plantilla base para movimiento básico
This commit is contained in:
Robii Aragon
2026-02-05 05:07:55 -08:00
parent 195b696771
commit 779f2c8b20
14443 changed files with 23840465 additions and 452 deletions

View File

@@ -0,0 +1,931 @@
using UnityEngine;
using System.Collections;
#if UNITY_EDITOR
using UnityEditor;
[CanEditMultipleObjects]
[CustomEditor (typeof (buildPlayer))]
public class buildPlayerEditor : Editor
{
SerializedProperty placeNewCharacterOnSceneCenterEnabled;
SerializedProperty player;
SerializedProperty grabPhysicalObject;
SerializedProperty currentCharacterModel;
SerializedProperty layerToPlaceNPC;
SerializedProperty buildPlayerType;
SerializedProperty hasWeaponsEnabled;
SerializedProperty assignNewModelManually;
SerializedProperty setNewSpineAndChestBonesManually;
SerializedProperty explanation;
SerializedProperty newCharacterModel;
SerializedProperty head;
SerializedProperty neck;
SerializedProperty chest;
SerializedProperty spine;
SerializedProperty rightLowerArm;
SerializedProperty leftLowerArm;
SerializedProperty rightHand;
SerializedProperty leftHand;
SerializedProperty rightLowerLeg;
SerializedProperty leftLowerLeg;
SerializedProperty rightFoot;
SerializedProperty leftFoot;
SerializedProperty rightToes;
SerializedProperty leftToes;
SerializedProperty settingsInfoCategoryList;
SerializedProperty temporalSettingsInfoList;
SerializedProperty newCharacterSettingsTemplate;
SerializedProperty characterTemplateDataPath;
SerializedProperty characterTemplateName;
SerializedProperty characterTemplateID;
SerializedProperty characterSettingsTemplateInfoList;
SerializedProperty applyCharacterSettingsOnManualBuild;
SerializedProperty eventOnCreatePlayer;
SerializedProperty eventToSendNewPlayerModel;
SerializedProperty objectSearcherName;
SerializedProperty searchObjectsActive;
SerializedProperty clearOldWeakSpotListOnCreateNewCharacterEnabled;
SerializedProperty mainChestMountPointName;
buildPlayer manager;
bool expanded;
bool showTemporalSettingList;
string fieldName;
bool showElements;
GUIStyle style = new GUIStyle ();
Color buttonColor;
string currentButtonString;
GUIStyle buttonStyle = new GUIStyle ();
void OnEnable ()
{
placeNewCharacterOnSceneCenterEnabled = serializedObject.FindProperty ("placeNewCharacterOnSceneCenterEnabled");
player = serializedObject.FindProperty ("player");
grabPhysicalObject = serializedObject.FindProperty ("grabPhysicalObject");
currentCharacterModel = serializedObject.FindProperty ("currentCharacterModel");
layerToPlaceNPC = serializedObject.FindProperty ("layerToPlaceNPC");
buildPlayerType = serializedObject.FindProperty ("buildPlayerType");
hasWeaponsEnabled = serializedObject.FindProperty ("hasWeaponsEnabled");
assignNewModelManually = serializedObject.FindProperty ("assignNewModelManually");
setNewSpineAndChestBonesManually = serializedObject.FindProperty ("setNewSpineAndChestBonesManually");
explanation = serializedObject.FindProperty ("explanation");
newCharacterModel = serializedObject.FindProperty ("newCharacterModel");
head = serializedObject.FindProperty ("head");
neck = serializedObject.FindProperty ("neck");
chest = serializedObject.FindProperty ("chest");
spine = serializedObject.FindProperty ("spine");
rightLowerArm = serializedObject.FindProperty ("rightLowerArm");
leftLowerArm = serializedObject.FindProperty ("leftLowerArm");
rightHand = serializedObject.FindProperty ("rightHand");
leftHand = serializedObject.FindProperty ("leftHand");
rightLowerLeg = serializedObject.FindProperty ("rightLowerLeg");
leftLowerLeg = serializedObject.FindProperty ("leftLowerLeg");
rightFoot = serializedObject.FindProperty ("rightFoot");
leftFoot = serializedObject.FindProperty ("leftFoot");
rightToes = serializedObject.FindProperty ("rightToes");
leftToes = serializedObject.FindProperty ("leftToes");
settingsInfoCategoryList = serializedObject.FindProperty ("settingsInfoCategoryList");
temporalSettingsInfoList = serializedObject.FindProperty ("temporalSettingsInfoList");
newCharacterSettingsTemplate = serializedObject.FindProperty ("newCharacterSettingsTemplate");
characterTemplateDataPath = serializedObject.FindProperty ("characterTemplateDataPath");
characterTemplateName = serializedObject.FindProperty ("characterTemplateName");
characterTemplateID = serializedObject.FindProperty ("characterTemplateID");
characterSettingsTemplateInfoList = serializedObject.FindProperty ("characterSettingsTemplateInfoList");
applyCharacterSettingsOnManualBuild = serializedObject.FindProperty ("applyCharacterSettingsOnManualBuild");
eventOnCreatePlayer = serializedObject.FindProperty ("eventOnCreatePlayer");
eventToSendNewPlayerModel = serializedObject.FindProperty ("eventToSendNewPlayerModel");
objectSearcherName = serializedObject.FindProperty ("objectSearcherName");
searchObjectsActive = serializedObject.FindProperty ("searchObjectsActive");
clearOldWeakSpotListOnCreateNewCharacterEnabled = serializedObject.FindProperty ("clearOldWeakSpotListOnCreateNewCharacterEnabled");
mainChestMountPointName = serializedObject.FindProperty ("mainChestMountPointName");
manager = (buildPlayer)target;
}
public override void OnInspectorGUI ()
{
style.fontStyle = FontStyle.Bold;
style.fontSize = 25;
style.alignment = TextAnchor.MiddleCenter;
GUILayout.BeginVertical ();
EditorGUILayout.Space ();
EditorGUILayout.Space ();
EditorGUILayout.LabelField ("MAIN SETTINGS", style);
EditorGUILayout.Space ();
EditorGUILayout.Space ();
GUILayout.BeginVertical ("Place New Character Settings", "window");
EditorGUILayout.PropertyField (placeNewCharacterOnSceneCenterEnabled);
EditorGUILayout.PropertyField (layerToPlaceNPC);
EditorGUILayout.PropertyField (mainChestMountPointName);
GUILayout.EndVertical ();
EditorGUILayout.Space ();
GUILayout.BeginVertical ("Build Settings", "window");
EditorGUILayout.PropertyField (buildPlayerType);
EditorGUILayout.PropertyField (hasWeaponsEnabled);
EditorGUILayout.PropertyField (clearOldWeakSpotListOnCreateNewCharacterEnabled);
GUILayout.EndVertical ();
EditorGUILayout.Space ();
GUILayout.BeginVertical ("Build Player Manually", "window");
EditorGUILayout.PropertyField (assignNewModelManually);
if (assignNewModelManually.boolValue) {
EditorGUILayout.Space ();
EditorGUILayout.PropertyField (explanation);
EditorGUILayout.Space ();
EditorGUILayout.PropertyField (newCharacterModel);
if (newCharacterModel.objectReferenceValue) {
GUILayout.Label ("Top Part");
EditorGUILayout.PropertyField (head);
EditorGUILayout.PropertyField (neck);
EditorGUILayout.PropertyField (chest);
EditorGUILayout.PropertyField (spine);
EditorGUILayout.Space ();
GUILayout.Label ("Middle Part");
EditorGUILayout.PropertyField (rightLowerArm);
EditorGUILayout.PropertyField (leftLowerArm);
EditorGUILayout.PropertyField (rightHand);
EditorGUILayout.PropertyField (leftHand);
EditorGUILayout.Space ();
GUILayout.Label ("Lower Part");
EditorGUILayout.PropertyField (rightLowerLeg);
EditorGUILayout.PropertyField (leftLowerLeg);
EditorGUILayout.PropertyField (rightFoot);
EditorGUILayout.PropertyField (leftFoot);
EditorGUILayout.PropertyField (rightToes);
EditorGUILayout.PropertyField (leftToes);
}
EditorGUILayout.Space ();
EditorGUILayout.Space ();
EditorGUILayout.PropertyField (applyCharacterSettingsOnManualBuild);
EditorGUILayout.Space ();
if (GUILayout.Button ("Search Bones On New Character")) {
if (!Application.isPlaying) {
manager.getCharacterBones ();
}
}
}
GUILayout.EndVertical ();
EditorGUILayout.Space ();
GUILayout.BeginVertical ("Update Spine and Chest Bones", "window");
EditorGUILayout.PropertyField (setNewSpineAndChestBonesManually);
if (setNewSpineAndChestBonesManually.boolValue) {
EditorGUILayout.Space ();
EditorGUILayout.PropertyField (chest);
EditorGUILayout.PropertyField (spine);
EditorGUILayout.Space ();
if (GUILayout.Button ("Update Spine and Chest Bones")) {
if (!Application.isPlaying) {
manager.setNewSpineAndChestBones ();
}
}
}
GUILayout.EndVertical ();
EditorGUILayout.Space ();
buttonStyle = new GUIStyle (GUI.skin.button);
buttonStyle.fontStyle = FontStyle.Bold;
buttonStyle.fontSize = 16;
if (GUILayout.Button ("\n BUILD CHARACTER \n", buttonStyle)) {
if (!Application.isPlaying) {
manager.buildCharacterByButton ();
}
}
EditorGUILayout.Space ();
EditorGUILayout.Space ();
EditorGUILayout.Space ();
EditorGUILayout.Space ();
EditorGUILayout.Space ();
EditorGUILayout.LabelField ("CHARACTER SETTINGS", style);
EditorGUILayout.Space ();
EditorGUILayout.Space ();
GUILayout.BeginVertical ("Settings List", "window");
showSettingsInfoCategoryList (settingsInfoCategoryList);
EditorGUILayout.Space ();
GUILayout.EndVertical ();
EditorGUILayout.Space ();
buttonColor = GUI.backgroundColor;
if (showTemporalSettingList) {
GUI.backgroundColor = Color.gray;
currentButtonString = "\n Hide Settings List \n";
} else {
GUI.backgroundColor = buttonColor;
currentButtonString = "\n Show Settings List \n";
}
if (GUILayout.Button (currentButtonString, buttonStyle)) {
showTemporalSettingList = !showTemporalSettingList;
}
GUI.backgroundColor = buttonColor;
EditorGUILayout.Space ();
if (showTemporalSettingList) {
EditorGUILayout.Space ();
if (GUILayout.Button ("Update Settings List", buttonStyle)) {
manager.setTemporalSettingsInfoList ();
}
EditorGUILayout.Space ();
if (GUILayout.Button ("Clear Settings List", buttonStyle)) {
manager.clearTemporalSettingsInfoList ();
}
EditorGUILayout.Space ();
GUILayout.BeginVertical ("Settings List", "window");
showTemporalSettingsInfoList (temporalSettingsInfoList);
GUILayout.EndVertical ();
}
EditorGUILayout.Space ();
if (GUILayout.Button ("\n APPLY CURRENT SETTINGS \n", buttonStyle)) {
manager.adjustSettingsFromEditor ();
}
EditorGUILayout.Space ();
GUILayout.BeginVertical ("Settings Searcher", "window");
EditorGUILayout.PropertyField (objectSearcherName, new GUIContent ("Setting To Search"), false);
EditorGUILayout.Space ();
if (GUILayout.Button ("Search Settings By Name")) {
manager.showObjectsBySearchName ();
}
if (searchObjectsActive.boolValue) {
if (GUILayout.Button ("Clear Results")) {
manager.clearObjectsSearcResultList ();
}
EditorGUILayout.Space ();
GUILayout.BeginVertical ("Settings To Search Result List", "window");
showSearchResultTemporalSettingsInfoList (temporalSettingsInfoList);
GUILayout.EndVertical ();
}
GUILayout.EndVertical ();
EditorGUILayout.Space ();
EditorGUILayout.Space ();
EditorGUILayout.Space ();
EditorGUILayout.Space ();
EditorGUILayout.Space ();
EditorGUILayout.Space ();
EditorGUILayout.Space ();
EditorGUILayout.Space ();
EditorGUILayout.Space ();
EditorGUILayout.Space ();
EditorGUILayout.LabelField ("CHARACTER MANAGEMENT\n SETTINGS", style);
EditorGUILayout.Space ();
EditorGUILayout.Space ();
EditorGUILayout.Space ();
EditorGUILayout.Space ();
EditorGUILayout.Space ();
EditorGUILayout.Space ();
GUILayout.BeginVertical ("Save/Load Settings List To File", "window");
EditorGUILayout.PropertyField (newCharacterSettingsTemplate);
EditorGUILayout.Space ();
if (GUILayout.Button ("Save Settings List To File")) {
manager.saveSettingsListToFile ();
}
if (GUILayout.Button ("Load Settings List From File")) {
manager.loadSettingsListFromFile ();
}
GUILayout.EndVertical ();
EditorGUILayout.Space ();
GUILayout.BeginVertical ("Create New Character Template Data", "window");
EditorGUILayout.PropertyField (characterTemplateID);
EditorGUILayout.PropertyField (characterTemplateDataPath);
EditorGUILayout.PropertyField (characterTemplateName);
EditorGUILayout.Space ();
if (GUILayout.Button ("Create Character Template")) {
manager.createSettingsListTemplate ();
}
GUILayout.EndVertical ();
EditorGUILayout.Space ();
GUILayout.BeginVertical ("Character Template List", "window");
showCharacterSettingsTemplateInfoList (characterSettingsTemplateInfoList);
GUILayout.EndVertical ();
EditorGUILayout.Space ();
GUILayout.BeginVertical ("Event Settings", "window");
EditorGUILayout.PropertyField (eventOnCreatePlayer);
EditorGUILayout.Space ();
EditorGUILayout.PropertyField (eventToSendNewPlayerModel);
GUILayout.EndVertical ();
EditorGUILayout.Space ();
GUILayout.BeginVertical ("Character Elements", "window");
if (GUILayout.Button ("Show Elements")) {
showElements = !showElements;
}
EditorGUILayout.Space ();
if (showElements) {
EditorGUILayout.PropertyField (player);
EditorGUILayout.PropertyField (grabPhysicalObject);
EditorGUILayout.PropertyField (currentCharacterModel);
}
GUILayout.EndVertical ();
EditorGUILayout.Space ();
GUILayout.EndVertical ();
if (GUI.changed) {
serializedObject.ApplyModifiedProperties ();
}
}
void showSettingsInfoCategoryList (SerializedProperty list)
{
GUILayout.BeginVertical ();
EditorGUILayout.Space ();
if (GUILayout.Button ("Show/Hide Setting Info Category List", buttonStyle)) {
list.isExpanded = !list.isExpanded;
}
EditorGUILayout.Space ();
if (list.isExpanded) {
EditorGUILayout.Space ();
GUILayout.Label ("Number Of Categories: \t" + list.arraySize);
EditorGUILayout.Space ();
GUILayout.BeginHorizontal ();
if (GUILayout.Button ("Add Category")) {
list.arraySize++;
}
if (GUILayout.Button ("Clear List")) {
list.arraySize = 0;
}
GUILayout.EndHorizontal ();
EditorGUILayout.Space ();
GUILayout.BeginHorizontal ();
if (GUILayout.Button ("Expand All")) {
for (int i = 0; i < list.arraySize; i++) {
list.GetArrayElementAtIndex (i).isExpanded = true;
}
}
if (GUILayout.Button ("Collapse All")) {
for (int i = 0; i < list.arraySize; i++) {
list.GetArrayElementAtIndex (i).isExpanded = false;
}
}
GUILayout.EndHorizontal ();
EditorGUILayout.Space ();
for (int i = 0; i < list.arraySize; i++) {
expanded = false;
GUILayout.BeginHorizontal ();
GUILayout.BeginHorizontal ("box");
EditorGUILayout.Space ();
if (i < list.arraySize && i >= 0) {
EditorGUILayout.BeginVertical ();
SerializedProperty currentArrayElement = list.GetArrayElementAtIndex (i);
EditorGUILayout.PropertyField (currentArrayElement, false);
if (currentArrayElement.isExpanded) {
showSettingsInfoCategoryListElement (currentArrayElement);
expanded = true;
}
EditorGUILayout.Space ();
GUILayout.EndVertical ();
}
GUILayout.EndHorizontal ();
if (expanded) {
GUILayout.BeginVertical ();
} else {
GUILayout.BeginHorizontal ();
}
if (GUILayout.Button ("x")) {
list.DeleteArrayElementAtIndex (i);
}
if (GUILayout.Button ("v")) {
if (i >= 0) {
list.MoveArrayElement (i, i + 1);
}
}
if (GUILayout.Button ("^")) {
if (i < list.arraySize) {
list.MoveArrayElement (i, i - 1);
}
}
if (expanded) {
GUILayout.EndVertical ();
} else {
GUILayout.EndHorizontal ();
}
GUILayout.EndHorizontal ();
}
}
GUILayout.EndVertical ();
}
void showSettingsInfoCategoryListElement (SerializedProperty list)
{
GUILayout.BeginVertical ("box");
EditorGUILayout.PropertyField (list.FindPropertyRelative ("Name"));
EditorGUILayout.Space ();
showSettingsInfoList (list.FindPropertyRelative ("settingsInfoList"));
GUILayout.EndVertical ();
}
void showSettingsInfoList (SerializedProperty list)
{
GUILayout.BeginVertical ();
EditorGUILayout.Space ();
if (GUILayout.Button ("Show/Hide Settings Info List", buttonStyle)) {
list.isExpanded = !list.isExpanded;
}
EditorGUILayout.Space ();
if (list.isExpanded) {
EditorGUILayout.Space ();
GUILayout.Label ("Number Of Settings: \t" + list.arraySize);
EditorGUILayout.Space ();
GUILayout.BeginHorizontal ();
if (GUILayout.Button ("Add Settings")) {
list.arraySize++;
}
if (GUILayout.Button ("Clear List")) {
list.arraySize = 0;
}
GUILayout.EndHorizontal ();
EditorGUILayout.Space ();
GUILayout.BeginHorizontal ();
if (GUILayout.Button ("Expand All")) {
for (int i = 0; i < list.arraySize; i++) {
list.GetArrayElementAtIndex (i).isExpanded = true;
}
}
if (GUILayout.Button ("Collapse All")) {
for (int i = 0; i < list.arraySize; i++) {
list.GetArrayElementAtIndex (i).isExpanded = false;
}
}
GUILayout.EndHorizontal ();
EditorGUILayout.Space ();
for (int i = 0; i < list.arraySize; i++) {
expanded = false;
GUILayout.BeginHorizontal ();
GUILayout.BeginHorizontal ("box");
EditorGUILayout.Space ();
if (i < list.arraySize && i >= 0) {
EditorGUILayout.BeginVertical ();
SerializedProperty currentArrayElement = list.GetArrayElementAtIndex (i);
EditorGUILayout.PropertyField (currentArrayElement, false);
if (currentArrayElement.isExpanded) {
showSettingsInfoListElement (currentArrayElement);
expanded = true;
}
EditorGUILayout.Space ();
GUILayout.EndVertical ();
}
GUILayout.EndHorizontal ();
if (expanded) {
GUILayout.BeginVertical ();
} else {
GUILayout.BeginHorizontal ();
}
if (GUILayout.Button ("x")) {
list.DeleteArrayElementAtIndex (i);
}
if (GUILayout.Button ("v")) {
if (i >= 0) {
list.MoveArrayElement (i, i + 1);
}
}
if (GUILayout.Button ("^")) {
if (i < list.arraySize) {
list.MoveArrayElement (i, i - 1);
}
}
if (expanded) {
GUILayout.EndVertical ();
} else {
GUILayout.EndHorizontal ();
}
GUILayout.EndHorizontal ();
}
EditorGUILayout.Space ();
}
GUILayout.EndVertical ();
}
void showSettingsInfoListElement (SerializedProperty list)
{
GUILayout.BeginVertical ("box");
EditorGUILayout.PropertyField (list.FindPropertyRelative ("Name"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("settingEnabled"));
EditorGUILayout.Space ();
GUILayout.BeginVertical ("Bool Values Settings", "window");
EditorGUILayout.PropertyField (list.FindPropertyRelative ("useBoolState"));
if (list.FindPropertyRelative ("useBoolState").boolValue) {
EditorGUILayout.PropertyField (list.FindPropertyRelative ("boolState"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("eventToSetBoolState"));
}
GUILayout.EndVertical ();
EditorGUILayout.Space ();
GUILayout.BeginVertical ("Float Values Settings", "window");
EditorGUILayout.PropertyField (list.FindPropertyRelative ("useFloatValue"));
if (list.FindPropertyRelative ("useFloatValue").boolValue) {
EditorGUILayout.PropertyField (list.FindPropertyRelative ("floatValue"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("eventToSetFloatValue"));
}
GUILayout.EndVertical ();
EditorGUILayout.Space ();
GUILayout.BeginVertical ("String Values Settings", "window");
EditorGUILayout.PropertyField (list.FindPropertyRelative ("useStringValue"));
if (list.FindPropertyRelative ("useStringValue").boolValue) {
EditorGUILayout.PropertyField (list.FindPropertyRelative ("stringValue"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("eventToSetStringValue"));
}
GUILayout.EndVertical ();
EditorGUILayout.Space ();
GUILayout.BeginVertical ("Vector3 Values Settings", "window");
EditorGUILayout.PropertyField (list.FindPropertyRelative ("useVector3Value"));
if (list.FindPropertyRelative ("useVector3Value").boolValue) {
EditorGUILayout.PropertyField (list.FindPropertyRelative ("vector3Value"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("eventToSetVector3Value"));
}
GUILayout.EndVertical ();
EditorGUILayout.Space ();
GUILayout.BeginVertical ("Regular Values Settings", "window");
EditorGUILayout.PropertyField (list.FindPropertyRelative ("useRegularValue"));
if (list.FindPropertyRelative ("useRegularValue").boolValue) {
EditorGUILayout.PropertyField (list.FindPropertyRelative ("regularValue"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("eventToEnableActiveValue"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("eventToDisableActiveValue"));
}
GUILayout.EndVertical ();
EditorGUILayout.Space ();
GUILayout.BeginVertical ("Field Explanation Settings", "window");
EditorGUILayout.PropertyField (list.FindPropertyRelative ("useFieldExplanation"));
if (list.FindPropertyRelative ("useFieldExplanation").boolValue) {
EditorGUILayout.PropertyField (list.FindPropertyRelative ("fieldExplanation"));
}
GUILayout.EndVertical ();
GUILayout.EndVertical ();
}
void showTemporalSettingsInfoList (SerializedProperty list)
{
GUILayout.BeginVertical ();
EditorGUILayout.Space ();
if (GUILayout.Button ("Show/Hide Temporal Settings Info List", buttonStyle)) {
list.isExpanded = !list.isExpanded;
}
EditorGUILayout.Space ();
if (list.isExpanded) {
EditorGUILayout.Space ();
GUILayout.Label ("Number Of Settings: \t" + list.arraySize);
EditorGUILayout.Space ();
for (int i = 0; i < list.arraySize; i++) {
GUILayout.BeginHorizontal ();
GUILayout.BeginHorizontal ("box");
if (i < list.arraySize && i >= 0) {
EditorGUILayout.BeginHorizontal ();
showTemporalSettingsInfoListElement (list.GetArrayElementAtIndex (i), i);
GUILayout.EndHorizontal ();
}
GUILayout.EndHorizontal ();
GUILayout.EndHorizontal ();
}
}
GUILayout.EndVertical ();
}
void showTemporalSettingsInfoListElement (SerializedProperty list, int index)
{
EditorGUILayout.LabelField (list.FindPropertyRelative ("Name").stringValue, GUILayout.MaxWidth (340));
if (list.FindPropertyRelative ("useBoolState").boolValue) {
EditorGUILayout.PropertyField (list.FindPropertyRelative ("boolState"), new GUIContent (""), GUILayout.MaxWidth (150));
}
if (list.FindPropertyRelative ("useFloatValue").boolValue) {
EditorGUILayout.PropertyField (list.FindPropertyRelative ("floatValue"), new GUIContent (""), GUILayout.MaxWidth (150));
}
if (list.FindPropertyRelative ("useStringValue").boolValue) {
EditorGUILayout.PropertyField (list.FindPropertyRelative ("stringValue"), new GUIContent (""), GUILayout.MaxWidth (150));
}
if (list.FindPropertyRelative ("useRegularValue").boolValue) {
EditorGUILayout.PropertyField (list.FindPropertyRelative ("regularValue"), new GUIContent (""), GUILayout.MaxWidth (150));
}
GUILayout.Label ("\t");
if (GUILayout.Button ("Apply", GUILayout.MaxWidth (70))) {
manager.adjustSingleSettingsFromEditor (index);
}
}
void showSearchResultTemporalSettingsInfoList (SerializedProperty list)
{
GUILayout.BeginVertical ();
EditorGUILayout.Space ();
if (GUILayout.Button ("Show/Hide Settings Search Result", buttonStyle)) {
list.isExpanded = !list.isExpanded;
}
EditorGUILayout.Space ();
if (list.isExpanded) {
EditorGUILayout.Space ();
GUILayout.Label ("Number Of Settings: \t" + list.arraySize);
EditorGUILayout.Space ();
for (int i = 0; i < list.arraySize; i++) {
if (manager.objectSearchResultList.Contains (i)) {
GUILayout.BeginHorizontal ();
GUILayout.BeginHorizontal ("box");
if (i < list.arraySize && i >= 0) {
EditorGUILayout.BeginHorizontal ();
showTemporalSettingsInfoListElement (list.GetArrayElementAtIndex (i), i);
GUILayout.EndHorizontal ();
}
GUILayout.EndHorizontal ();
GUILayout.EndHorizontal ();
}
}
}
GUILayout.EndVertical ();
}
void showCharacterSettingsTemplateInfoList (SerializedProperty list)
{
GUILayout.BeginVertical ();
EditorGUILayout.Space ();
if (GUILayout.Button ("Show/Hide Character Settings Template Info List", buttonStyle)) {
list.isExpanded = !list.isExpanded;
}
EditorGUILayout.Space ();
if (list.isExpanded) {
EditorGUILayout.Space ();
GUILayout.Label ("Number Of Templates: \t" + list.arraySize);
EditorGUILayout.Space ();
GUILayout.BeginHorizontal ();
if (GUILayout.Button ("Add Template")) {
list.arraySize++;
}
if (GUILayout.Button ("Clear List")) {
list.arraySize = 0;
}
GUILayout.EndHorizontal ();
EditorGUILayout.Space ();
GUILayout.BeginHorizontal ();
if (GUILayout.Button ("Expand All")) {
for (int i = 0; i < list.arraySize; i++) {
list.GetArrayElementAtIndex (i).isExpanded = true;
}
}
if (GUILayout.Button ("Collapse All")) {
for (int i = 0; i < list.arraySize; i++) {
list.GetArrayElementAtIndex (i).isExpanded = false;
}
}
GUILayout.EndHorizontal ();
EditorGUILayout.Space ();
for (int i = 0; i < list.arraySize; i++) {
GUILayout.BeginHorizontal ();
GUILayout.BeginHorizontal ("box");
if (i < list.arraySize && i >= 0) {
EditorGUILayout.BeginVertical ();
GUILayout.BeginHorizontal ();
showCharacterSettingsTemplateInfoListElement (list.GetArrayElementAtIndex (i));
if (GUILayout.Button ("x")) {
list.DeleteArrayElementAtIndex (i);
}
GUILayout.EndHorizontal ();
EditorGUILayout.Space ();
if (GUILayout.Button ("Set as Current Template To Apply")) {
manager.setTemplateFromListAsCurrentToApply (i);
}
GUILayout.EndVertical ();
}
GUILayout.EndHorizontal ();
GUILayout.EndHorizontal ();
}
}
GUILayout.EndVertical ();
}
void showCharacterSettingsTemplateInfoListElement (SerializedProperty list)
{
GUILayout.BeginVertical ("box");
EditorGUILayout.PropertyField (list.FindPropertyRelative ("Name"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("template"));
GUILayout.EndVertical ();
}
}
#endif