add ckg
plantilla base para movimiento básico
This commit is contained in:
@@ -0,0 +1,882 @@
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|
||||
shakePositionSmooth: 0
|
||||
shakeRotation: {x: 0, y: 0, z: 0}
|
||||
shakeRotationSpeed: {x: 0, y: 0, z: 0}
|
||||
shakeRotationSmooth: 0
|
||||
shakeDuration: 0
|
||||
decreaseShakeInTime: 0
|
||||
decreaseShakeSpeed: 0
|
||||
useDelayBeforeStartDecrease: 0
|
||||
delayBeforeStartDecrease: 0
|
||||
repeatShake: 0
|
||||
numberOfRepeats: 0
|
||||
delayBetweenRepeats: 0
|
||||
externalShakeDelay: 0
|
||||
useUnscaledTime: 0
|
||||
- name: Big Door Opening
|
||||
sameValueBothViews: 1
|
||||
useDamageShakeInThirdPerson: 1
|
||||
thirdPersonDamageShake:
|
||||
shakePosition: {x: 0, y: 0, z: 0.05}
|
||||
shakePositionSpeed: {x: 0, y: 0, z: 4}
|
||||
shakePositionSmooth: 92
|
||||
shakeRotation: {x: 0.2, y: 2, z: 0}
|
||||
shakeRotationSpeed: {x: 10, y: 15, z: 0}
|
||||
shakeRotationSmooth: 27
|
||||
shakeDuration: 10
|
||||
decreaseShakeInTime: 1
|
||||
decreaseShakeSpeed: 0.1
|
||||
useDelayBeforeStartDecrease: 1
|
||||
delayBeforeStartDecrease: 4
|
||||
repeatShake: 0
|
||||
numberOfRepeats: 0
|
||||
delayBetweenRepeats: 0
|
||||
externalShakeDelay: 0
|
||||
useUnscaledTime: 0
|
||||
useDamageShakeInFirstPerson: 0
|
||||
firstPersonDamageShake:
|
||||
shakePosition: {x: 0, y: 0, z: 0}
|
||||
shakePositionSpeed: {x: 0, y: 0, z: 0}
|
||||
shakePositionSmooth: 0
|
||||
shakeRotation: {x: 0, y: 0, z: 0}
|
||||
shakeRotationSpeed: {x: 0, y: 0, z: 0}
|
||||
shakeRotationSmooth: 0
|
||||
shakeDuration: 0
|
||||
decreaseShakeInTime: 0
|
||||
decreaseShakeSpeed: 0
|
||||
useDelayBeforeStartDecrease: 0
|
||||
delayBeforeStartDecrease: 0
|
||||
repeatShake: 0
|
||||
numberOfRepeats: 0
|
||||
delayBetweenRepeats: 0
|
||||
externalShakeDelay: 0
|
||||
useUnscaledTime: 0
|
||||
- name: Foot Stomp Test
|
||||
sameValueBothViews: 1
|
||||
useDamageShakeInThirdPerson: 1
|
||||
thirdPersonDamageShake:
|
||||
shakePosition: {x: 0, y: 0, z: 0}
|
||||
shakePositionSpeed: {x: 0, y: 0, z: 0}
|
||||
shakePositionSmooth: 0
|
||||
shakeRotation: {x: 1, y: 4, z: 2}
|
||||
shakeRotationSpeed: {x: 50, y: 40, z: 40}
|
||||
shakeRotationSmooth: 7
|
||||
shakeDuration: 0.6
|
||||
decreaseShakeInTime: 0
|
||||
decreaseShakeSpeed: 5
|
||||
useDelayBeforeStartDecrease: 0
|
||||
delayBeforeStartDecrease: 4
|
||||
repeatShake: 1
|
||||
numberOfRepeats: 3
|
||||
delayBetweenRepeats: 1.5
|
||||
externalShakeDelay: 0.1
|
||||
useUnscaledTime: 0
|
||||
useDamageShakeInFirstPerson: 0
|
||||
firstPersonDamageShake:
|
||||
shakePosition: {x: 0, y: 0, z: 0}
|
||||
shakePositionSpeed: {x: 0, y: 0, z: 0}
|
||||
shakePositionSmooth: 0
|
||||
shakeRotation: {x: 0, y: 0, z: 0}
|
||||
shakeRotationSpeed: {x: 0, y: 0, z: 0}
|
||||
shakeRotationSmooth: 0
|
||||
shakeDuration: 0
|
||||
decreaseShakeInTime: 0
|
||||
decreaseShakeSpeed: 0
|
||||
useDelayBeforeStartDecrease: 0
|
||||
delayBeforeStartDecrease: 0
|
||||
repeatShake: 0
|
||||
numberOfRepeats: 0
|
||||
delayBetweenRepeats: 0
|
||||
externalShakeDelay: 0
|
||||
useUnscaledTime: 0
|
||||
- name: Kick Combo
|
||||
sameValueBothViews: 1
|
||||
useDamageShakeInThirdPerson: 1
|
||||
thirdPersonDamageShake:
|
||||
shakePosition: {x: 0, y: 0, z: 0}
|
||||
shakePositionSpeed: {x: 0, y: 0, z: 0}
|
||||
shakePositionSmooth: 0
|
||||
shakeRotation: {x: 1, y: 4, z: 2}
|
||||
shakeRotationSpeed: {x: 50, y: 40, z: 40}
|
||||
shakeRotationSmooth: 7
|
||||
shakeDuration: 0.6
|
||||
decreaseShakeInTime: 0
|
||||
decreaseShakeSpeed: 5
|
||||
useDelayBeforeStartDecrease: 0
|
||||
delayBeforeStartDecrease: 4
|
||||
repeatShake: 0
|
||||
numberOfRepeats: 3
|
||||
delayBetweenRepeats: 1.5
|
||||
externalShakeDelay: 0
|
||||
useUnscaledTime: 1
|
||||
useDamageShakeInFirstPerson: 0
|
||||
firstPersonDamageShake:
|
||||
shakePosition: {x: 0, y: 0, z: 0}
|
||||
shakePositionSpeed: {x: 0, y: 0, z: 0}
|
||||
shakePositionSmooth: 0
|
||||
shakeRotation: {x: 0, y: 0, z: 0}
|
||||
shakeRotationSpeed: {x: 0, y: 0, z: 0}
|
||||
shakeRotationSmooth: 0
|
||||
shakeDuration: 0
|
||||
decreaseShakeInTime: 0
|
||||
decreaseShakeSpeed: 0
|
||||
useDelayBeforeStartDecrease: 0
|
||||
delayBeforeStartDecrease: 0
|
||||
repeatShake: 0
|
||||
numberOfRepeats: 0
|
||||
delayBetweenRepeats: 0
|
||||
externalShakeDelay: 0
|
||||
useUnscaledTime: 0
|
||||
- name: Punch Combo
|
||||
sameValueBothViews: 1
|
||||
useDamageShakeInThirdPerson: 1
|
||||
thirdPersonDamageShake:
|
||||
shakePosition: {x: 0, y: 0, z: 0}
|
||||
shakePositionSpeed: {x: 0, y: 0, z: 0}
|
||||
shakePositionSmooth: 0
|
||||
shakeRotation: {x: 1, y: 4, z: 2}
|
||||
shakeRotationSpeed: {x: 50, y: 40, z: 40}
|
||||
shakeRotationSmooth: 11
|
||||
shakeDuration: 0.3
|
||||
decreaseShakeInTime: 0
|
||||
decreaseShakeSpeed: 5
|
||||
useDelayBeforeStartDecrease: 0
|
||||
delayBeforeStartDecrease: 4
|
||||
repeatShake: 0
|
||||
numberOfRepeats: 3
|
||||
delayBetweenRepeats: 1.5
|
||||
externalShakeDelay: 0
|
||||
useUnscaledTime: 1
|
||||
useDamageShakeInFirstPerson: 0
|
||||
firstPersonDamageShake:
|
||||
shakePosition: {x: 0, y: 0, z: 0}
|
||||
shakePositionSpeed: {x: 0, y: 0, z: 0}
|
||||
shakePositionSmooth: 0
|
||||
shakeRotation: {x: 0, y: 0, z: 0}
|
||||
shakeRotationSpeed: {x: 0, y: 0, z: 0}
|
||||
shakeRotationSmooth: 0
|
||||
shakeDuration: 0
|
||||
decreaseShakeInTime: 0
|
||||
decreaseShakeSpeed: 0
|
||||
useDelayBeforeStartDecrease: 0
|
||||
delayBeforeStartDecrease: 0
|
||||
repeatShake: 0
|
||||
numberOfRepeats: 0
|
||||
delayBetweenRepeats: 0
|
||||
externalShakeDelay: 0
|
||||
useUnscaledTime: 0
|
||||
- name: Rotating Kick
|
||||
sameValueBothViews: 1
|
||||
useDamageShakeInThirdPerson: 1
|
||||
thirdPersonDamageShake:
|
||||
shakePosition: {x: 0, y: 0, z: 0}
|
||||
shakePositionSpeed: {x: 0, y: 0, z: 0}
|
||||
shakePositionSmooth: 0
|
||||
shakeRotation: {x: 0.5, y: 4, z: 1}
|
||||
shakeRotationSpeed: {x: 50, y: 40, z: 40}
|
||||
shakeRotationSmooth: 24
|
||||
shakeDuration: 0.4
|
||||
decreaseShakeInTime: 0
|
||||
decreaseShakeSpeed: 5
|
||||
useDelayBeforeStartDecrease: 0
|
||||
delayBeforeStartDecrease: 4
|
||||
repeatShake: 0
|
||||
numberOfRepeats: 3
|
||||
delayBetweenRepeats: 1.5
|
||||
externalShakeDelay: 0
|
||||
useUnscaledTime: 0
|
||||
useDamageShakeInFirstPerson: 0
|
||||
firstPersonDamageShake:
|
||||
shakePosition: {x: 0, y: 0, z: 0}
|
||||
shakePositionSpeed: {x: 0, y: 0, z: 0}
|
||||
shakePositionSmooth: 0
|
||||
shakeRotation: {x: 0, y: 0, z: 0}
|
||||
shakeRotationSpeed: {x: 0, y: 0, z: 0}
|
||||
shakeRotationSmooth: 0
|
||||
shakeDuration: 0
|
||||
decreaseShakeInTime: 0
|
||||
decreaseShakeSpeed: 0
|
||||
useDelayBeforeStartDecrease: 0
|
||||
delayBeforeStartDecrease: 0
|
||||
repeatShake: 0
|
||||
numberOfRepeats: 0
|
||||
delayBetweenRepeats: 0
|
||||
externalShakeDelay: 0
|
||||
useUnscaledTime: 0
|
||||
- name: Hit Object
|
||||
sameValueBothViews: 1
|
||||
useDamageShakeInThirdPerson: 1
|
||||
thirdPersonDamageShake:
|
||||
shakePosition: {x: 0, y: 0, z: 0}
|
||||
shakePositionSpeed: {x: 0, y: 0, z: 0}
|
||||
shakePositionSmooth: 0
|
||||
shakeRotation: {x: 0.5, y: 2, z: 1}
|
||||
shakeRotationSpeed: {x: 50, y: 40, z: 40}
|
||||
shakeRotationSmooth: 11
|
||||
shakeDuration: 0.3
|
||||
decreaseShakeInTime: 0
|
||||
decreaseShakeSpeed: 5
|
||||
useDelayBeforeStartDecrease: 0
|
||||
delayBeforeStartDecrease: 4
|
||||
repeatShake: 0
|
||||
numberOfRepeats: 3
|
||||
delayBetweenRepeats: 1.5
|
||||
externalShakeDelay: 0
|
||||
useUnscaledTime: 0
|
||||
useDamageShakeInFirstPerson: 0
|
||||
firstPersonDamageShake:
|
||||
shakePosition: {x: 0, y: 0, z: 0}
|
||||
shakePositionSpeed: {x: 0, y: 0, z: 0}
|
||||
shakePositionSmooth: 0
|
||||
shakeRotation: {x: 0, y: 0, z: 0}
|
||||
shakeRotationSpeed: {x: 0, y: 0, z: 0}
|
||||
shakeRotationSmooth: 0
|
||||
shakeDuration: 0
|
||||
decreaseShakeInTime: 0
|
||||
decreaseShakeSpeed: 0
|
||||
useDelayBeforeStartDecrease: 0
|
||||
delayBeforeStartDecrease: 0
|
||||
repeatShake: 0
|
||||
numberOfRepeats: 0
|
||||
delayBetweenRepeats: 0
|
||||
externalShakeDelay: 0
|
||||
useUnscaledTime: 0
|
||||
- name: Melee Attack Target To Damage Found
|
||||
sameValueBothViews: 1
|
||||
useDamageShakeInThirdPerson: 1
|
||||
thirdPersonDamageShake:
|
||||
shakePosition: {x: 0, y: 0, z: 0}
|
||||
shakePositionSpeed: {x: 0, y: 0, z: 0}
|
||||
shakePositionSmooth: 0
|
||||
shakeRotation: {x: 1, y: 4, z: 2}
|
||||
shakeRotationSpeed: {x: 50, y: 40, z: 40}
|
||||
shakeRotationSmooth: 4
|
||||
shakeDuration: 0.3
|
||||
decreaseShakeInTime: 0
|
||||
decreaseShakeSpeed: 5
|
||||
useDelayBeforeStartDecrease: 0
|
||||
delayBeforeStartDecrease: 4
|
||||
repeatShake: 0
|
||||
numberOfRepeats: 3
|
||||
delayBetweenRepeats: 1.5
|
||||
externalShakeDelay: 0
|
||||
useUnscaledTime: 1
|
||||
useDamageShakeInFirstPerson: 0
|
||||
firstPersonDamageShake:
|
||||
shakePosition: {x: 0, y: 0, z: 0}
|
||||
shakePositionSpeed: {x: 0, y: 0, z: 0}
|
||||
shakePositionSmooth: 0
|
||||
shakeRotation: {x: 0, y: 0, z: 0}
|
||||
shakeRotationSpeed: {x: 0, y: 0, z: 0}
|
||||
shakeRotationSmooth: 0
|
||||
shakeDuration: 0
|
||||
decreaseShakeInTime: 0
|
||||
decreaseShakeSpeed: 0
|
||||
useDelayBeforeStartDecrease: 0
|
||||
delayBeforeStartDecrease: 0
|
||||
repeatShake: 0
|
||||
numberOfRepeats: 0
|
||||
delayBetweenRepeats: 0
|
||||
externalShakeDelay: 0
|
||||
useUnscaledTime: 0
|
||||
- name: Cutting Mode Slice
|
||||
sameValueBothViews: 1
|
||||
useDamageShakeInThirdPerson: 1
|
||||
thirdPersonDamageShake:
|
||||
shakePosition: {x: 0, y: 0, z: 0}
|
||||
shakePositionSpeed: {x: 0, y: 0, z: 0}
|
||||
shakePositionSmooth: 0
|
||||
shakeRotation: {x: 1, y: 2, z: 1.5}
|
||||
shakeRotationSpeed: {x: 50, y: 40, z: 40}
|
||||
shakeRotationSmooth: 10
|
||||
shakeDuration: 0.4
|
||||
decreaseShakeInTime: 0
|
||||
decreaseShakeSpeed: 5
|
||||
useDelayBeforeStartDecrease: 0
|
||||
delayBeforeStartDecrease: 4
|
||||
repeatShake: 0
|
||||
numberOfRepeats: 3
|
||||
delayBetweenRepeats: 1.5
|
||||
externalShakeDelay: 0
|
||||
useUnscaledTime: 1
|
||||
useDamageShakeInFirstPerson: 0
|
||||
firstPersonDamageShake:
|
||||
shakePosition: {x: 0, y: 0, z: 0}
|
||||
shakePositionSpeed: {x: 0, y: 0, z: 0}
|
||||
shakePositionSmooth: 0
|
||||
shakeRotation: {x: 0, y: 0, z: 0}
|
||||
shakeRotationSpeed: {x: 0, y: 0, z: 0}
|
||||
shakeRotationSmooth: 0
|
||||
shakeDuration: 0
|
||||
decreaseShakeInTime: 0
|
||||
decreaseShakeSpeed: 0
|
||||
useDelayBeforeStartDecrease: 0
|
||||
delayBeforeStartDecrease: 0
|
||||
repeatShake: 0
|
||||
numberOfRepeats: 0
|
||||
delayBetweenRepeats: 0
|
||||
externalShakeDelay: 0
|
||||
useUnscaledTime: 0
|
||||
- name: Small Melee Damage Received
|
||||
sameValueBothViews: 1
|
||||
useDamageShakeInThirdPerson: 1
|
||||
thirdPersonDamageShake:
|
||||
shakePosition: {x: 0, y: 0, z: 0}
|
||||
shakePositionSpeed: {x: 0, y: 0, z: 0}
|
||||
shakePositionSmooth: 0
|
||||
shakeRotation: {x: 1, y: 4, z: 2}
|
||||
shakeRotationSpeed: {x: 50, y: 40, z: 40}
|
||||
shakeRotationSmooth: 4
|
||||
shakeDuration: 0.3
|
||||
decreaseShakeInTime: 0
|
||||
decreaseShakeSpeed: 5
|
||||
useDelayBeforeStartDecrease: 0
|
||||
delayBeforeStartDecrease: 4
|
||||
repeatShake: 0
|
||||
numberOfRepeats: 3
|
||||
delayBetweenRepeats: 1.5
|
||||
externalShakeDelay: 0
|
||||
useUnscaledTime: 1
|
||||
useDamageShakeInFirstPerson: 0
|
||||
firstPersonDamageShake:
|
||||
shakePosition: {x: 0, y: 0, z: 0}
|
||||
shakePositionSpeed: {x: 0, y: 0, z: 0}
|
||||
shakePositionSmooth: 0
|
||||
shakeRotation: {x: 0, y: 0, z: 0}
|
||||
shakeRotationSpeed: {x: 0, y: 0, z: 0}
|
||||
shakeRotationSmooth: 0
|
||||
shakeDuration: 0
|
||||
decreaseShakeInTime: 0
|
||||
decreaseShakeSpeed: 0
|
||||
useDelayBeforeStartDecrease: 0
|
||||
delayBeforeStartDecrease: 0
|
||||
repeatShake: 0
|
||||
numberOfRepeats: 0
|
||||
delayBetweenRepeats: 0
|
||||
externalShakeDelay: 0
|
||||
useUnscaledTime: 0
|
||||
- name: Medium Melee Damage Received
|
||||
sameValueBothViews: 1
|
||||
useDamageShakeInThirdPerson: 1
|
||||
thirdPersonDamageShake:
|
||||
shakePosition: {x: 0, y: 0, z: 0}
|
||||
shakePositionSpeed: {x: 0, y: 0, z: 0}
|
||||
shakePositionSmooth: 0
|
||||
shakeRotation: {x: 1.5, y: 6, z: 3}
|
||||
shakeRotationSpeed: {x: 50, y: 40, z: 40}
|
||||
shakeRotationSmooth: 4
|
||||
shakeDuration: 0.3
|
||||
decreaseShakeInTime: 0
|
||||
decreaseShakeSpeed: 5
|
||||
useDelayBeforeStartDecrease: 0
|
||||
delayBeforeStartDecrease: 4
|
||||
repeatShake: 0
|
||||
numberOfRepeats: 3
|
||||
delayBetweenRepeats: 1.5
|
||||
externalShakeDelay: 0
|
||||
useUnscaledTime: 1
|
||||
useDamageShakeInFirstPerson: 0
|
||||
firstPersonDamageShake:
|
||||
shakePosition: {x: 0, y: 0, z: 0}
|
||||
shakePositionSpeed: {x: 0, y: 0, z: 0}
|
||||
shakePositionSmooth: 0
|
||||
shakeRotation: {x: 0, y: 0, z: 0}
|
||||
shakeRotationSpeed: {x: 0, y: 0, z: 0}
|
||||
shakeRotationSmooth: 0
|
||||
shakeDuration: 0
|
||||
decreaseShakeInTime: 0
|
||||
decreaseShakeSpeed: 0
|
||||
useDelayBeforeStartDecrease: 0
|
||||
delayBeforeStartDecrease: 0
|
||||
repeatShake: 0
|
||||
numberOfRepeats: 0
|
||||
delayBetweenRepeats: 0
|
||||
externalShakeDelay: 0
|
||||
useUnscaledTime: 0
|
||||
- name: Large Melee Damage Received
|
||||
sameValueBothViews: 1
|
||||
useDamageShakeInThirdPerson: 1
|
||||
thirdPersonDamageShake:
|
||||
shakePosition: {x: 0, y: 0, z: 0}
|
||||
shakePositionSpeed: {x: 0, y: 0, z: 0}
|
||||
shakePositionSmooth: 0
|
||||
shakeRotation: {x: 2, y: 8, z: 4}
|
||||
shakeRotationSpeed: {x: 50, y: 40, z: 40}
|
||||
shakeRotationSmooth: 4
|
||||
shakeDuration: 0.3
|
||||
decreaseShakeInTime: 0
|
||||
decreaseShakeSpeed: 5
|
||||
useDelayBeforeStartDecrease: 0
|
||||
delayBeforeStartDecrease: 4
|
||||
repeatShake: 0
|
||||
numberOfRepeats: 3
|
||||
delayBetweenRepeats: 1.5
|
||||
externalShakeDelay: 0
|
||||
useUnscaledTime: 1
|
||||
useDamageShakeInFirstPerson: 0
|
||||
firstPersonDamageShake:
|
||||
shakePosition: {x: 0, y: 0, z: 0}
|
||||
shakePositionSpeed: {x: 0, y: 0, z: 0}
|
||||
shakePositionSmooth: 0
|
||||
shakeRotation: {x: 0, y: 0, z: 0}
|
||||
shakeRotationSpeed: {x: 0, y: 0, z: 0}
|
||||
shakeRotationSmooth: 0
|
||||
shakeDuration: 0
|
||||
decreaseShakeInTime: 0
|
||||
decreaseShakeSpeed: 0
|
||||
useDelayBeforeStartDecrease: 0
|
||||
delayBeforeStartDecrease: 0
|
||||
repeatShake: 0
|
||||
numberOfRepeats: 0
|
||||
delayBetweenRepeats: 0
|
||||
externalShakeDelay: 0
|
||||
useUnscaledTime: 0
|
||||
Reference in New Issue
Block a user