add ckg
plantilla base para movimiento básico
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healthAmount: 100
|
||||
maxHealthAmount: 100
|
||||
generalDamageMultiplerEnabled: 1
|
||||
generalDamageMultiplerActive: 0
|
||||
generalDamageMultiplier: 1
|
||||
regenerateHealth: 0
|
||||
constantRegenerate: 0
|
||||
regenerateSpeed: 0
|
||||
regenerateTime: 0
|
||||
regenerateAmount: 0
|
||||
invincible: 0
|
||||
useEventOnDamageReceivedWithTemporalInvincibility: 0
|
||||
maxDelayBetweenDamageReceivedAndInvincibilityStateActive: 0
|
||||
eventOnDamageReceivedWithTemporalInvincibility:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
sendAttackerOnEventDamageReceivedWithTemporalInvincibility: 0
|
||||
eventToSendAttackerOnDamageReceivedWithTemporalInvincibility:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
useEventsOnInvincibleStateChange: 0
|
||||
eventOnInvicibleOn:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
eventOnInvicibleOff:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
dead: 0
|
||||
damagePrefab: {fileID: 0}
|
||||
placeToShoot: {fileID: 0}
|
||||
placeToShootActive: 1
|
||||
scorchMarkPrefab: {fileID: 0}
|
||||
useEventOnDamageEnabled: 1
|
||||
eventOnDamage:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
useEventOnDamageWithAmount: 0
|
||||
eventOnDamageWithAmount:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
useEventOnDamageWithAttacker: 0
|
||||
eventOnDamageWithAttacker:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
useExtraDamageFunctions: 0
|
||||
delayInDamageFunctions: 0
|
||||
extraDamageFunctionList: []
|
||||
useEventOnDamageShield: 0
|
||||
eventOnDamageShield:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
useEventOnDamageShieldWithAttacker: 0
|
||||
eventOnDamageShieldWithAttacker:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
deadFuncionCall:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
extraDeadFunctionCall:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
resurrectFunctionCall:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
useExtraDeadFunctions: 0
|
||||
delayInExtraDeadFunctions: 0
|
||||
useEventWithAttackerOnDeath: 0
|
||||
eventWithAttackerOnDeath:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
useShield: 0
|
||||
mainShieldSystem: {fileID: 0}
|
||||
playerStatsManager: {fileID: 0}
|
||||
healthStatName: Current Health
|
||||
maxHealthStatName: Max Health
|
||||
setHealthBarAsNotVisibleAtStart: 0
|
||||
settings:
|
||||
useHealthSlider: 1
|
||||
enemyHealthSlider: {fileID: 115120, guid: 0c00999cb1102cd438afdb06b45a296a, type: 3}
|
||||
sliderOffset: {x: 0, y: 1, z: 0}
|
||||
useRaycastToCheckVisible: 1
|
||||
layer:
|
||||
serializedVersion: 2
|
||||
m_Bits: 4294831097
|
||||
enemyName: Wood Surface
|
||||
allyName:
|
||||
enemySliderColor: {r: 1, g: 0, b: 0, a: 1}
|
||||
allySliderColor: {r: 0, g: 1, b: 0, a: 1}
|
||||
nameTextColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
removeHealthBarSliderOnDeath: 1
|
||||
healthBarSliderActiveOnStart: 0
|
||||
advancedSettings:
|
||||
notHuman: 0
|
||||
useWeakSpots: 0
|
||||
weakSpots: []
|
||||
useHealthAmountOnSpotEnabled: 1
|
||||
haveRagdoll: 0
|
||||
allowPushCharacterOnExplosions: 1
|
||||
activateRagdollOnDamageReceived: 1
|
||||
minDamageToEnableRagdoll: 0
|
||||
ragdollCanReceiveDamageOnImpact: 0
|
||||
ragdollEvent:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
showGizmo: 1
|
||||
labelTextSize: 5
|
||||
gizmoLabelColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
alphaColor: 0
|
||||
gizmoRadius: 0.18
|
||||
showWeakSpotsInScannerMode: 0
|
||||
weakSpotMesh: {fileID: 0}
|
||||
weakSpotMeshAlphaValue: 0
|
||||
healthSlider: {fileID: 0}
|
||||
healthSliderText: {fileID: 0}
|
||||
useCircleHealthSlider: 0
|
||||
circleHealthSlider: {fileID: 0}
|
||||
hideHealthSliderWhenNotDamageReceived: 0
|
||||
timeToHideHealthSliderAfterDamage: 0
|
||||
mainHealthSliderParent: {fileID: 0}
|
||||
hiddenHealthSliderParent: {fileID: 0}
|
||||
mainHealthSliderTransform: {fileID: 0}
|
||||
useHealthSlideInfoOnScreen: 0
|
||||
enemyTag: enemy
|
||||
friendTag: friend
|
||||
canBeSedated: 1
|
||||
awakeOnDamageIfSedated: 0
|
||||
sedateActive: 0
|
||||
sedateUntilReceiveDamageState: 0
|
||||
useEventOnSedate: 0
|
||||
sedateStartEvent:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
sedateEndEvent:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
showSettings: 0
|
||||
showAdvancedSettings: 0
|
||||
showDamageDeadSettings: 0
|
||||
resurrectAfterDelayEnabled: 0
|
||||
resurrectDelay: 0
|
||||
eventToResurrectAfterDelay:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
showDamageReceivedDebugInfo: 0
|
||||
customDamageReceiverList: []
|
||||
useEventOnHealthValueList: 0
|
||||
eventOnHealthValueList: []
|
||||
useDamageTypeCheck: 0
|
||||
damageTypeInfoList: []
|
||||
checkOnlyDamageTypesOnDamageReceived: 0
|
||||
blockDamageActive: 0
|
||||
blockDamageProtectionAmount: 0
|
||||
useEventsOnDamageBlocked: 0
|
||||
eventOnDamageBlocked:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
useDamageHitReaction: 0
|
||||
mainDamageHitReactionSystem: {fileID: 0}
|
||||
debugDamageSourceTransform: {fileID: 0}
|
||||
eventToSendCurrentHealthAmount:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
objectIsCharacter: 1
|
||||
sendInfoToCharacterCustomizationOnDamageEnabled: 0
|
||||
mainInventoryCharacterCustomizationSystem: {fileID: 0}
|
||||
mainDecalManagerName: Decal Manager
|
||||
impactDecalList:
|
||||
- Default Regular Shoot
|
||||
- Metal Regular Shoot
|
||||
- Flesh Regular Shoot
|
||||
- Stone Shoot
|
||||
- Sand Shoot
|
||||
- Wood Shoot
|
||||
-
|
||||
impactDecalIndex: 5
|
||||
impactDecalName: Wood Shoot
|
||||
useImpactSurface: 1
|
||||
checkDamageReceiverOnChildrenTransform: 0
|
||||
mainDamageReceiver: {fileID: 0}
|
||||
ragdollManager: {fileID: 0}
|
||||
damageInScreenManager: {fileID: 0}
|
||||
healthAmountToTakeOnEditor: 0
|
||||
healthAmountToGiveOnEditor: 0
|
||||
mainManagerName: Health Bar Manager
|
||||
currentID: 0
|
||||
currentSedateDuration: 0
|
||||
receiveDamageEvenDead: 0
|
||||
damageTypeExplanation: 'Damage Resistance as 0 means the damage received doesn''t
|
||||
change, and value between 0 and 1 will decrease damage received, being 1 equal
|
||||
to total resistance, receiving 0 damage.
|
||||
|
||||
|
||||
Between -10 and 0, it will be
|
||||
weakness, adding to the basedamage, the damage resistance value multiplied for
|
||||
the damage value, with a maximum of damage equal to damage + damagex10.'
|
||||
receiveDamageFromCollisionsEnabled: 0
|
||||
minTimeToReceiveDamageOnImpact: 0
|
||||
minVelocityToReceiveDamageOnImpact: 0
|
||||
receiveDamageOnImpactMultiplier: 0
|
||||
addDamageReceiversToCustomTransformList: 0
|
||||
customTransformListDamageReceiver: []
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user