberOfPoints);
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} else {
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connectors.Add (endConn);
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}
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points.Add (end.transform);
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}
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private void Update ()
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{
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cableLength = 0f;
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isConnected = startConnected || endConnected;
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//startConnector.IsConnected || endConnector.IsConnected;
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int numOfParts = connectors.Count;
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Transform lastPoint = points [0];
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for (int i = 0; i < numOfParts; i++) {
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bool canCheckPoinResult = true;
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if (cableBroken) {
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if (brokenPointsIndex.Contains (i + 1)) {
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canCheckPoinResult = false;
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}
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}
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Transform nextPoint = points [i + 1];
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Transform connector = connectors [i].transform;
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connector.position = CountConPos (lastPoint.position, nextPoint.position);
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if (lastPoint.position == nextPoint.position || nextPoint.position == connector.position || !canCheckPoinResult) {
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connector.localScale = Vector3.zero;
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} else {
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connector.rotation = Quaternion.LookRotation (nextPoint.position - connector.position);
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connector.localScale = CountSizeOfCon (lastPoint.position, nextPoint.position);
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}
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if (isConnected || !cableCanBreakOnlyIfConnected) {
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cableLength += (lastPoint.position - nextPoint.position).magnitude;
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}
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lastPoint = nextPoint;
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}
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if (cableBreakEnabled && !cableBroken) {
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if (isConnected || !cableCanBreakOnlyIfConnected) {
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if (cableLength > brakeLength) {
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timeToBreak -= Time.deltaTime;
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if (timeToBreak < 0f) {
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timeToBreak = minTimeToBreak;
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cableBroken = true;
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eventOnBreakFromTension.Invoke ();
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checkEventOnBreak ();
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}
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} else {
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timeToBreak = minTimeToBreak;
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}
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}
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}
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if (disconnectCableWhenLongEnoughEnabled) {
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if (isConnected) {
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if (cableLength > brakeLength) {
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timeToBrake -= Time.deltaTime;
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if (timeToBrake < 0f) {
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//startConnector.Disconnect ();
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//endConnector.Disconnect ();
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timeToBrake = minBrakeTime;
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checkEventToDisconnectBothPoints ();
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}
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} else {
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timeToBrake = minBrakeTime;
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}
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}
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}
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}
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public void setStartConnectedState (bool state)
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{
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startConnected = state;
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}
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public void setEndConnectedState (bool state)
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{
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endConnected = state;
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}
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public void UpdatePointsFromEditor ()
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{
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UpdatePoints ();
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updatValuesFromEditor ();
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updateComponent ();
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}
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private void UpdatePoints ()
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{
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if (!start || !end || !point0 || !connector0) {
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Debug.LogWarning ("Can't update because one of objects to set is null!");
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return;
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}
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// delete old
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int length = transform.childCount;
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for (int i = 0; i < length; i++) {
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if (transform.GetChild (i).name.StartsWith (cloneText)) {
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GKC_Utils.checkUnpackPrefabToDestroyObject (gameObject, transform.GetChild (i).gameObject);
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length--;
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i--;
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}
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}
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// set new
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Vector3 lastPos = start.transform.position;
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Rigidbody lastBody = start.GetComponent<Rigidbody> ();
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for (int i = 0; i < numberOfPoints; i++) {
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GameObject cConnector = i == 0 ? connector0 : CreateNewCon (i);
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GameObject cPoint = i == 0 ? point0 : CreateNewPoint (i);
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Vector3 newPos = CountNewPointPos (lastPos);
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cPoint.transform.position = newPos;
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cPoint.transform.localScale = Vector3.one * size;
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cPoint.transform.rotation = transform.rotation;
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SetSpring (cPoint.GetComponent<SpringJoint> (), lastBody);
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lastBody = cPoint.GetComponent<Rigidbody> ();
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cConnector.transform.position = CountConPos (lastPos, newPos);
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cConnector.transform.localScale = CountSizeOfCon (lastPos, newPos);
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cConnector.transform.rotation = CountRoationOfCon (lastPos, newPos);
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lastPos = newPos;
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}
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Vector3 endPos = CountNewPointPos (lastPos);
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end.transform.position = endPos;
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SpringJoint lastBodySpringJoint = lastBody.gameObject.AddComponent<SpringJoint> ();
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//if (lastBodySpringJoint == null) {
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// lastBodySpringJoint = lastBody.gameObject.AddComponent<SpringJoint> ();
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//}
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SetSpring (lastBodySpringJoint, end.GetComponent<Rigidbody> ());
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GameObject endConnector = CreateNewCon (numberOfPoints);
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endConnector.transform.position = CountConPos (lastPos, endPos);
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endConnector.transform.rotation = CountRoationOfCon (lastPos, endPos);
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}
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void updatValuesFromEditor ()
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{
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Component [] components = GetComponentsInChildren (typeof (Rigidbody));
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foreach (Rigidbody child in components) {
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child.linearDamping = dragValueOnCablePieces;
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child.mass = cablePointMass;
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}
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Rigidbody startRigidbody = start.GetComponent<Rigidbody> ();
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if (startRigidbody != null) {
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startRigidbody.mass = cableExtremesMass;
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}
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Rigidbody endRigidbody = end.GetComponent<Rigidbody> ();
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if (endRigidbody != null) {
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endRigidbody.mass = cableExtremesMass;
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}
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components = GetComponentsInChildren (typeof (SpringJoint));
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foreach (SpringJoint child in components) {
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child.spring = springForce;
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child.damper = damperOnCablePieces;
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}
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updateComponent ();
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}
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Vector3 CountNewPointPos (Vector3 lastPos)
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{
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return lastPos + transform.forward * space;
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}
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public void AddPointFromEditor ()
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{
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AddPoint ();
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updateComponent ();
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}
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private void AddPoint ()
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{
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Transform lastprevPoint = GetPoint (numberOfPoints - 1);
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if (lastprevPoint == null) {
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Debug.LogWarning ("Dont found point number " + (numberOfPoints - 1));
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return;
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}
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Rigidbody endRB = end.GetComponent<Rigidbody> ();
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foreach (var spring in lastprevPoint.GetComponents<SpringJoint> ()) {
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if (spring.connectedBody == endRB) {
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DestroyImmediate (spring);
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}
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}
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GameObject cPoint = CreateNewPoint (numberOfPoints);
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GameObject cConnector = CreateNewCon (numberOfPoints + 1);
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cPoint.transform.position = end.transform.position;
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cPoint.transform.rotation = end.transform.rotation;
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cPoint.transform.localScale = Vector3.one * size;
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SetSpring (cPoint.GetComponent<SpringJoint> (), lastprevPoint.GetComponent<Rigidbody> ());
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SpringJoint cPointSpringJoint = cPoint.gameObject.AddComponent<SpringJoint> ();
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//if (cPointSpringJoint == null) {
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// cPointSpringJoint = cPoint.gameObject.AddComponent<SpringJoint> ();
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//}
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SetSpring (cPointSpringJoint, endRB);
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// fix end
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end.transform.position += end.transform.forward * space;
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cConnector.transform.position = CountConPos (cPoint.transform.position, end.transform.position);
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cConnector.transform.localScale = CountSizeOfCon (cPoint.transform.position, end.transform.position);
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cConnector.transform.rotation = CountRoationOfCon (cPoint.transform.position, end.transform.position);
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numberOfPoints++;
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}
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public void RemovePointFromEditor ()
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{
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RemovePoint ();
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updateComponent ();
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}
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private void RemovePoint ()
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{
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if (numberOfPoints < 2) {
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Debug.LogWarning ("Cable can't be shorter then 1");
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return;
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}
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Transform lastprevPoint = GetPoint (numberOfPoints - 1);
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if (lastprevPoint == null) {
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Debug.LogWarning ("Dont found point number " + (numberOfPoints - 1));
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return;
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}
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Transform lastprevCon = GetConnector (numberOfPoints);
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if (lastprevCon == null) {
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Debug.LogWarning ("Dont found connector number " + (numberOfPoints));
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return;
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}
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Transform lastlastprevPoint = GetPoint (numberOfPoints - 2);
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if (lastlastprevPoint == null) {
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Debug.LogWarning ("Dont found point number " + (numberOfPoints - 2));
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return;
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}
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Rigidbody endRB = end.GetComponent<Rigidbody> ();
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SpringJoint lastlastprevPointSpringJoint = lastlastprevPoint.gameObject.AddComponent<SpringJoint> ();
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//if (lastlastprevPointSpringJoint == null) {
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// lastlastprevPointSpringJoint = lastlastprevPoint.gameObject.AddComponent<SpringJoint> ();
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//}
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SetSpring (lastlastprevPointSpringJoint, endRB);
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end.transform.position = lastprevPoint.position;
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end.transform.rotation = lastprevPoint.rotation;
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GKC_Utils.checkUnpackPrefabToDestroyObject (gameObject, lastprevPoint.gameObject);
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GKC_Utils.checkUnpackPrefabToDestroyObject (gameObject, lastprevCon.gameObject);
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numberOfPoints--;
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}
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private Vector3 CountConPos (Vector3 start, Vector3 end) => (start + end) / 2f;
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private Vector3 CountSizeOfCon (Vector3 start, Vector3 end) => new Vector3 (size, size, (start - end).magnitude / 2f);
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private Quaternion CountRoationOfCon (Vector3 start, Vector3 end) => Quaternion.LookRotation (end - start, Vector3.right);
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private string ConnectorName (int index) => $"{cloneText}_{index}_Conn";
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private string PointName (int index) => $"{cloneText}_{index}_Point";
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private Transform GetConnector (int index) => index > 0 ? transform.Find (ConnectorName (index)) : connector0.transform;
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private Transform GetPoint (int index) => index > 0 ? transform.Find (PointName (index)) : point0.transform;
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public void SetSpring (SpringJoint spring, Rigidbody connectedBody)
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{
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spring.connectedBody = connectedBody;
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spring.spring = springForce;
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spring.damper = damperOnCablePieces;
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spring.autoConfigureConnectedAnchor = false;
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spring.anchor = Vector3.zero;
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spring.connectedAnchor = Vector3.zero;
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spring.minDistance = space;
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spring.maxDistance = space;
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}
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private GameObject CreateNewPoint (int index)
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{
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GameObject temp = Instantiate (point0);
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temp.name = PointName (index);
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temp.transform.parent = transform;
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return temp;
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}
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private GameObject CreateNewCon (int index)
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{
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GameObject temp = Instantiate (connector0);
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temp.name = ConnectorName (index);
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temp.transform.parent = transform;
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return temp;
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}
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public void breakRandomPoint ()
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{
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bool randomPointFound = false;
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int counter = 0;
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int randomPointIndex = -1;
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while (!randomPointFound) {
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randomPointIndex = Random.Range (1, numberOfPoints - 1);
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if (!cableBroken) {
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randomPointFound = true;
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}
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if (!brokenPointsIndex.Contains (randomPointIndex)) {
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randomPointFound = true;
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}
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counter++;
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if (counter > 100) {
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randomPointFound = true;
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randomPointIndex = -1;
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}
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}
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if (randomPointIndex > -1) {
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SpringJoint currentSpringJoint = points [randomPointIndex].GetComponent<SpringJoint> ();
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if (currentSpringJoint != null) {
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Destroy (currentSpringJoint);
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}
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brokenPointsIndex.Add (randomPointIndex);
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cableBroken = true;
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checkEventOnBreak ();
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}
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}
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public void breakPoint (Transform pointTransform)
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{
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if (canBeBrokenExternallyEnabled) {
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int currentIndex = points.IndexOf (pointTransform);
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||||
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if (currentIndex > -1) {
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||||
SpringJoint currentSpringJoint = points [currentIndex].GetComponent<SpringJoint> ();
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||||
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if (currentSpringJoint != null) {
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Destroy (currentSpringJoint);
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||||
}
|
||||
|
||||
brokenPointsIndex.Add (currentIndex);
|
||||
|
||||
cableBroken = true;
|
||||
|
||||
checkEventOnBreak ();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void breakAllPoints ()
|
||||
{
|
||||
if (canBeBrokenExternallyEnabled) {
|
||||
int pointsCount = points.Count;
|
||||
|
||||
for (int i = 0; i < pointsCount; i++) {
|
||||
breakPoint (points [i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void checkEventToDisconnectBothPoints ()
|
||||
{
|
||||
if (useEventToDisconnectBothPoints) {
|
||||
eventToDisconnectBothPoints.Invoke ();
|
||||
}
|
||||
}
|
||||
|
||||
public void checkEventOnBreak ()
|
||||
{
|
||||
eventOnBreak.Invoke ();
|
||||
}
|
||||
|
||||
public void updateComponent ()
|
||||
{
|
||||
GKC_Utils.updateComponent (this);
|
||||
|
||||
GKC_Utils.updateDirtyScene ("Update Info Physics Cable" + gameObject.name, gameObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user