add ckg
plantilla base para movimiento básico
This commit is contained in:
@@ -0,0 +1,49 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class customOrderBehaviorToHide : customOrderBehavior
|
||||
{
|
||||
AIHidePositionsManager mainAIHidePositionsManager;
|
||||
|
||||
public override void activateOrder (Transform character)
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
public override Transform getCustomTarget (Transform character, Transform orderOwner)
|
||||
{
|
||||
return getClosestHidePosition (character);
|
||||
}
|
||||
|
||||
public Transform getClosestHidePosition (Transform AIFriend)
|
||||
{
|
||||
if (mainAIHidePositionsManager == null) {
|
||||
mainAIHidePositionsManager = FindObjectOfType<AIHidePositionsManager> ();
|
||||
}
|
||||
|
||||
if (mainAIHidePositionsManager != null) {
|
||||
if (mainAIHidePositionsManager.hidePositionList.Count > 0) {
|
||||
float distance = Mathf.Infinity;
|
||||
|
||||
int index = -1;
|
||||
|
||||
for (int j = 0; j < mainAIHidePositionsManager.hidePositionList.Count; j++) {
|
||||
float currentDistance = GKC_Utils.distance (AIFriend.position, mainAIHidePositionsManager.hidePositionList [j].position);
|
||||
|
||||
if (currentDistance < distance) {
|
||||
distance = currentDistance;
|
||||
|
||||
index = j;
|
||||
}
|
||||
}
|
||||
|
||||
return mainAIHidePositionsManager.hidePositionList [index];
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user