add ckg
plantilla base para movimiento básico
This commit is contained in:
@@ -0,0 +1,779 @@
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|
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the positionToAdjustPlayer transform to the ground, used to move the player
|
||||
to the exact zone to play the animation.
|
||||
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|
||||
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|
||||
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- Name: Get Up From Ground
|
||||
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|
||||
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||||
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ignorePauseInputListDuringAction: 0
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pausePlayerCameraActionsInput: 0
|
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pausePlayerCameraViewChange: 1
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||||
pausePlayerCameraMouseWheel: 1
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disableHeadBob: 1
|
||||
pauseHeadBob: 1
|
||||
ignoreCameraDirectionOnMovement: 1
|
||||
ignoreCameraDirectionOnStrafeMovement: 1
|
||||
pauseStrafeState: 0
|
||||
useNewCameraStateOnActionStart: 1
|
||||
newCameraStateNameOnActionStart:
|
||||
setPreviousCameraStateOnActionEnd: 0
|
||||
useNewCameraStateOnActionEnd: 1
|
||||
newCameraStateNameOnActionEnd: Third Person Right Side
|
||||
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|
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|
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|
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|
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|
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|
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|
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|
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||||
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ignoreSetPlayerFacingDirectionOnFBA: 0
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disableIKWeaponsDuringAction: 1
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|
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hideMeleWeaponMeshOnAction: 0
|
||||
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|
||||
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checkEventsOnTemporalInvincibilityActive: 0
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disableDamageReactionDuringAction: 0
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|
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|
||||
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||||
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||||
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|
||||
checkConditionsToStartActionOnUpdate: 0
|
||||
playerMovingToStartAction: 0
|
||||
checkPlayerToNotCrouch: 0
|
||||
stopActionIfPlayerIsOnAir: 0
|
||||
delayToStopActionIfPlayerIsOnAir: 0
|
||||
getUpIfPlayerCrouching: 1
|
||||
crouchOnActionEnd: 0
|
||||
setPreviousCrouchStateOnActionEnd: 0
|
||||
checkIfPlayerCanGetUpFromCrouch: 0
|
||||
dropGrabbedObjectsOnAction: 1
|
||||
dropOnlyIfNotGrabbedPhysically: 1
|
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dropIfGrabbedPhysicallyWithIK: 1
|
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|
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|
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eventIfActionStopped:
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|
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useRaycastToAdjustTargetTransform: 0
|
||||
useRaycastToAdjustPositionToAdjustPlayer: 0
|
||||
useRaycastToAdjustMatchTransformExplanation: This is the option to adjust the
|
||||
matchTargetTransform transform to the ground, used to match the player position
|
||||
to the animation position.
|
||||
useRaycastToAdjustTargetTransformExplanation: This is the option to adjust the
|
||||
playerWalkTarget transform to the ground, used to make the player to walk to
|
||||
a certain position during the action.
|
||||
useRaycastToAdjustPositionToAdjustPlayerExplanation: This is the option to adjust
|
||||
the positionToAdjustPlayer transform to the ground, used to move the player
|
||||
to the exact zone to play the animation.
|
||||
pauseAIOnActionStart: 0
|
||||
resumeAIOnActionEnd: 0
|
||||
assignPartnerOnActionEnd: 0
|
||||
checkUseMinAngleToActivateAction: 0
|
||||
checkUseMinDistanceToActivateAction: 0
|
||||
setMoveNavMeshPaused: 0
|
||||
ignoreAnimationTransitionCheck: 0
|
||||
pauseActivationOfOtherCustomActions: 0
|
||||
disableAnyStateConfiguredWithExitTime: 0
|
||||
playerList: []
|
||||
useEventsOnPlayerInsideOutside: 0
|
||||
eventOnPlayerInside:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
eventOnPlayerOutside:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
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|
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eventOnStartAction:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
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eventOnEndAction:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
useEventAfterResumePlayer: 0
|
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eventAfterResumePlayer:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
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actionTransform: {fileID: 0}
|
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sendCurrentPlayerOnEvent: 0
|
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eventToSendCurrentPlayer:
|
||||
m_PersistentCalls:
|
||||
m_Calls:
|
||||
- m_Target: {fileID: 0}
|
||||
m_MethodName: setCurrentPlayer
|
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m_Mode: 0
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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|
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|
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playActionAutomaticallyIfStoredAtEnd: 0
|
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clearAddActionToListStoredToPlay: 0
|
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useEventsToEnableDisableActionObject: 0
|
||||
eventToEnableActionObject:
|
||||
m_PersistentCalls:
|
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m_Calls: []
|
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eventToDisableActionObject:
|
||||
m_PersistentCalls:
|
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|
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categoryName:
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eventOnInterrupOtherActionActive:
|
||||
m_PersistentCalls:
|
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|
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|
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eventOnInterruptedAction:
|
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m_PersistentCalls:
|
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m_Calls: []
|
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useProbabilityToActivateAction: 0
|
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|
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disableRegularActionActiveStateOnEnd: 0
|
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changeCameraViewToThirdPersonOnAction: 0
|
||||
changeCameraViewToThirdPersonOnActionOnFullBodyAwareness: 0
|
||||
keepCameraRotationToHeadOnFullBodyAwareness: 0
|
||||
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||||
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|
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animatorLayerToEnableName:
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actionNameToReplace:
|
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animationLayerName: Base Layer
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newAnimationSpeed: 1
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|
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setPlayerParentDuringActionActive: 0
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playerParentDuringAction: {fileID: 0}
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@@ -0,0 +1,15 @@
|
||||
fileFormatVersion: 2
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PrefabImporter:
|
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|
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userData:
|
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assetBundleName:
|
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assetBundleVariant:
|
||||
AssetOrigin:
|
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serializedVersion: 1
|
||||
productId: 40995
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
assetPath: Assets/Game Kit Controller/Prefabs/Action System/Character Actions/Sit
|
||||
On Ground Action System.prefab
|
||||
uploadId: 814740
|
||||
Reference in New Issue
Block a user