plantilla base para movimiento básico
This commit is contained in:
Robii Aragon
2026-02-05 05:07:55 -08:00
parent 195b696771
commit 779f2c8b20
14443 changed files with 23840465 additions and 452 deletions

View File

@@ -0,0 +1,56 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class armorClothOnInventory : objectOnInventory
{
[Header ("Custom Settings")]
[Space]
public armorClothPickup mainArmorClothPickup;
public override void eventOnPickObject (GameObject currentPlayer)
{
}
public override void eventOnDropObject (GameObject currentPlayer)
{
}
public override bool setObjectEquippedStateOnInventory (GameObject currentPlayer, bool state)
{
playerComponentsManager mainPlayerComponentsManager = currentPlayer.GetComponent<playerComponentsManager> ();
if (mainPlayerComponentsManager != null) {
inventoryCharacterCustomizationSystem mainInventoryCharacterCustomizationSystem = mainPlayerComponentsManager.getInventoryCharacterCustomizationSystem ();
if (mainInventoryCharacterCustomizationSystem != null) {
bool equipResult = false;
if (state) {
equipResult = mainInventoryCharacterCustomizationSystem.equipObject (mainArmorClothPickup.objectName, mainArmorClothPickup.categoryName);
} else {
equipResult = mainInventoryCharacterCustomizationSystem.unequipObject (mainArmorClothPickup.objectName, mainArmorClothPickup.categoryName);
}
if (equipResult) {
checkRemoteEvents (currentPlayer);
checkRemoteEventsOnSetObjectEquipState (currentPlayer, state);
checkIfEnableAbilitiesOnEquipInventoryObject (currentPlayer, state);
}
return equipResult;
}
}
return false;
}
}