add ckg
plantilla base para movimiento básico
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9
Assets/Game Kit Controller/Prefabs/AI.meta
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632428
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1409
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134891
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
animationDuration: 2.6
|
||||
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|
||||
actionDurationOnFirstPerson: 1
|
||||
actionUsesMovement: 0
|
||||
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|
||||
delayToPlayAnimation: 0.1
|
||||
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|
||||
positionToAdjustPlayer: {fileID: 0}
|
||||
adjustPlayerPositionSpeed: 0
|
||||
usePositionToAdjustPlayerOnlyOnFBA: 0
|
||||
userLerpToAdjustPosition: 0
|
||||
movePlayerOnDirection: 0
|
||||
movePlayerOnDirectionRaycastDistance: 0
|
||||
movePlayerOnDirectionSpeed: 0
|
||||
movePlayerDirection: {x: 0, y: 0, z: 0}
|
||||
movePlayerOnDirectionLayermask:
|
||||
serializedVersion: 2
|
||||
m_Bits: 0
|
||||
usePhysicsForceOnMovePlayer: 0
|
||||
physicsForceOnMovePlayer: 0
|
||||
physicsForceOnMovePlayerDuration: 0
|
||||
checkIfPositionReachedOnPhysicsForceOnMovePlayer: 0
|
||||
mainAvatarTarget: 0
|
||||
matchTargetTransform: {fileID: 0}
|
||||
matchTargetPositionWeightMask: {x: 6, y: 6, z: 6}
|
||||
matchTargetRotationWeightMask: 1
|
||||
matchPlayerRotation: 0
|
||||
matchPlayerRotationSpeed: 11
|
||||
playerTargetTransform: {fileID: 0}
|
||||
adjustPlayerPositionRotationDuring: 0
|
||||
matchStartValue: 0
|
||||
matchEndValue: 0.9
|
||||
usePlayerWalkTarget: 0
|
||||
useWalkAtTheEndOfAction: 0
|
||||
playerWalkTarget: {fileID: 0}
|
||||
pausePlayerInputDuringWalk: 0
|
||||
maxWalkSpeed: 1
|
||||
activateDynamicObstacleDetection: 0
|
||||
setPlayerFacingDirection: 0
|
||||
playerFacingDirectionTransform: {fileID: 0}
|
||||
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|
||||
minRotationAmount: 0.3
|
||||
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|
||||
adjustFacingDirectionBasedOnPlayerPosition: 0
|
||||
facingDirectionPositionTransform: {fileID: 0}
|
||||
adjustRotationAtOnce: 0
|
||||
useMovingPlayerToPositionTarget: 0
|
||||
movingPlayerToPositionTargetSpeed: 5
|
||||
movingPlayerToPositionTargetDelay: 0
|
||||
ignoreSetPlayerFacingDirectionOnFBA: 0
|
||||
destroyActionOnEnd: 0
|
||||
removeActionOnEnd: 0
|
||||
setActionState: 0
|
||||
actionStateName:
|
||||
actionStateToConfigure: 0
|
||||
setObjectParent: 0
|
||||
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|
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objectToSetParent: {fileID: 0}
|
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|
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|
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setObjectParentSpeed: 0
|
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|
||||
mountPointName:
|
||||
resetObjectPositionAndParentAfterAction: 1
|
||||
useEventInfoList: 0
|
||||
useAccumulativeDelay: 0
|
||||
useAnimationSpeedOnDelay: 0
|
||||
eventInfoList: []
|
||||
firstPersonEventInfoList: []
|
||||
disableHUDOnAction: 0
|
||||
showGizmo: 0
|
||||
keepWeaponsDuringAction: 0
|
||||
drawWeaponsAfterAction: 0
|
||||
disableIKWeaponsDuringAction: 1
|
||||
stopAimOnFireWeapons: 0
|
||||
stopShootOnFireWeapons: 0
|
||||
hideMeleWeaponMeshOnAction: 0
|
||||
setInvincibilityStateActive: 0
|
||||
invincibilityStateDuration: 0
|
||||
checkEventsOnTemporalInvincibilityActive: 0
|
||||
disableDamageReactionDuringAction: 0
|
||||
addHealthAmountOnAction: 0
|
||||
healthAmountToAdd: 0
|
||||
removeHealthAmountOnAction: 0
|
||||
healthAmountToRemove: 0
|
||||
setHealthOnActionEnd: 0
|
||||
killCharacter: 0
|
||||
delayToKillCharacter: 0
|
||||
activateCharacterRagdoll: 0
|
||||
delatyToActivateCharacterRagdoll: 0
|
||||
ragdollStateDuration: 0
|
||||
addForceToRagdoll: 0
|
||||
ragdollForce: 0
|
||||
useDirectionForRagdoll: 0
|
||||
directionForRagdollTransform: {fileID: 0}
|
||||
useLocalCharacterRagdollForceDirection: 0
|
||||
localCharacterRagdollForceDirection: {x: 0, y: 0, z: 1}
|
||||
checkIfPlayerOnGround: 1
|
||||
checkConditionsToStartActionOnUpdate: 0
|
||||
playerMovingToStartAction: 0
|
||||
checkPlayerToNotCrouch: 0
|
||||
stopActionIfPlayerIsOnAir: 0
|
||||
delayToStopActionIfPlayerIsOnAir: 0
|
||||
getUpIfPlayerCrouching: 1
|
||||
crouchOnActionEnd: 0
|
||||
setPreviousCrouchStateOnActionEnd: 0
|
||||
checkIfPlayerCanGetUpFromCrouch: 0
|
||||
dropGrabbedObjectsOnAction: 1
|
||||
dropOnlyIfNotGrabbedPhysically: 1
|
||||
dropIfGrabbedPhysicallyWithIK: 1
|
||||
keepGrabbedObjectOnActionIfNotDropped: 0
|
||||
keepMeleeWeaponGrabbed: 0
|
||||
drawMeleeWeaponGrabbedOnActionEnd: 0
|
||||
stopCurrentMeleeAttackInProcess: 0
|
||||
useEventIfActionStopped: 0
|
||||
eventIfActionStopped:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
pauseCustomInputListDuringActionActive: 0
|
||||
customInputToPauseOnActionInfoList: []
|
||||
layerForRaycast:
|
||||
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|
||||
m_Bits: 0
|
||||
useRaycastToAdjustMatchTransform: 0
|
||||
useRaycastToAdjustTargetTransform: 0
|
||||
useRaycastToAdjustPositionToAdjustPlayer: 0
|
||||
useRaycastToAdjustMatchTransformExplanation: This is the option to adjust the
|
||||
matchTargetTransform transform to the ground, used to match the player position
|
||||
to the animation position.
|
||||
useRaycastToAdjustTargetTransformExplanation: This is the option to adjust the
|
||||
playerWalkTarget transform to the ground, used to make the player to walk to
|
||||
a certain position during the action.
|
||||
useRaycastToAdjustPositionToAdjustPlayerExplanation: This is the option to adjust
|
||||
the positionToAdjustPlayer transform to the ground, used to move the player
|
||||
to the exact zone to play the animation.
|
||||
pauseAIOnActionStart: 0
|
||||
resumeAIOnActionEnd: 0
|
||||
assignPartnerOnActionEnd: 0
|
||||
checkUseMinAngleToActivateAction: 0
|
||||
checkUseMinDistanceToActivateAction: 0
|
||||
setMoveNavMeshPaused: 0
|
||||
ignoreAnimationTransitionCheck: 0
|
||||
pauseActivationOfOtherCustomActions: 0
|
||||
disableAnyStateConfiguredWithExitTime: 0
|
||||
- Name: Sit On Ground Idle
|
||||
useActionName: 0
|
||||
actionName: Sit On Ground Idle
|
||||
useActionID: 1
|
||||
actionID: 221
|
||||
removeActionIDValueImmediately: 0
|
||||
useCrossFadeAnimation: 1
|
||||
pausePlayerActionsInput: 1
|
||||
pausePlayerMovementInput: 1
|
||||
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|
||||
resetPlayerMovementInputSmoothly: 0
|
||||
removePlayerMovementInputValues: 0
|
||||
enablePlayerCanMoveAfterAction: 0
|
||||
allowDownVelocityDuringAction: 0
|
||||
pauseInteractionButton: 0
|
||||
pauseInputListDuringActionActive: 0
|
||||
ignorePauseInputListDuringAction: 0
|
||||
pausePlayerCameraRotationInput: 0
|
||||
pausePlayerCameraActionsInput: 0
|
||||
pausePlayerCameraViewChange: 1
|
||||
pausePlayerCameraMouseWheel: 1
|
||||
disableHeadBob: 1
|
||||
pauseHeadBob: 1
|
||||
ignoreCameraDirectionOnMovement: 1
|
||||
ignoreCameraDirectionOnStrafeMovement: 1
|
||||
pauseStrafeState: 0
|
||||
useNewCameraStateOnActionStart: 0
|
||||
newCameraStateNameOnActionStart:
|
||||
setPreviousCameraStateOnActionEnd: 0
|
||||
useNewCameraStateOnActionEnd: 0
|
||||
newCameraStateNameOnActionEnd:
|
||||
ignorePivotCameraCollision: 0
|
||||
useExtraFollowTransformPositionOffsetActiveFBA: 0
|
||||
currentExtraFollowTransformPositionOffsetFBA: {x: 0, y: 0, z: 0}
|
||||
ignorePlayerRotationToCameraOnFBA: 0
|
||||
playerCameraTransformFollowsPlayerTransformRotationOnFBA: 0
|
||||
ignoreHorizontalCameraRotationOnFBA: 0
|
||||
ignoreVerticalCameraRotationOnFBA: 0
|
||||
resetCameraRotationForwardOnFBA: 0
|
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|
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|
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|
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customHeadTrackToLookName:
|
||||
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|
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|
||||
disablePlayerCollider: 1
|
||||
disablePlayerColliderComponent: 0
|
||||
enablePlayerColliderComponentOnActionEnd: 0
|
||||
ignoreSetLastTimeFallingOnActionEnd: 0
|
||||
reloadMainColliderOnCharacterOnActionEnd: 0
|
||||
changePlayerColliderScale: 0
|
||||
disableIKOnHands: 1
|
||||
disableIKOnFeet: 1
|
||||
pauseHeadTrack: 1
|
||||
usCustomPauseHeadTrackOnFBA: 0
|
||||
customPauseHeadTrackOnFBA: 0
|
||||
setNoFrictionOnCollider: 1
|
||||
forceRootMotionDuringAction: 1
|
||||
actionCanHappenOnAir: 0
|
||||
jumpCanResumePlayer: 0
|
||||
useMovementInput: 0
|
||||
useInteractionButtonToActivateAnimation: 1
|
||||
animationTriggeredByExternalEvent: 0
|
||||
resumePlayerAfterAction: 0
|
||||
increaseActionIndexAfterComplete: 1
|
||||
waitForNextPlayerInteractionButtonPress: 1
|
||||
stayInState: 0
|
||||
resetActionIndexAfterComplete: 0
|
||||
animationDuration: 1
|
||||
animationSpeed: 1
|
||||
actionDurationOnFirstPerson: 1
|
||||
actionUsesMovement: 0
|
||||
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|
||||
delayToPlayAnimation: 0
|
||||
usePositionToAdjustPlayer: 0
|
||||
positionToAdjustPlayer: {fileID: 0}
|
||||
adjustPlayerPositionSpeed: 0
|
||||
usePositionToAdjustPlayerOnlyOnFBA: 0
|
||||
userLerpToAdjustPosition: 0
|
||||
movePlayerOnDirection: 0
|
||||
movePlayerOnDirectionRaycastDistance: 0
|
||||
movePlayerOnDirectionSpeed: 0
|
||||
movePlayerDirection: {x: 0, y: 0, z: 0}
|
||||
movePlayerOnDirectionLayermask:
|
||||
serializedVersion: 2
|
||||
m_Bits: 0
|
||||
usePhysicsForceOnMovePlayer: 0
|
||||
physicsForceOnMovePlayer: 0
|
||||
physicsForceOnMovePlayerDuration: 0
|
||||
checkIfPositionReachedOnPhysicsForceOnMovePlayer: 0
|
||||
mainAvatarTarget: 0
|
||||
matchTargetTransform: {fileID: 0}
|
||||
matchTargetPositionWeightMask: {x: 0, y: 0, z: 0}
|
||||
matchTargetRotationWeightMask: 0
|
||||
matchPlayerRotation: 0
|
||||
matchPlayerRotationSpeed: 0
|
||||
playerTargetTransform: {fileID: 0}
|
||||
adjustPlayerPositionRotationDuring: 0
|
||||
matchStartValue: 0
|
||||
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|
||||
usePlayerWalkTarget: 0
|
||||
useWalkAtTheEndOfAction: 0
|
||||
playerWalkTarget: {fileID: 0}
|
||||
pausePlayerInputDuringWalk: 0
|
||||
maxWalkSpeed: 1
|
||||
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|
||||
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|
||||
playerFacingDirectionTransform: {fileID: 0}
|
||||
maxRotationAmount: 0
|
||||
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|
||||
minRotationAngle: 5
|
||||
adjustFacingDirectionBasedOnPlayerPosition: 0
|
||||
facingDirectionPositionTransform: {fileID: 0}
|
||||
adjustRotationAtOnce: 0
|
||||
useMovingPlayerToPositionTarget: 0
|
||||
movingPlayerToPositionTargetSpeed: 5
|
||||
movingPlayerToPositionTargetDelay: 0
|
||||
ignoreSetPlayerFacingDirectionOnFBA: 0
|
||||
destroyActionOnEnd: 0
|
||||
removeActionOnEnd: 0
|
||||
setActionState: 0
|
||||
actionStateName:
|
||||
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|
||||
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|
||||
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|
||||
objectToSetParent: {fileID: 0}
|
||||
bonePositionReference: {fileID: 0}
|
||||
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|
||||
setObjectParentSpeed: 0
|
||||
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|
||||
mountPointName:
|
||||
resetObjectPositionAndParentAfterAction: 1
|
||||
useEventInfoList: 0
|
||||
useAccumulativeDelay: 0
|
||||
useAnimationSpeedOnDelay: 0
|
||||
eventInfoList: []
|
||||
firstPersonEventInfoList: []
|
||||
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|
||||
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|
||||
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|
||||
drawWeaponsAfterAction: 0
|
||||
disableIKWeaponsDuringAction: 0
|
||||
stopAimOnFireWeapons: 0
|
||||
stopShootOnFireWeapons: 0
|
||||
hideMeleWeaponMeshOnAction: 0
|
||||
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|
||||
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|
||||
checkEventsOnTemporalInvincibilityActive: 0
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
killCharacter: 0
|
||||
delayToKillCharacter: 0
|
||||
activateCharacterRagdoll: 0
|
||||
delatyToActivateCharacterRagdoll: 0
|
||||
ragdollStateDuration: 0
|
||||
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|
||||
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|
||||
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|
||||
directionForRagdollTransform: {fileID: 0}
|
||||
useLocalCharacterRagdollForceDirection: 0
|
||||
localCharacterRagdollForceDirection: {x: 0, y: 0, z: 1}
|
||||
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|
||||
checkConditionsToStartActionOnUpdate: 0
|
||||
playerMovingToStartAction: 0
|
||||
checkPlayerToNotCrouch: 0
|
||||
stopActionIfPlayerIsOnAir: 0
|
||||
delayToStopActionIfPlayerIsOnAir: 0
|
||||
getUpIfPlayerCrouching: 1
|
||||
crouchOnActionEnd: 0
|
||||
setPreviousCrouchStateOnActionEnd: 0
|
||||
checkIfPlayerCanGetUpFromCrouch: 0
|
||||
dropGrabbedObjectsOnAction: 1
|
||||
dropOnlyIfNotGrabbedPhysically: 1
|
||||
dropIfGrabbedPhysicallyWithIK: 1
|
||||
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|
||||
keepMeleeWeaponGrabbed: 0
|
||||
drawMeleeWeaponGrabbedOnActionEnd: 0
|
||||
stopCurrentMeleeAttackInProcess: 0
|
||||
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|
||||
eventIfActionStopped:
|
||||
m_PersistentCalls:
|
||||
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|
||||
pauseCustomInputListDuringActionActive: 0
|
||||
customInputToPauseOnActionInfoList: []
|
||||
layerForRaycast:
|
||||
serializedVersion: 2
|
||||
m_Bits: 0
|
||||
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|
||||
useRaycastToAdjustTargetTransform: 0
|
||||
useRaycastToAdjustPositionToAdjustPlayer: 0
|
||||
useRaycastToAdjustMatchTransformExplanation: This is the option to adjust the
|
||||
matchTargetTransform transform to the ground, used to match the player position
|
||||
to the animation position.
|
||||
useRaycastToAdjustTargetTransformExplanation: This is the option to adjust the
|
||||
playerWalkTarget transform to the ground, used to make the player to walk to
|
||||
a certain position during the action.
|
||||
useRaycastToAdjustPositionToAdjustPlayerExplanation: This is the option to adjust
|
||||
the positionToAdjustPlayer transform to the ground, used to move the player
|
||||
to the exact zone to play the animation.
|
||||
pauseAIOnActionStart: 0
|
||||
resumeAIOnActionEnd: 0
|
||||
assignPartnerOnActionEnd: 0
|
||||
checkUseMinAngleToActivateAction: 0
|
||||
checkUseMinDistanceToActivateAction: 0
|
||||
setMoveNavMeshPaused: 0
|
||||
ignoreAnimationTransitionCheck: 0
|
||||
pauseActivationOfOtherCustomActions: 0
|
||||
disableAnyStateConfiguredWithExitTime: 0
|
||||
- Name: Get Up From Ground
|
||||
useActionName: 0
|
||||
actionName: Get Up From Ground
|
||||
useActionID: 1
|
||||
actionID: 222
|
||||
removeActionIDValueImmediately: 0
|
||||
useCrossFadeAnimation: 1
|
||||
pausePlayerActionsInput: 1
|
||||
pausePlayerMovementInput: 1
|
||||
resetPlayerMovementInput: 0
|
||||
resetPlayerMovementInputSmoothly: 0
|
||||
removePlayerMovementInputValues: 0
|
||||
enablePlayerCanMoveAfterAction: 0
|
||||
allowDownVelocityDuringAction: 0
|
||||
pauseInteractionButton: 0
|
||||
pauseInputListDuringActionActive: 0
|
||||
ignorePauseInputListDuringAction: 0
|
||||
pausePlayerCameraRotationInput: 0
|
||||
pausePlayerCameraActionsInput: 0
|
||||
pausePlayerCameraViewChange: 1
|
||||
pausePlayerCameraMouseWheel: 1
|
||||
disableHeadBob: 1
|
||||
pauseHeadBob: 1
|
||||
ignoreCameraDirectionOnMovement: 1
|
||||
ignoreCameraDirectionOnStrafeMovement: 1
|
||||
pauseStrafeState: 0
|
||||
useNewCameraStateOnActionStart: 1
|
||||
newCameraStateNameOnActionStart:
|
||||
setPreviousCameraStateOnActionEnd: 0
|
||||
useNewCameraStateOnActionEnd: 1
|
||||
newCameraStateNameOnActionEnd: Third Person Right Side
|
||||
ignorePivotCameraCollision: 0
|
||||
useExtraFollowTransformPositionOffsetActiveFBA: 0
|
||||
currentExtraFollowTransformPositionOffsetFBA: {x: 0, y: 0, z: 0}
|
||||
ignorePlayerRotationToCameraOnFBA: 0
|
||||
playerCameraTransformFollowsPlayerTransformRotationOnFBA: 0
|
||||
ignoreHorizontalCameraRotationOnFBA: 0
|
||||
ignoreVerticalCameraRotationOnFBA: 0
|
||||
resetCameraRotationForwardOnFBA: 0
|
||||
setCustomHeadTrackTargetToLook: 0
|
||||
customHeadTrackTargetToLook: {fileID: 0}
|
||||
useCustomHeadTrackTolook: 0
|
||||
customHeadTrackToLookName:
|
||||
disablePlayerGravity: 1
|
||||
disablePlayerOnGroundState: 0
|
||||
disablePlayerCollider: 1
|
||||
disablePlayerColliderComponent: 0
|
||||
enablePlayerColliderComponentOnActionEnd: 0
|
||||
ignoreSetLastTimeFallingOnActionEnd: 0
|
||||
reloadMainColliderOnCharacterOnActionEnd: 0
|
||||
changePlayerColliderScale: 0
|
||||
disableIKOnHands: 1
|
||||
disableIKOnFeet: 1
|
||||
pauseHeadTrack: 1
|
||||
usCustomPauseHeadTrackOnFBA: 0
|
||||
customPauseHeadTrackOnFBA: 0
|
||||
setNoFrictionOnCollider: 1
|
||||
forceRootMotionDuringAction: 1
|
||||
actionCanHappenOnAir: 0
|
||||
jumpCanResumePlayer: 0
|
||||
useMovementInput: 0
|
||||
useInteractionButtonToActivateAnimation: 1
|
||||
animationTriggeredByExternalEvent: 0
|
||||
resumePlayerAfterAction: 1
|
||||
increaseActionIndexAfterComplete: 0
|
||||
waitForNextPlayerInteractionButtonPress: 1
|
||||
stayInState: 0
|
||||
resetActionIndexAfterComplete: 1
|
||||
animationDuration: 2.6
|
||||
animationSpeed: 1
|
||||
actionDurationOnFirstPerson: 1
|
||||
actionUsesMovement: 0
|
||||
adjustRotationDuringMovement: 0
|
||||
delayToPlayAnimation: 0
|
||||
usePositionToAdjustPlayer: 0
|
||||
positionToAdjustPlayer: {fileID: 0}
|
||||
adjustPlayerPositionSpeed: 0
|
||||
usePositionToAdjustPlayerOnlyOnFBA: 0
|
||||
userLerpToAdjustPosition: 0
|
||||
movePlayerOnDirection: 0
|
||||
movePlayerOnDirectionRaycastDistance: 0
|
||||
movePlayerOnDirectionSpeed: 0
|
||||
movePlayerDirection: {x: 0, y: 0, z: 0}
|
||||
movePlayerOnDirectionLayermask:
|
||||
serializedVersion: 2
|
||||
m_Bits: 0
|
||||
usePhysicsForceOnMovePlayer: 0
|
||||
physicsForceOnMovePlayer: 0
|
||||
physicsForceOnMovePlayerDuration: 0
|
||||
checkIfPositionReachedOnPhysicsForceOnMovePlayer: 0
|
||||
mainAvatarTarget: 0
|
||||
matchTargetTransform: {fileID: 0}
|
||||
matchTargetPositionWeightMask: {x: 0, y: 0, z: 0}
|
||||
matchTargetRotationWeightMask: 0
|
||||
matchPlayerRotation: 0
|
||||
matchPlayerRotationSpeed: 0
|
||||
playerTargetTransform: {fileID: 0}
|
||||
adjustPlayerPositionRotationDuring: 0
|
||||
matchStartValue: 0
|
||||
matchEndValue: 0
|
||||
usePlayerWalkTarget: 0
|
||||
useWalkAtTheEndOfAction: 1
|
||||
playerWalkTarget: {fileID: 0}
|
||||
pausePlayerInputDuringWalk: 0
|
||||
maxWalkSpeed: 0.5
|
||||
activateDynamicObstacleDetection: 0
|
||||
setPlayerFacingDirection: 0
|
||||
playerFacingDirectionTransform: {fileID: 0}
|
||||
maxRotationAmount: 0
|
||||
minRotationAmount: 0.3
|
||||
minRotationAngle: 5
|
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Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user