plantilla base para movimiento básico
This commit is contained in:
Robii Aragon
2026-02-05 05:07:55 -08:00
parent 195b696771
commit 779f2c8b20
14443 changed files with 23840465 additions and 452 deletions

View File

@@ -0,0 +1,79 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[System.Serializable]
public class armorClothStatsInfo
{
[Header ("Main Settings")]
[Space]
public string Name;
public bool statIsAmount = true;
[Space]
[Header ("Stats Settings")]
[Space]
public float statAmount;
public bool useStatMultiplier;
public bool useRandomRange;
public Vector2 randomRange;
[Space]
public bool newBoolState;
[Space]
[Header ("Abilities Settings")]
[Space]
public bool useAbilitiesListToEnable;
public List<string> abilitiesListToEnable = new List<string> ();
[Space]
public bool activateAbility;
public string abilityToActivateName;
[Space]
[Header ("Skills Settings")]
[Space]
public bool unlockSkill;
public string skillNameToUnlock;
[Space]
[Header ("Damage Type-Resistances Settings")]
[Space]
public bool setDamageTypeState;
public string damageTypeName;
public bool damageTypeState;
public bool increaseDamageType;
public float extraDamageType;
public bool setObtainHealthOnDamageType;
public bool obtainHealthOnDamageType;
[Space]
[Header ("Remote Events Settings")]
[Space]
public bool useRemoteEvent;
public List<string> remoteEventNameListOnEquip = new List<string> ();
public List<string> remoteEventNameListOnUnequip = new List<string> ();
public armorClothStatsInfo ()
{
}
}