add ckg
plantilla base para movimiento básico
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54
Assets/Game Kit Controller/Scripts/AI/brainwashAIState.cs
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54
Assets/Game Kit Controller/Scripts/AI/brainwashAIState.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class brainwashAIState : MonoBehaviour
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{
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[Header ("Main Settings")]
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[Space]
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public string factionToConfigure = "Friend Soldiers";
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public bool setNewName;
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public string newName;
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public bool AIIsFriend;
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public string newTag = "friend";
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public bool followPartnerOnTriggerEnabled = true;
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public bool setPlayerAsPartner = true;
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[Space]
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[Header ("Events Settings")]
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[Space]
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public bool useRemoteEvents;
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public List<string> remoteEventNameList = new List<string> ();
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[Space]
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[Header ("Components")]
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[Space]
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public GameObject characterGameObject;
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public GameObject newPartnerGameObject;
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public void activateState ()
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{
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if (characterGameObject == null) {
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return;
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}
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GKC_Utils.activateBrainWashOnCharacter (characterGameObject, factionToConfigure, newTag, setNewName, newName,
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AIIsFriend, followPartnerOnTriggerEnabled, setPlayerAsPartner,
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newPartnerGameObject, useRemoteEvents, remoteEventNameList);
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}
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public void setnewPartnerGameObject (GameObject newObject)
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{
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newPartnerGameObject = newObject;
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}
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}
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