add ckg
plantilla base para movimiento básico
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using UnityEngine;
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namespace GameKitController.Audio
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{
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public interface IExternalAudioPlayer
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{
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void Play (AudioElement audioElement, GameObject gameObj);
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void PlayOneShot (AudioElement audioElement, GameObject gameObj, float volumeScale = 1.0f);
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void Stop (AudioElement audioElement, GameObject gameObj);
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void Pause (AudioElement audioElement, GameObject gameObj);
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void UnPause (AudioElement audioElement, GameObject gameObj);
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}
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}
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