plantilla base para movimiento básico
This commit is contained in:
Robii Aragon
2026-02-05 05:07:55 -08:00
parent 195b696771
commit 779f2c8b20
14443 changed files with 23840465 additions and 452 deletions

View File

@@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: f2bab9e3ce64f35448c45c5d515f0763
folderAsset: yes
timeCreated: 1593640857
licenseType: Store
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,17 @@
fileFormatVersion: 2
guid: b78f317d482f02e498c6326a2ae56fc9
timeCreated: 1593748016
licenseType: Store
NativeFormatImporter:
mainObjectFileID: 100100000
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
assetPath: Assets/Game Kit Controller/Prefabs/Action System/Examples/Advanced/Action
System Trigger (Sit On Ground - Bonfire With Experience Menu).prefab
uploadId: 814740

View File

@@ -0,0 +1,17 @@
fileFormatVersion: 2
guid: 6ea521cc3f4b9e2488aef6f8efbd52c5
timeCreated: 1621285418
licenseType: Store
NativeFormatImporter:
mainObjectFileID: 100100000
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
assetPath: Assets/Game Kit Controller/Prefabs/Action System/Examples/Advanced/Action
System Trigger (Sit On Ground - Bonfire With Save Menu).prefab
uploadId: 814740

View File

@@ -0,0 +1,17 @@
fileFormatVersion: 2
guid: a8cb44186cb0c134ebaca56d1b2ca9f9
timeCreated: 1584956081
licenseType: Store
NativeFormatImporter:
mainObjectFileID: 100100000
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
assetPath: Assets/Game Kit Controller/Prefabs/Action System/Examples/Advanced/Action
System Trigger (Walk On Cliff).prefab
uploadId: 814740

View File

@@ -0,0 +1,17 @@
fileFormatVersion: 2
guid: 120bc59c6eae3c64b89e97317d87ee25
timeCreated: 1666051188
licenseType: Store
NativeFormatImporter:
mainObjectFileID: 100100000
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
assetPath: Assets/Game Kit Controller/Prefabs/Action System/Examples/Advanced/Bonfire
With Save Menu.prefab
uploadId: 814740

View File

@@ -0,0 +1,17 @@
fileFormatVersion: 2
guid: cfb5060da9a3b4446915363435333b52
timeCreated: 1613187701
licenseType: Store
NativeFormatImporter:
mainObjectFileID: 100100000
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
assetPath: Assets/Game Kit Controller/Prefabs/Action System/Examples/Advanced/Dialog
Example With Action System (Sit on Ground).prefab
uploadId: 814740

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 00953f237e0feeb48b1c8e5ae5e53b85
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,682 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &358891435
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 358891436}
m_Layer: 2
m_Name: Hand Match Target
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &358891436
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 358891435}
m_LocalRotation: {x: -0, y: 0.006559046, z: -0, w: 0.9999785}
m_LocalPosition: {x: -0.02, y: 3.97, z: -0.18}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 3792790488915301391}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &3794419775389620757
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 3792790488915301391}
- component: {fileID: 3767888603112195651}
- component: {fileID: 3834895307850178975}
- component: {fileID: 3834935726753663367}
m_Layer: 2
m_Name: Action System Trigger (Climb High Wall Button)
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &3792790488915301391
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3794419775389620757}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 3800178589140662901}
- {fileID: 3792661954568975977}
- {fileID: 358891436}
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!65 &3767888603112195651
BoxCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3794419775389620757}
m_Material: {fileID: 0}
m_IsTrigger: 1
m_Enabled: 1
serializedVersion: 2
m_Size: {x: 4, y: 0.47562885, z: 0.3254738}
m_Center: {x: 0, y: 3.7984385, z: -0.42190742}
--- !u!114 &3834895307850178975
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3794419775389620757}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 45fc770a0dc8169449e7164daf5e37bf, type: 3}
m_Name:
m_EditorClassIdentifier:
eventList: []
enterEventList:
- name:
objectToCall: {fileID: 0}
functionNameList: []
secondsDelay: 0
useRandomDelay: 0
randomDelayRange: {x: 0, y: 0}
sendGameObject: 0
objectToSend: {fileID: 0}
sendObjectDetected: 1
sendObjectDetectedFunction:
sendObjectDetectedByEvent: 1
eventToSendObjectDetected:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 3834935726753663367}
m_MethodName: setPlayerActionActive
m_Mode: 0
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
useEventFunction: 1
eventFunction:
m_PersistentCalls:
m_Calls: []
useBroadcastMessage: 0
broadcastMessageStringList: []
useRemoteEvent: 0
remoteEventNameList: []
exitEventList:
- name:
objectToCall: {fileID: 0}
functionNameList: []
secondsDelay: 0
useRandomDelay: 0
randomDelayRange: {x: 0, y: 0}
sendGameObject: 0
objectToSend: {fileID: 0}
sendObjectDetected: 1
sendObjectDetectedFunction:
sendObjectDetectedByEvent: 1
eventToSendObjectDetected:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 3834935726753663367}
m_MethodName: setPlayerActionDeactivate
m_Mode: 0
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
useEventFunction: 1
eventFunction:
m_PersistentCalls:
m_Calls: []
useBroadcastMessage: 0
broadcastMessageStringList: []
useRemoteEvent: 0
remoteEventNameList: []
useSameFunctionInList: 0
sameFunctionList: []
useSameObjectToCall: 0
callThisObject: 0
sameObjectToCall: {fileID: 0}
triggeredByButton: 0
useObjectToTrigger: 0
objectNeededToTrigger: {fileID: 0}
useTagToTrigger: 1
tagNeededToTrigger: Player
useTagList: 0
tagList: []
loopEventAtTheEndEnabled: 0
justCallOnTrigger: 0
callFunctionEveryTimeTriggered: 1
eventTriggered: 0
dontUseDelay: 0
useSameDelay: 0
generalDelay: 0
useRandomDelay: 0
randomDelayRange: {x: 0, y: 0}
triggerEventType: 2
useLayerMask: 0
layerMask:
serializedVersion: 2
m_Bits: 0
coroutineActive: 0
setParentToNull: 0
objectDetected: {fileID: 0}
triggerEventAtStart: 0
isEnter: 0
isExit: 0
--- !u!114 &3834935726753663367
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3794419775389620757}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: cc1db0794fd4b9e4ebf007f9e3afdf44, type: 3}
m_Name:
m_EditorClassIdentifier:
useMinDistanceToActivateAction: 0
minDistanceToActivateAction: 1
useMinAngleToActivateAction: 1
minAngleToActivateAction: 70
checkOppositeAngle: 0
canStopPreviousAction: 0
canForceToPlayCustomAction: 0
currentActionInfoIndex: 0
actionInfoList:
- Name: Climb High Wall
useActionName: 1
actionName: Climb High Wall
useActionID: 0
actionID: 297397
removeActionIDValueImmediately: 0
useCrossFadeAnimation: 1
pausePlayerActionsInput: 1
pausePlayerMovementInput: 1
resetPlayerMovementInput: 1
resetPlayerMovementInputSmoothly: 0
removePlayerMovementInputValues: 1
enablePlayerCanMoveAfterAction: 0
allowDownVelocityDuringAction: 0
pauseInteractionButton: 0
pauseInputListDuringActionActive: 0
ignorePauseInputListDuringAction: 0
pausePlayerCameraRotationInput: 0
pausePlayerCameraActionsInput: 0
pausePlayerCameraViewChange: 1
pausePlayerCameraMouseWheel: 1
disableHeadBob: 1
pauseHeadBob: 1
ignoreCameraDirectionOnMovement: 1
ignoreCameraDirectionOnStrafeMovement: 0
pauseStrafeState: 1
useNewCameraStateOnActionStart: 0
newCameraStateNameOnActionStart:
setPreviousCameraStateOnActionEnd: 0
useNewCameraStateOnActionEnd: 0
newCameraStateNameOnActionEnd:
ignorePivotCameraCollision: 0
useExtraFollowTransformPositionOffsetActiveFBA: 0
currentExtraFollowTransformPositionOffsetFBA: {x: 0, y: 0, z: 0}
ignorePlayerRotationToCameraOnFBA: 0
playerCameraTransformFollowsPlayerTransformRotationOnFBA: 0
ignoreHorizontalCameraRotationOnFBA: 0
ignoreVerticalCameraRotationOnFBA: 0
resetCameraRotationForwardOnFBA: 0
setCustomHeadTrackTargetToLook: 0
customHeadTrackTargetToLook: {fileID: 0}
useCustomHeadTrackTolook: 0
customHeadTrackToLookName:
disablePlayerGravity: 1
disablePlayerOnGroundState: 0
disablePlayerCollider: 1
disablePlayerColliderComponent: 0
enablePlayerColliderComponentOnActionEnd: 0
ignoreSetLastTimeFallingOnActionEnd: 0
reloadMainColliderOnCharacterOnActionEnd: 0
changePlayerColliderScale: 0
disableIKOnHands: 1
disableIKOnFeet: 1
pauseHeadTrack: 1
usCustomPauseHeadTrackOnFBA: 0
customPauseHeadTrackOnFBA: 0
setNoFrictionOnCollider: 1
forceRootMotionDuringAction: 1
actionCanHappenOnAir: 0
jumpCanResumePlayer: 0
useMovementInput: 0
useInteractionButtonToActivateAnimation: 0
animationTriggeredByExternalEvent: 0
resumePlayerAfterAction: 1
increaseActionIndexAfterComplete: 0
waitForNextPlayerInteractionButtonPress: 0
stayInState: 0
resetActionIndexAfterComplete: 0
animationDuration: 3.8
animationSpeed: 1.5
actionDurationOnFirstPerson: 1
actionUsesMovement: 1
adjustRotationDuringMovement: 0
delayToPlayAnimation: 0
usePositionToAdjustPlayer: 1
positionToAdjustPlayer: {fileID: 3792661954568975977}
adjustPlayerPositionSpeed: 10
usePositionToAdjustPlayerOnlyOnFBA: 0
userLerpToAdjustPosition: 0
movePlayerOnDirection: 0
movePlayerOnDirectionRaycastDistance: 0
movePlayerOnDirectionSpeed: 0
movePlayerDirection: {x: 0, y: 0, z: 0}
movePlayerOnDirectionLayermask:
serializedVersion: 2
m_Bits: 0
usePhysicsForceOnMovePlayer: 0
physicsForceOnMovePlayer: 0
physicsForceOnMovePlayerDuration: 0
checkIfPositionReachedOnPhysicsForceOnMovePlayer: 0
mainAvatarTarget: 5
matchTargetTransform: {fileID: 358891436}
matchTargetPositionWeightMask: {x: 0, y: 1, z: 1}
matchTargetRotationWeightMask: 0
matchPlayerRotation: 0
matchPlayerRotationSpeed: 2
playerTargetTransform: {fileID: 3792661954568975977}
adjustPlayerPositionRotationDuring: 0
matchStartValue: 0.1
matchEndValue: 0.5
usePlayerWalkTarget: 0
useWalkAtTheEndOfAction: 0
playerWalkTarget: {fileID: 0}
pausePlayerInputDuringWalk: 0
maxWalkSpeed: 1
activateDynamicObstacleDetection: 0
setPlayerFacingDirection: 0
playerFacingDirectionTransform: {fileID: 3792661954568975977}
maxRotationAmount: 1
minRotationAmount: 0.3
minRotationAngle: 8
adjustFacingDirectionBasedOnPlayerPosition: 0
facingDirectionPositionTransform: {fileID: 0}
adjustRotationAtOnce: 0
useMovingPlayerToPositionTarget: 0
movingPlayerToPositionTargetSpeed: 5
movingPlayerToPositionTargetDelay: 0
ignoreSetPlayerFacingDirectionOnFBA: 0
destroyActionOnEnd: 0
removeActionOnEnd: 0
setActionState: 0
actionStateName:
actionStateToConfigure: 0
setObjectParent: 0
boneParent: 0
objectToSetParent: {fileID: 0}
bonePositionReference: {fileID: 0}
waitTimeToParentObject: 0
setObjectParentSpeed: 0
useMountPoint: 0
mountPointName:
resetObjectPositionAndParentAfterAction: 1
useEventInfoList: 0
useAccumulativeDelay: 0
useAnimationSpeedOnDelay: 0
eventInfoList: []
firstPersonEventInfoList: []
disableHUDOnAction: 0
showGizmo: 0
keepWeaponsDuringAction: 0
drawWeaponsAfterAction: 0
disableIKWeaponsDuringAction: 1
stopAimOnFireWeapons: 0
stopShootOnFireWeapons: 0
hideMeleWeaponMeshOnAction: 0
setInvincibilityStateActive: 0
invincibilityStateDuration: 0
checkEventsOnTemporalInvincibilityActive: 0
disableDamageReactionDuringAction: 0
addHealthAmountOnAction: 0
healthAmountToAdd: 0
removeHealthAmountOnAction: 0
healthAmountToRemove: 0
setHealthOnActionEnd: 0
killCharacter: 0
delayToKillCharacter: 0
activateCharacterRagdoll: 0
delatyToActivateCharacterRagdoll: 0
ragdollStateDuration: 0
addForceToRagdoll: 0
ragdollForce: 0
useDirectionForRagdoll: 0
directionForRagdollTransform: {fileID: 0}
useLocalCharacterRagdollForceDirection: 0
localCharacterRagdollForceDirection: {x: 0, y: 0, z: 1}
checkIfPlayerOnGround: 0
checkConditionsToStartActionOnUpdate: 0
playerMovingToStartAction: 0
checkPlayerToNotCrouch: 0
stopActionIfPlayerIsOnAir: 0
delayToStopActionIfPlayerIsOnAir: 0
getUpIfPlayerCrouching: 1
crouchOnActionEnd: 0
setPreviousCrouchStateOnActionEnd: 0
checkIfPlayerCanGetUpFromCrouch: 0
dropGrabbedObjectsOnAction: 1
dropOnlyIfNotGrabbedPhysically: 1
dropIfGrabbedPhysicallyWithIK: 1
keepGrabbedObjectOnActionIfNotDropped: 0
keepMeleeWeaponGrabbed: 0
drawMeleeWeaponGrabbedOnActionEnd: 0
stopCurrentMeleeAttackInProcess: 0
useEventIfActionStopped: 0
eventIfActionStopped:
m_PersistentCalls:
m_Calls: []
pauseCustomInputListDuringActionActive: 0
customInputToPauseOnActionInfoList: []
layerForRaycast:
serializedVersion: 2
m_Bits: 0
useRaycastToAdjustMatchTransform: 0
useRaycastToAdjustTargetTransform: 0
useRaycastToAdjustPositionToAdjustPlayer: 0
useRaycastToAdjustMatchTransformExplanation: This is the option to adjust the
matchTargetTransform transform to the ground, used to match the player position
to the animation position.
useRaycastToAdjustTargetTransformExplanation: This is the option to adjust the
playerWalkTarget transform to the ground, used to make the player to walk to
a certain position during the action.
useRaycastToAdjustPositionToAdjustPlayerExplanation: This is the option to adjust
the positionToAdjustPlayer transform to the ground, used to move the player
to the exact zone to play the animation.
pauseAIOnActionStart: 0
resumeAIOnActionEnd: 0
assignPartnerOnActionEnd: 0
checkUseMinAngleToActivateAction: 0
checkUseMinDistanceToActivateAction: 0
setMoveNavMeshPaused: 0
ignoreAnimationTransitionCheck: 0
pauseActivationOfOtherCustomActions: 0
disableAnyStateConfiguredWithExitTime: 0
playerList: []
useEventsOnPlayerInsideOutside: 0
eventOnPlayerInside:
m_PersistentCalls:
m_Calls: []
eventOnPlayerOutside:
m_PersistentCalls:
m_Calls: []
useEventsOnStartEndAction: 0
eventOnStartAction:
m_PersistentCalls:
m_Calls: []
eventOnEndAction:
m_PersistentCalls:
m_Calls: []
useEventAfterResumePlayer: 0
eventAfterResumePlayer:
m_PersistentCalls:
m_Calls: []
actionTransform: {fileID: 0}
sendCurrentPlayerOnEvent: 0
eventToSendCurrentPlayer:
m_PersistentCalls:
m_Calls: []
useEventBeforeStartAction: 0
eventBeforeStartAction:
m_PersistentCalls:
m_Calls: []
mainTrigger: {fileID: 0}
activateCustomActionAfterActionComplete: 0
customActionToActiveAfterActionComplete:
addActionToListStoredToPlay: 0
playActionAutomaticallyIfStoredAtEnd: 0
clearAddActionToListStoredToPlay: 0
useEventsToEnableDisableActionObject: 0
eventToEnableActionObject:
m_PersistentCalls:
m_Calls: []
eventToDisableActionObject:
m_PersistentCalls:
m_Calls: []
categoryName:
canInterruptOtherActionActive: 0
actionListToInterrupt: []
useCategoryToCheckInterrupt: 0
actionCategoryListToInterrupt: []
eventOnInterrupOtherActionActive:
m_PersistentCalls:
m_Calls: []
useEventOnInterruptedAction: 0
eventOnInterruptedAction:
m_PersistentCalls:
m_Calls: []
useProbabilityToActivateAction: 0
probablityToActivateAction: 0
animationUsedOnUpperBody: 0
disableRegularActionActiveState: 0
disableRegularActionActiveStateOnEnd: 0
changeCameraViewToThirdPersonOnAction: 0
changeCameraViewToThirdPersonOnActionOnFullBodyAwareness: 0
keepCameraRotationToHeadOnFullBodyAwareness: 0
actionsCanBeUsedOnFirstPerson: 0
ignoreChangeToThirdPerson: 0
disableIgnorePlayerListChange: 0
showDebugPrint: 0
showGizmo: 1
showAllGizmo: 1
mainAnimator: {fileID: 0}
newAnimationClip: {fileID: 0}
enableAnimatorLayerOnAction: 0
animatorLayerToEnableName:
actionNameToReplace:
animationLayerName: Base Layer
newAnimationSpeed: 1
activateAnimationReplace: 0
newAnimationIsMirror: 0
setPlayerParentDuringActionActive: 0
playerParentDuringAction: {fileID: 0}
--- !u!1 &3794520705372023063
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 3792944252960772281}
- component: {fileID: 3808821456080451093}
- component: {fileID: 3767965121007410005}
- component: {fileID: 3818746110668209987}
- component: {fileID: 254907420}
m_Layer: 0
m_Name: Cube (17)
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 4294967295
m_IsActive: 1
--- !u!4 &3792944252960772281
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3794520705372023063}
m_LocalRotation: {x: -0, y: -0.7071068, z: -0, w: 0.7071068}
m_LocalPosition: {x: 0, y: 2, z: 1.526}
m_LocalScale: {x: 3.4858377, y: 4, z: 4.000002}
m_Children: []
m_Father: {fileID: 3800178589140662901}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &3808821456080451093
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3794520705372023063}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!65 &3767965121007410005
BoxCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3794520705372023063}
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 2
m_Size: {x: 1, y: 1, z: 1}
m_Center: {x: 0, y: 0, z: 0}
--- !u!23 &3818746110668209987
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3794520705372023063}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: c3072e3e04de08d478fc76f7555f1e29, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 1
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
--- !u!114 &254907420
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3794520705372023063}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 07023d1378076a840a7f53aa2c65216a, type: 3}
m_Name:
m_EditorClassIdentifier:
tagToCheck: Player
ledgeZoneActive: 1
checkDownRaycastOffset: {x: 0, y: 0, z: 0}
climbLedgeForwardRayDistance: 0
climbLedgeDownRayDistance: 0
ledgeZoneCanBeClimbed: 0
avoidPlayerGrabLedge: 1
canCheckForHangFromLedgeOnGround: 0
onlyHangFromLedgeIfPlayerIsNotMoving: 0
canGrabAnySurfaceOnAirActive: 0
--- !u!1 &3794529934871681677
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 3792661954568975977}
m_Layer: 2
m_Name: Match Target Transform
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &3792661954568975977
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3794529934871681677}
m_LocalRotation: {x: -0, y: 0.006058412, z: -0, w: 0.99998164}
m_LocalPosition: {x: 0, y: 1.6284177, z: -0.3722179}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 3792790488915301391}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &3794668054287256765
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 3800178589140662901}
m_Layer: 0
m_Name: Meshes
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &3800178589140662901
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3794668054287256765}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 3792944252960772281}
m_Father: {fileID: 3792790488915301391}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}

View File

@@ -0,0 +1,15 @@
fileFormatVersion: 2
guid: 4d27b831c5ab0784aa1f1d2edbc28dd0
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
assetPath: Assets/Game Kit Controller/Prefabs/Action System/Examples/Climb/Action
System Trigger (Climb High Wall Button).prefab
uploadId: 814740

View File

@@ -0,0 +1,775 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &1368723063814024
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 4909249835893056}
m_Layer: 0
m_Name: Meshes
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &4909249835893056
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1368723063814024}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 4147456220933004}
m_Father: {fileID: 4275450479505210}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1507289056104994
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 4147456220933004}
- component: {fileID: 33253947680263456}
- component: {fileID: 65023972116684896}
- component: {fileID: 23481169275995254}
m_Layer: 0
m_Name: Cube (17)
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 4294967295
m_IsActive: 1
--- !u!4 &4147456220933004
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1507289056104994}
m_LocalRotation: {x: -0, y: -0.7071068, z: -0, w: 0.7071068}
m_LocalPosition: {x: 0, y: 1.154, z: 1.526}
m_LocalScale: {x: 3.4858377, y: 2.4483302, z: 4}
m_Children: []
m_Father: {fileID: 4909249835893056}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &33253947680263456
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1507289056104994}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!65 &65023972116684896
BoxCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1507289056104994}
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 2
m_Size: {x: 1, y: 1, z: 1}
m_Center: {x: 0, y: 0, z: 0}
--- !u!23 &23481169275995254
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1507289056104994}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: c3072e3e04de08d478fc76f7555f1e29, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 1
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
--- !u!1 &1515652046119352
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 4432480059510108}
m_Layer: 2
m_Name: Match Target Transform
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &4432480059510108
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1515652046119352}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 2.361, z: -0.204}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 4275450479505210}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1686701244408096
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 4275450479505210}
- component: {fileID: 65223156627799414}
- component: {fileID: 114219827617061546}
- component: {fileID: 114260271350444722}
- component: {fileID: 114250390192801096}
- component: {fileID: 114466602343687982}
m_Layer: 2
m_Name: Action System Trigger (Climb Medium Wall Button)
m_TagString: device
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &4275450479505210
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1686701244408096}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 4909249835893056}
- {fileID: 4432480059510108}
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!65 &65223156627799414
BoxCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1686701244408096}
m_Material: {fileID: 0}
m_IsTrigger: 1
m_Enabled: 1
serializedVersion: 2
m_Size: {x: 4, y: 1, z: 0.3254738}
m_Center: {x: 0, y: 0, z: -0.42190742}
--- !u!114 &114219827617061546
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1686701244408096}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 45fc770a0dc8169449e7164daf5e37bf, type: 3}
m_Name:
m_EditorClassIdentifier:
eventList: []
enterEventList:
- name:
objectToCall: {fileID: 0}
functionNameList: []
secondsDelay: 0
useRandomDelay: 0
randomDelayRange: {x: 0, y: 0}
sendGameObject: 0
objectToSend: {fileID: 0}
sendObjectDetected: 1
sendObjectDetectedFunction:
sendObjectDetectedByEvent: 1
eventToSendObjectDetected:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 114260271350444722}
m_MethodName: setPlayerActionActive
m_Mode: 0
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
useEventFunction: 1
eventFunction:
m_PersistentCalls:
m_Calls: []
useBroadcastMessage: 0
broadcastMessageStringList: []
useRemoteEvent: 0
remoteEventNameList: []
exitEventList:
- name:
objectToCall: {fileID: 0}
functionNameList: []
secondsDelay: 0
useRandomDelay: 0
randomDelayRange: {x: 0, y: 0}
sendGameObject: 0
objectToSend: {fileID: 0}
sendObjectDetected: 1
sendObjectDetectedFunction:
sendObjectDetectedByEvent: 1
eventToSendObjectDetected:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 114260271350444722}
m_MethodName: setPlayerActionDeactivate
m_Mode: 0
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
useEventFunction: 1
eventFunction:
m_PersistentCalls:
m_Calls: []
useBroadcastMessage: 0
broadcastMessageStringList: []
useRemoteEvent: 0
remoteEventNameList: []
useSameFunctionInList: 0
sameFunctionList: []
useSameObjectToCall: 0
callThisObject: 0
sameObjectToCall: {fileID: 0}
triggeredByButton: 0
useObjectToTrigger: 0
objectNeededToTrigger: {fileID: 0}
useTagToTrigger: 1
tagNeededToTrigger: Player
useTagList: 0
tagList: []
loopEventAtTheEndEnabled: 0
justCallOnTrigger: 0
callFunctionEveryTimeTriggered: 1
eventTriggered: 0
dontUseDelay: 0
useSameDelay: 0
generalDelay: 0
useRandomDelay: 0
randomDelayRange: {x: 0, y: 0}
triggerEventType: 2
useLayerMask: 0
layerMask:
serializedVersion: 2
m_Bits: 0
coroutineActive: 0
setParentToNull: 0
objectDetected: {fileID: 0}
triggerEventAtStart: 0
isEnter: 0
isExit: 0
--- !u!114 &114260271350444722
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1686701244408096}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: cc1db0794fd4b9e4ebf007f9e3afdf44, type: 3}
m_Name:
m_EditorClassIdentifier:
useMinDistanceToActivateAction: 0
minDistanceToActivateAction: 1
useMinAngleToActivateAction: 1
minAngleToActivateAction: 20
checkOppositeAngle: 1
canStopPreviousAction: 0
canForceToPlayCustomAction: 0
currentActionInfoIndex: 0
actionInfoList:
- Name: Climb Medium Wall
useActionName: 1
actionName: Climb Medium Wall
useActionID: 0
actionID: 20
removeActionIDValueImmediately: 0
useCrossFadeAnimation: 1
pausePlayerActionsInput: 1
pausePlayerMovementInput: 1
resetPlayerMovementInput: 0
resetPlayerMovementInputSmoothly: 0
removePlayerMovementInputValues: 1
enablePlayerCanMoveAfterAction: 0
allowDownVelocityDuringAction: 0
pauseInteractionButton: 0
pauseInputListDuringActionActive: 0
ignorePauseInputListDuringAction: 0
pausePlayerCameraRotationInput: 0
pausePlayerCameraActionsInput: 0
pausePlayerCameraViewChange: 1
pausePlayerCameraMouseWheel: 1
disableHeadBob: 1
pauseHeadBob: 1
ignoreCameraDirectionOnMovement: 1
ignoreCameraDirectionOnStrafeMovement: 0
pauseStrafeState: 1
useNewCameraStateOnActionStart: 0
newCameraStateNameOnActionStart:
setPreviousCameraStateOnActionEnd: 0
useNewCameraStateOnActionEnd: 0
newCameraStateNameOnActionEnd:
ignorePivotCameraCollision: 0
useExtraFollowTransformPositionOffsetActiveFBA: 0
currentExtraFollowTransformPositionOffsetFBA: {x: 0, y: 0, z: 0}
ignorePlayerRotationToCameraOnFBA: 0
playerCameraTransformFollowsPlayerTransformRotationOnFBA: 0
ignoreHorizontalCameraRotationOnFBA: 0
ignoreVerticalCameraRotationOnFBA: 0
resetCameraRotationForwardOnFBA: 0
setCustomHeadTrackTargetToLook: 0
customHeadTrackTargetToLook: {fileID: 0}
useCustomHeadTrackTolook: 0
customHeadTrackToLookName:
disablePlayerGravity: 1
disablePlayerOnGroundState: 0
disablePlayerCollider: 1
disablePlayerColliderComponent: 0
enablePlayerColliderComponentOnActionEnd: 0
ignoreSetLastTimeFallingOnActionEnd: 0
reloadMainColliderOnCharacterOnActionEnd: 0
changePlayerColliderScale: 0
disableIKOnHands: 1
disableIKOnFeet: 1
pauseHeadTrack: 1
usCustomPauseHeadTrackOnFBA: 0
customPauseHeadTrackOnFBA: 0
setNoFrictionOnCollider: 1
forceRootMotionDuringAction: 1
actionCanHappenOnAir: 0
jumpCanResumePlayer: 0
useMovementInput: 0
useInteractionButtonToActivateAnimation: 1
animationTriggeredByExternalEvent: 0
resumePlayerAfterAction: 1
increaseActionIndexAfterComplete: 0
waitForNextPlayerInteractionButtonPress: 0
stayInState: 0
resetActionIndexAfterComplete: 0
animationDuration: 1.3
animationSpeed: 1
actionDurationOnFirstPerson: 1
actionUsesMovement: 0
adjustRotationDuringMovement: 0
delayToPlayAnimation: 0
usePositionToAdjustPlayer: 0
positionToAdjustPlayer: {fileID: 0}
adjustPlayerPositionSpeed: 0
usePositionToAdjustPlayerOnlyOnFBA: 0
userLerpToAdjustPosition: 0
movePlayerOnDirection: 0
movePlayerOnDirectionRaycastDistance: 0
movePlayerOnDirectionSpeed: 0
movePlayerDirection: {x: 0, y: 0, z: 0}
movePlayerOnDirectionLayermask:
serializedVersion: 2
m_Bits: 0
usePhysicsForceOnMovePlayer: 0
physicsForceOnMovePlayer: 0
physicsForceOnMovePlayerDuration: 0
checkIfPositionReachedOnPhysicsForceOnMovePlayer: 0
mainAvatarTarget: 5
matchTargetTransform: {fileID: 4432480059510108}
matchTargetPositionWeightMask: {x: 0, y: 1, z: 1}
matchTargetRotationWeightMask: 0
matchPlayerRotation: 0
matchPlayerRotationSpeed: 11
playerTargetTransform: {fileID: 0}
adjustPlayerPositionRotationDuring: 1
matchStartValue: 0
matchEndValue: 0.7
usePlayerWalkTarget: 0
useWalkAtTheEndOfAction: 0
playerWalkTarget: {fileID: 0}
pausePlayerInputDuringWalk: 0
maxWalkSpeed: 1
activateDynamicObstacleDetection: 0
setPlayerFacingDirection: 0
playerFacingDirectionTransform: {fileID: 4432480059510108}
maxRotationAmount: 1
minRotationAmount: 0.3
minRotationAngle: 8
adjustFacingDirectionBasedOnPlayerPosition: 0
facingDirectionPositionTransform: {fileID: 0}
adjustRotationAtOnce: 0
useMovingPlayerToPositionTarget: 0
movingPlayerToPositionTargetSpeed: 5
movingPlayerToPositionTargetDelay: 0
ignoreSetPlayerFacingDirectionOnFBA: 0
destroyActionOnEnd: 0
removeActionOnEnd: 0
setActionState: 0
actionStateName:
actionStateToConfigure: 0
setObjectParent: 0
boneParent: 0
objectToSetParent: {fileID: 0}
bonePositionReference: {fileID: 0}
waitTimeToParentObject: 0
setObjectParentSpeed: 0
useMountPoint: 0
mountPointName:
resetObjectPositionAndParentAfterAction: 1
useEventInfoList: 0
useAccumulativeDelay: 0
useAnimationSpeedOnDelay: 0
eventInfoList: []
firstPersonEventInfoList: []
disableHUDOnAction: 0
showGizmo: 0
keepWeaponsDuringAction: 0
drawWeaponsAfterAction: 0
disableIKWeaponsDuringAction: 1
stopAimOnFireWeapons: 0
stopShootOnFireWeapons: 0
hideMeleWeaponMeshOnAction: 0
setInvincibilityStateActive: 0
invincibilityStateDuration: 0
checkEventsOnTemporalInvincibilityActive: 0
disableDamageReactionDuringAction: 0
addHealthAmountOnAction: 0
healthAmountToAdd: 0
removeHealthAmountOnAction: 0
healthAmountToRemove: 0
setHealthOnActionEnd: 0
killCharacter: 0
delayToKillCharacter: 0
activateCharacterRagdoll: 0
delatyToActivateCharacterRagdoll: 0
ragdollStateDuration: 0
addForceToRagdoll: 0
ragdollForce: 0
useDirectionForRagdoll: 0
directionForRagdollTransform: {fileID: 0}
useLocalCharacterRagdollForceDirection: 0
localCharacterRagdollForceDirection: {x: 0, y: 0, z: 1}
checkIfPlayerOnGround: 1
checkConditionsToStartActionOnUpdate: 0
playerMovingToStartAction: 0
checkPlayerToNotCrouch: 0
stopActionIfPlayerIsOnAir: 0
delayToStopActionIfPlayerIsOnAir: 0
getUpIfPlayerCrouching: 1
crouchOnActionEnd: 0
setPreviousCrouchStateOnActionEnd: 0
checkIfPlayerCanGetUpFromCrouch: 0
dropGrabbedObjectsOnAction: 1
dropOnlyIfNotGrabbedPhysically: 1
dropIfGrabbedPhysicallyWithIK: 1
keepGrabbedObjectOnActionIfNotDropped: 0
keepMeleeWeaponGrabbed: 0
drawMeleeWeaponGrabbedOnActionEnd: 0
stopCurrentMeleeAttackInProcess: 0
useEventIfActionStopped: 0
eventIfActionStopped:
m_PersistentCalls:
m_Calls: []
pauseCustomInputListDuringActionActive: 0
customInputToPauseOnActionInfoList: []
layerForRaycast:
serializedVersion: 2
m_Bits: 0
useRaycastToAdjustMatchTransform: 0
useRaycastToAdjustTargetTransform: 0
useRaycastToAdjustPositionToAdjustPlayer: 0
useRaycastToAdjustMatchTransformExplanation: This is the option to adjust the
matchTargetTransform transform to the ground, used to match the player position
to the animation position.
useRaycastToAdjustTargetTransformExplanation: This is the option to adjust the
playerWalkTarget transform to the ground, used to make the player to walk to
a certain position during the action.
useRaycastToAdjustPositionToAdjustPlayerExplanation: This is the option to adjust
the positionToAdjustPlayer transform to the ground, used to move the player
to the exact zone to play the animation.
pauseAIOnActionStart: 0
resumeAIOnActionEnd: 0
assignPartnerOnActionEnd: 0
checkUseMinAngleToActivateAction: 0
checkUseMinDistanceToActivateAction: 0
setMoveNavMeshPaused: 0
ignoreAnimationTransitionCheck: 0
pauseActivationOfOtherCustomActions: 0
disableAnyStateConfiguredWithExitTime: 0
playerList: []
useEventsOnPlayerInsideOutside: 0
eventOnPlayerInside:
m_PersistentCalls:
m_Calls: []
eventOnPlayerOutside:
m_PersistentCalls:
m_Calls: []
useEventsOnStartEndAction: 0
eventOnStartAction:
m_PersistentCalls:
m_Calls: []
eventOnEndAction:
m_PersistentCalls:
m_Calls: []
useEventAfterResumePlayer: 0
eventAfterResumePlayer:
m_PersistentCalls:
m_Calls: []
actionTransform: {fileID: 0}
sendCurrentPlayerOnEvent: 0
eventToSendCurrentPlayer:
m_PersistentCalls:
m_Calls: []
useEventBeforeStartAction: 0
eventBeforeStartAction:
m_PersistentCalls:
m_Calls: []
mainTrigger: {fileID: 0}
activateCustomActionAfterActionComplete: 0
customActionToActiveAfterActionComplete:
addActionToListStoredToPlay: 0
playActionAutomaticallyIfStoredAtEnd: 0
clearAddActionToListStoredToPlay: 0
useEventsToEnableDisableActionObject: 0
eventToEnableActionObject:
m_PersistentCalls:
m_Calls: []
eventToDisableActionObject:
m_PersistentCalls:
m_Calls: []
categoryName:
canInterruptOtherActionActive: 0
actionListToInterrupt: []
useCategoryToCheckInterrupt: 0
actionCategoryListToInterrupt: []
eventOnInterrupOtherActionActive:
m_PersistentCalls:
m_Calls: []
useEventOnInterruptedAction: 0
eventOnInterruptedAction:
m_PersistentCalls:
m_Calls: []
useProbabilityToActivateAction: 0
probablityToActivateAction: 0
animationUsedOnUpperBody: 0
disableRegularActionActiveState: 0
disableRegularActionActiveStateOnEnd: 0
changeCameraViewToThirdPersonOnAction: 0
changeCameraViewToThirdPersonOnActionOnFullBodyAwareness: 0
keepCameraRotationToHeadOnFullBodyAwareness: 0
actionsCanBeUsedOnFirstPerson: 0
ignoreChangeToThirdPerson: 0
disableIgnorePlayerListChange: 0
showDebugPrint: 0
showGizmo: 1
showAllGizmo: 1
mainAnimator: {fileID: 0}
newAnimationClip: {fileID: 0}
enableAnimatorLayerOnAction: 0
animatorLayerToEnableName:
actionNameToReplace:
animationLayerName: Base Layer
newAnimationSpeed: 1
activateAnimationReplace: 0
newAnimationIsMirror: 0
setPlayerParentDuringActionActive: 0
playerParentDuringAction: {fileID: 0}
--- !u!114 &114250390192801096
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1686701244408096}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: be8030885d591eb408518d093fad5d5b, type: 3}
m_Name:
m_EditorClassIdentifier:
useOnlyForTrigger: 1
functionToSetPlayer:
activateDeviceOnTriggerEnter: 0
useFreeInteraction: 0
useFreeInteractionEvent: 0
freeInteractionEvent:
m_PersistentCalls:
m_Calls: []
useMoveCameraToDevice: 0
disableDeviceWhenStopUsing: 0
stopUsingDeviceWhenUnlock: 0
disableAndRemoveDeviceWhenUnlock: 0
functionToUseDevice:
m_PersistentCalls:
m_Calls: []
usingDevice: 0
unlockFunctionCall:
m_PersistentCalls:
m_Calls: []
lockFunctionCall:
m_PersistentCalls:
m_Calls: []
currentPlayer: {fileID: 0}
activateEventOnTriggerStay: 0
triggerStayEvent:
m_PersistentCalls:
m_Calls: []
eventOnTriggerStayRate: 0
activateEventOnTriggerEnter: 0
triggerEnterEvent:
m_PersistentCalls:
m_Calls: []
activateEventOnTriggerExit: 0
triggerExitEvent:
m_PersistentCalls:
m_Calls: []
sendPlayerOnTriggerEnter: 0
eventToSendPlayerOnTriggerEnter:
m_PersistentCalls:
m_Calls: []
sendPlayerOnTriggerExit: 0
eventToSendPlayerOnTriggerExit:
m_PersistentCalls:
m_Calls: []
activateEventIfUnableToUseDevice: 0
unableToUseDeviceEvent:
m_PersistentCalls:
m_Calls: []
sendCurrentPlayerOnEvent: 0
setCurrentPlayerEvent:
m_PersistentCalls:
m_Calls: []
useEventOnStartUsingDevice: 0
useEventOnStopUsingDevice: 0
eventOnStartUsingDevice:
m_PersistentCalls:
m_Calls: []
eventOnStopUsingDevice:
m_PersistentCalls:
m_Calls: []
deviceCanBeUsed: 1
playerInside: 0
cameraMovementManager: {fileID: 0}
deviceMovementManager: {fileID: 0}
disableDeviceInteractionAfterUsingOnce: 0
useConditionSystemToStartDevice: 0
mainGKCConditionInfoToStartDevice: {fileID: 0}
useConditionSystemToStopDevice: 0
mainGKCConditionInfoToStopDevice: {fileID: 0}
showDebugPrint: 0
--- !u!114 &114466602343687982
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1686701244408096}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 80fe7bfbecac2ee4895bd133d0b782df, type: 3}
m_Name:
m_EditorClassIdentifier:
deviceName: Obstacle
deviceAction: Jump
useMultipleInteraction: 0
multipleInteractionNameList: []
secondaryDeviceAction:
reloadDeviceActionOnPress: 0
hideIconOnPress: 0
disableIconOnPress: 0
showIcon: 1
showTouchIconButton: 1
hideIconOnUseDevice: 0
showIconOnStopUseDevice: 0
useTransformForStringAction: 1
transformForStringAction: {fileID: 4275450479505210}
useSeparatedTransformForEveryView: 0
transformForThirdPerson: {fileID: 0}
transformForFirstPerson: {fileID: 0}
useLocalOffset: 1
actionOffset: 1
setUsingDeviceState: 0
setTextFontSizeActive: 0
textFontSize: 17
iconEnabled: 1
useRaycastToDetectDeviceParts: 0
usingDevice: 0
useCustomMinDistanceToUseDevice: 0
customMinDistanceToUseDevice: 1
ignoreDistanceToDevice: 0
useCustomMinAngleToUse: 0
customMinAngleToUseDevice: 20
useRelativeDirectionBetweenPlayerAndObject: 0
useCustomIconButtonInfo: 0
customIconButtonInfoName:
ignoreUseOnlyDeviceIfVisibleOnCamera: 0
useCustomDeviceTransformPosition: 0
customDeviceTransformPosition: {fileID: 0}
useFixedDeviceIconPosition: 0
checkIfObstacleBetweenDeviceAndPlayer: 0
showIconTexture: 0
iconTexture: {fileID: 0}
useObjectDescription: 0
objectDescription:
descriptionFontSize: 14
showObjectAmount: 0
objectAmount: 0
useHoldInteractionButton: 0
holdInteractionButtonDuration: 0
showGizmo: 0
gizmoLabelColor: {r: 0, g: 1, b: 0, a: 1}
gizmoColor: {r: 1, g: 1, b: 1, a: 1}
gizmoRadius: 0.3

View File

@@ -0,0 +1,17 @@
fileFormatVersion: 2
guid: e2be6fafa5f0ae04ca7ed65fb0bcabad
timeCreated: 1593748009
licenseType: Store
NativeFormatImporter:
mainObjectFileID: 100100000
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
assetPath: Assets/Game Kit Controller/Prefabs/Action System/Examples/Climb/Action
System Trigger (Climb Medium Wall Button).prefab
uploadId: 814740

View File

@@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: 430cea03263a4ac498001f783ea000ff
folderAsset: yes
timeCreated: 1593640830
licenseType: Store
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,17 @@
fileFormatVersion: 2
guid: df20f9e5b7f2cf342a949eb4ef0c5d3c
timeCreated: 1593748079
licenseType: Store
NativeFormatImporter:
mainObjectFileID: 100100000
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
assetPath: Assets/Game Kit Controller/Prefabs/Action System/Examples/Doors/Action
System Trigger (Kick Door Kick Breaking Panel).prefab
uploadId: 814740

View File

@@ -0,0 +1,17 @@
fileFormatVersion: 2
guid: 0ea2032efdb678e4eaeb69f696d4189d
timeCreated: 1591252799
licenseType: Store
NativeFormatImporter:
mainObjectFileID: 100100000
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
assetPath: Assets/Game Kit Controller/Prefabs/Action System/Examples/Doors/Action
System Trigger (Kick Door).prefab
uploadId: 814740

View File

@@ -0,0 +1,17 @@
fileFormatVersion: 2
guid: 77500dbf3ee1677479a8db6cc429224f
timeCreated: 1622352547
licenseType: Store
NativeFormatImporter:
mainObjectFileID: 100100000
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
assetPath: Assets/Game Kit Controller/Prefabs/Action System/Examples/Doors/Action
System Trigger (Kick and Break Door).prefab
uploadId: 814740

View File

@@ -0,0 +1,17 @@
fileFormatVersion: 2
guid: 378daa8c92bf3e5499eee7f9a8268df6
timeCreated: 1614831211
licenseType: Store
NativeFormatImporter:
mainObjectFileID: 100100000
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
assetPath: Assets/Game Kit Controller/Prefabs/Action System/Examples/Doors/Action
System Trigger (Open Door).prefab
uploadId: 814740

View File

@@ -0,0 +1,17 @@
fileFormatVersion: 2
guid: 4048f01b1581835469849e1dc363bf3f
timeCreated: 1614909534
licenseType: Store
NativeFormatImporter:
mainObjectFileID: 100100000
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
assetPath: Assets/Game Kit Controller/Prefabs/Action System/Examples/Doors/Action
System Trigger (Use Door 2).prefab
uploadId: 814740

View File

@@ -0,0 +1,17 @@
fileFormatVersion: 2
guid: a380d5a5787717040ba2d20a4a3a39b0
timeCreated: 1584956024
licenseType: Store
NativeFormatImporter:
mainObjectFileID: 100100000
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
assetPath: Assets/Game Kit Controller/Prefabs/Action System/Examples/Doors/Action
System Trigger (Use Door).prefab
uploadId: 814740

View File

@@ -0,0 +1,17 @@
fileFormatVersion: 2
guid: 2c54f1a3b3762bf48b2ea42a7bbe7412
timeCreated: 1593748108
licenseType: Store
NativeFormatImporter:
mainObjectFileID: 100100000
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
assetPath: Assets/Game Kit Controller/Prefabs/Action System/Examples/Doors/Action
System Trigger (Use Door-Locked With Planks To Break).prefab
uploadId: 814740

View File

@@ -0,0 +1,17 @@
fileFormatVersion: 2
guid: 514a2014ed43c7a449627dc48cbc7226
timeCreated: 1593748097
licenseType: Store
NativeFormatImporter:
mainObjectFileID: 100100000
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
assetPath: Assets/Game Kit Controller/Prefabs/Action System/Examples/Doors/Action
System Trigger (Use Door-Locked With Planks).prefab
uploadId: 814740

View File

@@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: 06f67b8920a47c94291c3ba048a330ba
folderAsset: yes
timeCreated: 1593640737
licenseType: Store
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,17 @@
fileFormatVersion: 2
guid: 6b836fcf5f65c064aac3b0551f4e37b4
timeCreated: 1628355403
licenseType: Store
NativeFormatImporter:
mainObjectFileID: 100100000
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
assetPath: Assets/Game Kit Controller/Prefabs/Action System/Examples/Movements/Action
System Trigger (Climb Big Obstacle Button).prefab
uploadId: 814740

View File

@@ -0,0 +1,17 @@
fileFormatVersion: 2
guid: 741e154b68554ca4b88ca0c35b001037
timeCreated: 1593748004
licenseType: Store
NativeFormatImporter:
mainObjectFileID: 100100000
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
assetPath: Assets/Game Kit Controller/Prefabs/Action System/Examples/Movements/Action
System Trigger (Climb Obstacle Button).prefab
uploadId: 814740

View File

@@ -0,0 +1,17 @@
fileFormatVersion: 2
guid: 5b7ec31902b35094ebd42413c0110e4f
timeCreated: 1591253377
licenseType: Store
NativeFormatImporter:
mainObjectFileID: 100100000
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
assetPath: Assets/Game Kit Controller/Prefabs/Action System/Examples/Movements/Action
System Trigger (Climb Over Obstacle Automatic).prefab
uploadId: 814740

View File

@@ -0,0 +1,17 @@
fileFormatVersion: 2
guid: 1acc0269ec3c777469bf12dd482987aa
timeCreated: 1591253235
licenseType: Store
NativeFormatImporter:
mainObjectFileID: 100100000
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
assetPath: Assets/Game Kit Controller/Prefabs/Action System/Examples/Movements/Action
System Trigger (Climb Over Obstacle Button).prefab
uploadId: 814740

View File

@@ -0,0 +1,17 @@
fileFormatVersion: 2
guid: 5c3020c6843168b4080eb4ba0aa7472d
timeCreated: 1593748000
licenseType: Store
NativeFormatImporter:
mainObjectFileID: 100100000
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
assetPath: Assets/Game Kit Controller/Prefabs/Action System/Examples/Movements/Action
System Trigger (Climb Over Obstacle Trigger).prefab
uploadId: 814740

View File

@@ -0,0 +1,919 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &1188273961535004
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 4368299489471674}
- component: {fileID: 33354886313530660}
- component: {fileID: 65709257802209690}
- component: {fileID: 23915268938400160}
m_Layer: 0
m_Name: Cube (7)
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 4294967295
m_IsActive: 1
--- !u!4 &4368299489471674
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1188273961535004}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0.10918832, y: -0.49999988, z: 3.2600002}
m_LocalScale: {x: 4.19128, y: 2.29753, z: 3.17503}
m_Children: []
m_Father: {fileID: 4919888886984096}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &33354886313530660
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1188273961535004}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!65 &65709257802209690
BoxCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1188273961535004}
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 2
m_Size: {x: 1, y: 1, z: 1}
m_Center: {x: 0, y: 0, z: 0}
--- !u!23 &23915268938400160
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1188273961535004}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: c3072e3e04de08d478fc76f7555f1e29, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 1
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
--- !u!1 &1232875006271736
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 4290462353146708}
m_Layer: 2
m_Name: Match Target Transform
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &4290462353146708
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1232875006271736}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 1, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 4611773164049424}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1379315031239276
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 4919888886984096}
m_Layer: 0
m_Name: Meshes
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &4919888886984096
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1379315031239276}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 4368299489471674}
- {fileID: 4480172200447956}
- {fileID: 4071095272179686}
- {fileID: 4202788125747730}
m_Father: {fileID: 4611773164049424}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1426231150118816
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 4202788125747730}
- component: {fileID: 33471076248428222}
- component: {fileID: 65708460676539404}
- component: {fileID: 23890461194508920}
m_Layer: 0
m_Name: Cube (10)
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 4294967295
m_IsActive: 1
--- !u!4 &4202788125747730
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1426231150118816}
m_LocalRotation: {x: -0.12119366, y: -0, z: -0, w: 0.9926289}
m_LocalPosition: {x: 0.10918832, y: -1.8219403, z: -9.976833}
m_LocalScale: {x: 4.19128, y: 2.2975318, z: 11.269172}
m_Children: []
m_Father: {fileID: 4919888886984096}
m_RootOrder: 3
m_LocalEulerAnglesHint: {x: -13.922, y: 0, z: 0}
--- !u!33 &33471076248428222
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1426231150118816}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!65 &65708460676539404
BoxCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1426231150118816}
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 2
m_Size: {x: 1, y: 1, z: 1}
m_Center: {x: 0, y: 0, z: 0}
--- !u!23 &23890461194508920
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1426231150118816}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: c3072e3e04de08d478fc76f7555f1e29, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 1
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
--- !u!1 &1681483929539616
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 4611773164049424}
- component: {fileID: 65956033131361854}
- component: {fileID: 114209470347142932}
- component: {fileID: 114675296643840382}
m_Layer: 2
m_Name: Action System Trigger (Jump Over Gap)
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &4611773164049424
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1681483929539616}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 4919888886984096}
- {fileID: 4290462353146708}
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!65 &65956033131361854
BoxCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1681483929539616}
m_Material: {fileID: 0}
m_IsTrigger: 1
m_Enabled: 1
serializedVersion: 2
m_Size: {x: 4, y: 1, z: 9.01}
m_Center: {x: 0, y: 1.05, z: 0}
--- !u!114 &114209470347142932
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1681483929539616}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 45fc770a0dc8169449e7164daf5e37bf, type: 3}
m_Name:
m_EditorClassIdentifier:
eventList: []
enterEventList:
- name:
objectToCall: {fileID: 0}
functionNameList: []
secondsDelay: 0
useRandomDelay: 0
randomDelayRange: {x: 0, y: 0}
sendGameObject: 0
objectToSend: {fileID: 0}
sendObjectDetected: 1
sendObjectDetectedFunction:
sendObjectDetectedByEvent: 1
eventToSendObjectDetected:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 114675296643840382}
m_MethodName: setPlayerActionActive
m_Mode: 0
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
useEventFunction: 1
eventFunction:
m_PersistentCalls:
m_Calls: []
useBroadcastMessage: 0
broadcastMessageStringList: []
useRemoteEvent: 0
remoteEventNameList: []
exitEventList:
- name:
objectToCall: {fileID: 0}
functionNameList: []
secondsDelay: 0
useRandomDelay: 0
randomDelayRange: {x: 0, y: 0}
sendGameObject: 0
objectToSend: {fileID: 0}
sendObjectDetected: 1
sendObjectDetectedFunction:
sendObjectDetectedByEvent: 1
eventToSendObjectDetected:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 114675296643840382}
m_MethodName: setPlayerActionDeactivate
m_Mode: 0
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
useEventFunction: 1
eventFunction:
m_PersistentCalls:
m_Calls: []
useBroadcastMessage: 0
broadcastMessageStringList: []
useRemoteEvent: 0
remoteEventNameList: []
useSameFunctionInList: 0
sameFunctionList: []
useSameObjectToCall: 0
callThisObject: 0
sameObjectToCall: {fileID: 0}
triggeredByButton: 0
useObjectToTrigger: 0
objectNeededToTrigger: {fileID: 0}
useTagToTrigger: 1
tagNeededToTrigger: Player
useTagList: 0
tagList: []
loopEventAtTheEndEnabled: 0
justCallOnTrigger: 0
callFunctionEveryTimeTriggered: 1
eventTriggered: 0
dontUseDelay: 0
useSameDelay: 0
generalDelay: 0
useRandomDelay: 0
randomDelayRange: {x: 0, y: 0}
triggerEventType: 2
useLayerMask: 0
layerMask:
serializedVersion: 2
m_Bits: 0
coroutineActive: 0
setParentToNull: 0
objectDetected: {fileID: 0}
triggerEventAtStart: 0
isEnter: 0
isExit: 0
--- !u!114 &114675296643840382
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1681483929539616}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: cc1db0794fd4b9e4ebf007f9e3afdf44, type: 3}
m_Name:
m_EditorClassIdentifier:
useMinDistanceToActivateAction: 0
minDistanceToActivateAction: 1
useMinAngleToActivateAction: 1
minAngleToActivateAction: 20
checkOppositeAngle: 1
canStopPreviousAction: 0
canForceToPlayCustomAction: 0
currentActionInfoIndex: 0
actionInfoList:
- Name: Jump Over
useActionName: 1
actionName: Jump Over
useActionID: 0
actionID: 20
removeActionIDValueImmediately: 0
useCrossFadeAnimation: 1
pausePlayerActionsInput: 1
pausePlayerMovementInput: 1
resetPlayerMovementInput: 0
resetPlayerMovementInputSmoothly: 0
removePlayerMovementInputValues: 0
enablePlayerCanMoveAfterAction: 0
allowDownVelocityDuringAction: 0
pauseInteractionButton: 0
pauseInputListDuringActionActive: 0
ignorePauseInputListDuringAction: 0
pausePlayerCameraRotationInput: 0
pausePlayerCameraActionsInput: 0
pausePlayerCameraViewChange: 1
pausePlayerCameraMouseWheel: 1
disableHeadBob: 1
pauseHeadBob: 1
ignoreCameraDirectionOnMovement: 1
ignoreCameraDirectionOnStrafeMovement: 1
pauseStrafeState: 1
useNewCameraStateOnActionStart: 0
newCameraStateNameOnActionStart:
setPreviousCameraStateOnActionEnd: 0
useNewCameraStateOnActionEnd: 0
newCameraStateNameOnActionEnd:
ignorePivotCameraCollision: 0
useExtraFollowTransformPositionOffsetActiveFBA: 0
currentExtraFollowTransformPositionOffsetFBA: {x: 0, y: 0, z: 0}
ignorePlayerRotationToCameraOnFBA: 1
ignoreHorizontalCameraRotationOnFBA: 0
ignoreVerticalCameraRotationOnFBA: 0
resetCameraRotationForwardOnFBA: 0
setCustomHeadTrackTargetToLook: 0
customHeadTrackTargetToLook: {fileID: 0}
useCustomHeadTrackTolook: 0
customHeadTrackToLookName:
disablePlayerGravity: 1
disablePlayerOnGroundState: 0
disablePlayerCollider: 1
disablePlayerColliderComponent: 0
enablePlayerColliderComponentOnActionEnd: 0
ignoreSetLastTimeFallingOnActionEnd: 0
reloadMainColliderOnCharacterOnActionEnd: 0
changePlayerColliderScale: 0
disableIKOnHands: 1
disableIKOnFeet: 1
pauseHeadTrack: 1
usCustomPauseHeadTrackOnFBA: 0
customPauseHeadTrackOnFBA: 0
setNoFrictionOnCollider: 1
forceRootMotionDuringAction: 1
actionCanHappenOnAir: 0
jumpCanResumePlayer: 0
useMovementInput: 0
useInteractionButtonToActivateAnimation: 0
animationTriggeredByExternalEvent: 0
resumePlayerAfterAction: 1
increaseActionIndexAfterComplete: 0
waitForNextPlayerInteractionButtonPress: 0
stayInState: 0
resetActionIndexAfterComplete: 0
animationDuration: 2.2
animationSpeed: 1
actionDurationOnFirstPerson: 1
actionUsesMovement: 1
adjustRotationDuringMovement: 0
delayToPlayAnimation: 0
usePositionToAdjustPlayer: 0
positionToAdjustPlayer: {fileID: 0}
adjustPlayerPositionSpeed: 0
usePositionToAdjustPlayerOnlyOnFBA: 0
movePlayerOnDirection: 0
movePlayerOnDirectionRaycastDistance: 0
movePlayerOnDirectionSpeed: 0
movePlayerDirection: {x: 0, y: 0, z: 0}
movePlayerOnDirectionLayermask:
serializedVersion: 2
m_Bits: 0
usePhysicsForceOnMovePlayer: 0
physicsForceOnMovePlayer: 0
physicsForceOnMovePlayerDuration: 0
checkIfPositionReachedOnPhysicsForceOnMovePlayer: 0
mainAvatarTarget: 5
matchTargetTransform: {fileID: 4290462353146708}
matchTargetPositionWeightMask: {x: 1, y: 1, z: 1}
matchTargetRotationWeightMask: 1
matchPlayerRotation: 0
matchPlayerRotationSpeed: 11
playerTargetTransform: {fileID: 0}
adjustPlayerPositionRotationDuring: 0
matchStartValue: 0
matchEndValue: 0.9
usePlayerWalkTarget: 0
useWalkAtTheEndOfAction: 0
playerWalkTarget: {fileID: 0}
pausePlayerInputDuringWalk: 0
maxWalkSpeed: 1
activateDynamicObstacleDetection: 0
setPlayerFacingDirection: 0
playerFacingDirectionTransform: {fileID: 4290462353146708}
maxRotationAmount: 1
minRotationAmount: 0.3
minRotationAngle: 8
adjustFacingDirectionBasedOnPlayerPosition: 0
facingDirectionPositionTransform: {fileID: 0}
adjustRotationAtOnce: 0
useMovingPlayerToPositionTarget: 0
movingPlayerToPositionTargetSpeed: 5
movingPlayerToPositionTargetDelay: 0
ignoreSetPlayerFacingDirectionOnFBA: 0
destroyActionOnEnd: 0
removeActionOnEnd: 0
setActionState: 0
actionStateName:
actionStateToConfigure: 0
setObjectParent: 0
boneParent: 0
objectToSetParent: {fileID: 0}
bonePositionReference: {fileID: 0}
waitTimeToParentObject: 0
setObjectParentSpeed: 0
useMountPoint: 0
mountPointName:
resetObjectPositionAndParentAfterAction: 1
useEventInfoList: 1
useAccumulativeDelay: 0
eventInfoList:
- delayToActivate: 0.8
eventToUse:
m_PersistentCalls:
m_Calls: []
useRemoteEvent: 1
remoteEventName: Activate Push Objects During Action
eventTriggered: 0
sendCurrentPlayerOnEvent: 0
eventToSendCurrentPlayer:
m_PersistentCalls:
m_Calls: []
callThisEventIfActionStopped: 0
- delayToActivate: 1.15
eventToUse:
m_PersistentCalls:
m_Calls: []
useRemoteEvent: 1
remoteEventName: Deactivate Push Objects During Action
eventTriggered: 0
sendCurrentPlayerOnEvent: 0
eventToSendCurrentPlayer:
m_PersistentCalls:
m_Calls: []
callThisEventIfActionStopped: 0
firstPersonEventInfoList: []
disableHUDOnAction: 0
showGizmo: 0
keepWeaponsDuringAction: 0
drawWeaponsAfterAction: 0
disableIKWeaponsDuringAction: 1
stopAimOnFireWeapons: 0
stopShootOnFireWeapons: 0
hideMeleWeaponMeshOnAction: 0
setInvincibilityStateActive: 0
invincibilityStateDuration: 0
checkEventsOnTemporalInvincibilityActive: 0
disableDamageReactionDuringAction: 0
addHealthAmountOnAction: 0
healthAmountToAdd: 0
removeHealthAmountOnAction: 0
healthAmountToRemove: 0
checkIfPlayerOnGround: 1
checkConditionsToStartActionOnUpdate: 0
playerMovingToStartAction: 0
checkPlayerToNotCrouch: 0
stopActionIfPlayerIsOnAir: 1
delayToStopActionIfPlayerIsOnAir: 0.3
getUpIfPlayerCrouching: 1
crouchOnActionEnd: 0
setPreviousCrouchStateOnActionEnd: 0
checkIfPlayerCanGetUpFromCrouch: 0
dropGrabbedObjectsOnAction: 1
dropOnlyIfNotGrabbedPhysically: 1
dropIfGrabbedPhysicallyWithIK: 1
keepGrabbedObjectOnActionIfNotDropped: 0
keepMeleeWeaponGrabbed: 0
drawMeleeWeaponGrabbedOnActionEnd: 0
stopCurrentMeleeAttackInProcess: 0
useEventIfActionStopped: 0
eventIfActionStopped:
m_PersistentCalls:
m_Calls: []
pauseCustomInputListDuringActionActive: 0
customInputToPauseOnActionInfoList: []
layerForRaycast:
serializedVersion: 2
m_Bits: 0
useRaycastToAdjustMatchTransform: 0
useRaycastToAdjustTargetTransform: 0
useRaycastToAdjustPositionToAdjustPlayer: 0
useRaycastToAdjustMatchTransformExplanation: This is the option to adjust the
matchTargetTransform transform to the ground, used to match the player position
to the animation position.
useRaycastToAdjustTargetTransformExplanation: This is the option to adjust the
playerWalkTarget transform to the ground, used to make the player to walk to
a certain position during the action.
useRaycastToAdjustPositionToAdjustPlayerExplanation: This is the option to adjust
the positionToAdjustPlayer transform to the ground, used to move the player
to the exact zone to play the animation.
pauseAIOnActionStart: 0
resumeAIOnActionEnd: 0
assignPartnerOnActionEnd: 0
checkUseMinAngleToActivateAction: 0
checkUseMinDistanceToActivateAction: 0
setMoveNavMeshPaused: 0
ignoreAnimationTransitionCheck: 0
pauseActivationOfOtherCustomActions: 0
disableAnyStateConfiguredWithExitTime: 0
playerList: []
useEventsOnPlayerInsideOutside: 0
eventOnPlayerInside:
m_PersistentCalls:
m_Calls: []
eventOnPlayerOutside:
m_PersistentCalls:
m_Calls: []
useEventsOnStartEndAction: 0
eventOnStartAction:
m_PersistentCalls:
m_Calls: []
eventOnEndAction:
m_PersistentCalls:
m_Calls: []
useEventAfterResumePlayer: 0
eventAfterResumePlayer:
m_PersistentCalls:
m_Calls: []
actionTransform: {fileID: 0}
sendCurrentPlayerOnEvent: 0
eventToSendCurrentPlayer:
m_PersistentCalls:
m_Calls: []
useEventBeforeStartAction: 0
eventBeforeStartAction:
m_PersistentCalls:
m_Calls: []
mainTrigger: {fileID: 0}
activateCustomActionAfterActionComplete: 0
customActionToActiveAfterActionComplete:
addActionToListStoredToPlay: 0
playActionAutomaticallyIfStoredAtEnd: 0
clearAddActionToListStoredToPlay: 0
useEventsToEnableDisableActionObject: 0
eventToEnableActionObject:
m_PersistentCalls:
m_Calls: []
eventToDisableActionObject:
m_PersistentCalls:
m_Calls: []
categoryName:
canInterruptOtherActionActive: 0
actionListToInterrupt: []
useCategoryToCheckInterrupt: 0
actionCategoryListToInterrupt: []
eventOnInterrupOtherActionActive:
m_PersistentCalls:
m_Calls: []
useEventOnInterruptedAction: 0
eventOnInterruptedAction:
m_PersistentCalls:
m_Calls: []
useProbabilityToActivateAction: 0
probablityToActivateAction: 0
animationUsedOnUpperBody: 0
disableRegularActionActiveState: 0
disableRegularActionActiveStateOnEnd: 0
changeCameraViewToThirdPersonOnAction: 1
changeCameraViewToThirdPersonOnActionOnFullBodyAwareness: 0
keepCameraRotationToHeadOnFullBodyAwareness: 1
actionsCanBeUsedOnFirstPerson: 0
ignoreChangeToThirdPerson: 0
disableIgnorePlayerListChange: 0
showDebugPrint: 0
showGizmo: 1
showAllGizmo: 1
mainAnimator: {fileID: 0}
newAnimationClip: {fileID: 0}
enableAnimatorLayerOnAction: 0
animatorLayerToEnableName:
actionNameToReplace:
animationLayerName: Base Layer
newAnimationSpeed: 1
activateAnimationReplace: 0
newAnimationIsMirror: 0
setPlayerParentDuringActionActive: 0
playerParentDuringAction: {fileID: 0}
--- !u!1 &1694689661715292
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 4071095272179686}
- component: {fileID: 33853297067771798}
- component: {fileID: 65572967140254586}
- component: {fileID: 23157027402324176}
m_Layer: 0
m_Name: Cube (9)
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 4294967295
m_IsActive: 1
--- !u!4 &4071095272179686
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1694689661715292}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0.10918832, y: -0.49999988, z: -3.1968327}
m_LocalScale: {x: 4.19128, y: 2.29753, z: 3.17503}
m_Children: []
m_Father: {fileID: 4919888886984096}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &33853297067771798
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1694689661715292}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!65 &65572967140254586
BoxCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1694689661715292}
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 2
m_Size: {x: 1, y: 1, z: 1}
m_Center: {x: 0, y: 0, z: 0}
--- !u!23 &23157027402324176
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1694689661715292}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: c3072e3e04de08d478fc76f7555f1e29, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 1
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
--- !u!1 &1868178472838068
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 4480172200447956}
- component: {fileID: 33073430111165736}
- component: {fileID: 65981250083211272}
- component: {fileID: 23253947316917462}
m_Layer: 0
m_Name: Cube (8)
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 4294967295
m_IsActive: 1
--- !u!4 &4480172200447956
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1868178472838068}
m_LocalRotation: {x: 0.121192575, y: -0, z: -0, w: 0.99262905}
m_LocalPosition: {x: 0.10918832, y: -1.8220004, z: 10.040001}
m_LocalScale: {x: 4.19128, y: 2.2975311, z: 11.269171}
m_Children: []
m_Father: {fileID: 4919888886984096}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 13.922001, y: 0, z: 0}
--- !u!33 &33073430111165736
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1868178472838068}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!65 &65981250083211272
BoxCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1868178472838068}
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 2
m_Size: {x: 1, y: 1, z: 1}
m_Center: {x: 0, y: 0, z: 0}
--- !u!23 &23253947316917462
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1868178472838068}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: c3072e3e04de08d478fc76f7555f1e29, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 1
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0

View File

@@ -0,0 +1,17 @@
fileFormatVersion: 2
guid: 5aededd62f35db64598d0a780c5a5bde
timeCreated: 1593640808
licenseType: Store
NativeFormatImporter:
mainObjectFileID: 100100000
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
assetPath: Assets/Game Kit Controller/Prefabs/Action System/Examples/Movements/Action
System Trigger (Jump Over Gap).prefab
uploadId: 814740

View File

@@ -0,0 +1,17 @@
fileFormatVersion: 2
guid: 02a4c2cb2dc653b40a3b4e0da1d3c6fb
timeCreated: 1593748072
licenseType: Store
NativeFormatImporter:
mainObjectFileID: 100100000
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
assetPath: Assets/Game Kit Controller/Prefabs/Action System/Examples/Movements/Action
System Trigger (Jump Over Obstacle Automatic).prefab
uploadId: 814740

View File

@@ -0,0 +1,17 @@
fileFormatVersion: 2
guid: 3494cf88681dbf54caae16b21c1a5ddc
timeCreated: 1593748065
licenseType: Store
NativeFormatImporter:
mainObjectFileID: 100100000
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
assetPath: Assets/Game Kit Controller/Prefabs/Action System/Examples/Movements/Action
System Trigger (Jump Over Obstacle Button).prefab
uploadId: 814740

View File

@@ -0,0 +1,994 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &1018855124903334
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 4913079628261718}
- component: {fileID: 65591968175965372}
- component: {fileID: 114090143477463976}
- component: {fileID: 114568488729218606}
m_Layer: 2
m_Name: Custom Action System Trigger (Stop Drunk State) (1)
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 0
--- !u!4 &4913079628261718
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1018855124903334}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1.7668742, y: 0.581566, z: 2}
m_Children: []
m_Father: {fileID: 4442360949967286}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!65 &65591968175965372
BoxCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1018855124903334}
m_Material: {fileID: 0}
m_IsTrigger: 1
m_Enabled: 1
serializedVersion: 2
m_Size: {x: 2, y: 2, z: 2}
m_Center: {x: 0, y: 1, z: 0}
--- !u!114 &114090143477463976
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1018855124903334}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 45fc770a0dc8169449e7164daf5e37bf, type: 3}
m_Name:
m_EditorClassIdentifier:
eventList: []
enterEventList:
- name:
objectToCall: {fileID: 0}
functionNameList: []
secondsDelay: 0
useRandomDelay: 0
randomDelayRange: {x: 0, y: 0}
sendGameObject: 0
objectToSend: {fileID: 0}
sendObjectDetected: 1
sendObjectDetectedFunction:
sendObjectDetectedByEvent: 1
eventToSendObjectDetected:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 114568488729218606}
m_MethodName: setPlayerOnEnter
m_Mode: 0
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
useEventFunction: 1
eventFunction:
m_PersistentCalls:
m_Calls: []
useBroadcastMessage: 0
broadcastMessageStringList: []
useRemoteEvent: 0
remoteEventNameList: []
exitEventList:
- name:
objectToCall: {fileID: 0}
functionNameList: []
secondsDelay: 0
useRandomDelay: 0
randomDelayRange: {x: 0, y: 0}
sendGameObject: 0
objectToSend: {fileID: 0}
sendObjectDetected: 1
sendObjectDetectedFunction:
sendObjectDetectedByEvent: 1
eventToSendObjectDetected:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 114568488729218606}
m_MethodName: setPlayerOnExit
m_Mode: 0
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
useEventFunction: 1
eventFunction:
m_PersistentCalls:
m_Calls: []
useBroadcastMessage: 0
broadcastMessageStringList: []
useRemoteEvent: 0
remoteEventNameList: []
useSameFunctionInList: 0
sameFunctionList: []
useSameObjectToCall: 0
callThisObject: 0
sameObjectToCall: {fileID: 0}
triggeredByButton: 0
useObjectToTrigger: 0
objectNeededToTrigger: {fileID: 0}
useTagToTrigger: 1
tagNeededToTrigger: Player
useTagList: 0
tagList: []
loopEventAtTheEndEnabled: 0
justCallOnTrigger: 0
callFunctionEveryTimeTriggered: 1
eventTriggered: 0
dontUseDelay: 0
useSameDelay: 0
generalDelay: 0
useRandomDelay: 0
randomDelayRange: {x: 0, y: 0}
triggerEventType: 2
useLayerMask: 0
layerMask:
serializedVersion: 2
m_Bits: 0
coroutineActive: 0
setParentToNull: 0
objectDetected: {fileID: 0}
triggerEventAtStart: 0
isEnter: 0
isExit: 0
--- !u!114 &114568488729218606
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1018855124903334}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 5ab617dabe2143b4ba6296ac82ae2ff1, type: 3}
m_Name:
m_EditorClassIdentifier:
activateActionOnEnter: 1
activateActionOnExit: 0
actionToActivateName: Running Slide
stopActionActive: 0
useMinAngleToActivateAction: 0
minAngleToActivateAction: 0
checkOppositeAngle: 0
actionSystemDirectionTransform: {fileID: 0}
useMinDistanceToActivateAction: 0
minDistanceToActivateAction: 0
setCustomActionSystemTransform: 0
customActionSystemTransform: {fileID: 0}
showDebugPrint: 0
--- !u!1 &1063724243455920
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 4442360949967286}
m_Layer: 0
m_Name: Action System Trigger (Running Slide)
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &4442360949967286
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1063724243455920}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 4913079628261718}
- {fileID: 4559325607023726}
- {fileID: 4684242891096644}
- {fileID: 4859571595212526}
- {fileID: 4229476145764320}
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1066506749401614
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 4859571595212526}
- component: {fileID: 65660542298396404}
- component: {fileID: 114358205838977644}
- component: {fileID: 114924788580983282}
m_Layer: 2
m_Name: Custom Action System Trigger (Backward)
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &4859571595212526
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1066506749401614}
m_LocalRotation: {x: 0, y: 1, z: 0, w: 0}
m_LocalPosition: {x: 0, y: 0, z: 1.34}
m_LocalScale: {x: 1.7668699, y: 0.58156997, z: 0.84766}
m_Children: []
m_Father: {fileID: 4442360949967286}
m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 0, y: 180, z: 0}
--- !u!65 &65660542298396404
BoxCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1066506749401614}
m_Material: {fileID: 0}
m_IsTrigger: 1
m_Enabled: 1
serializedVersion: 2
m_Size: {x: 2, y: 2, z: 2}
m_Center: {x: 0, y: 1, z: 0}
--- !u!114 &114358205838977644
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1066506749401614}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 45fc770a0dc8169449e7164daf5e37bf, type: 3}
m_Name:
m_EditorClassIdentifier:
eventList: []
enterEventList:
- name:
objectToCall: {fileID: 0}
functionNameList: []
secondsDelay: 0
useRandomDelay: 0
randomDelayRange: {x: 0, y: 0}
sendGameObject: 0
objectToSend: {fileID: 0}
sendObjectDetected: 1
sendObjectDetectedFunction:
sendObjectDetectedByEvent: 1
eventToSendObjectDetected:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 114924788580983282}
m_MethodName: setPlayerOnEnter
m_Mode: 0
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
useEventFunction: 1
eventFunction:
m_PersistentCalls:
m_Calls: []
useBroadcastMessage: 0
broadcastMessageStringList: []
useRemoteEvent: 0
remoteEventNameList: []
exitEventList:
- name:
objectToCall: {fileID: 0}
functionNameList: []
secondsDelay: 0
useRandomDelay: 0
randomDelayRange: {x: 0, y: 0}
sendGameObject: 0
objectToSend: {fileID: 0}
sendObjectDetected: 1
sendObjectDetectedFunction:
sendObjectDetectedByEvent: 1
eventToSendObjectDetected:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 114924788580983282}
m_MethodName: setPlayerOnExit
m_Mode: 0
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
useEventFunction: 1
eventFunction:
m_PersistentCalls:
m_Calls: []
useBroadcastMessage: 0
broadcastMessageStringList: []
useRemoteEvent: 0
remoteEventNameList: []
useSameFunctionInList: 0
sameFunctionList: []
useSameObjectToCall: 0
callThisObject: 0
sameObjectToCall: {fileID: 0}
triggeredByButton: 0
useObjectToTrigger: 0
objectNeededToTrigger: {fileID: 0}
useTagToTrigger: 1
tagNeededToTrigger: Player
useTagList: 0
tagList: []
loopEventAtTheEndEnabled: 0
justCallOnTrigger: 0
callFunctionEveryTimeTriggered: 1
eventTriggered: 0
dontUseDelay: 0
useSameDelay: 0
generalDelay: 0
useRandomDelay: 0
randomDelayRange: {x: 0, y: 0}
triggerEventType: 2
useLayerMask: 0
layerMask:
serializedVersion: 2
m_Bits: 0
coroutineActive: 0
setParentToNull: 0
objectDetected: {fileID: 0}
triggerEventAtStart: 0
isEnter: 0
isExit: 0
--- !u!114 &114924788580983282
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1066506749401614}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 5ab617dabe2143b4ba6296ac82ae2ff1, type: 3}
m_Name:
m_EditorClassIdentifier:
activateActionOnEnter: 1
activateActionOnExit: 0
actionToActivateName: Running Slide
stopActionActive: 0
useMinAngleToActivateAction: 0
minAngleToActivateAction: 0
checkOppositeAngle: 0
actionSystemDirectionTransform: {fileID: 0}
useMinDistanceToActivateAction: 0
minDistanceToActivateAction: 0
setCustomActionSystemTransform: 1
customActionSystemTransform: {fileID: 4859571595212526}
showDebugPrint: 0
--- !u!1 &1200250829341920
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 4229476145764320}
- component: {fileID: 102258522746433274}
- component: {fileID: 23341350085390804}
m_Layer: 0
m_Name: 3d Text
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &4229476145764320
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1200250829341920}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 1.684, z: -0.58}
m_LocalScale: {x: 0.07637, y: 0.07637, z: 0.07637}
m_Children: []
m_Father: {fileID: 4442360949967286}
m_RootOrder: 4
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!102 &102258522746433274
TextMesh:
serializedVersion: 3
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1200250829341920}
m_Text: ACTION SYSTEM
m_OffsetZ: 0
m_CharacterSize: 1
m_LineSpacing: 1
m_Anchor: 4
m_Alignment: 0
m_TabSize: 4
m_FontSize: 61
m_FontStyle: 1
m_RichText: 1
m_Font: {fileID: 12800000, guid: b7d912ac39466d848a6d53a015f418a0, type: 3}
m_Color:
serializedVersion: 2
rgba: 4294967295
--- !u!23 &23341350085390804
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1200250829341920}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 0
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: f301ee2609a385c448e9553fe9971512, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
--- !u!1 &1453537513524546
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 4177304698835280}
- component: {fileID: 33122851900876912}
- component: {fileID: 65386866625730754}
- component: {fileID: 23194814685384046}
m_Layer: 26
m_Name: Cube (17)
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &4177304698835280
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1453537513524546}
m_LocalRotation: {x: -0, y: -0.7071068, z: -0, w: 0.7071068}
m_LocalPosition: {x: 0, y: 1.5, z: 0}
m_LocalScale: {x: 1, y: 1, z: 4}
m_Children: []
m_Father: {fileID: 4559325607023726}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &33122851900876912
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1453537513524546}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!65 &65386866625730754
BoxCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1453537513524546}
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 2
m_Size: {x: 1, y: 1, z: 1}
m_Center: {x: 0, y: 0, z: 0}
--- !u!23 &23194814685384046
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1453537513524546}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: c3072e3e04de08d478fc76f7555f1e29, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 1
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
--- !u!1 &1486737888518742
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 4810037683726760}
- component: {fileID: 33158591827467216}
- component: {fileID: 65177302095674888}
- component: {fileID: 23627662427585368}
m_Layer: 0
m_Name: Cube (11)
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &4810037683726760
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1486737888518742}
m_LocalRotation: {x: -0, y: -0.7071068, z: -0, w: 0.7071068}
m_LocalPosition: {x: -2.5, y: 1, z: 0}
m_LocalScale: {x: 1, y: 2, z: 1}
m_Children: []
m_Father: {fileID: 4559325607023726}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &33158591827467216
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1486737888518742}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!65 &65177302095674888
BoxCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1486737888518742}
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 2
m_Size: {x: 1, y: 1, z: 1}
m_Center: {x: 0, y: 0, z: 0}
--- !u!23 &23627662427585368
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1486737888518742}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: c3072e3e04de08d478fc76f7555f1e29, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 1
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
--- !u!1 &1500992277274452
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 4559325607023726}
m_Layer: 0
m_Name: Meshes
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &4559325607023726
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1500992277274452}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 4810037683726760}
- {fileID: 4030733959692376}
- {fileID: 4177304698835280}
m_Father: {fileID: 4442360949967286}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1512474100858016
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 4684242891096644}
- component: {fileID: 65068352006270794}
- component: {fileID: 114928717544919066}
- component: {fileID: 114895493310228452}
m_Layer: 2
m_Name: Custom Action System Trigger (Front)
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &4684242891096644
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1512474100858016}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: -1.34}
m_LocalScale: {x: 1.7668699, y: 0.58156997, z: 0.84765834}
m_Children: []
m_Father: {fileID: 4442360949967286}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!65 &65068352006270794
BoxCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1512474100858016}
m_Material: {fileID: 0}
m_IsTrigger: 1
m_Enabled: 1
serializedVersion: 2
m_Size: {x: 2, y: 2, z: 2}
m_Center: {x: 0, y: 1, z: 0}
--- !u!114 &114928717544919066
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1512474100858016}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 45fc770a0dc8169449e7164daf5e37bf, type: 3}
m_Name:
m_EditorClassIdentifier:
eventList: []
enterEventList:
- name:
objectToCall: {fileID: 0}
functionNameList: []
secondsDelay: 0
useRandomDelay: 0
randomDelayRange: {x: 0, y: 0}
sendGameObject: 0
objectToSend: {fileID: 0}
sendObjectDetected: 1
sendObjectDetectedFunction:
sendObjectDetectedByEvent: 1
eventToSendObjectDetected:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 114895493310228452}
m_MethodName: setPlayerOnEnter
m_Mode: 0
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
useEventFunction: 1
eventFunction:
m_PersistentCalls:
m_Calls: []
useBroadcastMessage: 0
broadcastMessageStringList: []
useRemoteEvent: 0
remoteEventNameList: []
exitEventList:
- name:
objectToCall: {fileID: 0}
functionNameList: []
secondsDelay: 0
useRandomDelay: 0
randomDelayRange: {x: 0, y: 0}
sendGameObject: 0
objectToSend: {fileID: 0}
sendObjectDetected: 1
sendObjectDetectedFunction:
sendObjectDetectedByEvent: 1
eventToSendObjectDetected:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 114895493310228452}
m_MethodName: setPlayerOnExit
m_Mode: 0
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
useEventFunction: 1
eventFunction:
m_PersistentCalls:
m_Calls: []
useBroadcastMessage: 0
broadcastMessageStringList: []
useRemoteEvent: 0
remoteEventNameList: []
useSameFunctionInList: 0
sameFunctionList: []
useSameObjectToCall: 0
callThisObject: 0
sameObjectToCall: {fileID: 0}
triggeredByButton: 0
useObjectToTrigger: 0
objectNeededToTrigger: {fileID: 0}
useTagToTrigger: 1
tagNeededToTrigger: Player
useTagList: 0
tagList: []
loopEventAtTheEndEnabled: 0
justCallOnTrigger: 0
callFunctionEveryTimeTriggered: 1
eventTriggered: 0
dontUseDelay: 0
useSameDelay: 0
generalDelay: 0
useRandomDelay: 0
randomDelayRange: {x: 0, y: 0}
triggerEventType: 2
useLayerMask: 0
layerMask:
serializedVersion: 2
m_Bits: 0
coroutineActive: 0
setParentToNull: 0
objectDetected: {fileID: 0}
triggerEventAtStart: 0
isEnter: 0
isExit: 0
--- !u!114 &114895493310228452
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1512474100858016}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 5ab617dabe2143b4ba6296ac82ae2ff1, type: 3}
m_Name:
m_EditorClassIdentifier:
activateActionOnEnter: 1
activateActionOnExit: 0
actionToActivateName: Running Slide
stopActionActive: 0
useMinAngleToActivateAction: 0
minAngleToActivateAction: 0
checkOppositeAngle: 0
actionSystemDirectionTransform: {fileID: 0}
useMinDistanceToActivateAction: 0
minDistanceToActivateAction: 0
setCustomActionSystemTransform: 1
customActionSystemTransform: {fileID: 4684242891096644}
showDebugPrint: 0
--- !u!1 &1836067676172356
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 4030733959692376}
- component: {fileID: 33645817324815334}
- component: {fileID: 65836374751347804}
- component: {fileID: 23588425851721242}
m_Layer: 0
m_Name: Cube (16)
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &4030733959692376
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1836067676172356}
m_LocalRotation: {x: -0, y: -0.7071068, z: -0, w: 0.7071068}
m_LocalPosition: {x: 2.5, y: 1, z: 0}
m_LocalScale: {x: 1, y: 2, z: 1}
m_Children: []
m_Father: {fileID: 4559325607023726}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &33645817324815334
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1836067676172356}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!65 &65836374751347804
BoxCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1836067676172356}
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 2
m_Size: {x: 1, y: 1, z: 1}
m_Center: {x: 0, y: 0, z: 0}
--- !u!23 &23588425851721242
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1836067676172356}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: c3072e3e04de08d478fc76f7555f1e29, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 1
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0

View File

@@ -0,0 +1,17 @@
fileFormatVersion: 2
guid: ae1c0a56cbb223f4d82846f0ea9c8e74
timeCreated: 1584956090
licenseType: Store
NativeFormatImporter:
mainObjectFileID: 100100000
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
assetPath: Assets/Game Kit Controller/Prefabs/Action System/Examples/Movements/Action
System Trigger (Running Slide).prefab
uploadId: 814740

View File

@@ -0,0 +1,637 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &1379577865691660
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 4737642953833362}
- component: {fileID: 33347993246826336}
- component: {fileID: 65619188823798468}
- component: {fileID: 23509330020717146}
m_Layer: 0
m_Name: Cube (17)
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &4737642953833362
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1379577865691660}
m_LocalRotation: {x: -0, y: -0.7071068, z: -0, w: 0.7071068}
m_LocalPosition: {x: 0, y: 0.43, z: 0}
m_LocalScale: {x: 0.43285942, y: 1, z: 4}
m_Children: []
m_Father: {fileID: 4756344244139598}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &33347993246826336
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1379577865691660}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!65 &65619188823798468
BoxCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1379577865691660}
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 2
m_Size: {x: 1, y: 1, z: 1}
m_Center: {x: 0, y: 0, z: 0}
--- !u!23 &23509330020717146
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1379577865691660}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: c3072e3e04de08d478fc76f7555f1e29, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 1
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
--- !u!1 &1629171294536510
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 4464884955533726}
- component: {fileID: 65990917467968018}
- component: {fileID: 114283451504847352}
- component: {fileID: 114160332378721936}
m_Layer: 2
m_Name: Action System Trigger (Vault)
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &4464884955533726
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1629171294536510}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 4756344244139598}
- {fileID: 4273932281500978}
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!65 &65990917467968018
BoxCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1629171294536510}
m_Material: {fileID: 0}
m_IsTrigger: 1
m_Enabled: 1
serializedVersion: 2
m_Size: {x: 4, y: 1, z: 3.7}
m_Center: {x: 0, y: 1.05, z: 0}
--- !u!114 &114283451504847352
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1629171294536510}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 45fc770a0dc8169449e7164daf5e37bf, type: 3}
m_Name:
m_EditorClassIdentifier:
eventList: []
enterEventList:
- name:
objectToCall: {fileID: 0}
functionNameList: []
secondsDelay: 0
useRandomDelay: 0
randomDelayRange: {x: 0, y: 0}
sendGameObject: 0
objectToSend: {fileID: 0}
sendObjectDetected: 1
sendObjectDetectedFunction:
sendObjectDetectedByEvent: 1
eventToSendObjectDetected:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 114160332378721936}
m_MethodName: setPlayerActionActive
m_Mode: 0
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
useEventFunction: 1
eventFunction:
m_PersistentCalls:
m_Calls: []
useBroadcastMessage: 0
broadcastMessageStringList: []
useRemoteEvent: 0
remoteEventNameList: []
exitEventList:
- name:
objectToCall: {fileID: 0}
functionNameList: []
secondsDelay: 0
useRandomDelay: 0
randomDelayRange: {x: 0, y: 0}
sendGameObject: 0
objectToSend: {fileID: 0}
sendObjectDetected: 1
sendObjectDetectedFunction:
sendObjectDetectedByEvent: 1
eventToSendObjectDetected:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 114160332378721936}
m_MethodName: setPlayerActionDeactivate
m_Mode: 0
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
useEventFunction: 1
eventFunction:
m_PersistentCalls:
m_Calls: []
useBroadcastMessage: 0
broadcastMessageStringList: []
useRemoteEvent: 0
remoteEventNameList: []
useSameFunctionInList: 0
sameFunctionList: []
useSameObjectToCall: 0
callThisObject: 0
sameObjectToCall: {fileID: 0}
triggeredByButton: 0
useObjectToTrigger: 0
objectNeededToTrigger: {fileID: 0}
useTagToTrigger: 1
tagNeededToTrigger: Player
useTagList: 0
tagList: []
loopEventAtTheEndEnabled: 0
justCallOnTrigger: 0
callFunctionEveryTimeTriggered: 1
eventTriggered: 0
dontUseDelay: 0
useSameDelay: 0
generalDelay: 0
useRandomDelay: 0
randomDelayRange: {x: 0, y: 0}
triggerEventType: 2
useLayerMask: 0
layerMask:
serializedVersion: 2
m_Bits: 0
coroutineActive: 0
setParentToNull: 0
objectDetected: {fileID: 0}
triggerEventAtStart: 0
isEnter: 0
isExit: 0
--- !u!114 &114160332378721936
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1629171294536510}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: cc1db0794fd4b9e4ebf007f9e3afdf44, type: 3}
m_Name:
m_EditorClassIdentifier:
useMinDistanceToActivateAction: 0
minDistanceToActivateAction: 1
useMinAngleToActivateAction: 1
minAngleToActivateAction: 20
checkOppositeAngle: 1
canStopPreviousAction: 0
canForceToPlayCustomAction: 0
currentActionInfoIndex: 0
actionInfoList:
- Name: Vault
useActionName: 1
actionName: Vault
useActionID: 0
actionID: 20
removeActionIDValueImmediately: 0
useCrossFadeAnimation: 1
pausePlayerActionsInput: 1
pausePlayerMovementInput: 1
resetPlayerMovementInput: 0
resetPlayerMovementInputSmoothly: 0
removePlayerMovementInputValues: 0
enablePlayerCanMoveAfterAction: 0
allowDownVelocityDuringAction: 0
pauseInteractionButton: 0
pauseInputListDuringActionActive: 0
ignorePauseInputListDuringAction: 0
pausePlayerCameraRotationInput: 0
pausePlayerCameraActionsInput: 0
pausePlayerCameraViewChange: 1
pausePlayerCameraMouseWheel: 1
disableHeadBob: 1
pauseHeadBob: 1
ignoreCameraDirectionOnMovement: 1
ignoreCameraDirectionOnStrafeMovement: 0
pauseStrafeState: 1
useNewCameraStateOnActionStart: 0
newCameraStateNameOnActionStart:
setPreviousCameraStateOnActionEnd: 0
useNewCameraStateOnActionEnd: 0
newCameraStateNameOnActionEnd:
ignorePivotCameraCollision: 0
useExtraFollowTransformPositionOffsetActiveFBA: 0
currentExtraFollowTransformPositionOffsetFBA: {x: 0, y: 0, z: 0}
ignorePlayerRotationToCameraOnFBA: 1
ignoreHorizontalCameraRotationOnFBA: 0
ignoreVerticalCameraRotationOnFBA: 0
resetCameraRotationForwardOnFBA: 0
setCustomHeadTrackTargetToLook: 0
customHeadTrackTargetToLook: {fileID: 0}
useCustomHeadTrackTolook: 0
customHeadTrackToLookName:
disablePlayerGravity: 1
disablePlayerOnGroundState: 0
disablePlayerCollider: 1
disablePlayerColliderComponent: 0
enablePlayerColliderComponentOnActionEnd: 0
ignoreSetLastTimeFallingOnActionEnd: 0
reloadMainColliderOnCharacterOnActionEnd: 0
changePlayerColliderScale: 0
disableIKOnHands: 1
disableIKOnFeet: 1
pauseHeadTrack: 1
usCustomPauseHeadTrackOnFBA: 0
customPauseHeadTrackOnFBA: 0
setNoFrictionOnCollider: 1
forceRootMotionDuringAction: 1
actionCanHappenOnAir: 0
jumpCanResumePlayer: 0
useMovementInput: 0
useInteractionButtonToActivateAnimation: 0
animationTriggeredByExternalEvent: 0
resumePlayerAfterAction: 1
increaseActionIndexAfterComplete: 0
waitForNextPlayerInteractionButtonPress: 0
stayInState: 0
resetActionIndexAfterComplete: 0
animationDuration: 1.2
animationSpeed: 1
actionDurationOnFirstPerson: 1
actionUsesMovement: 1
adjustRotationDuringMovement: 0
delayToPlayAnimation: 0
usePositionToAdjustPlayer: 0
positionToAdjustPlayer: {fileID: 0}
adjustPlayerPositionSpeed: 0
usePositionToAdjustPlayerOnlyOnFBA: 0
movePlayerOnDirection: 0
movePlayerOnDirectionRaycastDistance: 0
movePlayerOnDirectionSpeed: 0
movePlayerDirection: {x: 0, y: 0, z: 0}
movePlayerOnDirectionLayermask:
serializedVersion: 2
m_Bits: 0
usePhysicsForceOnMovePlayer: 0
physicsForceOnMovePlayer: 0
physicsForceOnMovePlayerDuration: 0
checkIfPositionReachedOnPhysicsForceOnMovePlayer: 0
mainAvatarTarget: 5
matchTargetTransform: {fileID: 4273932281500978}
matchTargetPositionWeightMask: {x: 1, y: 1, z: 1}
matchTargetRotationWeightMask: 1
matchPlayerRotation: 0
matchPlayerRotationSpeed: 11
playerTargetTransform: {fileID: 0}
adjustPlayerPositionRotationDuring: 1
matchStartValue: 0
matchEndValue: 0.9
usePlayerWalkTarget: 0
useWalkAtTheEndOfAction: 0
playerWalkTarget: {fileID: 0}
pausePlayerInputDuringWalk: 0
maxWalkSpeed: 1
activateDynamicObstacleDetection: 0
setPlayerFacingDirection: 0
playerFacingDirectionTransform: {fileID: 4273932281500978}
maxRotationAmount: 1
minRotationAmount: 0.3
minRotationAngle: 8
adjustFacingDirectionBasedOnPlayerPosition: 0
facingDirectionPositionTransform: {fileID: 0}
adjustRotationAtOnce: 0
useMovingPlayerToPositionTarget: 0
movingPlayerToPositionTargetSpeed: 5
movingPlayerToPositionTargetDelay: 0
ignoreSetPlayerFacingDirectionOnFBA: 0
destroyActionOnEnd: 0
removeActionOnEnd: 0
setActionState: 0
actionStateName:
actionStateToConfigure: 0
setObjectParent: 0
boneParent: 0
objectToSetParent: {fileID: 0}
bonePositionReference: {fileID: 0}
waitTimeToParentObject: 0
setObjectParentSpeed: 0
useMountPoint: 0
mountPointName:
resetObjectPositionAndParentAfterAction: 1
useEventInfoList: 1
useAccumulativeDelay: 0
eventInfoList:
- delayToActivate: 0.8
eventToUse:
m_PersistentCalls:
m_Calls: []
useRemoteEvent: 1
remoteEventName: Activate Push Objects During Action
eventTriggered: 0
sendCurrentPlayerOnEvent: 0
eventToSendCurrentPlayer:
m_PersistentCalls:
m_Calls: []
callThisEventIfActionStopped: 0
- delayToActivate: 1.15
eventToUse:
m_PersistentCalls:
m_Calls: []
useRemoteEvent: 1
remoteEventName: Deactivate Push Objects During Action
eventTriggered: 0
sendCurrentPlayerOnEvent: 0
eventToSendCurrentPlayer:
m_PersistentCalls:
m_Calls: []
callThisEventIfActionStopped: 0
firstPersonEventInfoList: []
disableHUDOnAction: 0
showGizmo: 0
keepWeaponsDuringAction: 0
drawWeaponsAfterAction: 0
disableIKWeaponsDuringAction: 1
stopAimOnFireWeapons: 0
stopShootOnFireWeapons: 0
hideMeleWeaponMeshOnAction: 0
setInvincibilityStateActive: 0
invincibilityStateDuration: 0
checkEventsOnTemporalInvincibilityActive: 0
disableDamageReactionDuringAction: 0
addHealthAmountOnAction: 0
healthAmountToAdd: 0
removeHealthAmountOnAction: 0
healthAmountToRemove: 0
checkIfPlayerOnGround: 1
checkConditionsToStartActionOnUpdate: 0
playerMovingToStartAction: 0
checkPlayerToNotCrouch: 0
stopActionIfPlayerIsOnAir: 0
delayToStopActionIfPlayerIsOnAir: 0
getUpIfPlayerCrouching: 1
crouchOnActionEnd: 0
setPreviousCrouchStateOnActionEnd: 0
checkIfPlayerCanGetUpFromCrouch: 0
dropGrabbedObjectsOnAction: 1
dropOnlyIfNotGrabbedPhysically: 1
dropIfGrabbedPhysicallyWithIK: 1
keepGrabbedObjectOnActionIfNotDropped: 0
keepMeleeWeaponGrabbed: 0
drawMeleeWeaponGrabbedOnActionEnd: 0
stopCurrentMeleeAttackInProcess: 0
useEventIfActionStopped: 0
eventIfActionStopped:
m_PersistentCalls:
m_Calls: []
pauseCustomInputListDuringActionActive: 0
customInputToPauseOnActionInfoList: []
layerForRaycast:
serializedVersion: 2
m_Bits: 0
useRaycastToAdjustMatchTransform: 0
useRaycastToAdjustTargetTransform: 0
useRaycastToAdjustPositionToAdjustPlayer: 0
useRaycastToAdjustMatchTransformExplanation: This is the option to adjust the
matchTargetTransform transform to the ground, used to match the player position
to the animation position.
useRaycastToAdjustTargetTransformExplanation: This is the option to adjust the
playerWalkTarget transform to the ground, used to make the player to walk to
a certain position during the action.
useRaycastToAdjustPositionToAdjustPlayerExplanation: This is the option to adjust
the positionToAdjustPlayer transform to the ground, used to move the player
to the exact zone to play the animation.
pauseAIOnActionStart: 0
resumeAIOnActionEnd: 0
assignPartnerOnActionEnd: 0
checkUseMinAngleToActivateAction: 0
checkUseMinDistanceToActivateAction: 0
setMoveNavMeshPaused: 0
ignoreAnimationTransitionCheck: 0
pauseActivationOfOtherCustomActions: 0
disableAnyStateConfiguredWithExitTime: 0
playerList: []
useEventsOnPlayerInsideOutside: 0
eventOnPlayerInside:
m_PersistentCalls:
m_Calls: []
eventOnPlayerOutside:
m_PersistentCalls:
m_Calls: []
useEventsOnStartEndAction: 0
eventOnStartAction:
m_PersistentCalls:
m_Calls: []
eventOnEndAction:
m_PersistentCalls:
m_Calls: []
useEventAfterResumePlayer: 0
eventAfterResumePlayer:
m_PersistentCalls:
m_Calls: []
actionTransform: {fileID: 0}
sendCurrentPlayerOnEvent: 0
eventToSendCurrentPlayer:
m_PersistentCalls:
m_Calls: []
useEventBeforeStartAction: 0
eventBeforeStartAction:
m_PersistentCalls:
m_Calls: []
mainTrigger: {fileID: 0}
activateCustomActionAfterActionComplete: 0
customActionToActiveAfterActionComplete:
addActionToListStoredToPlay: 0
playActionAutomaticallyIfStoredAtEnd: 0
clearAddActionToListStoredToPlay: 0
useEventsToEnableDisableActionObject: 0
eventToEnableActionObject:
m_PersistentCalls:
m_Calls: []
eventToDisableActionObject:
m_PersistentCalls:
m_Calls: []
categoryName:
canInterruptOtherActionActive: 0
actionListToInterrupt: []
useCategoryToCheckInterrupt: 0
actionCategoryListToInterrupt: []
eventOnInterrupOtherActionActive:
m_PersistentCalls:
m_Calls: []
useEventOnInterruptedAction: 0
eventOnInterruptedAction:
m_PersistentCalls:
m_Calls: []
useProbabilityToActivateAction: 0
probablityToActivateAction: 0
animationUsedOnUpperBody: 0
disableRegularActionActiveState: 0
disableRegularActionActiveStateOnEnd: 0
changeCameraViewToThirdPersonOnAction: 1
changeCameraViewToThirdPersonOnActionOnFullBodyAwareness: 0
keepCameraRotationToHeadOnFullBodyAwareness: 0
actionsCanBeUsedOnFirstPerson: 0
ignoreChangeToThirdPerson: 0
disableIgnorePlayerListChange: 0
showDebugPrint: 0
showGizmo: 1
showAllGizmo: 1
mainAnimator: {fileID: 0}
newAnimationClip: {fileID: 0}
enableAnimatorLayerOnAction: 0
animatorLayerToEnableName:
actionNameToReplace:
animationLayerName: Base Layer
newAnimationSpeed: 1
activateAnimationReplace: 0
newAnimationIsMirror: 0
setPlayerParentDuringActionActive: 0
playerParentDuringAction: {fileID: 0}
--- !u!1 &1739248036801848
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 4756344244139598}
m_Layer: 0
m_Name: Meshes
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &4756344244139598
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1739248036801848}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 4737642953833362}
m_Father: {fileID: 4464884955533726}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1948901654158942
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 4273932281500978}
m_Layer: 2
m_Name: Match Target Transform
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &4273932281500978
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1948901654158942}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 1, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 4464884955533726}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}

View File

@@ -0,0 +1,17 @@
fileFormatVersion: 2
guid: 6de6314d4f7d19c42ad230f872bb85d9
timeCreated: 1584956093
licenseType: Store
NativeFormatImporter:
mainObjectFileID: 100100000
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
assetPath: Assets/Game Kit Controller/Prefabs/Action System/Examples/Movements/Action
System Trigger (Vault).prefab
uploadId: 814740

View File

@@ -0,0 +1,17 @@
fileFormatVersion: 2
guid: 46f70b68640a35f4f8baa1321166c431
timeCreated: 1618110714
licenseType: Store
NativeFormatImporter:
mainObjectFileID: 100100000
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
assetPath: Assets/Game Kit Controller/Prefabs/Action System/Examples/Movements/Ladder
System (Third Person).prefab
uploadId: 814740

View File

@@ -0,0 +1,17 @@
fileFormatVersion: 2
guid: a08a59ae507e59f45861ca86ae0f971f
timeCreated: 1715400904
licenseType: Store
NativeFormatImporter:
mainObjectFileID: 100100000
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
assetPath: Assets/Game Kit Controller/Prefabs/Action System/Examples/Movements/Ladder
System Large (Third Person).prefab
uploadId: 814740

View File

@@ -0,0 +1,439 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &1054297379945508
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 4427198696648088}
- component: {fileID: 33255756641240520}
- component: {fileID: 65103122206751172}
- component: {fileID: 23154787893675568}
m_Layer: 26
m_Name: Cube (17)
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &4427198696648088
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1054297379945508}
m_LocalRotation: {x: -0, y: -0.7071068, z: -0, w: 0.7071068}
m_LocalPosition: {x: 0, y: 1.5, z: 0}
m_LocalScale: {x: 1, y: 1, z: 4}
m_Children: []
m_Father: {fileID: 4246549754425244}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &33255756641240520
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1054297379945508}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!65 &65103122206751172
BoxCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1054297379945508}
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 2
m_Size: {x: 1, y: 1, z: 1}
m_Center: {x: 0, y: 0, z: 0}
--- !u!23 &23154787893675568
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1054297379945508}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: c3072e3e04de08d478fc76f7555f1e29, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 1
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
--- !u!1 &1147094643894600
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 4468579695910144}
- component: {fileID: 102359339888124478}
- component: {fileID: 23409234926985406}
m_Layer: 0
m_Name: 3d Text
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &4468579695910144
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1147094643894600}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 1.684, z: -0.51}
m_LocalScale: {x: 0.076371305, y: 0.07637128, z: 0.07637128}
m_Children: []
m_Father: {fileID: 4246549754425244}
m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!102 &102359339888124478
TextMesh:
serializedVersion: 3
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1147094643894600}
m_Text: NO ACTION SYSTEM
m_OffsetZ: 0
m_CharacterSize: 1
m_LineSpacing: 1
m_Anchor: 4
m_Alignment: 0
m_TabSize: 4
m_FontSize: 61
m_FontStyle: 1
m_RichText: 1
m_Font: {fileID: 12800000, guid: b7d912ac39466d848a6d53a015f418a0, type: 3}
m_Color:
serializedVersion: 2
rgba: 4294967295
--- !u!23 &23409234926985406
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1147094643894600}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 0
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: f301ee2609a385c448e9553fe9971512, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
--- !u!1 &1157362895199536
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 4337898029523528}
- component: {fileID: 33318742420367530}
- component: {fileID: 65805793977018604}
- component: {fileID: 23755749553671586}
m_Layer: 0
m_Name: Cube (11)
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &4337898029523528
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1157362895199536}
m_LocalRotation: {x: -0, y: -0.7071068, z: -0, w: 0.7071068}
m_LocalPosition: {x: -2.5, y: 1, z: 0}
m_LocalScale: {x: 1, y: 2, z: 1}
m_Children: []
m_Father: {fileID: 4246549754425244}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &33318742420367530
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1157362895199536}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!65 &65805793977018604
BoxCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1157362895199536}
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 2
m_Size: {x: 1, y: 1, z: 1}
m_Center: {x: 0, y: 0, z: 0}
--- !u!23 &23755749553671586
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1157362895199536}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: c3072e3e04de08d478fc76f7555f1e29, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 1
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
--- !u!1 &1387899085390644
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 4737520740636972}
m_Layer: 0
m_Name: Running Slide-Roll Obstacle (No Action Trigger)
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &4737520740636972
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1387899085390644}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 4246549754425244}
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1425006198176292
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 4866168753286960}
- component: {fileID: 33536749277374556}
- component: {fileID: 65069249533605514}
- component: {fileID: 23987128778740868}
m_Layer: 0
m_Name: Cube (16)
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &4866168753286960
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1425006198176292}
m_LocalRotation: {x: -0, y: -0.7071068, z: -0, w: 0.7071068}
m_LocalPosition: {x: 2.5, y: 1, z: 0}
m_LocalScale: {x: 1, y: 2, z: 1}
m_Children: []
m_Father: {fileID: 4246549754425244}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &33536749277374556
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1425006198176292}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!65 &65069249533605514
BoxCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1425006198176292}
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 2
m_Size: {x: 1, y: 1, z: 1}
m_Center: {x: 0, y: 0, z: 0}
--- !u!23 &23987128778740868
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1425006198176292}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: c3072e3e04de08d478fc76f7555f1e29, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 1
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
--- !u!1 &1721909527409130
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 4246549754425244}
m_Layer: 0
m_Name: Meshes
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &4246549754425244
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1721909527409130}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 4337898029523528}
- {fileID: 4866168753286960}
- {fileID: 4427198696648088}
- {fileID: 4468579695910144}
m_Father: {fileID: 4737520740636972}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}

View File

@@ -0,0 +1,17 @@
fileFormatVersion: 2
guid: e7b3693ba8f96704cb57dd4d293035d2
timeCreated: 1586453365
licenseType: Store
NativeFormatImporter:
mainObjectFileID: 100100000
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
assetPath: Assets/Game Kit Controller/Prefabs/Action System/Examples/Movements/Running
Slide-Roll Obstacle (No Action Trigger).prefab
uploadId: 814740

View File

@@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: 4136f32e920c15f4fb77a024e1325f44
folderAsset: yes
timeCreated: 1593640760
licenseType: Store
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,17 @@
fileFormatVersion: 2
guid: c0ed1287c3efbe94daaa7c5d388675ec
timeCreated: 1593748030
licenseType: Store
NativeFormatImporter:
mainObjectFileID: 100100000
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
assetPath: Assets/Game Kit Controller/Prefabs/Action System/Examples/Objects In
Place/Action System Trigger (Break Glass and Climb Over Obstacle Button).prefab
uploadId: 814740

View File

@@ -0,0 +1,17 @@
fileFormatVersion: 2
guid: f82c22e1994a58242956742c6297432a
timeCreated: 1678689398
licenseType: Store
NativeFormatImporter:
mainObjectFileID: 100100000
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
assetPath: Assets/Game Kit Controller/Prefabs/Action System/Examples/Objects In
Place/Action System Trigger (Chair To Start AI).prefab
uploadId: 814740

View File

@@ -0,0 +1,17 @@
fileFormatVersion: 2
guid: bcaad57ba777fe740a4735b3838bc58b
timeCreated: 1593748049
licenseType: Store
NativeFormatImporter:
mainObjectFileID: 100100000
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
assetPath: Assets/Game Kit Controller/Prefabs/Action System/Examples/Objects In
Place/Action System Trigger (Climb Over Obstacle Breaking Glass Automatic).prefab
uploadId: 814740

View File

@@ -0,0 +1,17 @@
fileFormatVersion: 2
guid: c28ee3595cf72c349a2d5012ff3f57cc
timeCreated: 1593748044
licenseType: Store
NativeFormatImporter:
mainObjectFileID: 100100000
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
assetPath: Assets/Game Kit Controller/Prefabs/Action System/Examples/Objects In
Place/Action System Trigger (Climb Over Obstacle Breaking Glass Button).prefab
uploadId: 814740

View File

@@ -0,0 +1,15 @@
fileFormatVersion: 2
guid: 2f5dbbd42806842439c247a0ce5870f9
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
assetPath: Assets/Game Kit Controller/Prefabs/Action System/Examples/Objects In
Place/Action System Trigger (Long Press Button).prefab
uploadId: 814740

View File

@@ -0,0 +1,17 @@
fileFormatVersion: 2
guid: fe8d42336436823408820a77a5cfaa04
timeCreated: 1643519975
licenseType: Store
NativeFormatImporter:
mainObjectFileID: 100100000
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
assetPath: Assets/Game Kit Controller/Prefabs/Action System/Examples/Objects In
Place/Action System Trigger (Open Chest).prefab
uploadId: 814740

View File

@@ -0,0 +1,17 @@
fileFormatVersion: 2
guid: 98213536f34a53b4491b7cc07fdab81e
timeCreated: 1586455100
licenseType: Store
NativeFormatImporter:
mainObjectFileID: 100100000
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
assetPath: Assets/Game Kit Controller/Prefabs/Action System/Examples/Objects In
Place/Action System Trigger (Pick Object No Previous adjusment).prefab
uploadId: 814740

View File

@@ -0,0 +1,17 @@
fileFormatVersion: 2
guid: f25015d7648426647aa82bcf3f1f43fc
timeCreated: 1584956030
licenseType: Store
NativeFormatImporter:
mainObjectFileID: 100100000
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
assetPath: Assets/Game Kit Controller/Prefabs/Action System/Examples/Objects In
Place/Action System Trigger (Pick Object).prefab
uploadId: 814740

View File

@@ -0,0 +1,17 @@
fileFormatVersion: 2
guid: 03a42d5d9034ebe47a0b56fea5b995e7
timeCreated: 1588320712
licenseType: Store
NativeFormatImporter:
mainObjectFileID: 100100000
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
assetPath: Assets/Game Kit Controller/Prefabs/Action System/Examples/Objects In
Place/Action System Trigger (Pick Stuff No Previous adjusment).prefab
uploadId: 814740

View File

@@ -0,0 +1,17 @@
fileFormatVersion: 2
guid: 49a9e43300d78b641868903eb3391d13
timeCreated: 1584955975
licenseType: Store
NativeFormatImporter:
mainObjectFileID: 100100000
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
assetPath: Assets/Game Kit Controller/Prefabs/Action System/Examples/Objects In
Place/Action System Trigger (Press Button With Moving Camera).prefab
uploadId: 814740

View File

@@ -0,0 +1,17 @@
fileFormatVersion: 2
guid: 82733d38d86830941a20fa2a39eaa32e
timeCreated: 1585030160
licenseType: Store
NativeFormatImporter:
mainObjectFileID: 100100000
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
assetPath: Assets/Game Kit Controller/Prefabs/Action System/Examples/Objects In
Place/Action System Trigger (Press Button).prefab
uploadId: 814740

View File

@@ -0,0 +1,17 @@
fileFormatVersion: 2
guid: f291f299720afb14b8cad54c8d0ceb2f
timeCreated: 1584955973
licenseType: Store
NativeFormatImporter:
mainObjectFileID: 100100000
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
assetPath: Assets/Game Kit Controller/Prefabs/Action System/Examples/Objects In
Place/Action System Trigger (Use Chair) (Walking To Sit Position).prefab
uploadId: 814740

View File

@@ -0,0 +1,17 @@
fileFormatVersion: 2
guid: bde9f69c745ffc542a3d0ae537fea992
timeCreated: 1584955971
licenseType: Store
NativeFormatImporter:
mainObjectFileID: 100100000
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
assetPath: Assets/Game Kit Controller/Prefabs/Action System/Examples/Objects In
Place/Action System Trigger (Use Chair).prefab
uploadId: 814740

View File

@@ -0,0 +1,17 @@
fileFormatVersion: 2
guid: 5b60767ce704a5342895470791387c05
timeCreated: 1644353438
licenseType: Store
NativeFormatImporter:
mainObjectFileID: 100100000
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
assetPath: Assets/Game Kit Controller/Prefabs/Action System/Examples/Objects In
Place/Action System With Simple Cutscene.prefab
uploadId: 814740

View File

@@ -0,0 +1,15 @@
fileFormatVersion: 2
guid: 2c1044fd68baf0d489b189ecd9e254c3
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
assetPath: Assets/Game Kit Controller/Prefabs/Action System/Examples/Objects In
Place/Plant And Pick Vegetable Action System.prefab
uploadId: 814740