add ckg
plantilla base para movimiento básico
This commit is contained in:
24
Assets/Game Kit Controller/Scripts/Demo/deviceToActive.cs
Normal file
24
Assets/Game Kit Controller/Scripts/Demo/deviceToActive.cs
Normal file
@@ -0,0 +1,24 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
public class deviceToActive : MonoBehaviour {
|
||||
|
||||
public GameObject[] centers;
|
||||
public bool activate;
|
||||
void Start () {
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update () {
|
||||
if (activate) {
|
||||
for(int i=0;i<centers.Length;i++){
|
||||
centers[i].transform.Rotate(0,200*Time.deltaTime,0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void changeStateMachine(bool state){
|
||||
activate = state;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user