add ckg
plantilla base para movimiento básico
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu (fileName = "Character Full Armor-Cloth Template", menuName = "GKC/Create Full Armor-Cloth Template", order = 51)]
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public class fullArmorClothTemplate : ScriptableObject
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{
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public string Name;
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public int ID = 0;
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[Space]
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public List<string> fullArmorPiecesList = new List<string> ();
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[Space]
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public List<armorClothStatsInfo> armorClothStatsInfoList = new List<armorClothStatsInfo> ();
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}
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