plantilla base para movimiento básico
This commit is contained in:
Robii Aragon
2026-02-05 05:07:55 -08:00
parent 195b696771
commit 779f2c8b20
14443 changed files with 23840465 additions and 452 deletions

View File

@@ -0,0 +1,42 @@
using System.Collections;
using UnityEngine;
using HInteractions;
namespace HPhysic
{
[RequireComponent (typeof (Connector))]
public class PhysicCableCon : Liftable
{
private Connector _connector;
protected override void Awake ()
{
base.Awake ();
_connector = gameObject.GetComponent<Connector> ();
}
public override void PickUp (IObjectHolder holder, int layer)
{
base.PickUp (holder, layer);
if (_connector.ConnectedTo)
_connector.Disconnect ();
}
public override void Drop ()
{
if (ObjectHolder.SelectedObject && ObjectHolder.SelectedObject.TryGetComponent (out Connector secondConnector)) {
if (_connector.CanConnect (secondConnector)) {
secondConnector.Connect (_connector);
} else if (!secondConnector.IsConnected) {
transform.rotation = secondConnector.ConnectionRotation * _connector.RotationOffset;
transform.position = (secondConnector.ConnectionPosition + secondConnector.ConnectedOutOffset * 0.2f) - (_connector.ConnectionPosition - _connector.transform.position);
}
}
base.Drop ();
}
}
}